Welcome everyone to the Lucina - Match-up Analysis and Discussion thread. I am your host locuan128 bringing you this appetizing thread. As the title suggests, here we will analyze Lucina's match-ups to determine her strength's and weaknesses against the characters of the Super Smash Bros for 3DS and Wii U roster.
The game is new, the meta-game will take years to establish. Keep that in mind. The information here will have to be updated constantly during each shift in the meta-game. As a consequence, the posts that you will see will have varying views regarding how to play against each character.
Schedule: Alright, so we will do single character match-ups every two days or so. This will keep match-up discussion a bit more active.
Data Submission: If you plan to contribute in a more precise and effective form, please include links highlighting any information or videos that back up your data. As a consequence, those posts will have more weight. With that said, the meta-game is still new so for now there will be an soft-exception to this rule.
General Rules: No flaming please from either side of the discussion spectrum. Everyone enjoys their own character. We will have people from different character sub-forums joining in on the discussion. Respect each other and lets figure out every little secret this game has to offer.
Format: The proposed format for match-up discussion is the following;
- Strength's:
- Weaknesses:
- Opinions:
- Overall Score.
Please Remember: When discussing match-ups we must assume that both players are playing each character to their utmost potential always.
Original Post updates: I will update the original post after each character the end of each week. If I am unable to update this post, I will let you guys know in a post in this thread during the future. It will probably be due to either 1. I am Sick, 2. I am on Vacation; I will update the thread as soon as I am available. If this happens, please make sure to continue the discussion with another character and it will be updated.
Table of Match-Ups:
| 65:35 | ?:? | 45?:55? | 50:50 | ?:? | ?:? | ?:? | ?:? | ?:? | ?:?
| 40?:60? | ?:? | 55:45 | ?:? | ?:? | ?:? | ?:? | 40:60 | ?:? | ?:?
| ?:? | ?:? | 45:55 | ?:? | ?:? | ?:? | ?:? | ?:? | 55:45 | ?:?
| 56.67:43.33 | ?:? | ?:? | 40:60 | ?:? | 45:55 | ?:? | ?:? | ?:? | ?:?
| ?:? | ?:? | ?:? | 40:60 | 40:60 | ?:? | 45?:55?, 40?:60? | ?:? | ?:? | ?:?
Schedule:
- Week 1 (10/13/2014 - 10/19/2014):
- Week 2 (10/20/2014 - 10/24/2014):
- Week 3 (10/27/2014 - 10/31/2014):
- Week 4 (11/03/2014 - 11/07/2014):
- Week 5 (11/10/2014 - 11/14/2014):
- Week 6 (11/17/2014 - 11/21/2014):
- Week 7 (12/01/2014 - 12/05/2014): (Incomplete)
- Week 8 (12/08/2014 - 12/12/2014):
- Discussion Period 1 (12/16/2014 - 12/18/2014):
- Discussion Period 2 (12/20/2014 - 12/22/2014):
- Discussion Period 3 (12/23/2014 - 12/25/2014):
- Discussion Period 4 (12/26/2014 - 12/28/2014):
- Discussion Period 5 (12/29/2014 - 12/31/2014):
- Discussion Period 6 (01/01/2015 - 01/03/2015):
- Discussion Period 7 (01/05/2015 - 01/07/2015):
- Discussion Period 8 (01/08/2015 - 01/10/2015):
- Discussion Period 9 (01/11/2015 - 01/13/2015):
- Discussion Period 10 (01/15/2015 - 01/17/2015):
- Discussion Period 11 (01/19/2015 - 01/21/2015):
- Discussion Period 12 (01/22/2015 - 01/28/2015):
- Discussion Period 13 (01/29/2015 - 02/02/2015):
- Discussion Period 14 (02/05/2015 - 02/07/2015):
- Discussion Period 15 (02/08/2015 - 02/10/2015):
- Discussion Period 16 (02/13/2015 - 02/15/2015):
- Discussion Period 17 (02/21/2015 - 02/23/2015):
- Discussion Period 18 (02/24/2015 - 02/26/2015):
- Discussion Period 19 (03/03/2015 - 03/07/2015):
- Discussion Period 20 (03/11/2015 - 03/15/2015):
- Discussion Period 21 (03/20/2015 - 03/25/2015):
- Discussion Period 22 (03/31/2015 - 04/04/2015):
- Discussion Period 23 (04/21/2015 - 04/25/2015):
- Discussion Period 24 (04/25/2015 - 04/29/2015):
[40?-60?]
Emblem Lord's Post
Spirst Post #1
Summary: Greninja can camp with Shuriken which makes approaches difficult for Lucina. However, Lucina's jab's, f-airs, f-tilts, can cancel Greninja's shuriken except the fully charged one. Use that to your advantage. Greninja's ground game is to be respected greatly by Lucina players. If the Lucina user can get Greninja in the air, then the advantage shifts due to Lucina's juggling potential. Caution is advised with Greninja's d-air since you will need proper timing to punish Greninja. If customs moves are allowed, then the match-up could potentially shift to an even stance due to Dash Assault and others. More analysis/data is needed. At the moment the overall score is 40-60 Greninja's advantage.
Spirst Post #1
Summary: Greninja can camp with Shuriken which makes approaches difficult for Lucina. However, Lucina's jab's, f-airs, f-tilts, can cancel Greninja's shuriken except the fully charged one. Use that to your advantage. Greninja's ground game is to be respected greatly by Lucina players. If the Lucina user can get Greninja in the air, then the advantage shifts due to Lucina's juggling potential. Caution is advised with Greninja's d-air since you will need proper timing to punish Greninja. If customs moves are allowed, then the match-up could potentially shift to an even stance due to Dash Assault and others. More analysis/data is needed. At the moment the overall score is 40-60 Greninja's advantage.
Mario:
[65?-35?]
A2ZOMG first post
Silverfox first post and corresponding discussion with A2ZOMG (read the following posts)
Seriously after that second link the discussion is pretty good I recommend you read up until:
A2ZOMG last post
I would do a summary here, but I believe the discussion covered many important topics as to just summarize it. Going through the links would be more beneficial. Seriously I'm not trying to be lazy...
Silverfox first post and corresponding discussion with A2ZOMG (read the following posts)
Seriously after that second link the discussion is pretty good I recommend you read up until:
A2ZOMG last post
I would do a summary here, but I believe the discussion covered many important topics as to just summarize it. Going through the links would be more beneficial. Seriously I'm not trying to be lazy...
Calculator powers, why do you do this so sudden? This should be good...
Marth:
[40-60]
Alright so this was a very interesting discussion. Scores where mixed but they all agreed on one thing. Marth > Lucina. The question that remained was by how much. This is due to the fact that both Marth and Lucina would like to space their attacks. However, Marth has the advantage with tippers and additional hit-stun on shields. While Marth is already in kill range at 80ish% Lucina needs to be at >=110%. (Shaya post #2). It was suggested that Lucina should be aggressive in order to limit the amount of Marth's spaced attacks. However, that would be a terrible play-style because Marth can capitalize on your aggressiveness if played correctly. Additionally, Marth has a few more pixels of range on his attacks because of his height. He is able to f-smash through battlefield platforms etc. With customs match-up scores could shift as well. Due to all of these observations the score will be 40-60 Marth's advantage until further notice.
Peach:
[40?-60?, 45?-55?]
I would summarize this, but @Dark.Pch and @Shaya had great respective posts and discussions. The links are as follows:
Dark Peach post #1
Shaya post #1 and subsequent discussion with Dark Peach
We also had great input from @Zero Suit Senpai
Dark Peach post #1
Shaya post #1 and subsequent discussion with Dark Peach
We also had great input from @Zero Suit Senpai
Link:
[?-?]
Not much on Link discussion sadly so I will leave it as ?-? for now. However, it is at a disadvantage by how much has not yet been decided.
My Analysis
Shaya's post #1
Everyone claiming lag is clouding my judgement and that the match-up is closer. (I get it guys D: <3)
Scabe's post including video links.
My Analysis
Shaya's post #1
Everyone claiming lag is clouding my judgement and that the match-up is closer. (I get it guys D: <3)
Scabe's post including video links.
Rosalina & Luma:
[?-?]
Not much on Rosalina & Luma discussion. General consensus is that without customs, Rosalina has a greater advantage than without.
Discussion begins on this post.
Discussion ends here and here.
For the limited amount of discussion I will leave it as ?-?. However, I will indicate that there is a disadvantage.
Discussion begins on this post.
Discussion ends here and here.
For the limited amount of discussion I will leave it as ?-?. However, I will indicate that there is a disadvantage.
Diddy Kong:
[?-?]
Incomplete, we will get back to this match-up at a later date.
Falco:
[55-45]
We had a lot of discussion on Falco! Thanks to all the Falco mains who participated on the discussion! Alright the discussion begins on this post by @Jackson. It pretty much continues until this final post by @Ffamran. I recommend reading all the discussions since it gives you an idea of the mindset of the players during a hypothetical match between both characters. As a summary, the key point that users made is that the match-up will come down to spacing. Some users indicated that Lucina would have an advantage in the match. However, Falco's lasers do give him a tool to force Lucina to approach him. Yet, up close, Lucina can out-range Falco if her attacks are spaced correctly. For this reason, Lucina will have an advantage albeit a small one. 55:45. Be careful out of stage though, Falco has the tools to return in this iteration of Smash.
Shiek:
[?-?]
Sonic:
[45?-55?, 40?-60?]
Discussion begins with @Brightcoat's post. In general, it comes down to good spacing and a more defensive play-style against Sonic. Discussion ends with @Camalange's post. Be careful with Bair gimps and spring gimps offstage. Sonic's Uair can maintain Lucina juggled with ease. If you find yourself in the air, mix up your landing options so you don't become predictable.
For more information on the match-up please read the discussion as they describe it in more better detail.Camalange said:Her biggest strengths that can be really capitalized against Sonic, however, are abusing the fact he also has poor landing and get-up options. A lot of Sonic's options are forecasted and predictable, so juggling him from below, throwing him above you, etc. is going to be your best bet. Uairs, Bairs, Usmash, etc. are going to be very useful to keep him from touching the ground. Applying platform pressure, walling him out, and punishing landing/get-up options will be where the true damage wracking and KO's will be made.
Villager:
[?-?]
We had little discussion for Villager so we have to go into this match-up at a later date once more. However, we had some great input from @Shaya and @HeoandReo. The discussion begins here, and ends with this post. I also added some input on this match-up on the Marth match-up thread with carries over into Lucina's game-play as well.
Shulk:
[?-?]
Discussion begins @Ffamran's post here. @spiderfreak1011 offers some insight from a Shulk main's perspective here. He refers to Shulk's game heavily when using Monado Arts. @TrueSapphire offers more numbered data regarding Shulk's Monado Arts. @SiLeNtDo0m then offers his insight on the Match-Up highlighting differences in both Shulk's and Lucina's aerial frame differences. His post is also the last in the Shulk Discussion. As always, I recommend reading the full discussion to have a better idea of how the match-up works. As a general note, I believe this match-up had differing viewpoints of who has the advantage by those who where a part of the discussion. For this reason, we will return to this match-up discussion at a later date to determine this.
Ness:
[45-55]
Discussion begins with @PKBeam's post. Discussion ends with @Zano's post. Things to note, the range of Ness's Fair range. General strategy against Ness. Beware of Ness's grab game.
Meta Knight:
[?-?]
Nothing here yet!
MegaMan:
[45-55]
Discussion begins with @CopShowGuy's post. During this discussion Mega Man mains give their input on how Lucina will have a difficult time dealing with Mega Man's projectiles and zoning. There is discussion on approach options against Mega-Man during these posts. I recommend reading them so you have a better idea of what to do against MM. I give my input on the following post. It's a lengthy one. I describe Mega Mans projectiles and his options, Lucina's game when she is in range against Mega Man, the off stage game for both characters, Lucina while above Mega Man, how to get the kill, and miscellaneous tips while in a tournament environment. @Donut Steel compares the ranges of both characters in the following post. @Shaya gives input on utilizing short hop rising air dodge into aerials as an approach option. He also gives input on Mega Man's grab.
Zero Suit Samus:
[40-60]
Discussion begins with @Shaya's post. @Tobi_Whatever indicates the long list of kill options that ZSS has on the following post. @pichuthedk describes ZSS down b properties in this post. @EnGarde links a video of LiquidKen's Marth facing off against a ZSS. In general the match-up comes down to spacing due to all the tools that ZSS has. As always I recommend reading the full discussion to get a better idea of everyone's input.
Little Mac:
[40?-60?]
Discussion begins with @HeoandReo's post. HeoAndReo gives a general insight of how Lucina can act against Little Mac while also giving a general insight to Little Macs tools against Lucina. @Venks gives his input in the following post. He links a video of a Little Mac facing off against Lucina. @Shaya clarifies some of the inconsistencies given by other users in this post. He then gives his own insight on the match-up. @Venks then replies with his insight on how Little Macs moves can be safe depending on the spacing of those.
Bowser:
[50-50]
Discussion begins with @UltimaLuminaire's post. He indicates how this match-up is pretty even. A general insight of Bowser's tools and neutral game is given. For example, Bowser's hurt box shrinks when using fortress which can mess up Lucina's spacing. @Jerodak indicates how the match-up can swing into either characters advantage depending on who was sent off stage. @HeoandReo describes the match-up from his experience and highlights the same points that where stated previously.
Olimar:
[?-?]
Discussion begins with @Earthboundy's post. @Shaya gives his input on the following post. He mentions how one does not need to worry about Olimar's side b unless it's a purple pikmin. This discussion is incomplete and we would need to return to it at a later date. For now, no match-up number is given.
Pacman:
[40-60, 45?-55?]
Pac-Man mains helping out! Discussion begins at @Pacman9's post. The discussion is extensive. Users highlight Pac-Man's fundamentals and specify how each specific fruit or item from neutral b can be used in different situations. Additionally, frame data is discussed. Discussion ends with @Firedemon0's post. I recommend reading the whole discussion as it will give the correct insight to the match-up.
Fox:
[?-?]
We did not have much discussion on the Fox match-up. We will have to come back to this at a later date.
Robin:
[45-55]
Discussion begins with @
LIQUID12A
's post. Discussion ends with @Ultimastrike's post where he indicates the various tools Robin can utilize to harass Lucina. Both @Ultimastrike and I give our thoughts on the match-ups with some insights on stage choices as well. Ultima's post. My post.
Game and Watch:
[?-?]
Pit:
[?-?]
There is an on-going crew battle against the Pit Boards and as soon as that is done we will update this match-up with proper discussion.
Zelda:
[55-45]
Discussion begins @S.F.L.R_9's post. He covers both Lucina's strengths and Zelda's strengths in the match-up. @SBphiloz4 then discusses the match-up dividing his post in sections. These include Ground Game, Air Game, KO Power, Ledge Game, Edgeguard, and general notes. He also covers a bit on stages. @Ultimastrike then add's his observations on the match-up.
Donkey Kong:
[?-?]
King Dedede:
[?-?]
Discussion begins with @Flawed's post. He brings up important points as to how F-tilt out-ranges a lot of Lucina's attacks. @~ Valkyrie ~ gives an overall view of the match-up. We did not cover much from this match-up but it seems as D3 will end up having a slight advantage.
Mii Brawler:
[?-?]
@Esquire provided a great insight on how the match-up works. However, he was the only one who contributed to the discussion so we will have to come back to this at a later date.
Charizard:
[56.67-43.33]
We got some good discussion on the Charizard match-up. First up we had @Zachmac give us his input from the experience he has had on the match-up. He gives a slight overview on Charizard's options. The following posts also highlight those points. @Macchiato offers his view on how customs would work on the following post. @charizardbro provided a great post. He covers the neutral game, the approaches and offstage games for both characters as well as providing frame data in some situations. Discussion ended with @KingsHaki's post.
Lucario:
[?-?]
Discussion begins with @Xacer's post. Steam then gives his input from the Lucario side of things. Finally, @M@v gives his input regarding Lucina and her rage mechanic vs. Lucario. Discussion was limited so a ratio is not determined. We need to come back to this match-up.
ROB:
[?-?]
Kirby:
[?-?]
Nothing here yet!
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