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List of Transcendent moves

Glicnak

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Pretty self explanatory: Is there a list of transcendent moves anywhere? I cannot seem to find one for smash 4 although the wiki has one for melee and brawl, and it'd be nice to know which moves cannot be contested.
 

Glicnak

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As well as Rosalina's uair halo (and maybe her dair halo?)

And I'd assume Bowser and charizard's neutral B
 
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There are a ton of transcendent moves in Smash 4, which is probably why a list isn't up yet. This might help though:

http://smashboards.com/threads/character-frame-hitbox-data-directory.392406/

I know all of the ones I've done (Shulk, WFT, Villager, Mega Man) say which of a character's hitboxes are transcendent, and I'm sure some of the other ones should do that too.

Also I'm pretty sure all of Ike's aerials and all of Robin's Levin attacks are transcendent as well.
 

Doval

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Megaman's FSmash is transcendant, and I think his USmash too.
The initial hitboxes on the side of Up Smash aren't, but the spark at the top is. Down Smash is also transcendent.
There are a ton of transcendent moves in Smash 4, which is probably why a list isn't up yet. This might help though:

http://smashboards.com/threads/character-frame-hitbox-data-directory.392406/

I know all of the ones I've done (Shulk, WFT, Villager, Mega Man) say which of a character's hitboxes are transcendent, and I'm sure some of the other ones should do that too.

Also I'm pretty sure all of Ike's aerials and all of Robin's Levin attacks are transcendent as well.
Both Ike and Robin can break Samus's missiles with their aerials so those attacks can't be transcendent.
 
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Both Ike and Robin can break Samus's missiles with their aerials so those attacks can't be transcendent.
That's not what transcendent means. Transcendent attacks can clank and interact with other hitboxes, but they can't get cancelled out.

Ike's aerials were transcended in Brawl but not in Smash 4 I'm pretty sure.
Oh... rip
 

Zapp Branniglenn

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That's not what transcendent means. Transcendent attacks can clank and interact with other hitboxes, but they can't get cancelled out.
Is there a designation for moves that cannot be clanked, or do we always just write "unclankable"? Furthermore, how about projectiles that pass through characters? Or projectiles that even pass through shields? How about projectiles that have all three of these properties? Custom moves bring Bowser's Fire Shot and Lucario's Snaring Aura Sphere to that equation.
 

Unknownkid

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That's not what transcendent means. Transcendent attacks can clank and interact with other hitboxes, but they can't get cancelled out.
Wait... really? Nevermind about Kirby's Waves. They go right through everything. They are on their own dimension. I guess the Blade part is a transcendent.
 

ParanoidDrone

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Rosalina's Star Bits and Floaty Star Bit are transcendent as far as I know. Notably, default Star Bits aren't counted as a projectile but Floaty Star Bit is.

Also, although G&W can catch the Floaty bit in the bucket, it doesn't cancel out the bit in the process. It just keeps moving through G&W and will keep adding levels to the bucket in the meantime. The resulting oil spill is fairly weak though.

I also think her Saturn ring moves (utilt, uair, dair) are transcendent, but I think aerials in general have weird rules going on with what can clank with them so I'm not entirely sure.
 
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mimgrim

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That's not what transcendent means. Transcendent attacks can clank and interact with other hitboxes, but they can't get cancelled out.
Uhm... moves with transcendent priority should not be able to interact with other hit-boxes in anyway (they really shouldn't be able to be canceled out by hitboxes or able to cancel out or clank with other hitboxes), unless transcendent priority has changed in Smash 4.
 

Shaya

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That's not what transcendent means. Transcendent attacks can clank and interact with other hitboxes, but they can't get cancelled out.
Uhh, either you're misunderstanding or you messed up but.

Transcended priority does not interact with any other hitbox. It will only interact with "hurtboxes".
Pikmin have hurtboxes, so do Samus missiles IIRC.
However it will never clank with a hitbox (i.e. Super Armor > Transcended priority). I don't think there are any energy projectiles with hurtboxes. Arrows are physical and don't have hurtboxes either IIRC.
As they cannot clank with hitboxes, a transcended priority move will always beat another if they hit an opponent's hurtbox first.

I don't think there are any super examples other than Brawl MK where all these scenarios would be so common. Like MK against characters longer ranged than him (DK, Snake, Diddy) could throw out moves at where their limbs would reach to if they attacked rather than the opponent themselves, which is what made his forward tilts and auto cancelled fairs so destructive in neutral.
 
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Ulevo

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In Meta Knight's case it made his attacks a double-edge sword, no pun intended. In the event a hit box outranged his own, he lost the trade simply because clanking was not an option. It also meant that he had an exposed weakness against projectiles. Honestly for all the hype that his attacks had in Brawl for being transcended, the advantages it gave him were not all that amazing except in certain specific cases like Meta Knight dittos. I honestly think he would have been far more ridiculous if his moves didn't have that property, and that this was intentional by design. You can see it in Smash 4 Meta Knight's character, where projectiles are a legitimate concern to him since he doesn't have an overwhelming kit to compensate for this flaw.
 
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Pixel_

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So basically, moves with transcendent priority will always have more priority than other moves?
Does that make transcendent projectiles just projectiles that go through everything and don't get cancelled, like through Villager's tree?

If it's like that, I'm thinking R.O.B.'s lasers and Robin's Thoron would fit. Still not sure about attacks, though.
 
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Ffamran

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Falco's Reflector (and customs) are transcendent along with his Blaster (and customs). Fox's Blaster is transcendent, but I'm not sure about Impact and Charge Blaster. Falco Phantasm and Charge if I remember correctly are transcendent, but because Falco is both the hitbox and hurtbox, he can probably get screwed over, especially with Phantasm having a really messed up hitbox.
 

Zapp Branniglenn

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Shaq's Super Slammer custom Down B is transcendent. It'd make for a great move if he didn't spend 1658 frames of windup dancing before using the move.
 

Kofu

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As an FYI, if you're willing to sift through fairly raw data, @Dantarion's Master Core tells which moves are transcendent as well as whether or not they clank. The flag right after the SDI listing determines if a move is transcendent (0x0 for transcendent, 0x1 for not). Then the following flag lists if a move will clank (0x0 doesn't, 0x1 can). Unfortunately specials are not labeled in Master Core so they can be hard to find.

I'm not sure how these rules apply to aerials, too. I know that Palutena's FAir has the "does not clank" flag but as far as I know aerials aren't canceled out regardless, so I'm not sure what that accomplishes.
 
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Doval

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Uhh, either you're misunderstanding or you messed up but.

Transcended priority does not interact with any other hitbox. It will only interact with "hurtboxes".
Pikmin have hurtboxes, so do Samus missiles IIRC.
Missiles don't have hurtboxes - try slashing one with Marth's Forward B and it'll go right through it. It's been that way since at least Melee - I found that out the hard way with Roy.
 

teluoborg

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The easiest way to test if a move is transcendent is to try to hit Mario's fireball with it.
If the fireball disappears then the move isn't transcendent.
If the fireball doesn't disappear then the move is transcendent.
 

Noa.

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The only transcendent moves Ness has are lasting PK thunder and the PK Fire lightning bolt. I'm not sure of PK Flash because I never use it, but I would imagine that it is not transcendent.
 

Jerodak

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And I'd assume Bowser and charizard's neutral B
Neither of these are actually transcendent because they are capable of klanking. However, the first hit of down b from Bowser, and Bowser's fire shot custom are transcendent. I think that floor attacks from every character following a trip or a knockdown are also transcendent. I think ledge attacks are too, but I'm not 100% certain.
 
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