KingsGambit27
Smash Cadet
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FIND US ON FACEBOOK:
https://www.facebook.com/groups/NebulousPM/
STREAM:
twitch.tv/FreeSaltines
SCHEDULE:
2:00 PM - Setup / Sign In / Register / Friendlies
3:00 PM - Smash WiiU Doubles
3:30 PM - Project M Doubles
4:00 PM - Smash WiiU Singles
4:30 PM - Project M Singles
We start on time so BE on time!
FEES:
$10 Venue ($5 if you bring a WiiU setup)
$5 Per Event ($10 per team for Doubles events)
PAYOUTS (< 64 entrants):
60/30/10
PAYOUTS (>= 64 entrants):
48/22/14/8/4/4
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SM4SH Wii U RULE SET:
* 2 stocks, 6 minutes
* Sets are best of 3. Finals are best of 5.
* Items set to “off” and “none.”
* Custom moves are LEGAL (Using Amazing Ampharos' Customs Project)
* Equipment is banned.
* Mii Fighters are legal.
*Amiibos may not be entered into the tournament (as a sub for the player himself nor as a teammate for doubles).
* Either player may call for a double blind character selection for the first match.
* Quitting out of a match before it is over will result in a loss for the player who quit.
* If time runs out, the player who is winning by stock and percent is declared the victor. In the case of a stock and percent tie, a 1 stock 3 minute match will be played with the same characters and stage.
* If a match goes to sudden death due to a suicide move, the player who initiated the move is declared the victor.
* No coaching during a match. Consulting someone between matches is allowed as long as it doesn’t hold up the next match.
* Both players may agree to any rule or stage outside the tournament ruleset.
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SMASH 4 Wii U STAGE LIST (subject to change):
2 bans per player for singles, 2 bans per team for Doubles
Starter Stages:
Battlefield
Final Destination
SmashVille
Counterpick Stages:
Battleship Halberd
Kongo Jungle
Delfino Plaza
Castle Siege
Lylat Cruise
Town and City
Omega FD (banning FD bans this CP as well)
Set procedure:
1. Before the set begins,the the players engage in rock paper scissors. The loser strikes the first neutral stage, then the winner strikes the second one. Game one is played on the remaining neutral stage.
2. After game one, the winning player bans two stages, meaning that the losing player cannot counterpick to those stages (banning Final Destination bans the ability to pick any variant of Final Destination).
3. The loser announces their counterpick stage.
4. The winner announces their character.
5. The loser selects a character and then the next game begins. Repeat this process until one player has won two games (or three in finals).
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PROJECT M RULE SET:
* 4 stock, 8 minutes.
* Sets are best of 3. Finals are best of 5.
* Items set to “off” and “none.”
* Either player may call for a Double Blind character selection for the first match.
* Dave’s Stupid Rule: A player may not counterpick any stage he won on in a set. There is no DSR in best of 5 sets.
* Controller port is determined by Rock Paper Scissors if it can’t be agreed upon. For doubles, the controller ports must be 1-2-2-1.
* For doubles, Team Attack is on and life stealing is allowed. Remember that Attack+Special, not the Pause button, is used to steal lives.
* Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.
* Quitting out of a match before it is over will result in a loss for the quitter.
* If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.
* If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
* Buffer set to off.
*** Pause set to "Hold" ***
* Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.
* Custom music is allowed as long as it’s not too distracting, but any textures or vertex hacks outside of the official team color textures are not.
* If you want to use your own SD card, a TO must overwrite the important game files (not music) in order to make sure there are no modifications. If you are caught cheating with modified game files, you will be immediately DQed without refund and banned from future events.
* In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.
* No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B Wall jump)
* No coaching during a match. Consulting someone between matches is allowed as long as it doesn’t hold up the next match.
* Both players may agree to any rule or stage outside the tournament ruleset.
* Giga Bowser is banned.
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PROJECT M STAGE LIST:
For the 1st match, stage strike the starter list in 1-2-2-1 fashion. After each match, the winner of the previous match bans 3 stages (Players may counter-pick a stage that they previously banned in the set, but may not counter-pick a stage on which they won). The player who lost the previous match chooses a stage, then the player who won chooses their character, then the player who lost chooses their character.
Starter Stages:
Pokemon Stadium 2
Smashville
Battlefield
Green Hill Zone
Fountain of Dreams
Distant Planet
Yoshi's Island
Counter-pick Stages:
Final Destination
Lylat Cruise
WarioWare
Skyworld
Dreamland
Norfair
Metal Cavern
Yoshi's Story
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PROJECT M STAMINA MODE RULE SET:
- 2 stock, 8 minutes, 300HP
- "Type 3" (normal knockback without blastzones)
Same stagelist and counterpick method as regular Project M!
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