Our Dearest Leader, King Korol
9/10
King Korol is by far the best set of the contest, and me comparing him to Don Thousand isn't much of stretch due to how plain great it is. The fact that he combines some fairly odd attacks, minions, and constructs into a single, coherent playstyle shows how great he is.
Mister Badd
9/10
What you heard is true, this is one of the best sets of the contest (even if i ranked it lower than korol but opinions), and probably one of the best minion sets ever. Go read it yourself, man.
Dr. Marcus
9/10
Marcus has some really creepy, gross visuals, and the way you play with minions is absolutely fantastic, but by the end, especially during the aerials, they end up seeming pretty stretched thin for unique ideas. But still, a really good set, even if not as good as Korol.
Fassad
9/10
Fassad is a really fun set, filled with fun interactions with his Pigmask minions, and some really fun takes on attacks used by Ness and Lucas in the actual games, along with a weird, but unique upgrading mechanic.
Slon the Rook
8/10
Slon is really good. The weapon throwing mechanic is unique, and plays a lot into the playstyle of the set. Warlord really managed to get some interesting moves, like all the shield moves and the power up ability, out of a character is mostly just characterized as a generic brute, which is what, I think, makes it really great.
Ladja
8/10
Ladja is ALSO really good, but I think I liked it slightly less than Slon. Ladja is mostly just a general squishy wizard with a lot of interesting ways to play with his balls, which adds to the competence of the character. Sad there is no mention of Russian accents during the set, though.
Lord Morgan
8/10
Morgan's charm comes from how almost unrelentingly cruel the entire thing is, with him summoning minions with the entire point of getting them killed to get a power boost. However, the car's attacks aren't really anything special, and seem like a sort of last minute addition considering how bland and weird most of them are.
Blocks
8/10
Best set (As of this writing) so far, the odd ammo/body mass gimmick is interesting, but leads to a few confusing animations, like the Dash Attack.
Caribou
8/10
Caribou is a fun set, with lots of interesting tools to make use of his swampy Logia body, but with all those tools comes a great lack of focus in the set, as it kinda just goes everywhere, making Caribou's main MO of burying people alive a footnote at the very end.
Kon the Knight
8/10
Kon might just be a momentum set, but he's a darn good one, too. The two different stances really do increase the variety of what he can attack with, but I'm not entirely sure it fits his character. The one thing Kon definitely does better than Korol is the ice physics playing more into his style, even if it still doesn't make sense for a horse to breathe ice.
William Birkin
8/10
I wanted to put Birkin higher. I love the form changing concept, the mutating stuff, some of the really gross, creepy visuals, but in the end, Birkin is just a big brute who mostly uses generic swiping and melee attacks. The length of the set also somewhat drags out the somewhat generic moves, giving multiple paragraphs to every move. It just gets... somewhat boring.
L'Belle
7/10
After a lot of mediocre to bad sets, L'Belle here finally managed to break through and be a genuinely entertaining and fun set to read. Ironically, despite L'Belle's obsession with perfection, this set still has a few problems to it, mainly the idea that you have to be completely perfect with L'Belle in order to actually use him competently. Also the Down Throw's effect not functioning into the rest of the set is irksome to me for some reason.
The Mountain
7/10
The Mountain is a pretty fun, if simple, set, but in it's simplicity is a unique concept of an air based heavy weight character, which, while horribly balanced normally, is certainly improved by the addition of the ghost mode, which balances everything out.
Forlorn Junk Heap
7/10
FJH has some rather interesting interactions with his junk balls, particularly with the FTilt, and the grab items are a fairly interesting concept, but the lengths of the grabs can honestly be a big turnoff, especially when the item attacks don't play into anything else. The aerials also falter, and while I get that FJH isn't an aerial based character, it's still a shame that it didn't really seem like any effort was put into them.
Copypaste
7/10
Copypaste doesn't do much unique stuff, with most of his set being based around the standard terraforming tropes built throughout the years, but dang it he's a GOOD terraforming set that uses all of the tropes well. My one complaint, really, is that the aerials and grabs don't really have much to do with the rest of the playstyle.
Polpo
7/10
The shadow play with Black Sabbath is really well done, and, in my opinion, explored really well, but the set does lose steam halfway through the standards. Honestly, the only reason this set gets a 7 is because of the pizza attack, which is glorious.
Karthus
7/10
It's hard to explain why Karthus appeals to me. It might come down to it just being better than most of the sets in the contest, or maybe it's because throwing ghosts around is kind of my jam. Either way, Karthus' bullet hell gimmick (But with ghosts) works well, but it falters during the Aerials and Grabs.
Undyne
7/10
It's hard to pinpoint the reason why I like Undyne, as the set is fairly basic, with a gimmick that doesn't exactly play well into much else, but the spear play, especially during the smashes, is fantastic, and should honestly be the real star of the set, instead of Green Mode.
Parasect
7/10
I don't have much to say on Parasect, other than Parasect being one of my favorite Pokemon, which means some bias, but the set itself is really good, with some nice interactions, especially with Growth.
Sealsdramon
6/10
Enjoyable, even if not very complex. Does make good use of the millitary-esque tactics throughout, though, and the invisibility adds a good layer to it.
Abomasnow
6/10
Simple, but definitely not bad. Wish you used the ice stuff more, however.
Count Dooku
6/10
While most of Dooku comes off as a fairly generic swordsman set, witha few odd bits of force implimentation here and there, the addition of a meter actually improves him and makes the set pretty enjoyable.
Inkling
6/10
Good mechanics! Custom moves! Represents the game well, mostly! Would've gotten higher if the standards, aerials, and grabs were a bit more detailed, but hey, who am I to talk?
Ganon 2.0
6/10
I think I enjoyed this way more than anyone else here. Maybe it's because I've wanted an actual Ganon set like this for a while, or something, but it still has problems, with the main one being how little effort went into the throws.
Koenma
6/10
Koenma is... okay. Jorge is the main problem of the set, as he barely does anything, and ends up being more of a nuisance than a partner, and he only gets four attacks throughout the set, but other than that he mostly exists for some comedic interactions than actually contributing to anything, which I guess fits his role of the show. The set is also way too long for it's own good, perhaps not as bad as Birkin, but at least Birkin had a lot more interesting ideas.
Triforce Heroes
6/10
The amount of effort in this set is admirable, since it is literally 3 full sets combined into one package, but with that comes the problem of it being way too long for it's own good.
Tails
5/10
Not sure if this is one of your better sets like Smady suggested, Muno, but it is a better set of yours, even with a few glaring issues, like most of the attacks being pretty boring, and Tails of all characters focusing on grabs of all things.
Daisy
5/10
First,I think the set, as a set itself, is fine. But as a set for Daisy, you do some really weird, out of character stuff for her, like straight up slugging opponents in the face with her fists. Yeah, she's the tomboy princess, but I'm fairly certain she couldn't knock someone out with a punch. The flowers and crystals, while I know they're froms tuff, don't especially make that much sense for her. Why is Daisy riding a giant flower when she coulld be riding a bike? Why is she swinging a giant flower like a tennis racket and not, you know, an actual tennis racket?
Pearl
5/10
The holo-Pearl idea is interesting, and is expanded open fairly well, but again, it's abandoned after the Specials, out of a few token mentions.
Flygon
5/10
Seems very similar to Charizard, but also seems unique. While you do seem to have a lot of grasp on the concept of writing movesets, the formatting and sometimes the spelling can be a bit off, and the coloring is just awful.
Trevenant
5/10
Hope you don't find this offensive, Joe, but this set is really boring to me. My main problems mostly come from the really boring moves that have a big lack of a playstyle, aside froma few interesting interactions with the shadows, and the un-fun, wordy length of the thing. I get you write "in smash", but that style isn't for me I suppose.
Pikmin and Olimar 2.0
5/10
This isn't that bad of a set, but revamp sets take a lot to pull off correctly, and this one doesn't really manage that. The implementation of more Pikmin ideas is neat, but overall it doesn't really come to fruition.
Starman (Kiwi, #3)
5/10
Probably your best set, Kiwi. The black hole and repulsor stuff works very well for most of the set, but it drops in quality when you get to the aerials and throws.
Knuckles the Echidna
5/10
It's... certainly a Knuckles set. Not much to say otherwise.
Lubba
4/10
Lubba is basic. Most of the set consists of weird interactions with the star bits and planets, but other than that, nothing else in his kit is ever really used, especially the black holes, and when they are brought up it feels very arbitrary.
Barney
4/10
This set is hilarious, but also pretty much completely unusable. The comparison to Winnie the Pooh is pretty apt.
Regirock
4/10
Regirock is like if Copypaste and The Mountain were mixed together and made super generic.
Hawlucha
4/10
The playstyle for Hawlucha here is something I wouldn't have suspected, but it is also very boring. You don't focus on the grabs that much, even though grappling is kind of a big deal in wrestling, which Hawlucha is inspired by. There's way more drop kicks than any grabs.
Rayman
4/10
The set's mostly just a translation of his Origins/Legends attacks into Smash, which works as a general set, but really doesn't make for an interesting read. You also don't really make use of any of the other Rayman games besides the first game's Telescopic Fist and the plums, but I'm genuinely not sure if those were intentional references.
Regina Curtis
4/10
This is mostly just a boring set, but there are a few glaring issues. Why does Regina have all these bomb interaction moves, when her bombs are basically just the same as Link's? How does this normal person have weird elemental powers and the ability to creates gusts of winds? The BThrow and DAir are absolute messes that make absolutely no sense character wise or playstyle wise.
Nautilus
4/10
You have the germ of a good idea here. Having a helper character that can help with moves and also be separated is a good idea, you just need to do more with it than slight attack buffs. Since there's nothing interesting, all of the moves feel the same.
Crazy Dave
4/10
Watering the plants is a neat interaction, but only being able to use it on four moves reeks of laziness. Also, tone down on the description filler.
Octoling
4/10
A semi-clone set is something I haven't really seen, and there's probably a good reason, cuz this set is pretty boring and under detailed. While I do enjoy the monster summoning, you seriously gotta stop with the ink puns Muno seriously stop it
Mario 2.0
4/10
I really enjoy that you tried to make Mario actually like, feel like Mario in this set, which actually makes it feel a lot better than the actual Mario set, but, in what I guess was unavoidable, Mario is mostly just average. Still better than that old Mario remix we had, though.
Ryu
4/10
not as good as the actual set lol
Shadow
4/10
Shadow is a combo character with a few interesting ways of doing combos. That's it.
Syrma
4/10
Thia set was kind of a chore to get through. My main complaint with it is how useless Syrma actually is when compared to the coffin, which ends up making me think that this should just be a set for the coffin, and not Syrma. That entire dynamic can work, but considering that Syrma is more lazy than useless, it does not work here. Also, the Up Smash is 6 paragraphs worth of describing a basic uppercut attack.
Android 19
4/10
More detailed than Chibi Robo, but doesn't really make use of the energy absorbing mechanics.
Aiden Whats-his-name
4/10
Pro-tip: Anything that limits your use of attacks is a bad idea, especially on something important like the Smashes. Also this entire thing feels rushed, much like Watch_Dogs itself, with only the specials and smashes feeling like they had effort put in.
Silver
4/10
The psychic stuff seems like it coulda been interesting, but it comes off as boring, especially the grabs, where everything should have been great.
Horikawa Raiko
4/10
Not bad for a first set, but like most newbie sets, you don't carry the gimmick past the specials, but the general bullet hell idea is fairly decently implemented.
Peridot
4/10
Better than Amethyst, since it's not completely boring, but there are some weird things. Wall walking is neat, but is used very little, and the robot guys don't really have a function to them that actually serves Peridot. They're basically just free healing items for the opponent.
Sekibanki
4/10
I basically have the same complaints I have with Kijin here, not really a sense of playstyle, and the move descriptions are too short. I DO like the gimmick more than Kijin's however.
Kijin Seija
4/10
Kijin is okay. She has an interesting gimmick, but most of the time the effects of the revrse move end up just being "she attacks in the opposite direction", with the only real creative one being the DSmash's effect, dur to it actually changing how the attack works a bit.
Batman
4/10
Probably your best set this contest Rychu, so far at least. Of course, that doesn't really mean much when it's still pretty dang bad. The stilted writing is by far the worst part of the set, and makes it nigh unreadable, and most of the moves don't exactly flow, and the underuse of Batman's gadgets is a crime.
Exeggutor
4/10
The idea of summoning minions that you can control is a good idea, but the Exeggcutes are surprisingly underused, mostly just there for fancy projectiles, or in some cases, generic buffs.
Mordekaiser
4/10
Mordekaiser could have been good. He really could've been, if you focused on making the ghost interactions more prevalent throughout the set, instead of having it reserved to a handful of moves. The amount of filler moves past the smashes is ridiculous, with basically all of the grabs and aerials not amounting to anything in the playstyle, which I'm not even sure Mordekaiser even has.
Fried Ricer
4/10
I don't have much to say about this set. It's clear you were rushing to make it, btu even then it's not terrible. If you could develop ideas for the character, maybe this could have been decent. Also, you only get an extra point because Fighting Foodons
Plusle &
Minun
3/10
The teamwork aspects boost it a bit, but doesn't go far enough. Has all the same problems Pichu has. Bad Pokemon choice.
Amethyst
3/10
This set is just... boring. There's nothing interesting to it, and the broken images and typos make it really hard to even look at.
Hoopa
3/10
Hoopa has a lot of potential... that you really do not show. The idea of teleportals that affect attacks and opponents is neat, but it's almost immediately abandoned after the Specials. Your writing also isn't that clear, and makes a lot of the moves vague in how they work.
Superman (AlRex)
3/10
Under detailed, not too interesting, and doesn't really feel like Superman. If you can lengthen up the descriptions and make the moves a bit more unique, you might get something soon.
Chibi Robo
3/10
Under detailed, under powered, and Chibi Robo's height issues are never expanded upon.
Sonic 2.0
3/10
Is boring and has that infinite speed problem Warlord brought up, but it certainly isn't worse than Darkseid.
Toa Tahu
3/10
While you give good descriptions (barring a few typos here and there), the overall set is mostly just... boring. This mostly comes from the specials being at the end, and as such there's nothing to work off of for them. As a personal nitpick, the Down Special really should have been the shield, and not the Mistika propellors, since the rest of the set is for Toa Nuva Tahu, and not Toa Mistika Tahu.
Starman (Kiwi, #1)
3/10
Not as horrifically boring as Rychu's Starman, but still pretty boring. Main complaints are the horrific stun on the FSmash and the under use of the Grab Game.
Serperior
3/10
Nothing is detailed enough, especially Overgrowth. If it affects every move, then describe it for every move.
Jolteon
3/10
Another bad show, Rychu. While the charge mechanic is interesting, it just as generic damage buffs with no other reason for existing.
Mashtooth
3/10
You clearly rushed this one, even more than you said in the opening paragraph. The amount of typos is staggering. I wouldn't call this set good, but you had a somewhat interesting idea and tried to do things with it? I guess?
Cat Mario
3/10
Makes about the best use you could do with Cat Mario, which is unsurprisingly not that great.
Qbby
3/10
First of all, opening with a giant paragraph of text to explain one move isn't a super bad move. It can be done well, but Qbby is not a set that does that well. It would make sense if the rest of the set was that long and filled with detail, but all the other moves are so short. It also doesn't help that none of these other moves actually interact with the boxes beyond the specials, meaning that they might as well not be there.
Sceptile
3/10
I think FA has said everything that needs to be said about this set.
Splashmaster
2/10
Splashmaster has some interesting concepts, like the tentacles, and him being a massive nearly immobile character, but the flaws with numbers, the reptitiveness of the moves, and general unbalanced stuff in the set drag it down a lot.
Shovel Knight
2/10
This set is sucks. You completely waste the potential of Shovel Knight, not using any of his actual weapons besides the shovel, and reducing him to a generic sword character with a slightly different weapon. The jewel mechanic is dumb and doesn't fit the character, and the aerials are by far the laziest thing I've seen from you, Muno.
Alakazam
2/10
Alakazam is like a trainwreck, as it goes from something with clever ideas and detail, into something so rushed that you can actually see the pieces missing, and the footsteps remaining as the lone survivor escapes from the wreckage.
AIBO
2/10
Two good things to take into account: One, never make a character feel like a chore to play with, and two, don't make a character completely worthless unless it completely fits the character, like with sets like Barney and Mike Dawson. I know AIBO doesn't have a lot of potential as a character, but you could probably work something out, right? Probably not, actually.
Starman (Kiwi, #2)
2/10
Look I... I get what you were going for, I really do. Having the Starman only stay in one pose to mimic his sprite is an interesting idea... but it was also an awful one.
Starman (Rychu)
2/10
See comment.
Superman (Rychu)
2/10
This set makes me mad for a few reasons. First of all, thinking that Superman would hold back in a fight works in any way, despite not fitting the character in most cases and not being that fun to play. Second, there are multiple moves that deal absolutely no damage. This would be fine in the specials, but this happens on some pretty important standard attacks like the dash.
Steven Universe
2/10
More detailed than Chibi Robo, but it really is not a Seven Universe set. It's more of a set for Lion than anything. Also, 1.75 seconds of random stun on a special.
Franky
2/10
There is nothing to this set. Instead of any attempt at a playstyle, it's just goofy stuff involving soda and hairstyles, and from what I can tell, Franky is a lot more than those two things.
NiGHTS
2/10
The flight mechanic is somewhat interesting, but underused. Lacks detail, and cuts use of moves for 20 seconds.
Chief Mendez
2/10
I think most of the problems with this set have been pointed out by now, mostly the huge amount of tethers and the absolutely ridiculous damage amounts, but something I haven't seen is how ridiculous the set is. I was laughing the entire way through it. The only reason this gets a 2 is because it made me laugh.
Jack Krauser
2/10
Somehow, I managed to hate this set more than Mendez. The lag on the smashes, with the absolute lack of playstyle, messed up numbers, and dreadfully boring moves make Krauser an absolute piece of trash. It isn't even funny like Mendez.
Plague Knight
1/10
Yeeesh. How long'd it take you to write this? Five minutes? That's probably more time than it took me to read it, actually. But yeah, Plague Knight wouldn't use melee attacks. Ever. Try putting more variety into the attacks, put a different bomb on each input, but please try to make them longer than one line.
Doc Louis
1/10
Cuhrist Kiwi
The Spanish Inquistion
1/10
Didn't expect that hyuck hyuck hyuck
Fire Cat
1/10
I can't really say anything about this set that hasn't already been said. It's bad, sorry.
Lip
1/10
One line descriptions.
Junk Warrior & Junk Synchron
1/10
Please put effort into your sets.
Groudon
1/10
Attacks that only take 1 line to describe are not acceptable.
Full Metal Alchemist Guy
1/10
effort plz
Isaac
1/10
Keep trying
Springtrap
0/10
UGH
Uggly Dog
0/10
Does this even count as a moveset?