alex mora
Smash Ace
Hello Smashers! The Dojo Crew presents a Melee monthly series to you.
NOTICE: You must bring your own controller to play in any event. Extra controllers might be lying around but there is no guarantee for that. No modded controllers don't be that guy we have to kick out.
Venue fee - $10
Melee Registration - $10
Melee doubles: $5 per teammate
Venue fee must be payed no matter which tournament you enter
NOTICE 2: If you bring a full set up you will have your venue fee refunded to you in full. A full set up includes a CRT TV (must be a CRT don't be a scrub and bring an LCD), a Wii or Gamecube with all the needed cords (modded Wii's are acceptable as long as they have at least Melee or PM on it), a Melee disk with a memory card that has all the characters and stages unlocked or a brawl disc and a SD card with PM on it.
Times:
Registration: Starts at 12-12:30
Melee doubles start at 12:45
Melee singles pools begin when Doubles finishes
PLEASE NO FRIENDLIES DURING TOURNAMENT
Melee Ruleset
-------------------------------------------------------------------------------
Starters/Neutrals:
Yoshi’s Story
Fountain of Dreams (singles only)
Battlefield
Final Destination
Dream Land
Pokemon stadium (doubles only)
Cpunter picks:
Pokemon Stadium (singles only)
Kongo Jungle (doubles only)
General Rules
Items are set to off
Stock and time are set to 4 stock and 8 minutes, respectively
Wobbling is legal. Wobbling past 250% will be considered stalling and is not allowed.
Double Blind: If elected
Contest Port Priority: If elected
Neutral Start: If elected
DSR: You cannot counter pick to any stage you have won on ever.
Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.
Forced Character Selection: Off
Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count. A player/team may not counterpick to the stage they last won on. This includes the first match won via stage striking.
Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game.
Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:
If you are 5 minutes late: Results in a match loss
If you are 10 minutes late: Results in a set loss
These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner.
How to Play a Set
Players select their characters. Either player may elect to Double Blind
Use Stage Striking to determine the first stage
The players play the first match of the set
Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start. Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.
Winning player of the preceding match bans a stage/stages (if applicable).
For Best of 3 sets, each player gets 1 stage ban.
For Best of 5 sets, there are no stage bans.
The losing player of the preceding match picks a stage for the next match.
The winning player of the preceding match may choose to change characters.
The losing player of the preceding match may choose to change characters.
The losing player of the preceding match gets first pick of port. Either player may elect for a neutral Start, but RPS will not be played to determine first pick.
The next match is played.
Repeat Steps 4 through 9 for all subsequent matches until the set is complete.
Payout: (will be altered based on attendance)
1st - 60%
2nd - 30%
3rd - 10%
NOTICE: You must bring your own controller to play in any event. Extra controllers might be lying around but there is no guarantee for that. No modded controllers don't be that guy we have to kick out.
Venue fee - $10
Melee Registration - $10
Melee doubles: $5 per teammate
Venue fee must be payed no matter which tournament you enter
NOTICE 2: If you bring a full set up you will have your venue fee refunded to you in full. A full set up includes a CRT TV (must be a CRT don't be a scrub and bring an LCD), a Wii or Gamecube with all the needed cords (modded Wii's are acceptable as long as they have at least Melee or PM on it), a Melee disk with a memory card that has all the characters and stages unlocked or a brawl disc and a SD card with PM on it.
Times:
Registration: Starts at 12-12:30
Melee doubles start at 12:45
Melee singles pools begin when Doubles finishes
PLEASE NO FRIENDLIES DURING TOURNAMENT
Melee Ruleset
-------------------------------------------------------------------------------
Starters/Neutrals:
Yoshi’s Story
Fountain of Dreams (singles only)
Battlefield
Final Destination
Dream Land
Pokemon stadium (doubles only)
Cpunter picks:
Pokemon Stadium (singles only)
Kongo Jungle (doubles only)
General Rules
Items are set to off
Stock and time are set to 4 stock and 8 minutes, respectively
Wobbling is legal. Wobbling past 250% will be considered stalling and is not allowed.
Double Blind: If elected
Contest Port Priority: If elected
Neutral Start: If elected
DSR: You cannot counter pick to any stage you have won on ever.
Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.
Forced Character Selection: Off
Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count. A player/team may not counterpick to the stage they last won on. This includes the first match won via stage striking.
Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game.
Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:
If you are 5 minutes late: Results in a match loss
If you are 10 minutes late: Results in a set loss
These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner.
How to Play a Set
Players select their characters. Either player may elect to Double Blind
Use Stage Striking to determine the first stage
The players play the first match of the set
Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start. Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.
Winning player of the preceding match bans a stage/stages (if applicable).
For Best of 3 sets, each player gets 1 stage ban.
For Best of 5 sets, there are no stage bans.
The losing player of the preceding match picks a stage for the next match.
The winning player of the preceding match may choose to change characters.
The losing player of the preceding match may choose to change characters.
The losing player of the preceding match gets first pick of port. Either player may elect for a neutral Start, but RPS will not be played to determine first pick.
The next match is played.
Repeat Steps 4 through 9 for all subsequent matches until the set is complete.
Payout: (will be altered based on attendance)
1st - 60%
2nd - 30%
3rd - 10%
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