Hello and welcome to our bimonthly ****fest!
Please avoid posting things you cannot confirm with evidence. Placebo be damned.
tl;dr if you don't read the blurb: I WILL INFRACT YOU
Global Changes
Thanks to Thinkaman for dumping move set data and hence being the source of a hyper majority of the provided information thus far
Character | Last (PST) | Changes | MISHAUN COMPREE
Bowser | Thurs 07:49 |
Bowser Jr | Thur 23:00 |
Captain Falcon | Wed 01:50 |
Charizard | Wed 00:31 |
Diddy Kong | - |
Dr. Mario | Oct 5 |
Fox | Wed 00:18 |
Ganondorf | Wed 03:45 |
Greninja | Oct 5 |
Kirby | Wed 03:00 |
Link | Wed 02:49 |
Little Mac | Wed 04:40 |
Lucario | Wed 00:39 |
/ Falchions | Wed 00:43 |
Luigi | Oct 5 |
Mega Man | Fri 01:00 |
Meta Knight | Wed 00:53 |
Ness | Oct 5 |
Peach | Oct 5 |
Ryu | Sat 06:00 |
Sheik | Thur 23:00 |
Sonic | Wed 01:39 |
Toon Link | Wed 01:42 |
Villager | Thurs 23:30 |
Wii Fit Trainer | Wed 01:59 |
Yoshi | Wed 02:00 |
Zelda | Wed 02:00 |
Please avoid posting things you cannot confirm with evidence. Placebo be damned.
tl;dr if you don't read the blurb: I WILL INFRACT YOU
Please avoid posting things you cannot confirm with evidence. Placebo be damned.
Please double check to see if something you've posted hasn't already been done so. In the top right corner you are able to search specifically within THIS thread, try the character name and see what others have said (+what's been disconfirmed or otherwise)
REMEMBER that damage decreases or increases nearly linearly affects knock back and hit stun. No need to say "this move kills earlier or later" when we already are aware of damage changes. IF damages aren't changed and knock back is different that should be noted.
For the most part, hitbox changes (size or angles) are hard to confirm without data backing and require hard evidence to be noted. Otherwise, hopefully we'll get a data dump some time soon #_#
Please be careful about comparing WiiU to 3DS with different versions, blast zones are different even on shared stages and other visual ques can be different. This means a move will kill at different percent in either version.
IF YOU ARE INSISTENT ON POSTING THINGS THAT ARE DUBIOUS AND DO NOT PRODUCE EVIDENCE YOU WILL BE INFRACTED AND/OR TEMPORARILY ROOM BANNED FROM THIS SECTION
Please double check to see if something you've posted hasn't already been done so. In the top right corner you are able to search specifically within THIS thread, try the character name and see what others have said (+what's been disconfirmed or otherwise)
REMEMBER that damage decreases or increases nearly linearly affects knock back and hit stun. No need to say "this move kills earlier or later" when we already are aware of damage changes. IF damages aren't changed and knock back is different that should be noted.
For the most part, hitbox changes (size or angles) are hard to confirm without data backing and require hard evidence to be noted. Otherwise, hopefully we'll get a data dump some time soon #_#
Please be careful about comparing WiiU to 3DS with different versions, blast zones are different even on shared stages and other visual ques can be different. This means a move will kill at different percent in either version.
IF YOU ARE INSISTENT ON POSTING THINGS THAT ARE DUBIOUS AND DO NOT PRODUCE EVIDENCE YOU WILL BE INFRACTED AND/OR TEMPORARILY ROOM BANNED FROM THIS SECTION
Global Changes
- The latest season of Doctor Who has started, ~BREATHE~ fortunately Sundays are far far away
- Shield damage on tech get up attack decreased across the cast 10 → 8
- Shield stun mechanics altered: formula assumed: [(damage / 1.75)+2] instead of (damage/2.56) [?]
- Please refer to here for shield changes: http://smashboards.com/threads/419235/
- Invincibility on back roll and
air dodgesFORWARD ROLL reduced by 1 [?]
Thanks to Thinkaman for dumping move set data and hence being the source of a hyper majority of the provided information thus far
Bowser | Thurs 07:49 |
- Fireball (N-Special 2)
- Initial hit damage increased 5% → 6%
- Initial hitbox base 25 → 35, size 4 → 5
- Initial hit duration increased from 15 → 20 frames
- Weaker hit damage 3.5% → 5%, size 3.5 → 5
- Ending reduced ?
- Neutral Air
- Damage on hits increased 5% → 6%
- Landing lag reduced 24 → 20 frames
Bowser Jr | Thur 23:00 |
- Tech Get Up Attack alternative to global; shield damage 1 → 10
- (N-Special 3) ending reduced by 14 frames
- Cannonball (Neutral Special)
- Hitbox size increased 4.5 → 5.5
- Growth increased 60/80 → 65/85 (sour/sweet)
Captain Falcon | Wed 01:50 |
- Wind-up Raptor Boost (S-Special 3) damage increased 7%/8% → 8%/9% (air/ground)
Charizard | Wed 00:31 |
- ? (D-Special 2)
- Damage increased 10%/9% → 12%/10% (grounded/aerial)
- Ending reduced by 5 frames
- Startup reduced
Diddy Kong | - |
Glitch: out of shield actions attempted during an opposing multi hit move grants grab immunity until his shield is struck in another instance
Donkey Kong
| Wed 03:45 |
- Giant Punch (Neutral Special) shield damage decreased 2 → 0 (customs included)
- Headbutt (Side Special) shield damage decreased 30 → 25 (Stubborn Headbutt [3] included)
Dr. Mario | Oct 5 |
- ? (D-Special 3)
- Damage increased from 8% → 10/12%
- Sweetspot knockback adjusted base 65 → 100, growth 120 → 70
Fox | Wed 00:18 |
- Down Throw
- Laser damage decreased 2.0% → 1.5%
- Now shoots an additional laser (total damage maintained)
Ganondorf | Wed 03:45 |
- Neutral Air significant rework
- Second strike initial hitbox damage increased 9% → 10%, growth 100 → 120
Greninja | Oct 5 |
- (S-Special 3) ending reduced
- Smash Counter (D-Special 3) growth 100 → 70, base 48 → 90
- Tempest (N-Special 2)
- Uncharged
- Damage increased 1% 5%
- Duration increased by 2 frames
- Ending reduced by 4 frames
- Charged
- Duration increased by 2/3 frames (initial, late)
- Initial hitbox moved backwards slightly
- Ending on regular charge reduced by 4 frames
- Ending on max charge reduced by 2 frames
- Uncharged
- Furious Eruption (N-Special 3)
- Uncharged
- Sweet hitbox size 7.0 → 8.5, adjusted upwards
- Duration altered 12 → 10 frames (1st hitbox), 12 → 15 frames (2nd hitbox)
- Charged
- Sweet hitbox size 8.0 → 10.0, adjusted upwards
- Duration altered 16 → 14 frames (1st hitbox), 16 → 19 frames (2nd hitbox)
- Maximum Charged
- Sweet hitbox size 10.0 → 12.5, adjusted upwards
- Sour hitbox size 15 → 16, adjusted upwards
- Duration altered 16 → 14 frames (1st hitbox), 16 → 19 frames (2nd hitbox)
- Ending reduced
- Uncharged
Kirby | Wed 03:00 |
- Ice Breath (N-Special 2)
- Hitboxes moved forward
- 6% hitbox angle 40° → 30°, base 50 → 40, size 7.0 → 7.5
- Startup reduced
- Ending reduced
- Hammer Bash (S-Special 2)
- Aerial weight kb 20 50
- Hitbox priority lowered for sweet spot
- Startup reduced
Link | Wed 02:49 |
- Shocking Spin (U-Special 2) Hitbox damage increases
- 14% → 16%, 9% → 11%/12, 7% → 8%, 5% → 6%
- New 14% hitbox added
Little Mac | Wed 04:40 |
- Neutral Special 3
- Uncharged damage 10% → 11%
- Charged growth increased 60 → 70
Lucario | Wed 00:39 |
- ? (D-Special 2)
- Hitbox angle altered 58° → 65°
- Ending decreased by 7 frames
/ Falchions | Wed 00:43 |
- Shield Breaker (Neutral Special) shield damage decreased 30 → 25
Luigi | Oct 5 |
- Down Throw base decreased 75 → 55, growth increased 30 → 83
- Down Air spike hitbox size increased 1.8 → 2.5
- Cyclone (Down Special)
- Initial hitbox hit lag modifier increased 1.0 → 1.3
- Final hitbox growth 130 → 120, angle 90° → 89°
- Down Smash growth increased 80/100 → 85/104 (first/second strikes)
- Fiery Jump Punch (U-Special 2) hitboxes altered
- Size 3.8 → 4.0
- Vertical displacement 6.0 → 5.5
- Horizontal displacement 6.4 → 7.0
- ? (D-Special 3)
- Damage increased from 8% → 10/12%
- Sweetspot knockback adjusted base 65 → 100, growth 120 → 70
Mega Man | Fri 01:00 |
- Hyper Bomb (N-Special 2)
- Ending decreased by 5 frames
- Direct damage increased 8% → 10%
- Splash damage increased 6% → 8%
- Projectile speed increased
- Ice Slasher (S-Special 2) ending decreased by 6 frames
Meta Knight | Wed 00:53 |
- Lazy Shuttle Loop (U-Special 3) final hitbox size increased 7.0 → 7.2, duration increased by 2 frames
Ness | Oct 5 |
- Side Special 3
- Damage on hit increased 1% → 2%
- Damage on trigger increased 8% → 9%, hits sooner, smaller size and closer
- PK Flash Charge (N-Special 3?) hitbox changes
- Size 10.0 → 13.0, angle 80 → 85, base 80 → 50, growth 30 → 80
- Duration of first hit box 3 → 2 frames
- Minimum charge increased
- Lightweight (D-Special 2) "infinite" renewal glitch with platforms removed
- Explosive Flame (?)
- Initial looping hit size 3.7 → 4.8, damage 0.6% → 0.8%
- Final hit size 14.0 → 15.5, damage 4.0% → 4.2%
- Final hit is no longer unblockable
Peach | Oct 5 |
- Toad (Neutral Special) ending frame reduced 64 → 62 (customs affected: 66 → 61)
- Guardian Luma (D-Special 3)
- Ending decreased by 1 frame
- Start up reduced ?
- Luma hitbox changes
- Floaty Star Bit (S-Special 2) ending decreased
- Jab damage on rapid loops 2% → 1.7%
Ryu | Sat 06:00 |
Ryu's turn around animation length increased 2 → 5 frames (easier QCI) changed in 1.1.0
Samus
| Thurs 07:49 |
- Melee Charge Shot (N-Special 3)
- Fully charged damage 18% → 20%, growth 35 → 32, base 65 → 70, size 8 → 10
- Fully charged self push back increased substantially
- Partial charge damage 5% → 6%, angle 45° → 40°, base 30 → 50, size 4.0 → 2.5
- Screw Attack (Up Special) Looping hitboxes 2-4
- Angle altered 100 → 96
- Weight knockback altered 150/120 → 178/140
- Neutral Air
- Initial strike hitbox size increased 5.5 → 6.0, duration 2 → 4 frames
- Second strike angle now 45 from Sakurai Angle
- Second strike sweetspot size 3.5 → 4.0
- Second strike sour spot growth 80 → 98, size 2.8 → 3.3, duration increased by 2 frames
- Forward Air
- Looping hits damage 1.0% → 1.6%
- Landing lag reduced 30 → 24
Sheik | Thur 23:00 |
- Penetrating Needles (N-Special ?) shield damage reduced 9 → 6
- Dash Vision (D-Special 2)
- Hitbox angle altered 35° → 32°
- Growth increased 84/94 → 89/99 (alt attack options)
Sonic | Wed 01:39 |
- Tech Get Up Attack alternative to global; shield damage 1 → 10
Toon Link | Wed 01:42 |
- Sliding Spin Attack (U-Special 2)
- Grounded attack's active hitboxes increased 1 → 6, growth values adjusted
- One of the new hitboxes damage increased 10% → 11%
Villager | Thurs 23:30 |
- Extreme Balloon Trip (U-Special ?) hitbox sizes decreased 6.5 → 4.0, 14.5 → 11.5
- Garlic Breath (N-Special 3)
- Start up increased by 1 frame?
- Ending frame increased (?)
Wii Fit Trainer | Wed 01:59 |
- Volatile Breathing (D-Special 2) unknown collision flag altered
Yoshi | Wed 02:00 |
- High Jump (U-Special 2) ending reduced by 4 frames
- Ledge Get-Up Attack shield damage increased 0 → 1
Zelda | Wed 02:00 |
- Farore's Squall (U-Special 2)
- Hitbox duration increased by 1 frame
- Ending reduced by 6 frames
- Nayru's Passion (N-Special 3)
- Explosion hitbox start up decreased by 5 frames
- Wind hitbox start up decreased by 2 frames, slight position alteration
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