batistabus
Smash Journeyman
There are a few things with his aura, but I'm not sure if they're all glitches. All of these are aesthetic.
-When using the taunt button to increase aura, Lucario's hands won't glow until you stop for a second or move around. This doesn't really matter, but it'd help knowing if it's worth it to try to get in that extra taunt between stocks. You can still activate the specials before the glow activates.
-When Lucario is attacking, his aura flares (increases in size lightly). This could very well be intentional, but I'm just making sure since the timing is a little bit off.
-During victory taunts, Lucario has his Brawl aura. Not a big deal, but it's just inconsistent with how he is normally (aura-less) in Project M.
Also, the change log said that Lucario's aura is supposed to look different between 1 and 2 aura charges, and this might be me, but I don't see it.
-When using the taunt button to increase aura, Lucario's hands won't glow until you stop for a second or move around. This doesn't really matter, but it'd help knowing if it's worth it to try to get in that extra taunt between stocks. You can still activate the specials before the glow activates.
-When Lucario is attacking, his aura flares (increases in size lightly). This could very well be intentional, but I'm just making sure since the timing is a little bit off.
-During victory taunts, Lucario has his Brawl aura. Not a big deal, but it's just inconsistent with how he is normally (aura-less) in Project M.
Also, the change log said that Lucario's aura is supposed to look different between 1 and 2 aura charges, and this might be me, but I don't see it.