orner, kids. I won't be commenting on every set of he contest so far, just the ones that are the quickest for me to reread. I'll be commenting on the longer ones/ones that need more in depth comments probably this weekend.
Now, I'd like to note: A lot of these are overtly negative, because I am a negative person. Don't let that discourage you, though. Use my vicious insults to
Garnet, Amethyst, and Pearl... and Sakurai!
Steven Universe by @
Reigaheres
I'm a fan of the show, so like, I'm gonna be a bit harsher than I would be otherwise. Character bias, and all that. Now, first thing's first, it's clear you like the character, and wanted to put in as much stuff as possible to represent him. That's good, and all, but at the end of the day it was executed fairly poorly.
First of all, the shield. The fact that Steven's whole thing in the show is his shield should translate to an excellent shield game, not the pretty nerfed, almost
useless shield you gave him (I'm referring to the bubble shield, not the one in the NSpec).
As for the neutral special shield, its function as a counter/reflector is just... odd, I guess? It sort of fits how it's mainly reactionary in the show, yeah, but gameplay-wise it's just wonky. Why not make it sort of like Pit's old down special, the mirror shield? Have it stay out as long as you hold the button. Any foes who physically hit the shield would be, say, stunned for a moment to be open for attack, and projectiles would still be reflected. However, Steven and Lion would still be open from behind, keeping it from being OP.
The cheeseburger backpack is just overpowered, man. Cookie Cats and Chaaaaaaaaaaaaaps can restore a total of
60%? Way too much, man. It'd be better if it let him, say, pull out things
other than healing items? Or at the very least, balance them out some more? And, yeah, make it more obvious what Steven's pulling out, like Pac-Man's NSpec.
The watermelon Stevens are quite out of place in this set. A minion that only lasts four seconds (not a lot of time in the grand scheme of things), can be spammed up to four times in a very short period, and has very high damage output? Yeah, no, doesn't work. Plus, they're just sort of
crammed into the set. Nothing else interacts with them, man. What if they can bring Steven items, or travel through his portals, or something? You need to put more thought into it. Either give them a purpose or don't include them. At most, they work as meatshields while you dig through your bag for an OP healing item.
Also holy ****, too much stun.
The specials, despite being meh at best, are the most interesting things in this set. The other moves are just generic attacks that don't have any flow or coherence. None of them really seem to work together, and just from reading it I don't see any actual playstyle or combo potential. And, like I said above, nothing really interacts. They're all very unrelated.
Now, Lion. My first qualm is just, like, why doesn't Steven ride him
the whole time? Why is it only in one move? It'd make a lot more sense, and would be
leagues less needlessly complex.
Moving on.
Pichu Bros.
Plusule +- Minun by @
Munomario777
Others have said a lot of what I was gonna say, so I'll keep this brief. I like the duality thing, where they have different hitboxs and junk. It kinda reminds me of my own Borth-Majar, but, you know, different. Now, when you said it was a Pikachu semi-clone I was expecting "Two Pichus taped together", or something. I'm glad to see it wasn't that.
But still, there isn't really a lot going on here other than the semi-uniqueness of these semi-clones. The attack mechanics get interesting a few times, but you never really
do anything with it. It's the same problem a lot of people have: A lack of interaction. Hell, not even that, just a lack of exploitation. You have this neat positive/negative thing going, but you barely do anything at all with it. I recommend trying this again in the future, when you have a better grasp on complex playstyle type stuff.
Freddy Krueger
Nights by @
Munomario777
and @
StaffofSmashing
Don't use other characters as stats.
Give Nights a Flight mode specific attack is neat, but the one you gave him (her? (it?)) isn't really great. I would have preferred just being able to use aerials, frankly. And Acrobatics is... yeah, just let them use aerials. Plus, I don't think the flight lasts long enough, guys. It seems like it would take more than the allotted time to Paraloop and then make use of said paralooping. Like, the Dream Diamond following Nights doesn't do much when you only have a half second of flight left, you know?
Now, I'm only gonna comment on specials, otherwise I would just quote the segment from Steven Universe about how none of the attacks seem to be connected or coherent. It's a problem a lot of people have, actually, so I'm just gonna say "
See that part on Steven" when I wanna bring it up later in this post. Now then, moving on to specials.
Dream Diamond is underdecribed. You say it lasts ten seconds--
why? Does it fire out more than one laser? If so, how many and how frequently? Can enemies destroy the diamond? If they can, how much HP does it have? Can Nights have out more than one at a time? This stuff is important info. Include it.
The side special is
jarringly out of place. I would have just made it the Drill Dash. A completely new form (which doesn't have any interactions with the rest of the set) with no benefits I can actually see is pointless and useless. I mean, like, what benefit is there to vehicle mode? You lose all of your ranged attacks, throws, etc. and gain
nothing.
Dream Flute is... comparatively fine, sure, but it
really should interact with his other moves
somehow. Why not make it so the windbox moves his Dream Diamonds, or moves his sparkle mist thing around, or something.
The minions don't have any interactions aside from Paralooping. The rocket is pretty overpowered for a guidable projectile, and the dragon and dolphin seem to be
exactly the same, except the dragon breathes fire and is a better option overall.
Like I said, not going into anything but the specials. But there you have it.
Adware Jumpscare
Springtrap by @
StaffofSmashing
I won't lie to you, SoS. The formatting here is just
horrid. Formatting is a very important aspect of setmaking, enough to make a bad set look better than it actually is or enough to make a good set
unreadable and thus detract from its quality. This set is a combination of not great
and poorly formatted, so it doesn't go over well.
I'm gonna harp on the formatting a bit more. I am
begging you to edit this set. I get what your intention was. You kinda wanted to do a jumpscare thing, yeah? To fit the game and all. A valiant effort, sure, but all it does is stretch the page. Scrolling through page one is a goddamn hassle because of this. For the sake of
everyone, please remove 90% of the line breaks. And the links, too. I don't want any damn viruses.
Now, off formatting and on to something else: The moveset itself, special by special.
Jumpscare makes no sense? The swim thing that even
you are confused about is pointless. Just say he walks forward or somethin'. Second, 20% to their... face? Aside from being somewhat overpowered in terms of damage, a one second stun is nuts. What's to stop you from just doing this
over and over again?
I have managed to decipher the side special. First of all, stop using characters for units of distance, it's hard to follow. Second, this move is almost useless. 5 seconds of setup time? That's nuts. You'll be wide open. Also, what is the present? What does Marionette look like? You need some accompanying images, preferably ones that aren't blurry like the one you
actually have.
Give Life is just... what the hell is up with all these day one sets having underutilized/out of place/weirdly implemented minions? It doesn't seem to even fit the character, unlike Steven or Nights' minions. I have seen, like, one LP of FNaF, but I'm fairly certain none of them actually summon the Atari lookin heads, right? Aren't those just dreams? Point is, this move is a sufferer of "Comes out of nowhere and adds nothing of value" syndrome.
The up special is just generic, but fine.
A lot of the tilts and smashes n junk are just props from the games. Fine, whatever, but they don't really
fit, do they? I would have preferred simple punches and kicks to pulling out random objects out of nowhere, with no rhyme or reason. It's tacky.
Overall, I don't like this set. It's hard to look at and hard to read, not just because of the formatting but cuz of the lolrandumz stuff you kept putting in. Try keeping things more coherent next time, man. Please.
Narghtsheid
Nightshade by @
Bionichute
Oh thank god, it's well formatted. I can always count on you for quality formatting, Bion. As for quality movesets... different story, that is.
Geto said a lot of what I wanted to: It starts strongish, but farts out around 40% through. The specials are interesting an have quite a bit of potential for interaction, if slightly underused potential. Perhaps play off the thief master aspect more, yeah? Moves that give him the ability to steal items or projectiles, moves that let him stealthily place traps on enemies (like how you can plant bombs on people with Snake), or the human shield idea, also suggested by Geto?
The Unvisibility is an interesting implementation of invisibility that I can't remember seeing before, so kudos for making ti cool. I don't know if it'd work so well in practice, it seems a bit unbalanced, but still, points for tryin'!
Overall, not much to say. It's not great, but certainly a breath of fresh air after the others.
Bionichute's Mother
Puggly by @
Purin a.k.a. José
This is your first set, right? Well, it's certainly an interesting character choice to say the least. Let me walk you through this, help you out with some things:
Generally, the jab is meant to be one attack that deals less than, say 5% per hit. Some people have jab combos, but that's a little more rare. So saying that it does "10% overall" doesn't really mean anything. Instead, describe the damage of an individual lick.
The rest of the tilts are just underdescribed-- I'll get to that point later.
I'm sincerely hoping the side smash is a joke. I can't tell what charging it does, the damage is abysmal, but the 0% KO thing is really bad.
For smashes, they are chargeable attacks, always. Thus, describe what the difference is between no charge and full charge, in terms of damage and knockback. As
some people have mentioned, the scaling for damage is that full charge does 1.4x the damage of an uncharged smash, while the knockback is more up to your discretion.
A long range attack dealing 45% is insane, man, even if you have to charge it. Burp OP, please nerf. The up special lasts way too long. Otherwise...
All the attacks share one problem: You barely describe them. A good rule of thumb is that if a move is described in one sentence, you aren't saying enough. Describe the animations, describe the uses of the moves, just fill the space
somehow. Otherwise, it's just nothing of substance. Though it's very curious you decided to add frame data.
Also, his final smash is, uh, remarkably unclear.
Overall, I've seen
worse first sets, but you should definitely practice, improve, and put some real elbow grease into your next set.
GARBAGE
Junk Warrior and Junk Synchron by @
W
Woohoo982
God, images would help this set so much, as somebody else who shall remain nameless suggested. Without them, I can't visualize any of this stuff, and I actually
watched 5Ds. Include pictures of a card when you mention it, otherwise its just word salad.
Now then. The neutral special could easily be any tilt or smash, it has nothing going for it that earns it its status as a special. It's just a combo-- what does it do? How does he slash the blade? What can you follow it up with, where does it knock foes, etc.
Just like the last set-- You barely describe
anything in this set. Please, next time you make a set spend some actual time on it. Really think everything out, try to figure out how moves interact, etc. Otherwise, its just a waste of space and time, without any actual substance or anything memorable. To the point where I can't really
comment on the rest of these specials cuz, well, there's
nothing to comment on!
Let me give you a specific example. Instead of saying:
Junk Warrior uses Junk Gardna's shield. It reflects projectiles from the front.
Try:
Junk Warrior holds out the shield of Junk Gardna, using it to defend his front side. It acts similarly to Pit's old Mirror Shield: While he holds it up, any projectile attacks that hit it will be reflected back to their source, dealing the same amount of damage they would have dealt to Junk Warrior. There's no time limit on how long he can hold out the shield, but it's not recommend you hold it for too long, because Junk Warrior can't move during the special, and the shield won't block physical attacks, leaving you open to punishment!
It explains the uses, limitations, and animations involved in the move, while also being at least
slightly interesting to read. This problem affects pretty much every single input on both Junk Warrior and Junk Synchron, so I'm not gonna repeat it.
As for another thing that affects all of the moves you wrote: See that part on Steven.
Now, let's move on to the next and last set in this comment dump. It's gonna be short.
I Hate You, You Hate Me, Let's Team Up and Kill Barney
Barney by @
AlRex
God, the purple is hard on my eyes.
Barney's moves, on an individual, functional level, are fine. But that's the thing: Individual functions. Short version: See that part on Steven.
Long version: There's no playstyle here. There's clearly an
attempt at a pacifistic, anti-violence type thing, which is fine an all, but hard to make work. Make it work you did not. Like I said, the individual moves are fine, but at no point do they converge and become a cohesive, flowing playstyle. This set almost seems like a joke set, what with the character choice, no-fighting style of fighting, and the like, but its very clearly meant to be taken seriously/was done seriously when you were making it.
So, uh, its not a bad set, but its not good, really. You have a lot of potential, definitely. You remind me of me when I started, actually. You have a lot of interesting concepts, you just need to learn to expand on them and connect them. Keep it up.
Sorry if this last comment wasn't really well stated. I admit to being super tired/not exactly functional at the moment.
Tune in tomorrow, when I make Munomario cry.