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Lucas Misc. Frame Data

PKBeam

Smash Lord
Joined
Jul 2, 2013
Messages
1,819
Location
Wyong, NSW, Australia
NNID
PKBeam64
Switch FC
SW 0386 4264 7224
We're missing some frame data. I'll make this prettier if I have spare time.
Not that anyone's gonna see this, but...

~ Ripped directly from the game ~

Note:
x/x/x/x means there's four hitboxes, x/x means there's two and so on.
"Invincibility: 1-26" means you are vulnerable on frame 27.
I MAY have read some of this wrong (I don't think so but...), if so, by one or two frames.

Uthrow
Duration: 1-56
Target thrown at: 25
Base Knockback: 65/100
Knockback Growth: 80/60

Dthrow
Duration: 1-50
Target thrown at: 41
Base Knockback: 100/75
Knockback Growth: 100/60

Fthrow
Duration: 1-53
Target thrown at: 23
Base Knockback: 65/80
Knockback Growth: 100/60

Bthrow
Duration: 1-53
Target thrown at: 20
Base Knockback: 65/80
Knockback Growth: 100/60

PK Fire
Startup: 1-20
FIrst hits: 21-?
IASA: 54
Endlag: ?-70

PK Thunder 1
Startup: 1-19
Hitbox: 20-?
~~~Endlag:
Grounded: 50 frames
Aerial: 30 frames

PK Thunder 2 (Ooh boy, here we go...)
No shield stun on any hitbox
Duration: 56 frames
Invincible: 1-17
~~~First hitbox
Hits: 1
Damage: 8
Base Knockback: 60
Knockback Growth: 110
SDI Multiplier: x0.3
~~~Hitboxes 2-5
Hits:
3-4
6-7
9-10
12-13
15-16
Damage: 3
Base Knockback: 30/0
Knockback Growth: 50/100
SDI Multiplier: x0.2
Hitlag Multiplier: x0.3
~~~Hitboxes 6-11
Hits:
18-19
21-22
24-25
27-28
30-31
Damage: 2
Base Knockback: 30/0
Knockback Growth: 50/100
SDI Multiplier: x0.1
Hitlag Multiplier: x0.3
~~~Hitbox 12
Hits: 33-34
Damage: 10
Base Knockback: 90
Knockback Growth: 70
SDI Multiplier: x0.5
Hitlag Multiplier: x1.3

PSI Magnet
First absorbs: 10
~~~Hitbox
Hits: As soon as you release the PSI Magnet input
Damage: 9
Base Knockback: 40
Knockback Growth: 98

PK Freeze
First frame the ice thingy is visible: 16
Endlag: 40 frames

PK Starstorm (Final Smash)
Duration: 1-300

Ledge Attack (under 100%)
Invincibility: 1-26
Endlag: 27-56
~~~Hitbox
Hits: 24-26
Damage: 8/8/6/6
Base Knockback: 0
Knockback Growth: 100

Ledge Attack (over 100%)
Invincibility: 1-41
Endlag: 45-70
~~~Hitbox
Hits: 40-44
Damage: 10/10/10/10
Base Knockback: 0
Knockback Growth: 100

Ledge Getup (under 100%)
Invincibility: 1-30
Endlag: 31-35

Ledge Getup (over 100%)
Invincibility: 1-56
Endlag: 56-60

Ledge Roll (under 100%)
Invincibility: 1-26
Endlag: 27-50

Ledge Roll (over 100%)
Invincibility: 1-57
Endlag: 57-80

Ledge Jump (under 100%)
Invincibility: 1-15
IASA: 16 (Not sure about this)
Endlag: 16-39

Ledge Jump (over 100%)
Invincibility: 1-19
IASA: 20 (Not sure about this)
Endlag: 21-50

Trip
~~~Standing
Duration: 1-30
Invincibility: 1-6
~~~Pivoting
Duration: 1-36
Invincibility: 1-7
~~~Dashing
Duration: 1-46
Invincibility: 1-8
Trip
~~~Stand up
Duration: 1-22
Invincible: 1-17
~~~Roll forward
Duration: 1-29
Invincibility: 1-10
~~~Roll backward
Duration: 1-32
Invincibility: 1-10

Trip Getup Attack
Invincibility: 1-8
~~~Hitbox 1 (Left of Lucas)
Hits: 18-19
Damage: 5
Shield stun: 1
Base Knockback: 60
Knockback Growth: 50
~~~Hitbox 2 (Right of Lucas)
Hits: 28-29
Damage: 5
Shield stun: 1
Base Knockback: 60
Knockback Growth: 50

Falling on the ground
Duration: 1-27

Hit while on the ground (weak attack, e.g. if you try to lock someone at a REALLY low %)
Duration: 1-14

Being locked (each flop)
Duration: 1-40

Getup from ground
Duration: 1-30
Invincibility: 1-22

Getup attack from ground
Duration: 1-50
Invincibility: 1-25
Hitbox:
20-21
24-25
~~~Hitbox 1 (Left of Lucas)
Hits: 20-21
Damage: 6/6/6
Shield Stun: 1/1/1
Base Knockback: 80/80/80
Knockback Growth: 50/50/50
~~~Hitbox 2 (Right of Lucas)
Hits: 24-25
Damage: 6/6/6
Shield Stun: 1/1/1
Base Knockback: 80/80/80
Knockback Growth: 50/50/50

Roll Forward from ground
Duration:1-36
Invincibility: 1-22

Roll Forward from ground
Duration:1-36
Invincibility: 1-22

Zair
Tethers: 8-32
Endlag: 33-60
~~~Tether hits a ledge
Duration: 1-60

Dash
Duration: 1-26

Stopping from a run
Duration: 1-23
IASA: 14

Pivot
~~~Stationary
Duration: 1-12
~~~While running
Duration: 1-46
IASA: 25

Crouch/Squat
Duration: 1-8

Unsquatting
Duration: 1-9

Full Hop
Duration: 61
Interruptible at any time

Double Jump
Duration: 1-58
Highest point: 30-50 (approximate)
Interruptible at any time


Landing Lag
~~~Freefall
Duration: 1-16
~~~Fastfall
Duration: 1-31
~~~Helpless
Duration: 1-41

Surfacing (Water)
Duration: 1-17
~~~With Hitstun
Duration: 1-25

Up Taunt
Duration: 1-75

Side Taunt
Duration: 1-101

Down Taunt
Duration: 1-70
 
Last edited:
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