#HBC | Red Ryu
Red Fox Warrior
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- Jun 15, 2008
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Match-up #12 Ganondorf
Ganondorf mains:
Important posts:Link vs Ganondorf
60:40
I must be seeing things here, *Pinches self* no I'm not Link has an advantageous match-up with Ganondorf, Link with an advantage, whats that?
Link has an advantage on Ganondorf, he may punish hard but it doesn't matter if you play safe. Even if Ganon can powershield our projectiles, we can run circles around him looking for an opening. He can't really shield grab Link unless he spaces badly, since Ganon has very poor grab range. Ganon may kill easier but it's harder for him to land a kill or apply pressure. Spam away and don't let up, you can outspace and outcamp him easily.
Be very careful of using a spot dodge, even if Link is tied for best spot dodge in the game,
Ganon can read this and get a free dair or flame choke. Flame choke can either lead into a tech chase with Flame choke or led into another move like Dair, Dtilt, Fsmash, etc. Flame Choke to Jab is guaranteed on Link.
Like every character Ganon can take advantage of Link's bad recovery, a reverse uair means Link is dead. Although the same applies to Ganon with gimps, Gale guarding and nair gimps are quite possible on Ganondorf.
Anyways Ganondorf right, okay.
Projectiles are always a reliable source to use against Ganondorf. Because of his slow speed and lack of aerial movement Ganondorf doesn't have any options besides power shielding and jabbing a boomerang. There's also the jab cancels that works really good, this time Ganondorf cannot do anything to aviod it. Almost everything you finish the jab cancel with will work successfully. Now Ganondorf too has some decent options to enforce on against. His flame choke has a 100% jab follow-up. Oh and speaking of the jab, it's quick, fast, and has good range. It's also a good spacing tool if Link is getting too close. Ganondorf can seem a lot faster than most people think and that's because of his uair. A uair can be buffed into other aerials or even ground attacks. Then there's the horrible offstage uair which is really good at gimping especially to us. Ganondorf also can Dair spike us or thunder storm as well for a gimp. Still that doesn't mean we can gimp Ganondorf either. Arrows works real nice since it completely stops all of Ganon's momentum and the boomerang can gimp him good.
Ganondorf mains:
It should be 0:100 because Link always ends up beating Ganon (lol), but I'll put it at 45:55, Link's favor. In theory, Link's projectiles should give Ganon a lot of trouble, but it's actually pretty easy to powershield most of what Link launches at you (and believe me, you get a lot of practice with powershielding when you're a Ganon main).
On the ground, Link has a slight advantage over Ganon. Link's fall speed is perfect for Ganon to combo Dairs at 0%, so if you get stomped at 0%, you're probably going to get comboed into at least 53% (as long as the Ganon avoids the Nair). Link's long, disjointed hitbox and jab combos can give Ganon some trouble, but it's not too difficult for Ganon to space around.
Off the stage, Ganon will rock Link pretty hard. I'm not sure how many of you have fought good Ganons, but I know that I personally get excited when I fight a character with bad recovery, because I get to wreck them offstage. A reverse Uair spike (tipman spike) almost definitely means death for Link, and a good Ganon will utilize it well in this matchup. Dair spikes work well too. Links need to be careful about getting hit with Sparta Kicks and Fairs, because those will be very hard to recover from. From what I understand, Link has a few tricks offstage too, though. When I fought Legan, he gimped me a few times with Gale Boomerang and dropping Nair off the stage. I gimped him pretty badly too though >
Overall, I think this is a fun matchup for both sides... Link can mess up Ganon pretty bad with projectiles and his dreaded master sword, but Ganon will dominate offstage. 45:55 Link
Stages:It's a really whacky matchup. Projectiles are Ganon's most hated. He has no real approach aside from the shad buffered sidestep/demonic step. And that's not an approach so much as it is just him weaving in and out of invincibility frames.
Ganon can catch the bombs [using shad it's very easy], and has a MUCH better glidetoss. He's a lot stronger than link, but link is very heavy himself and is hard to kill off the top.
Link's and Ganon's recovery is garbage, but Ganon has TONS of gimping options off the stage. More than Link, but Links are easier--just shoot an arrow and Ganon usually just loses momentum and dies.
Watch out for the reverse uair gimp. Watch out for the gerudo pimp slap. Watch out for thunderstomping, etc.
Link can be stomp chased--I've done it quite a few times, and he can be stomp chased from the gerudo as well with prediction. This matchup is not easy for either side I think, but it's probably easier for link because of all the disjointed attacks he has an the projectiles--zair is also not as good as one might think against Ganon. His wizkick drives a train through it and could hit you. At high percents this means significant knockback and maybe off the stage--so be careful when spacing with zairs.
Overall, I'd say it is in link's favor just by virtue of his projectiles and his disjointed attacks. But, it's probably no worse than 70-30.
Also! Watch out for your tornado--it comes back [duh], but it may be bringing a flying utilt with it. I sometimes use people's boomerangs to give my attacks range and surprise--especially my utilt. So if you see a Ganon charging on and the boomerang is coming back, beware of the mindgames that Ganon HAS to rely on to win. There is no way he can go toe to toe and just flat out defeat Link. I've beaten good links before with ganon, but it isn't consistent.
Well 5 months later I start doing exports again, so I'll try and do one every 2-3 days now until I'm caught up.For stages I'm guessing Final Destination for a counterpick since you're going to be able to camp easier.