DarkDeity15
Smash Lord
This to me just seems like a pretty big subject, and to be frank, I don't think it would get the attention it deserves by simply posting about it in another thread.
So on to the subject at hand. Have you ever noticed how if Link were to rely on his projectiles, he would either be considered dumb or mediocre? It's extremely difficult to get something that is well balanced while being good at the same time. This applies to any Smash game, not just PM. It just seems to me that the problems involving Link's projectiles are simply unavoidable. So I believe that the most appropriate solution to this is to fundementally change Link's character design so that he at least doesn't need to abuse his projectiles all the time. In other words, Link needs to become more of a sword character than he was before. However this doesn't mean that his projectile moves are to be replaced or become useless or anything. It just means that Link's projectiles should be modified to fit a more sword-focused version of Link.
Here is my idea on how Link can be less reliant on his projectiles (ie making him better able to play offensively with sword-play while still being able to zone pretty well). I could get into frame data, but I just don't have the time to research that kind of thing right now.
Movement:
His is mobility will need a very decent buff. Increased aerial mobility and running speed is a must.
Swordplay & Close Quarters Combat:
Cut down on the lag of Link's tilts, aerials, jab 1, dash attack and spin attack. Nerf their % output and/or knockback correspondingly or just change them up to fit Link's new character design. He should have very good combo potential while at the same time not being dumb. Make Link's first jab fast enough to be very safe on shield and able to set up grabs and kills by giving it more IASA frames. Jab Canceling Link's first jab would be a hell of a lot better than jab canceling his second jab for many reasons. Spin attack should be more of a "get off of me" move and therefore should be much quicker. Nerf the KB and damage, but keep the semi-spike hitbox. Smash attacks should be left the same for the most part, but make Usmash a kill move since Link will no longer need it to combo. He still needs kill options as well.
Projectiles:
The idea here is to make projectiles useful for zoning and racking a bit more extra damage, but not to the extent they're being used now;
Buffing the damage on Link's rang while increasing it's startup is recommended. Bombs should deal less damage and pulling one out should be much quicker. Reduce it's hitstun a bit as well, since Link will still be able to combo off of bombs just as well as before with his improved mobility. Arrows should deal less damage and have less cool-down.
So that's about all I've got to say for now. Feel free to vote in the poll and give your opinions. I'd like to see what you guys think. And if you've got any ideas for design changes, I'd like to see those as well. Thanks for stopping by.
So on to the subject at hand. Have you ever noticed how if Link were to rely on his projectiles, he would either be considered dumb or mediocre? It's extremely difficult to get something that is well balanced while being good at the same time. This applies to any Smash game, not just PM. It just seems to me that the problems involving Link's projectiles are simply unavoidable. So I believe that the most appropriate solution to this is to fundementally change Link's character design so that he at least doesn't need to abuse his projectiles all the time. In other words, Link needs to become more of a sword character than he was before. However this doesn't mean that his projectile moves are to be replaced or become useless or anything. It just means that Link's projectiles should be modified to fit a more sword-focused version of Link.
Here is my idea on how Link can be less reliant on his projectiles (ie making him better able to play offensively with sword-play while still being able to zone pretty well). I could get into frame data, but I just don't have the time to research that kind of thing right now.
Movement:
His is mobility will need a very decent buff. Increased aerial mobility and running speed is a must.
Swordplay & Close Quarters Combat:
Cut down on the lag of Link's tilts, aerials, jab 1, dash attack and spin attack. Nerf their % output and/or knockback correspondingly or just change them up to fit Link's new character design. He should have very good combo potential while at the same time not being dumb. Make Link's first jab fast enough to be very safe on shield and able to set up grabs and kills by giving it more IASA frames. Jab Canceling Link's first jab would be a hell of a lot better than jab canceling his second jab for many reasons. Spin attack should be more of a "get off of me" move and therefore should be much quicker. Nerf the KB and damage, but keep the semi-spike hitbox. Smash attacks should be left the same for the most part, but make Usmash a kill move since Link will no longer need it to combo. He still needs kill options as well.
Projectiles:
The idea here is to make projectiles useful for zoning and racking a bit more extra damage, but not to the extent they're being used now;
Buffing the damage on Link's rang while increasing it's startup is recommended. Bombs should deal less damage and pulling one out should be much quicker. Reduce it's hitstun a bit as well, since Link will still be able to combo off of bombs just as well as before with his improved mobility. Arrows should deal less damage and have less cool-down.
So that's about all I've got to say for now. Feel free to vote in the poll and give your opinions. I'd like to see what you guys think. And if you've got any ideas for design changes, I'd like to see those as well. Thanks for stopping by.
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