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Wow, I didn't know he was really getting into it. Knowing him, though, it'll turn out great.
Not sure if MK has told you, but when will we hear more about that K Rool he has been working on? Or the Black Shadow he revealed in Waluigi's release video? So many questions. lol
Would've been nice if I was told it wasn't in facsimile. You know I am not a proficient coder ಠ_ಠ
Regardless, you gave me a code program, the codes themselves and did aid me in how to do it, so I am not going to hold a grudge since it was my own fault for not learning how to code properly.
Not sure if MK has told you, but when will we hear more about that K Rool he has been working on? Or the Black Shadow he revealed in Waluigi's release video? So many questions. lol
OK, so I really love the Waluigi mod. My only gripe is that Waluigi's Final Smash is kinda.............. underwhelming. I thought it would be something cool like raining bob-ombs or something like this: http://gfycat.com/RaggedLoathsomeAngwantibo Great job to MK and his team though.
OK, so I really love the Waluigi mod. My only gripe is that Waluigi's Final Smash is kinda.............. underwhelming. I thought it would be something cool like raining bob-ombs or something like this: http://gfycat.com/RaggedLoathsomeAngwantibo Great job to MK and his team though.
Draco_The
made this criticism like a page or two ago.
Though it wouldn't hurt to repeat again. Back in the earlier stages of Waluigi, we had a more dynamic Final Smash, but we were unable to go through with it, due to technical limitations.
PyotrLuzhin
offered to take a look, though I'm not sure what their progress is on it.
Though it wouldn't hurt to repeat again. Back in the earlier stages of Waluigi, we had a more dynamic Final Smash, but we were unable to go through with it, due to technical limitations.
So, is it canned then? If so, it would be great if we could at least see a video of it in action. I bet it looks higher quality than all the others combined.
So, is it canned then? If so, it would be great if we could at least see a video of it in action. I bet it looks higher quality than all the others combined.
It's pretty simple, as long as you follow Pyotr's instructions over on his thread.
EDIT: Plus, we'll probably end up doing the prerequisites ourselves, anyways. Having BEX compatibility with PM is going to be a godsend for making tournament-like builds with Ridley and such in them.
He looks just as fast as the Brawl one to me, with a few exceptions being his jab, smash attacks and dive. But, most of his moves look similar in delivery, as far as speed goes.
I love Ridley as much as the next person... But his walk cycle is so choppy. I understand his emphasis on air-combat, but it shouldn't be uncomfortable to walk.
I love Ridley as much as the next person... But his walk cycle is so choppy. I understand his emphasis on air-combat, but it shouldn't be uncomfortable to walk.
Un-related to Waluigi, but it's been so long since I've updated my character list (characters I'm working on, planning to work on, and considering on working on).
-Group Projects-
Waluigi. Technical.
Black Shadow. Technical, Tank.
King K. Rool. Technical.
???. Rushdown.
Team Rocket's Meowth. Technical.
-Possible Candidates-
Neptune/Purple Heart. All Rounder, Jack of All Trades.
Blaziken. Combo-Oriented, Rushdown.
Swampert. Tank.
Predator. Technical.
Jotaro. Combo-Oriented, Bruiser.
Armstrong. Bruiser.
Carchar (Original Character). Technical, Combo-Oriented, Bruiser.
It's highly unlikely for me as one person to do all of these projects, but it's just something nice to think about a "what if" scenario. I'm also gonna restrict myself to one project at a time (with the exception of Group Projects). So aside from Deoxys and the Group Projects, try not to get too hyped about the other characters shown on this list.
Un-related to Waluigi, but it's been so long since I've updated my character list (characters I'm working on, planning to work on, and considering on working on).
-Group Projects-
Waluigi. Technical.
Black Shadow. Technical, Tank.
King K. Rool. Technical.
???. Rushdown.
Team Rocket's Meowth. Technical.
-Possible Candidates-
Neptune/Purple Heart. All Rounder, Jack of All Trades.
Blaziken. Combo-Oriented, Rushdown.
Swampert. Tank.
Predator. Technical.
Jotaro. Combo-Oriented, Bruiser.
Armstrong. Bruiser.
Carchar (Original Character). Technical, Combo-Oriented, Bruiser.
It's highly unlikely for me as one person to do all of these projects, but it's just something nice to think about a "what if" scenario. I'm also gonna restrict myself to one project at a time (with the exception of Group Projects). So aside from Deoxys and the Group Projects, try not to get too hyped about the other characters shown on this list.
I know this is a bit late but i'm having issues with the brawl plug and play.
I'm not sure what causes it. it seems to work for a bit and then freezes for no reason. (the music is still playing but the game it self freezes. no loud noise crash). It doesn't seem to be a costume freeze and it also doesn't seem to be a specific move. Just seems to be time. I got lucky once and managed to get two rounds in before it happened again.
Sorry if this isn't much to work with but I can't seem to find the exact reason for the freeze. Thank you in advance.
Edit: Might have figured it out. I changed the hooks from "GC Pad" to "Default" and no crashing happened after that so I might keep this up just incase anyone else had the some problem.
Edit: Might have figured it out. I changed the hooks from "GC Pad" to "Default" and no crashing happened after that so I might keep this up just incase anyone else had the some problem.
Guess again, as I have a new batch of (dank memes) previews coming in. They're not in-game previews, but previews of the updated model stuff with recolors (including three custom recolors) in the form of "CSPs".
Hopefully, I can get in-game previews of these recolors sometime this week.
Guess again, as I have a new batch of (dank memes) previews coming in. They're not in-game previews, but previews of the updated model stuff with recolors (including two custom recolors) in the form of "CSPs".
Hopefully, I can get in-game previews of these recolors sometime this week.