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The Return of KOKingpin's House of Smash Monthlies - May 4th, 2013 - Murfreesboro, TN

KOkingpin

Smash Champion
Joined
Jul 2, 2005
Messages
2,622
Location
Murfreesboro, TN
Middle Tennessee Smash brings you another monthly series!

The Return of KOKingpin's House of Smash!
Date
May 4th, 2013​
Where?
KOKingpin's Apartment​
1606 North Tennessee Blvd Apt EE69​
Murfreesboro, TN 37130​
When?
Warm-ups / Friendlies / Set-up begins at 12:00 PM​
Doubles: 1:00 PM​
Singles: 4:00 PM​
Entry Fee
Venue: $0​
All Singles Events: $5​
All Doubles Events: $10/team​
Winnings
1st: 50%​
2nd: 35%​
3rd: 15%​
4th: Tournament Entry Returned (And the Fatchu Hug if Fatchu is there)​
Depending on the size of the tournaments we may go to a larger scale pay out system.​
1st, 2nd, 3rd, 4th, 5th, 5th, 7th, 7th​
If any tournament exceeds 30 people we will be doing pools to lower the main bracket to at least 16 people (32 if we somehow get 50+) and the people who do not make it out of pools will get to compete in our Amateur Bracket.​
Project M Rules:



4 stock, 8:00 minute timer

Items OFF and set to NONE

Buffer OFF

Ties after the time limit are determined first by stocks, then by percentage.

If a match ends with both players dying at the same time resulting in Sudden Death, a 1-stock rematch will be played out on the same stage.

All sets with the exception of Semi-Finals, Winner's Finals, Loser's Finals, and Grand Finals are best of 3 matches (best of 5 should be played out for any "finals" matches)

If each player has one stock remaining and the match ends due to a suicide move (Ganon's side-B, DDD's swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the player who initiated the move wins.

Non-first party controllers must be inspected by TO staff before use in tourney.

Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.

Dave's Stupid Rule: You cannot counterpick a stage you have won on in a set unless agreed upon by the opponent.

Player's Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process. In the event of a disagreement, house rules stand.

Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.

Stage Striking: Stage Strike from Starters for the first match of the set in "122112" fashion:

1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes the next two stages.
4. Second player strikes one stage.

Stage Starter List

Battlefield
Dream Land 64
Final Destination
Fountain of Dreams
Pokemon Stadium 2
Smashville
Yoshi's Story

Singles Counter picks

Dracula's Castle
Green Hill Zone
Metal Cavern
Pokemon Stadium 1
Rumble Falls
Wario Ware
Yoshi's Island (Brawl)
Norfair
Kongo Jungle 64
Skyworld
Skyloft
Rainbow Cruise
Delphino Plaza
Lylat Cruise
Halberd

Doubles Counter Picks


Dracula's Castle
Pokemon Stadium 1
Rumble Falls
Yoshi's Island (Brawl)
Norfair
Kongo Jungle 64
Skyworld
Lylat Cruise
Halberd
SSE Jungle


After each match: Singles
Winner announces FOUR(4) stage bans.
Loser chooses a Counterpick stage.
Winner chooses their character.
Loser chooses their character.

After each match: Doubles
Winner announces THREE(3) stage bans.
Loser chooses a Counterpick stage.
Winner chooses their character.
Loser chooses their character.

Brawl Rules:

3 Stock

8 minute time limit

Items are set to None and Off

Metaknight is ALLOWED

If the timer runs out, the victor is determined first by stock and then by percentage.

All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)

In the event of a dispute, controller ports will be selected by TO.

You are responsible for your own controller. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties. Wave-birds are allowed but discouraged, as there can be unwanted interference with controllers being on the same channel.

If you are using a Wii-Mote, a Wii-Mote w/ Nun-chuck, or Classic Controller, please remove your batteries when you are not playing a match. This not only helps your battery life and helps prevent accidental interruptions.

Stalling is banned.Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while using an infinite to run out the timer rather than to score a KO is. As such, any infinite chain-grabs, locks, etc. cannot exceed 300%.

Any action which prevents the game from continuing (i.e. by causing the game to crash or causing all characters to freeze indefinitely) is banned. If the Tournament Organizer or a judge can conclusively determine the player responsible for the failure, that player loses the interrupted game. Players are expected to know their characters and prevent this from happening.

Some interactions (for example, a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalize on this in a timely manner; a failure to do so is stalling.

Ledge grab limit is set to 40.

Set Format:

Opponents make their character select screen choices for the first match.

Opponents start the stage striking procedure.

Each player may announce one stage to be banned for counterpicks of the set.

The first game is played, using the stage chosen during step 2.

The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List.

The winner of the previous match chooses their character.

The loser of the previous match chooses their character.

Repeat steps 5-7 for all proceeding matches.

Double blind character selection may be called for the first match. Also, the choices made here include the character's color and whether the player will start as Samus or Zero Suit Samus, as Zelda or Sheik, or as a particular Pokemon for Pokemon Trainer.

No player may choose a stage they have already won on in that set unless agreed upon by both players.

Extra doubles rules:
Port order will be 1221.

Life sharing IS allowed.

Team attack is set to ON.


Starter Stages:

Battlefield
Yoshi’s Island
Smashville
Lylat Cruise
Final Destination


Counter Picks:

Castle Siege
Pokémon Stadium
Halberd
Pokémon Stadium 2
Delfino Plaza
Frigate Orpheon
Brinstar
Rainbow Cruise

Melee Rules:

4 Stock, 8 minute time limit

Games are best of 3, Finals will be best of 5.

The stage for Game 1 will be selected through STAGE STRIKING.

Double Blind Rule: For the first game of a series, a player may call for a double-blind pick. This means that all participating players must tell a judge the character they will use for that game. Each player is required to use that character in the game.

After characters have been selected for the first game, each player/team may choose one stage from the available tournament list that won’t be used during the series.

Dave's Stupid Rule is in effect. (The loser/counterpicking player may NOT choose to counterpick the stage they last won on in the set.)

After each game of a series, the player who lost the previous game may choose the stage for the next game or elect for it to be chosen randomly. After the stage has been selected, the winner of the previous game may change characters. After the winner has chosen their character, the loser of the previous game may change characters.

Starter Stages:

Final Destination
Battlefield
Yoshi's Story
Fountain of Dreams
Dreamland 64

Counter Pick Stages:

Kongo Jungle 64
Pokemon Stadium

Doubles Starter Stages:

Final Destination
Battlefield
Yoshi's Story
Pokemon Stadium
Dreamland 64


Doubles Counter Pick Stages:

Kongo Jungle 64

Setups

Please bring anything you can as a setup. Gamecubes, Wii's, SD cards for PM, CRT tvs.

Housing

I can house in my apartment about 6-8 more people. I have to available couches and the rest would be floor space. I am offering housing to the people that come from the farthest away.

If you need housing shoot me a text at 615-939-9094.

If anyone else in the Murfreesboro or Nashville area can offer housing that would be fantastic as well.
 

Mr.Pickle

Smash Lord
Joined
Apr 23, 2009
Messages
1,208
Location
on a reservation
A tourney in good old middle tennessee, I thought the day would never come....I'll help with setups. I've got a tv and stuff, so hype that **** up!
 

KDS

Smash Apprentice
Joined
Dec 17, 2009
Messages
78
Location
Smyrna Tennessee
Wow, maybe one i can actually make! Even though it's Project M and i never played it before:L But is this the same place by the mall in the boro?
 

Host Change

Smash Ace
Joined
Apr 22, 2011
Messages
528
Location
Huntsville, AL
NNID
HostChange
3DS FC
0147-1153-9132
Huntsville would like to come to this. I'll do my best to get off of work. If you guys decide to start having these frequently, we'd like to come to pretty much everything because its a more reasonable drive than most of the tournaments we actually travel to...
 

Keys1281

Smash Journeyman
Joined
Nov 9, 2008
Messages
207
Location
Madison, AL
Huntsville would like to come to this. I'll do my best to get off of work. If you guys decide to start having these frequently, we'd like to come to pretty much everything because its a more reasonable drive than most of the tournaments we actually travel to...
You mean "I'll get off work this day," right? :pP But yeah, I'm thinking we should be able to make it.
 

KOkingpin

Smash Champion
Joined
Jul 2, 2005
Messages
2,622
Location
Murfreesboro, TN
awesome guys! make sure to RSVP please so I can have a general Idea of what to expect. Also I am considering raising the singles entry fees for tournaments that get higher entries so that I can have more pay outs. (Up to 7th)
 

KDS

Smash Apprentice
Joined
Dec 17, 2009
Messages
78
Location
Smyrna Tennessee
Wii, check, sd card, check. pm on sd card, sadly no:( But i'll bring my wii! Hope to play some regular brawl with people:3 and maybe someone can help me on PM lol
 

KDS

Smash Apprentice
Joined
Dec 17, 2009
Messages
78
Location
Smyrna Tennessee
I know... My girlfriend and her family may take another trip to FL this summer. So if we go i'll make sure you know!:3
 

SpecialtySake

Smash Rookie
Joined
Jun 22, 2012
Messages
18
Location
Tennessee
NNID
Crawfeesh
Sweet! I'll see if I can make it over there. Willing to take a rookie under your wing if I can go, KDS? I'll have to see if my doubles partner is coming with me.
 

KDS

Smash Apprentice
Joined
Dec 17, 2009
Messages
78
Location
Smyrna Tennessee
Yeah, no prob:D! I've been getting my ass kicked by a lot of good players so i been practicing. But one player who crushed my Spirits was M2K ._.; Least i took a stock and a half off of him both rounds at MLG NC :p
 

KOkingpin

Smash Champion
Joined
Jul 2, 2005
Messages
2,622
Location
Murfreesboro, TN
@ KellyK - honestly I'm only having melee because the venue wants to host it. Although Yoshiiscool, Mr. Pickle, and myself cause still play melee we prefer Project M.

Again if you are planning on coming please RSVP at the top of the page.
 
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