Link up-b 2 got a bunch of hitbox upgrades: does 16% from 14%, 11/2% from 9%, has some new 14% hitboxes, 8% from 7%, 6% from 5%. No other changes.
Kirby Ice Breath has the hitboxes moved forward slightly. The 6% hitbox angle was changed 40 -> 30, bkb 50 -> 40, size 7 -> 7.5.
Kirby aerial side-b 2 wkb 20 -> 50, 2nd hit hitboxes changed in priority to make the 17% hitbox a targeted sweetspot (similar to the previous sheik fair change)
Ditto on the grounded version of Kirby side-b 2. (sweespot)
Kirby had some frame speed multiplier added to make somethign unknown 5 frames faster. No clue.
Ike counter #3 kbg 100 -> 70, bkb 48 -> 90
Ike Eruption
Ike Eruption #2 uncharged does 5% from 1%, the hitboxes last 2 more frames, and the move ends 4 frames faster.
Ike Eruption #2 charged initial windboxes last 2 frames longer and are adjusted backwards a tiny bit; later ones last 3 frames longer total, move ends 4 frames faster
Ike Eruption #2 max charg initial windboxes last 2 frames longer and are adjusted backwards a tiny bit; later ones last 3 frames longer total, move ends 2 frames faster
Ike Eruption #3 uncharged sweetspot size 7.0-> 8.5, adjusted upwards, first hitbox lasts 10 frames from 12, second hitbox lasts 15 frames from 12
Ike Eruption #3 charged sweetspot size 8.0 -> 10.0, adjsuted upwards, first hitbox lasts 14 frames from 16, second hitbox lasts 19 frames from 16
Ike Eruption #3 max charged sweetspot size 10-> 12.5, adjusted upwards, sourspot size 15 -> 16, adjusted upwards, first hitbox lasts 14 frames from 16, second hitbox lasts 19 frames from 16
Ganon nair remade considerably. Very complex change, lots of hitboxes moved around. Initial hitboxes of hit 2 now do 10% from 9%, and 120 kbg from 100.
DK neutral B 1, 2, and 3 no longer does 2 bonus shield damage.
DK side b 1 and 3 do 25 bonus shield damage from 30.
That's a wrap for moveset files, folks. There may be changes to params, such as FAF numbers, but we need dant's dump for that.