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The initial hitboxes on the side of Up Smash aren't, but the spark at the top is. Down Smash is also transcendent.Megaman's FSmash is transcendant, and I think his USmash too.
Both Ike and Robin can break Samus's missiles with their aerials so those attacks can't be transcendent.There are a ton of transcendent moves in Smash 4, which is probably why a list isn't up yet. This might help though:
http://smashboards.com/threads/character-frame-hitbox-data-directory.392406/
I know all of the ones I've done (Shulk, WFT, Villager, Mega Man) say which of a character's hitboxes are transcendent, and I'm sure some of the other ones should do that too.
Also I'm pretty sure all of Ike's aerials and all of Robin's Levin attacks are transcendent as well.
That's not what transcendent means. Transcendent attacks can clank and interact with other hitboxes, but they can't get cancelled out.Both Ike and Robin can break Samus's missiles with their aerials so those attacks can't be transcendent.
Oh... ripIke's aerials were transcended in Brawl but not in Smash 4 I'm pretty sure.
Is there a designation for moves that cannot be clanked, or do we always just write "unclankable"? Furthermore, how about projectiles that pass through characters? Or projectiles that even pass through shields? How about projectiles that have all three of these properties? Custom moves bring Bowser's Fire Shot and Lucario's Snaring Aura Sphere to that equation.That's not what transcendent means. Transcendent attacks can clank and interact with other hitboxes, but they can't get cancelled out.
Wait... really? Nevermind about Kirby's Waves. They go right through everything. They are on their own dimension. I guess the Blade part is a transcendent.That's not what transcendent means. Transcendent attacks can clank and interact with other hitboxes, but they can't get cancelled out.
Uhm... moves with transcendent priority should not be able to interact with other hit-boxes in anyway (they really shouldn't be able to be canceled out by hitboxes or able to cancel out or clank with other hitboxes), unless transcendent priority has changed in Smash 4.That's not what transcendent means. Transcendent attacks can clank and interact with other hitboxes, but they can't get cancelled out.
Uhh, either you're misunderstanding or you messed up but.That's not what transcendent means. Transcendent attacks can clank and interact with other hitboxes, but they can't get cancelled out.
Missiles don't have hurtboxes - try slashing one with Marth's Forward B and it'll go right through it. It's been that way since at least Melee - I found that out the hard way with Roy.Uhh, either you're misunderstanding or you messed up but.
Transcended priority does not interact with any other hitbox. It will only interact with "hurtboxes".
Pikmin have hurtboxes, so do Samus missiles IIRC.
Neither of these are actually transcendent because they are capable of klanking. However, the first hit of down b from Bowser, and Bowser's fire shot custom are transcendent. I think that floor attacks from every character following a trip or a knockdown are also transcendent. I think ledge attacks are too, but I'm not 100% certain.And I'd assume Bowser and charizard's neutral B