Amethyst
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Amethyst is a member of the Crystal Gems, with a fun and carefree personality. Without counting Steven, she is the youngest Crystal Gem (even then having 6.000 years of age), being created in the "Kindergarten" on earth instead of coming from the Gem Homeworld like Garnet or Pearl. Just like any other Gem, Amethyst has many abillities unique to they're species, including they're bodies being linked to a gemstone in they're body, shapeshifting, weapon summoning, some superhuman abillities, and depending on the gem, some more powers, Amethyst's weapon is the three ended whip shown in the artwork above, which as a fighter in Smash is always in her right hand. Ok, so without further ado, sit back, get comfy (but not too comfy) and enjoy this moveset.
Stats
Size: 3/10
Weight: 7/10
Ground Speed: 5/10
Aerial Speed: 4/10
Fall Speed: 6/10
Jump Height: 7/10
Traction: 9/10
Amethyst has a short and chubby physique, and due to this she has some good weight to her which while still not really heavyweight-tier, which helps her stay in the ground after a good beating. Movement-wise, she has short legs which limit her movement a bit, making her ground speed somewhat mid-tier, in the air she isn't the best, though it doesn't mean that she can't use it as familiar grounds for aerial combos, she also has a good jump height despite her pudgy looks, and she has amazing traction, meaning that she has some good flow when being played as. A good Amethyst player should be able to counteract her bad points aas a character and work her out as a head-on assault character, using her small but heavy hitbox to a good advantage.
Specials
Neutral-Special: Whip Throw
Amethyst coils up her whip and holds it in her right hand, she then holds it out behind her and then throws it out forward, almost immedietly pulling out another whip from her Gemstone and returning to battle-stance, which might cause a few frames of lag. The now thrown whip travels 1/3 of FD, always descending a bit before falling to the floor and dissapearing in a purple sparkling effect. Opponents who are hit by the whip will be entangled by it in the legs, or just in the feet or body if the character doesn't have them, they will then fall and trip, recieving 5% damage, as the whip then dematializes, working just like any other trip in Smash. When an opponent is hit by a whip midair, they stll will be entangled inside of it, except they will instead be in a somewhat helpless state where they cannot attack, though only as the whip is out, which lasts 0.75 seconds, if the opponent hits the ground while still trapped in the whip, they still recieve 5% damage.
This move is best used as a combo-starter and only that, it helps Amethyst get close up towards the opponent so that she can do some good damage and combos, the move also works wonders as an edge-guarding tool, as it may delay the opponents recovery or make them become open for a followup edge-guarding move.
Side-Special: Whip Catch
Ameythyst holds her whip with her right hand at the extreme end and then holds it out behind her from her right shoulder before lashing it out forward horizontally from right to left, with the range of the whip, at it's apex, is 2/3s of a BFP, when it get's to the left, Amethyst pushes it back to her right hand and resumes battlestance.
If an opponent is hit by Amethyst's whip, they will be entangled by it and recieve 4% damage, only being able to be released if repeatedly moving the left and right input, from then on, she will shake her whip downwards, causing purple energy to travel through it until it hits a foe, at which point they are covered in a purple explosion, recieve 12% damage and be knocked back vertically, being KO'ed at around 120%. This move works best as an edgeguarding tool, as it works as the ultimate follow-up to a Whip Throw, though the "catching" part of the move can be missed, has some end lag, and still can be escaped, so it's not really a fail-proof plan.
Another neat aspect of this move is that Amethyst has some good control of her whip, which can be angled 45 degrees upwards or downwards or even made to go backwards, making it easier for her to use another feature of the move (hey, nice segway), which is that the whip can catch items and non-energy based projectiles (like DHD's Cans/Pidgeon or Pacman's Bonus Fruits) to then redirect them in front of Amethyst at the same angle as any other throwable item to deal the same damage and secondary effects (So Pac-Man's Bell will be thrown like any other item, do the same damage and still stun), which would work wonder in stages which naturally have items, like Distant Planet or Tortimer Island. The direction that Amethyst throws the item/projectile is naturally forward, but just like the catching part can be angled backwards and both 45 degrees, meaning that Amethyst can reflect back a projectile that was shot behind her without even turning.
Due to it's many uses, this move is a must-have for Amethyst's gameplay, as it helps protect her from projectiles and also finish off opponents with a good killmove, the move also works as a tether recovery, meaning that it also works into her recovery game, which also includes other moves, like... (again, nice segway!)
Down-Special: Spin Dash
Amethyst does a short hop the size of a crouching Kirby as she curls up while is constant spinning, causing her to be in a wheel-like state about the same size as her, when she falls back ino the ground she will stay in her spot as long as the input is pressed, which also charges up what happens when the input is released, with 3 stages of charge, which at total takes about one second and a half to reach full charge: from none to almost 1/3 of charge, Amethyst is just rolling around in place, from 1/3 to almost 2/3 charge a trail of dust (or wind, when in the air) will be swept behind Amethyst, to sinalize charge, while fully charged (which can still be holded down, though it doesn't increase charge) has a light purple aura envelod Amethyst's Spin Ball, similar to Jasper's Spin Ball as seen in the gif below, while if Amethyst holds it out until full charge, the aura will double in size and Amethyst will surely have a powerful attack at her disposal. When the button is released, Amethyst will dash forward, moving at the speed of a dashing Shiek, in a rolling state similar to other attacks, like Sonic's Spin Dash, where she can still turn around to better chase around opponents. Unlike similar attacks, where they last a good while and may do continuous damage (and if they do a single damage, immedietly end after hitting), Amethyst even at full charge doesn't stay for too long, if an opponent hits her, they will recieve a single dosage of damage, though Amethyst still continues rolling. At none-to-half charge, Amethyst can go about the distance of only 2/3s of FD and does 7% damage to opponents who hit her, with light vertical knockback. At half-charge she can travel 8/9ths of FD and does 11% damage with moderate vertical knockback, which can KO at 150% damage. At full charge she travels 1 FD and a quarter, and does 16% damage with vertical knockback, which can KO at only 90%, while at complete charge she does 20% damage and can KO opponents at only 70% damage.
Amethyst is an upfront battle-type character with a bit of a slow speed when moving around, so her Spin Ball can work as a good aproaching method which due to ending early helps Amethyst stop just in time to actually hit opponents, charging for a full Spin Charge is risky due to not being able to store for later and also due to it's long charge, meaning that opponents can try to attack a still spinning Amethyst, though if executed correctly a charged Spin Ball can really rack up some damage and KO the opponent. Recovery-wise it is Amethyst's best bet for long-range horizontal recovery due to it's long range, though take note that if she hit's a wall she will be put in helpless, so watch out!
Up-Special: Dogcopter Flight
"In a world where humanity is pushed to the brink, it turns out that the one who is most human, is a dog!"
Amethyst glows a vibrant purple, which encompasses the entirety of her body, making the only thing visible being her Gem, she then morths her body and then stops glowing, revealing that she has shape-shifted herself into the in-universe movie character, Dogcopter. All of this happens quickly, so there's no hastle of taking too long, after transforming, Amethyst quickly spins up her propellers to fly directly upwards, going about 2 vertically placed BF platforms at the air speed of a Jigglypuff, after reaching the heights apex she will shapeshift back and fall in a helpless state. Amethyst can still slightly angle her direction to a vertical 60 degrees, which I guess can help recovering, though this move works best for vertical recovery. If an opponent is hit by
Dogcopter Amethyst's propellers, they will be constantly hit by them and be pushed upwards along with Amethyst, being hit a total of 10 times, each hit doing about 1~2% damage, with the final hit knocking the opponent vertically, KOing them at 100%.
The main, somewhat small, aspect which seperates this from a regular recovery move is that the move can be instantly cancelled out into any aerial move (no Specials though), as when they are executed Amethyst will glow purple and revert to normal, except she also takes position into the aerial, meaning that this move can easily counteract edge-guarders, this also plays into aerial movement, as this move can be used to attack juggled opponents which are high up in the air, as Amethyst has faster movement in this form and can still attack the opponent by doing something like an Up Aerial.
Something that plays out here, and on any other transformation move, is that Amethyst's hitbox changes to that the size of Docgcopter, so for some moves you might just become a bigger hitbox.
Basic Moves
Jab: Gem Combo
Amethyst leans forward and does a straight punch with her right arm, still holding her whip, though in a position where it doesn't go out for the attack, which on contact with her closed palm does 3% damage with no knockback or anything, she then leans back herself and her arm and then juts her left knee forward, which while a small hitbox does 3% damage and helps keep the opponent in the combo for the third hit, which has her hold her whip with both hands as she then holds it behind her, she then quickly jumps the height of one crouched Kirby and slams the whip with both hand onto the ground in front of her, spanning the size of 1/3 of an FD platform and doing 5% damage, knocking the opponent horizontally a short distance, yet only KOing them at 160% damage. The attack is a good middle-ground early battle kind of move, the light knockback of the final hit makes it good for starting small ground combos, but not really something extremelly impressive.
Side-Tilt: Whip Twirl
Amethyst leans forward, with her left leg in the air, she then twirl her whip forward like a gymnastic ribbon, spanning 1/3 of a battlefield platform, after twirling it one full circle, which is about .4 seconds, she then pushes her whip back and returns to idle position. If an opponent is hit by Amethyst's whip they will be constantly be hit by 1% damage, with the max number of possible hits being 5, the push Amethyst does at the end of the move acts as a sort of a finisher to the move, pulling in the opponent, doing 3% damage and keeping them right next to Amethyst, making it great for some actual combo starting.
The move can be good for dishing out damage and starting combos, iniciating Amethyst's mid-match combo-game, but also has a lot of lag towards the end, meaning that missing this move may be a bit bad for Amethyst.
Down-Tilt: Whipcrack
Amethyst holds her whip with her right hand and lashes it directly downwards, not even at opponent-hitting range, making it hit the ground and releasing a small purple spark the size of a Pokéball which appears one small SBB block in front of Amethyst, next to the ground for .3 seconds before dissapearing. Opponents who are hit by the small spark will recieve 5~7% damage with fire damage and be knocked back horizontally just slightly, being KO'ed at around only 120% damage. The attack works best as an early-match chip-damage dealer, since it just knocks back the opponent a bit it might be good for a simple jab/dash attack/grab follow-up, though in Amethyst's combo-heavy mid-match gameplay, this move is a bit hard to fit in.
Up-Tilt: All-Around Lash
Amethyst faces the camera and holds her whip in her right hand, she then lashes above her towards her back in the form of a semi-circle, with the second consecutive use of the attack having her sway her whip to her forward direction.
Amethyst's whip's range from the tip to Amethyst's hand is about 1/3 of a Battlefield platform. Opponents hit by her whip recieve 8~9% damage and are juggled upwards, with the range of each juggle increasing the bigger the percentage of the opponent, making way for Amethyst to start an aerial combo.
Additionally, since Amethyst faces the camera for this move, she has a few frames of both start-up and end lag.
Since Amethyst doesn't have a lot of attack to move a combo from the ground to the air, the ones who do, like this one, work great at they're job, making way for a smoove transition from the ground to the air or continuing a juggling combo.
Dash Attack: Whip Spin
Amethsyt slows down from her running animation to grab her whip with both hands, she then spins forward with her whip out for a second, creating a hitbox with the whip that spans 1/4 of a Battlefield platform before stopping the spin and cancelling her running animation.
The attack is more potent in it's first frames, as in those frames the whip does 13% damage to opponents with a good KO potencial, capable to KO opponents at 125% damage, while in the frames after the attack does 10% damage with a KO potencial at around 160%.
The attack works best to follow up the short knockback from Amethyst's Jab or Down Tilt, as they give enough time for Amethyst to run down towards the opponent, it's also great as an approach move, maving for some good follow-ups after a Whip Toss.
Smashes
So, Gems can change they're fisical forms and that is a fact. You know what is also a fact? The idea that Amethyst is the best abuser of shape-shifting, no joke, she seems to love doing it, so here are some of Amethyst's shape-shifting powers at they're prime:
Side-Smash: Dumb Police
During the charge for the attack, Amethyst discards her whip by poofing it away and has a purple glow covering all her body except her gemstone and... uhm, is that a water-gun shes holding?
After charging, the glowing Amethyst changes her form while still sparkling and then holds the water-gun forward with both hands and has her legs open, with her left leg being a bit bent, she then reveals her transformation into her "Dumb Policeman prank" and stand as she shoots straight forward a stream of water out of the watergun, which goes about 1/3 of a Battlefield platform (1/2 when fully charged) in a straight line for .8 seconds before the water-gun is emptied as Amethyst reverts into her regular form and pulls back her whip.
Compared to other Smash attacks, the water from the watergun does a somewhat low percentage to opponents hit by it, only doing 14%~19% damage. However, the water also create a windbox, which pushes opponents away from Amethyst, that is if they aren't KO'd by the attack, as it still can KO opponents, with the uncharged and charged potencial around 130% and 110% damage respectively.
The move works wonders as an edge-guarding tool thanks to it's long range windbox, also possibly working as a regular ol' finishing move Smash attack due to having low lag.
Up-Smash: Baseball Bat
As Amethyst charges (again, with whip discarded) she has a purple glow cover all her body except her gemstone, on release she jumps while still glowing and mid-jump changes her shape and stops glowing to reveal she transformed herself into a baseball bat. She then stays at a 50 degree angle and swings herself forward to end at a 130 angle (that sounds really weird to say) before glowing purple again and reforming into her original form as she falls back onto the ground and grabs out her whip from her gem.
This move is quite possibly Amethyst's strongest Smash Attack, as anyone hit by the top part of the bat mid-swing recieves 16%~22% damage, with a KO potencial at about 110% uncharged and 80% damage fully charged.
Of course, every good has a bad, and to this move it's the startup lag, and this move really has it. For Amethyst to jump and transform herself into a baseball bat it takes about 11 frames, which can make her quite open for attacks, even if at first glance it's a short time.
Down-Smash: Look! Imma Tiny Car!
Amethyst charges as she glows purple just like the other smashes, on release she changes her form into that of a cute purple tiny car with her face on it. In her new vehicle form she drives around wildly spinning around in a circle which is about the size of 2/3s of a BFP (taking Amethyst's original position as the middle or it), which takes about .7 seconds, releasing bits of mud everywhere as she later reverts into her original form.
Opponents hit by the tiny car recieve around 14~15% damage uncharged and 20% damage fully charged, capable of being KO'd at 125% uncharged and 100% fully charged. Due to the nature of this move opponents usually get thrown around a bit, being capable of being hit twice by the mad car before finally being launched.
The attack is actually pretty simple, working as a somewhat basic killing move for Amethyst, which can go better than the Up Smash due to less lag and better than the Forward-Smash because it would launch way better. Something to note is that as said before the car is tiny, tiny enough so that like some character's crouches she can be low enough to be missed by attacks, not that that could be used a lot, but it's nice to know for the times for when it can be used for good use.
Aerials
Neutral Aerial
Amethyst spins around horizontally in place in a nice and quick animation which lasts .3 seconds, what differs this from some cliché spinning Nair move is that Amethyst during the move still has her iconic whip, which uncoiled and in her right hand sticks out of Amethyst's hitbox during the spin, sticking out at a 20 degree angle and measuring about 1.5 SBBs, acting as the hitbox during the move. Opponents hit by Amethyst's whip will recieve 4~5% damage and be knocked back a bit vertically, which might just be your cue to hit them with a follow-up aerial.
Down-Aerial - Hair-Cut
Amethyst does a quick, .2 second, forward-roll in place before plummeting down directly downward in a stall-and-fall fashion, with her body facing downwards with her arms and legs outstreched, with as a more noticable characteristic her hair being out at a 180 degree angle, with a lenth of about just a bit smaller than her. As she plummets her hair works as somewhat of a hitbox, hurting opponents if when falling it hits them, doing 15% damage and taking opponents down with her until they hit the ground, where they will recieve 3% aditional damage as they are knocked back into the air, making for a pretty nice anti-juggling move.
Back Aerial
Amethyst puts her hands into the air and then thrusts back her body 45 degrees before returning back to normal stance, somewhat similar to Wario's Back-Aerial, this move is a quick on input attack with not a lot of lag, meaning that it's good for dishing out some solid aerial damage, even for short-hopping ground-level enemies! Opponents hit by Amethyst's hands recieve 8~9% damage and are knocked back a bit, the opponent is KO'd by this move at around 160% damage. After the move is done, Amethyst pulls out of her gemstone a brand new whip. In Amethyst's combo-heavy playstyle, this move can be used to easily combo into itself, it also works nice as a mid-aerial-combo type of attack, so it's got some very good uses.
Up-Aerial
Amethyst thas her legs stay out and streched, with her arms close to her legs as she then does a half a midair back somersault, ending at a 180 degree angle and then refacing her forward direction, which lasts about .4 seconds and has Amethyst's feet and boots work as hitboxes, with them doing 6~7% damage and knocking the opponent vertically a reletively small distance, though at the tip of Amethyst boots, the attack will do more damage, doing then 8~9% damage. In a juggle, a short-hopped Uair can be used to start a juggle-combo, though Amethyst can also use it in the air as the opponent falls back, other uses for this move include it as a mid-combo damaging move or a simple 2-hit combo which attacks into itself, as it's vertical knockback is low enough for that type of scheme to work.
Forward Aerial
Amethyst opens her legs out to her side and has her hands hold each other on top of her head, causing a good deal of startup lag, Amethyst then leans forward as she quickly slams her hands forward with an angry face, in a volleyball spike style, she then returns to idle, though for her to reposition herself it causes a chunk of end lag. If an opponent is hit by Amethyst's slamming hands, they will be meteor-smashed and recieve 12%, being an easy kill-move in the air with no platforms below, now I say easy without considering the fact that the move has tremendous lag both in it's start and it's finish, meaning that if Amethyst doesn't connect the attack, which might be easy considering the small hitbox, she can easily be punished. The move as shown before acts more as a kill-move, maybe even doing a nice edge-guard when combined with Amethyst's Neutral Special.
Throws
Amethyst holds her whip with her left hand and throws it forward with her right hand, extending the whip to about the lenth of 9/10ths of a Battlefield platform before retracting it. Opponents hit by her whip will be entangled in it around the body,
Amethyst then pushes the opponent next to her and puts her right foot on top of the opponent slumped on the ground.
The move has good range but has a bad case of ending lag, leaving Amethyst vulnerable while she pushes back her whip.
Additionally, just like her Side-Special, she can use her Grab midair to tether ledges, also doing 6% damage to opponents hit by the whip midair, with this Z-Air being pretty nice for overral doing some poke-n-run action, or to follow up something like a jab.
Pummel
Instead of some cliché "Amethyst tightens the whip to do damage", Amethyst steps deeper onto the opponents with her right foot before returning it back, doing 2~3% damage, typical pummel damage. This is somewhat of a somewhat speedy jab, which can be used a good number of times before a grab or the opponent escapes
Forward-Throw
Amethyst steps into the opponent (doing 2% damage), which is hard enough to make the opponent be knocked into the air in front of her, she then does a small Jigglypuff-sized jump towards the opponent and leans forward her body with her right foot outstreched and left leg and arms bent, hitting the opponent with an aerial kick, knocking the horizontally with a good launch power, KOing the opponent at around 110%, as Amethyst then returns to her original position. The move isn't some big conveluted combo move and is just a short and sweet launching move, finishing off the opponent after something like a combo that ended in a grab.
Back-Throw
Amethyst grabs her whip up as she takes her opponent off from beneath her foot and has her whip be slammed right behind her, at the fixed range of 1 BFP, making the opponent be ejected right out of Amethyst's whip and stay at a slumped position similar to the effect of Snake's Down Throw and recieve 8% damage, leaving them open for follow-up attacks, which makes this attack a mainly and strictly combo-starting move, which is best utilized in match at early game, beign from a grab followed up by a Side Tilt or Dash Attack.
Up-Throw
Amethyst grabs her whip with her right hand and then throws it with the trapped opponent upwards, the opponent is then freed, but is then attacked by Amethyst who jumps glowing a bright purple and transforms mid-jump into a tennis-racket, she then slams upwards onto the enemy in the exact matter as in her Up-Smash, launching them a great distance upwards and KOing them at around 120% damage and doing 14% damage. Just like Amethyst's Forward Throw, this move is at it's prime as a kill move, best used to end combos, though the move still has some good use early game, keeping opponents off of you or even starting a small 2-hit combo, though not something major.
Down-Throw
Amethyst holds onto the whip with her right hand and does a short jump, she then slams the whip with the opponent onto the ground directly below her doing 5% damage, she then, still holding her whip, has her arms and legs streched out as she then falls directly onto the opponent, doing 7% damage and knocking them upwards a good yet short distance and potencially even racking up some combos.
Final Smash
Amethyst pulls out of her gemstone another whip, now with dual wield and grabbing both whips with both hands, she then lashes the whips straight forward 1 BF. Opponents hit by the whips are grabbed by both shoulders and pushed next to Amethyst, but this is only the start of the Final Smash, as Amethyst then glows purple, covering all her body except her gemstone, she then turns into...
the Purple Puma!
"In the ring nobody can tell me what to do! And if they try, I hit them in the face with a chair!"
Amethyst then only holds the enemy with the left whip, and does a straight and powerful punch to the opponents gut (doing 6% damage), she then stops wielding the left whip and starts doing a barrage of 8 punches (each doing 3% damage), she then does
an uppercut (that does 4% damage) and then jumps and then bodyslams on top of the still entangled enemy, releasing them from the whip and launching them high into the air, most likely being KO'ed, and if so, always being Star KO, as Amethyst reverts from her transformation yawning with her hand in front of her mouth.
Something to note is that when battling in the Boxing Ring stage, the moment Amethyst changes into the Purple Puma, her name in the jumbo-screen changes to "The Purple Puma" and has as an alias "The Wildest Cat In The Jungle!"
Playstyle
Just like her personality, Amethyst's playstyle is head-on and scrappy, wasting no time from the moment the announcer says "Go!" to head onto the opponent and do her best to rack up damage and combos onto the opponent(s), which while foolish, has been integrated into her moveset, with attacks that give her nice openings to get the opponent, like her Neutral Special, nice approach options like her Spin Dash or even Dogcopter at the right situation, which increase Amethyst's ground and aerial movement respectively, which canhelp out considering Amethyst isn't the best wehn moving around, and also of course her main weapon: her whip, which gives her a mid-distance game which has her stay a good distance from the opponent to not be too risky, yet still being close enough that sometimes she may swoop in onto the opponent. Amethyst also has good ways to get into her enviroment, capable of grabbing items and projectiles with her Side-Special and using the advantage of ledges to use her Forward-Smashes windbox, making her somewhat of a versitile fighter, which can adapt greatly to diferent fighters.
Another aspect of Amethyst is her combo-potencial, which due to her rushdown characteristics is fantastic and is a MAJOR part of her gameplay, she has a nice facility with attacks like her Side-Tilt, Dash Attack, Up-Tilt, and Up Aerial, with many other moves working as mid-combo or early-game (Jab, Up Aerial, Down Tilt), with special mention of her Z-Air, as due to it's long range it can be a good poking move, or as finisher moves (Forward Aerial or Up Smash), Amethyst also has a good out of stage game, capable of edge-guarding with moves like her Side Special or even a Forward Aerial on a riskier term, on the other side of the spectrum, when recovering Amethyst has some good options, including a tether, her Dogcopter form and her Spin Dash, all of which contributing so that Amethyst can live a good while in a battle.
Well, that doesn't mean Amethyst doesn't have her faults though, as said before, without Special moves her movement is pretty mediocre, possibly not being able to react as fast enough for certain attacks, she also can be trouble for people new to her or her playstyle, as such a combo-heavy playstyle is kinda difficult, wouldn't you say? Though of course, a good Amethyst player can counteract some flaws as best as they can and be playing with a true powerhouse, so, are you ready to play as Amethyst? (or I guess just imagine playing as her since this moveset will never be playable in-game, but that's besides the point...)
Flavor
Entrance: Amethyst Spin Dashes into the stage, then decurling and stopping, then pulling her whip out of her gem, then entering battle-stance.
Up Taunt: Amethyst shapeshifts into a white fluffy cat, she then licks her paw and imitates some purring noises (key word is imitates), she then reverts back to her original stance.
Side-Taunt: Amethyst shapeshifts into a pinãta and hops side to side 1 time saying "Ooh! pinãta time!" before reverting to normal
Down Taunt: Amethyst very quickly gasps as she then reverts to her gemstone as it falls into the ground, her body then quickly reverts as she laughs it out, thinking the opponent though they defeated her.
Winning Animation 1: Amethyst is seen in the right of the screen noming on a donut with her eyes closed, holding one with a bite-mark with her right arm. A centipeedle then lunges to her as she then punches it and makes it poof away with her left arm as she still is noming her donut with her eyes closed, she then eats the rest of the donut in one bite.
Winning Animation 2: Similar to in Steven Universe's first intro, Amethyst pushes her hair in front of her as she then places it back in place.
Losing Animation: A regular, happy, clap from Amethyst, with a good smile on her face
Kirby Hat: Kirby has Amethyst's long hair and her gemstone where his chest would be. Kirby can also use Amethyst's Neutral Special.
Alternate Costumes:
1-Default Amethyst
2-Pre-Regeneration Amethyst
3-Based on the color scheme of Pearl
4-Based on the color scheme of pre-regeneration Garnet
5-Based on the color scheme of post-regeneration Garnet
6-Based on the color scheme of Peridot
7-Based on the color scheme of Jasper, including her tiger-like stripes
8-Beach Party Amethyst
Character Theme: Purple Puma Theme
Winning Theme: Think 0:08 to 0:16 from this video, except without the piano.
Stage: Kindergarten