Aunt Jemima
It's ya girl
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- Jul 2, 2014
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This thread will be a collection of information regarding Kirby in Super Smash Bros. for Wii U/3DS, including his moveset, special moves, alternate costumes, and more.
Alternate Colors:
Kirby's Colors
Pink: Original
Yellow: Resembles Keeby from Kirby's Dream Course and Beam Kirby (from Kirby: Super Star), used for Player 2 in Kirby titles
Blue: Resembles Ice Kirby (from Kirby: Super Star), used for Player 3 in Kirby's Return to Dream Land
Red: Resembles Fire Kirby (from Kirby: Super Star), used for Player 3 in older Kirby titles
Green: Resembles Plasma Kirby (from Kirby: Super Star), used for Player 4 in Kirby titles
White: Resembles Kirby's monochrome appearance from Kirby's Dream Land and the North American box art
Orange: Resembles Kirby's orange Spray Paint from Kirby and the Amazing Mirror
Purple: Resembles Meta Knight's unmasked appearance after being defeated, used in Kirby Fighters as a palette swap
General Information:
Kirby using one of his mid-air jumps in Super Smash Bros. for Wii U
Walking Speed: 0.93 (41st)
Running Speed: 1.5 (34th - 39th)
Air Speed: 0.8 (52nd)
Fall Speed: 1.23 (52nd)
Fast Fall Speed: 1.968 (52nd)
# of jumps: 6
Weight: 77 (52nd)
Air Acceleration: 0.065
Gravity: 0.06405
SH Air Time: 39 frames
FH Air Time: 58 frames
Jump Squat: 4 frames
Soft Landing: 2 frames
Hard Landing: 4 frames
Standard Attacks & Tilts:
Kirby punching Mario using Vulcan Jab in Super Smash Bros. for Wii U
Neutral Attack - Vulcan Jab
Frame Data: Starts on f3, ends on f16. Finisher ends on f51.
Damage: 2%, 3%, 1% (Multi-Hit), 2% (Finisher)
Kirby does two quick punches, followed directly with a rapid flurry of punches. When finished, Kirby slams his hand downward.
Dash Attack - Break Spin
Frame Data: Starts on f12, ends on f54.
Damage: 1%, 1%, 1%, 1%, 1%, 4%
Kirby quickly flips onto his hands, starts spinning, and kicks his feet.
Forward Tilt
Frame Data: Starts on f5, ends on f28.
Damage: 8%
Kirby kicks his foot out, then spins around before landing back on both feet, essentially doing a roundhouse kick.
Up Tilt
Frame Data: Starts on f4, ends on f21.
Damage: 5%
Kirby raises one foot upwards from behind himself.
Down Tilt
Frame Data: Starts on f4, ends on f21.
Damage: 6%
Kirby crouches down low, then quickly kicks forward, possibly tripping opponents.
Smash Attacks:
Forward Smash
Frame Data: Starts on f13, ends on f48.
Damage: 15%
Kirby swiftly spins around, then lunges himself forward while kicking.
Up Smash
Frame Data: Starts on f14, ends on f48.
Damage: 15%
Kirby jumps up and does a backflip while kicking his feet upwards.
Down Smash
Frame Data: Starts on f10, ends on f54.
Damage: 14%
Kirby quickly splits his feet apart and spins around.
Frame Data: Starts on f13, ends on f48.
Damage: 15%
Kirby swiftly spins around, then lunges himself forward while kicking.
Up Smash
Frame Data: Starts on f14, ends on f48.
Damage: 15%
Kirby jumps up and does a backflip while kicking his feet upwards.
Down Smash
Frame Data: Starts on f10, ends on f54.
Damage: 14%
Kirby quickly splits his feet apart and spins around.
Aerial Attacks:
Neutral Aerial
Frame Data: Starts on f10, ends on f73.
Damage: 10%
Landing Lag: 10
Kirby spins around in the air.
Forward Aerial
Frame Data: Starts on f10, ends on 48.
Landing Lag: 13
Damage: 4%, 3%, 5%
Kirby spins around in the air three times, kicking his feet out each time.
Back Aerial
Frame Data: Starts on f6, ends on f14.
Landing Lag: 17
Damage: 13%
Kirby crouches in mid-air and kicks both of his feet behind him.
Up Aerial
Frame Data: Starts on f10, ends on 40.
Damage: 9%
Landing Lag: 12
Kirby does a flip in the air while kicking both of his feet upwards.
Down Aerial
Frame Data: Starts on f18, ends on f55.
Landing Lag: 17
Damage: 1%, 1%, 1%, 1%, 1%, 2%, 2%
Kirby brings his feet together, kicks downward, and starts spinning rapidly.
Frame Data: Starts on f10, ends on f73.
Damage: 10%
Landing Lag: 10
Kirby spins around in the air.
Forward Aerial
Frame Data: Starts on f10, ends on 48.
Landing Lag: 13
Damage: 4%, 3%, 5%
Kirby spins around in the air three times, kicking his feet out each time.
Back Aerial
Frame Data: Starts on f6, ends on f14.
Landing Lag: 17
Damage: 13%
Kirby crouches in mid-air and kicks both of his feet behind him.
Up Aerial
Frame Data: Starts on f10, ends on 40.
Damage: 9%
Landing Lag: 12
Kirby does a flip in the air while kicking both of his feet upwards.
Down Aerial
Frame Data: Starts on f18, ends on f55.
Landing Lag: 17
Damage: 1%, 1%, 1%, 1%, 1%, 2%, 2%
Kirby brings his feet together, kicks downward, and starts spinning rapidly.
Grabs & Throws:
Grab
Kirby throws his hand forward, grabbing any opponent near him.
Pummel
Damage: 1%, 2%, 1%
Kirby quickly punches anybody he's holding.
Forward Throw - Pile Driver
Damage: 7%
Kirby jumps in the air doing a front flip, then slams the opponent into the ground.
Back Throw - Big Suplex
Damage: 8%
Kirby jumps into the air doing a back flip, then slams the opponent into the ground.
Up Throw - Air Drop
Damage: 10%
Kirby jumps up high while holding the opponent, then comes flying down, smashing the opponent onto the ground.
Down Throw - Fury Stomp
Damage: 0%, 0%, 1%, 0%, 1%, 0%, 0%, 1%, 0%, 1%, 2%
Kirby throws the opponent under him, then stomps on them several times.
Kirby throws his hand forward, grabbing any opponent near him.
Pummel
Damage: 1%, 2%, 1%
Kirby quickly punches anybody he's holding.
Forward Throw - Pile Driver
Damage: 7%
Kirby jumps in the air doing a front flip, then slams the opponent into the ground.
Back Throw - Big Suplex
Damage: 8%
Kirby jumps into the air doing a back flip, then slams the opponent into the ground.
Up Throw - Air Drop
Damage: 10%
Kirby jumps up high while holding the opponent, then comes flying down, smashing the opponent onto the ground.
Down Throw - Fury Stomp
Damage: 0%, 0%, 1%, 0%, 1%, 0%, 0%, 1%, 0%, 1%, 2%
Kirby throws the opponent under him, then stomps on them several times.
Special Moves:
Custom Moves: Default
Neutral Special - Inhale
Damage: 0% | Copy: 10% | Star Shot: 6%
Standing on his toes, Kirby starts inhaling any opponents that are near him! Once inhaled, Kirby has two option - his signature move, Copy, where he can copy the opponents ability, or he can shoot them out as a star.
Side Special - Hammer Flip
Damage: 19% ~ 35% | Aerial: 15% ~ 27%
Kirby has a new move in Super Smash Bros. for Wii U/3DS that replaces his old side special, Hammer, called Hammer Flip! When used, Kirby pulls out his Hammer and swings it forward, dealing massive damage and knockback. Kirby can charge this move in the air or on the ground, with a longer charge dealing more damage. However, if he charges the move for too long, he starts to take recoil damage.
Up Special - Final Cutter
Damage: 5%, 2%, 3%
Kirby pulls out a silver blade, flings it upwards while jumping, and then holds it out while flies down. When reaching the ground, Kirby slams the blade down and creates a shock wave that goes forward, which can damage opponents it hits.
Down Special - Stone
Damage: 14% | Aerial: 18%
Kirby transforms into a rock-solid stone that varies in shape, size, and appearance. Kirby becomes impervious to all damage and knockback while he is a stone. When used in the air, Kirby falls down faster than usual, slamming into anybody on the way down. When used on the ground, Kirby jumps up a little, then slams down as a stone, dealing damage to anybody around him.
Custom Moves: Set 2
Neutral Special - Ice Breath
Damage: 1.5%, 3%, 6%
Replacing Inhale, along with Copy Abilities, Kirby fires an icy cold breath, freezing opponents! The damage this move does increases the further away it goes from Kirby, with the furthest part of the move freezing opponents.
Side Special - Hammer Bash
Damage: 18%, 21% | Aerial: 4%, 17%
Replacing Hammer Flip, along with the ability to charge it, Kirby uses Hammer Bash! Kirby immediately brings out his Hammer to swing, sending opponents vertically when struck. Kirby also gains a bit of momentum when he uses it while airborne.
Up Special - Ground Wave
Damage: 10% ~ 15%
Replacing Final Cutter, Kirby can create a powerful shockwave, sending rocks upwards! The silver blade no longer does damage while rising or falling, and instead has rocks erupt from the ground, damaging opponents that they touch. The rocks go forward double the distance of Final Cutter's shock wave.
Down Special - Burying Stone
Damage: 6%, 10% | Aerial: 12%
Replacing Stone, Kirby can bury opponents as he plummets downwards! Kirby takes longer to transform into a Stone, but buries any grounded opponent he comes in contact with.
Custom Moves: Set 3
Neutral Special - Jumping Inhale
Damage: 0% | Copy: 8% | Star Shot: 5%
Replacing Inhale, Kirby lunges forward with his mouth open, devouring everything in his path! The vacuum-effect that Inhale has is removed.
Side Special - Giant Hammer
Damage: 22% ~ 40% | Aerial: 20% ~ 32%
Replacing Hammer Flip, Kirby pulls out an enormous Hammer, swinging it forward without mercy! Kirby takes significantly longer to pull out and swing his Hammer, but can still charge it, similar to Hammer Flip. He gains Super Armor while swinging this Hammer.
Up Special - Upper Cutter
Damage: 10%
Replacing Final Cutter, Kirby flies upwards, slashing his blade as he goes! Kirby doesn't lunge his sword down in this variation, and instead falls down helplessly.
Down Special - Meteor Stone
Damage: 10% | Aerial: 10% ~ 12%
Replacing Stone, Kirby plummets downwards, meteor smashing opponents down as he falls! Kirby takes longer to transform back out of Stone, though.
Neutral Special - Inhale
Damage: 0% | Copy: 10% | Star Shot: 6%
Standing on his toes, Kirby starts inhaling any opponents that are near him! Once inhaled, Kirby has two option - his signature move, Copy, where he can copy the opponents ability, or he can shoot them out as a star.
Side Special - Hammer Flip
Damage: 19% ~ 35% | Aerial: 15% ~ 27%
Kirby has a new move in Super Smash Bros. for Wii U/3DS that replaces his old side special, Hammer, called Hammer Flip! When used, Kirby pulls out his Hammer and swings it forward, dealing massive damage and knockback. Kirby can charge this move in the air or on the ground, with a longer charge dealing more damage. However, if he charges the move for too long, he starts to take recoil damage.
Up Special - Final Cutter
Damage: 5%, 2%, 3%
Kirby pulls out a silver blade, flings it upwards while jumping, and then holds it out while flies down. When reaching the ground, Kirby slams the blade down and creates a shock wave that goes forward, which can damage opponents it hits.
Down Special - Stone
Damage: 14% | Aerial: 18%
Kirby transforms into a rock-solid stone that varies in shape, size, and appearance. Kirby becomes impervious to all damage and knockback while he is a stone. When used in the air, Kirby falls down faster than usual, slamming into anybody on the way down. When used on the ground, Kirby jumps up a little, then slams down as a stone, dealing damage to anybody around him.
Custom Moves: Set 2
Neutral Special - Ice Breath
Damage: 1.5%, 3%, 6%
Replacing Inhale, along with Copy Abilities, Kirby fires an icy cold breath, freezing opponents! The damage this move does increases the further away it goes from Kirby, with the furthest part of the move freezing opponents.
Side Special - Hammer Bash
Damage: 18%, 21% | Aerial: 4%, 17%
Replacing Hammer Flip, along with the ability to charge it, Kirby uses Hammer Bash! Kirby immediately brings out his Hammer to swing, sending opponents vertically when struck. Kirby also gains a bit of momentum when he uses it while airborne.
Up Special - Ground Wave
Damage: 10% ~ 15%
Replacing Final Cutter, Kirby can create a powerful shockwave, sending rocks upwards! The silver blade no longer does damage while rising or falling, and instead has rocks erupt from the ground, damaging opponents that they touch. The rocks go forward double the distance of Final Cutter's shock wave.
Down Special - Burying Stone
Damage: 6%, 10% | Aerial: 12%
Replacing Stone, Kirby can bury opponents as he plummets downwards! Kirby takes longer to transform into a Stone, but buries any grounded opponent he comes in contact with.
Custom Moves: Set 3
Neutral Special - Jumping Inhale
Damage: 0% | Copy: 8% | Star Shot: 5%
Replacing Inhale, Kirby lunges forward with his mouth open, devouring everything in his path! The vacuum-effect that Inhale has is removed.
Side Special - Giant Hammer
Damage: 22% ~ 40% | Aerial: 20% ~ 32%
Replacing Hammer Flip, Kirby pulls out an enormous Hammer, swinging it forward without mercy! Kirby takes significantly longer to pull out and swing his Hammer, but can still charge it, similar to Hammer Flip. He gains Super Armor while swinging this Hammer.
Up Special - Upper Cutter
Damage: 10%
Replacing Final Cutter, Kirby flies upwards, slashing his blade as he goes! Kirby doesn't lunge his sword down in this variation, and instead falls down helplessly.
Down Special - Meteor Stone
Damage: 10% | Aerial: 10% ~ 12%
Replacing Stone, Kirby plummets downwards, meteor smashing opponents down as he falls! Kirby takes longer to transform back out of Stone, though.
Miscellaneous:
Misc Attacks:
Taunts:
Final Smash - Ultra Sword
Damage: 40%
Kirby has gained a new Final Smash this time around - the Ultra Sword, from Kirby's Return to Dream Land! Once used, Kirby strikes a pose, grabs his sword, and is ready to strike. He lifts his sword up, then swings it down on the opponent, followed by a flurry of slashes. As Kirby prepares for the finishing blow, he lifts the Ultra Sword up high, making it grow even bigger, then swings it down, sending the opponent flying away.
Ledge Attack
Damage: 7%
Kirby quickly hops up from the ledge and kicks forward.
Get-Up Attack
Damage: 7% | Down: 7%
Up: Kirby quickly jumps up and spins around, kicking his feet out.
Down: Kirby quickly jumps up and kicks his foot out on one side, then the other.
Damage: 7%
Kirby quickly hops up from the ledge and kicks forward.
Get-Up Attack
Damage: 7% | Down: 7%
Up: Kirby quickly jumps up and spins around, kicking his feet out.
Down: Kirby quickly jumps up and kicks his foot out on one side, then the other.
Taunts:
Up Taunt
Kirby does his favorite dance, the Kirby dance! He's been practicing this one for years, actually.
Side Taunt
Kirby twirls around before eventually stopping, quickly hopping on one foot, then sticking out the other.
Down Taunt
Kirby looks forward, waving his hands around, saying his signature "Hi!".
Kirby does his favorite dance, the Kirby dance! He's been practicing this one for years, actually.
Side Taunt
Kirby twirls around before eventually stopping, quickly hopping on one foot, then sticking out the other.
Down Taunt
Kirby looks forward, waving his hands around, saying his signature "Hi!".
Final Smash - Ultra Sword
Damage: 40%
Kirby has gained a new Final Smash this time around - the Ultra Sword, from Kirby's Return to Dream Land! Once used, Kirby strikes a pose, grabs his sword, and is ready to strike. He lifts his sword up, then swings it down on the opponent, followed by a flurry of slashes. As Kirby prepares for the finishing blow, he lifts the Ultra Sword up high, making it grow even bigger, then swings it down, sending the opponent flying away.
Special thanks to @t!MmY for supplying damage data, and @ NinjaLink for Custom Move data! For a more in-depth look at Kirby in Super Smash Bros. for Wii U/3DS, check out t!MmY's guide here.
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