Can Marth shieldgrab Falco's spaced ftilt?
Only with multiple shield SDI. If your ftilt is spaced perfectly, he can’t even short hop fair you before you are out of lag. So it’s perfectly safe, unless Marth does a powershield dtilt / ftilt / fsmash.
I'm really looking forward to more marth on falcon stuff, i've been wondering what the pseudo combos were for a long, long time. I'm pretty sure you can do stuff with upthrow-->aerial that guaranteed catches his jump vs no jump, but it's very % specific and I don't have a means to test it.
Aye, finishing the upthrow followup list is the next thing on my list (after replying to all of you). I’ll structure it as a table so that you can quickly find the best followup for every percent range / DI combination.
What's the window for reacting to techs on dthrow/bthrow/fthrow (against, say, Falcon, at low-mid %s)? Is there any merit to trying to do Sheik style tech chasing?
That’s asking pretty much. Doing the necessary testing would take 4 hours at the very least. I’d have to establish the percent and DI ranges at which Falcon can mash out of tumble so he escapes the tech chase first, then calculate hitstun for all the throws and percent ranges, then finding out the best way to close in for all the throw-percent-DI-combinations …
then go into tech option frames, control Magus’ values for the first visual cue of each, determine the best reaction followup possible with “perfect” reaction times for every tech option. Then I could give you the reaction leniency for every throw-tech-option combination.
It’s on my list just after CF uthrow.
so there are NO percentages where uthrow utilt or uthrow sh uair are completly guaranteed?
Definitely not in the way that you do the same uair / utilt timing for all of his DI options and expect it to hit on all of them. If you allow reacting to his DI as well, I suspect that there are large ranges starting at approximately 45%.
While on the subject, does anyone have any advice for training reaction speed? I'm starting to get better at reacting to things like mixed techs if I'm consciously looking for them, so I know it's possible to speed myself up, but typical "reaction speed" games don't seem to do the trick for Melee
I recommend practicing with somebody who also wants to improve his reaction times. Just take turns in the relevant micro-games and try to react to his different throws / whatever as quickly as possible. Try to find out the visual cues by which you can tell what he did the earliest.
1. in the OP you cover edguards vs fox/falco side B
and you say that if you jab their high side B, they can sweetspot side B the ledge right after
what percents can they do that? and are you talking about tipper jabs or sourspot jabs?
It works at least until 100% against tipper jabs. If they DI the jab properly, it probably works forever, haha.
Against sourspot jabs, Fox (and Falco most probably as well) can side-B to the ledge afterwards as well until at least 100%.
Also, it’s mostly Fox/Falco who determines whether you get the tipper or sourspot jab hitbubble, not you.
2. if they side-B high enough to where your dtilt cannot hit them, there is NO way they can hit you crouching, correct?
What do you mean by “hit you crouching”? You can crouch-cancel Fox’s aerial side-B until ~95% and have enough time to run up to him and grab him.
3. how would ftilt work in this situation? would it cover the shorten?
No, it won’t. It’s great against up-B, but against side-B, not so much.
4. what is the frame leniency on fox/falco's forward B sweetspot (like, for them to execute it)
“Sweetspot” is very relative. If you understand it as the lowest side-B they can do to grab the ledge, well then it’s only a 1-frame-window, of course. In that situation, Marth is in lag anyway, so it doesn’t really matter whether they sweetspot or not.
5. if a person side Bs over your dtilt, do you have time to throw out 2 dtilts before you punish their landing? or do you have to make a choice between the second dtilt and punishing their sideB landing?
It depends. If they side-B from rather far away, you can do two dtilts and grab them afterwards while they are still in lag. If they start their side-B rather close to you, this is not possible. It’s a good idea, this might be part of the perfect edgeguarding routine.
^To add another question, is the different timing for shortens what makes them dodge attacks, or can Fox/Falco grab the ledge from further away?
It’s a lot more complicated than that, haha. It’s a combination of timing, spacing and Fox/Falco lifting their heads up when they side-B against the wall.
If you predict a shorten, could you simply delay your jab/dtilt and hit the best shorten sweetspot? If not, is it also impossible to jab/dtilt full-length side-Bs if they space it right?
No to the first question, yes to the second. The right spacing here is not just vertical, but also horizontal, so you can simply edgehog them if they attempt this.[/quote]