PKBeam
Smash Lord
- Joined
- Jul 2, 2013
- Messages
- 1,819
- Location
- Wyong, NSW, Australia
- NNID
- PKBeam64
- Switch FC
- SW 0386 4264 7224
We're missing some frame data. I'll make this prettier if I have spare time.
Not that anyone's gonna see this, but...
~ Ripped directly from the game ~
Note:
x/x/x/x means there's four hitboxes, x/x means there's two and so on.
"Invincibility: 1-26" means you are vulnerable on frame 27.
I MAY have read some of this wrong (I don't think so but...), if so, by one or two frames.
Uthrow
Duration: 1-56
Target thrown at: 25
Base Knockback: 65/100
Knockback Growth: 80/60
Dthrow
Duration: 1-50
Target thrown at: 41
Base Knockback: 100/75
Knockback Growth: 100/60
Fthrow
Duration: 1-53
Target thrown at: 23
Base Knockback: 65/80
Knockback Growth: 100/60
Bthrow
Duration: 1-53
Target thrown at: 20
Base Knockback: 65/80
Knockback Growth: 100/60
PK Fire
Startup: 1-20
FIrst hits: 21-?
IASA: 54
Endlag: ?-70
PK Thunder 1
Startup: 1-19
Hitbox: 20-?
~~~Endlag:
Grounded: 50 frames
Aerial: 30 frames
PK Thunder 2 (Ooh boy, here we go...)
No shield stun on any hitbox
Duration: 56 frames
Invincible: 1-17
~~~First hitbox
Hits: 1
Damage: 8
Base Knockback: 60
Knockback Growth: 110
SDI Multiplier: x0.3
~~~Hitboxes 2-5
Hits:
3-4
6-7
9-10
12-13
15-16
Damage: 3
Base Knockback: 30/0
Knockback Growth: 50/100
SDI Multiplier: x0.2
Hitlag Multiplier: x0.3
~~~Hitboxes 6-11
Hits:
18-19
21-22
24-25
27-28
30-31
Damage: 2
Base Knockback: 30/0
Knockback Growth: 50/100
SDI Multiplier: x0.1
Hitlag Multiplier: x0.3
~~~Hitbox 12
Hits: 33-34
Damage: 10
Base Knockback: 90
Knockback Growth: 70
SDI Multiplier: x0.5
Hitlag Multiplier: x1.3
PSI Magnet
First absorbs: 10
~~~Hitbox
Hits: As soon as you release the PSI Magnet input
Damage: 9
Base Knockback: 40
Knockback Growth: 98
PK Freeze
First frame the ice thingy is visible: 16
Endlag: 40 frames
PK Starstorm (Final Smash)
Duration: 1-300
Ledge Attack (under 100%)
Invincibility: 1-26
Endlag: 27-56
~~~Hitbox
Hits: 24-26
Damage: 8/8/6/6
Base Knockback: 0
Knockback Growth: 100
Ledge Attack (over 100%)
Invincibility: 1-41
Endlag: 45-70
~~~Hitbox
Hits: 40-44
Damage: 10/10/10/10
Base Knockback: 0
Knockback Growth: 100
Ledge Getup (under 100%)
Invincibility: 1-30
Endlag: 31-35
Ledge Getup (over 100%)
Invincibility: 1-56
Endlag: 56-60
Ledge Roll (under 100%)
Invincibility: 1-26
Endlag: 27-50
Ledge Roll (over 100%)
Invincibility: 1-57
Endlag: 57-80
Ledge Jump (under 100%)
Invincibility: 1-15
IASA: 16 (Not sure about this)
Endlag: 16-39
Ledge Jump (over 100%)
Invincibility: 1-19
IASA: 20 (Not sure about this)
Endlag: 21-50
Trip
~~~Standing
Duration: 1-30
Invincibility: 1-6
~~~Pivoting
Duration: 1-36
Invincibility: 1-7
~~~Dashing
Duration: 1-46
Invincibility: 1-8
Trip
~~~Stand up
Duration: 1-22
Invincible: 1-17
~~~Roll forward
Duration: 1-29
Invincibility: 1-10
~~~Roll backward
Duration: 1-32
Invincibility: 1-10
Trip Getup Attack
Invincibility: 1-8
~~~Hitbox 1 (Left of Lucas)
Hits: 18-19
Damage: 5
Shield stun: 1
Base Knockback: 60
Knockback Growth: 50
~~~Hitbox 2 (Right of Lucas)
Hits: 28-29
Damage: 5
Shield stun: 1
Base Knockback: 60
Knockback Growth: 50
Falling on the ground
Duration: 1-27
Hit while on the ground (weak attack, e.g. if you try to lock someone at a REALLY low %)
Duration: 1-14
Being locked (each flop)
Duration: 1-40
Getup from ground
Duration: 1-30
Invincibility: 1-22
Getup attack from ground
Duration: 1-50
Invincibility: 1-25
Hitbox:
20-21
24-25
~~~Hitbox 1 (Left of Lucas)
Hits: 20-21
Damage: 6/6/6
Shield Stun: 1/1/1
Base Knockback: 80/80/80
Knockback Growth: 50/50/50
~~~Hitbox 2 (Right of Lucas)
Hits: 24-25
Damage: 6/6/6
Shield Stun: 1/1/1
Base Knockback: 80/80/80
Knockback Growth: 50/50/50
Roll Forward from ground
Duration:1-36
Invincibility: 1-22
Roll Forward from ground
Duration:1-36
Invincibility: 1-22
Zair
Tethers: 8-32
Endlag: 33-60
~~~Tether hits a ledge
Duration: 1-60
Dash
Duration: 1-26
Stopping from a run
Duration: 1-23
IASA: 14
Pivot
~~~Stationary
Duration: 1-12
~~~While running
Duration: 1-46
IASA: 25
Crouch/Squat
Duration: 1-8
Unsquatting
Duration: 1-9
Full Hop
Duration: 61
Interruptible at any time
Double Jump
Duration: 1-58
Highest point: 30-50 (approximate)
Interruptible at any time
Landing Lag
~~~Freefall
Duration: 1-16
~~~Fastfall
Duration: 1-31
~~~Helpless
Duration: 1-41
Surfacing (Water)
Duration: 1-17
~~~With Hitstun
Duration: 1-25
Up Taunt
Duration: 1-75
Side Taunt
Duration: 1-101
Down Taunt
Duration: 1-70
Not that anyone's gonna see this, but...
~ Ripped directly from the game ~
Note:
x/x/x/x means there's four hitboxes, x/x means there's two and so on.
"Invincibility: 1-26" means you are vulnerable on frame 27.
I MAY have read some of this wrong (I don't think so but...), if so, by one or two frames.
Uthrow
Duration: 1-56
Target thrown at: 25
Base Knockback: 65/100
Knockback Growth: 80/60
Dthrow
Duration: 1-50
Target thrown at: 41
Base Knockback: 100/75
Knockback Growth: 100/60
Fthrow
Duration: 1-53
Target thrown at: 23
Base Knockback: 65/80
Knockback Growth: 100/60
Bthrow
Duration: 1-53
Target thrown at: 20
Base Knockback: 65/80
Knockback Growth: 100/60
PK Fire
Startup: 1-20
FIrst hits: 21-?
IASA: 54
Endlag: ?-70
PK Thunder 1
Startup: 1-19
Hitbox: 20-?
~~~Endlag:
Grounded: 50 frames
Aerial: 30 frames
PK Thunder 2 (Ooh boy, here we go...)
No shield stun on any hitbox
Duration: 56 frames
Invincible: 1-17
~~~First hitbox
Hits: 1
Damage: 8
Base Knockback: 60
Knockback Growth: 110
SDI Multiplier: x0.3
~~~Hitboxes 2-5
Hits:
3-4
6-7
9-10
12-13
15-16
Damage: 3
Base Knockback: 30/0
Knockback Growth: 50/100
SDI Multiplier: x0.2
Hitlag Multiplier: x0.3
~~~Hitboxes 6-11
Hits:
18-19
21-22
24-25
27-28
30-31
Damage: 2
Base Knockback: 30/0
Knockback Growth: 50/100
SDI Multiplier: x0.1
Hitlag Multiplier: x0.3
~~~Hitbox 12
Hits: 33-34
Damage: 10
Base Knockback: 90
Knockback Growth: 70
SDI Multiplier: x0.5
Hitlag Multiplier: x1.3
PSI Magnet
First absorbs: 10
~~~Hitbox
Hits: As soon as you release the PSI Magnet input
Damage: 9
Base Knockback: 40
Knockback Growth: 98
PK Freeze
First frame the ice thingy is visible: 16
Endlag: 40 frames
PK Starstorm (Final Smash)
Duration: 1-300
Ledge Attack (under 100%)
Invincibility: 1-26
Endlag: 27-56
~~~Hitbox
Hits: 24-26
Damage: 8/8/6/6
Base Knockback: 0
Knockback Growth: 100
Ledge Attack (over 100%)
Invincibility: 1-41
Endlag: 45-70
~~~Hitbox
Hits: 40-44
Damage: 10/10/10/10
Base Knockback: 0
Knockback Growth: 100
Ledge Getup (under 100%)
Invincibility: 1-30
Endlag: 31-35
Ledge Getup (over 100%)
Invincibility: 1-56
Endlag: 56-60
Ledge Roll (under 100%)
Invincibility: 1-26
Endlag: 27-50
Ledge Roll (over 100%)
Invincibility: 1-57
Endlag: 57-80
Ledge Jump (under 100%)
Invincibility: 1-15
IASA: 16 (Not sure about this)
Endlag: 16-39
Ledge Jump (over 100%)
Invincibility: 1-19
IASA: 20 (Not sure about this)
Endlag: 21-50
Trip
~~~Standing
Duration: 1-30
Invincibility: 1-6
~~~Pivoting
Duration: 1-36
Invincibility: 1-7
~~~Dashing
Duration: 1-46
Invincibility: 1-8
Trip
~~~Stand up
Duration: 1-22
Invincible: 1-17
~~~Roll forward
Duration: 1-29
Invincibility: 1-10
~~~Roll backward
Duration: 1-32
Invincibility: 1-10
Trip Getup Attack
Invincibility: 1-8
~~~Hitbox 1 (Left of Lucas)
Hits: 18-19
Damage: 5
Shield stun: 1
Base Knockback: 60
Knockback Growth: 50
~~~Hitbox 2 (Right of Lucas)
Hits: 28-29
Damage: 5
Shield stun: 1
Base Knockback: 60
Knockback Growth: 50
Falling on the ground
Duration: 1-27
Hit while on the ground (weak attack, e.g. if you try to lock someone at a REALLY low %)
Duration: 1-14
Being locked (each flop)
Duration: 1-40
Getup from ground
Duration: 1-30
Invincibility: 1-22
Getup attack from ground
Duration: 1-50
Invincibility: 1-25
Hitbox:
20-21
24-25
~~~Hitbox 1 (Left of Lucas)
Hits: 20-21
Damage: 6/6/6
Shield Stun: 1/1/1
Base Knockback: 80/80/80
Knockback Growth: 50/50/50
~~~Hitbox 2 (Right of Lucas)
Hits: 24-25
Damage: 6/6/6
Shield Stun: 1/1/1
Base Knockback: 80/80/80
Knockback Growth: 50/50/50
Roll Forward from ground
Duration:1-36
Invincibility: 1-22
Roll Forward from ground
Duration:1-36
Invincibility: 1-22
Zair
Tethers: 8-32
Endlag: 33-60
~~~Tether hits a ledge
Duration: 1-60
Dash
Duration: 1-26
Stopping from a run
Duration: 1-23
IASA: 14
Pivot
~~~Stationary
Duration: 1-12
~~~While running
Duration: 1-46
IASA: 25
Crouch/Squat
Duration: 1-8
Unsquatting
Duration: 1-9
Full Hop
Duration: 61
Interruptible at any time
Double Jump
Duration: 1-58
Highest point: 30-50 (approximate)
Interruptible at any time
Landing Lag
~~~Freefall
Duration: 1-16
~~~Fastfall
Duration: 1-31
~~~Helpless
Duration: 1-41
Surfacing (Water)
Duration: 1-17
~~~With Hitstun
Duration: 1-25
Up Taunt
Duration: 1-75
Side Taunt
Duration: 1-101
Down Taunt
Duration: 1-70
Last edited: