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Atlantic North Syracuse Smash Biweekly 12

Syracuse Smash Biweekly 12
Posted by TheManaLord
Cloud City Comics & Toys
Sunday, January 10, 2016 - 11:00 AM
Until: Sunday, January 10, 2016 - 06:00 PM
(Adjusted for timezone: America/New_York)
Categories

Upcoming dates
All times have been adjusted for the timezone: America/New_York

This event has expired and has no upcoming dates

TheManaLord

Smash Hero
Joined
Jun 4, 2006
Messages
6,283
Location
Upstate NY
Syracuse Smash Biweekly #12 (January 10th)

PSA: If you like a game, support it by bringing a setup. It helps the bracket move along smoothly and creates more opportunities for friendlies. Thanks :)

Cloud City Comics and Toys
Shoppingtown Mall
3649 Erie Blvd E, Syracuse, NY 13214

11:00AM - Doors Open for Setup and friendlies
11:30AM - 12:00PM - Registration
12:30PM - Wii U begins
1:00PM - Melee begins
3:00PM - PM begins


All games have singles brackets. Team brackets run dependent on # of entrants

Venue= $5
Singles entry for each game = $5
Doubles per team = $10


Syracuse Smash Facebook Group:
https://www.facebook.com/groups/syracusesmash/


Upstate NY Thread:
http://smashboards.com/threads/upstate-new-york-social.255695/



Rules:
All Events

* All games will be best 2/3, until top 3, which will be 3/5 time permitted
* Set Procedure: Each player will choose their character, double blind pick is available by request. Players will then strike from the starter stage list given, and play on the agreed upon stage. For each subsequent game, the winner will announce their stage ban(s), the loser of the previous game will choose the stage, the winner will chose their character, then the loser will chose their character.
* Modified Daves Stupid Rule: A player cannot go back to the stage he last won on in the set unless agreed
* If you are part of a crew or sub-region and do not wish to fight eachother in pools (or 1st round bracket if pools do not run), please enter with a crew or region tag, such as SYR | TheManaLord since my region is SYR (syracuse).
*Items are set to OFF and NONE
* If time runs out, the person with the highest number of stocks left wins. If the players have the same number of stocks when time runs out then the player with the lower % is awarded the victory. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.
* In the event that the game crashes or the TV or console loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise prevent the match from finishing that player will the match and may be disqualified at the Tournament Organizer's discretion.
* No excessive stalling. This is up to the judgment of the TO, but in general, stalling is considered making the game unplayable to artificially run the timer of a match (ie excessive infinite shino stall, peach bomber stall, luigi ladder, wobbling past 150%). Stalling is also banned in between games at the stage/char selection phase at discretion of TO.
* Players are not allowed to modify the length, nor change the other rules of the set without consulting the TO, even if both players agree. Any players found to be doing this will BOTH be disqualified, and face forfeiture of prize money. This does NOT include gentlemen's clause for stage selection.
* Any players colluding or manipulating the bracket will also be disqualified and face forfeiture of prize money.
* TOs have full discretion to override or change rules as they see fit, when circumstances warrant it.
MELEE
* 4 Stock, 8 Minute games
* Starter Stages: Final Destination, Battlefield, Fountain of Dreams, Yoshi's Story, Dreamland 64
* Striking will be performed in a 1-2-1 manner, first strike is determined by RPS
* Counterpick Stages: Pokemon Stadium
*In doubles, FoD is replaced with PS
* Each Player gets one stage ban in a 2/3 set, no bans in a 3/5 set
PROJECT M
* 4 Stock, 8 Minute games
* FULL STRIKE SYSTEM: Wario Ware, Fountain of Dreams, Final Destination. Yoshi's Story, Green Hill Zone, Smashville, Battlefield, Pokemon Stadium, Dreamland 64
* Striking will be performed in a 1-2-2-2-1 manner, first strike is determined by RPS
* Each Player gets two stage bans
SMASH FOR WII U
*System must be updated to newest balance patch and have DLC
* 2 Stock, 6 Minute games. Doubles - 3 stock, 8 min
* Customs are set to OFF
* Players must pick a similar color to their team color in doubles
* Starter Stages: Final Destination, Battlefield/Miiverse, Smashville, Dreamland 64, Town and City
* Striking will be performed in a 1-2-1 manner, first strike is determined by RPS
* Counterpick Stages: Duck Hunt, Lylat Cruise
* Each Player gets one stage ban​
 
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