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Jab & weak Utilt KO setup/confirm - Characters & Percents

Metalex

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Jab > weak Utilt > Usmash & weak Utilt > Usmash
KO Percents & Characters



So as alot of us Mewtwo players know by now Jab > Weak Utilt > Usmash or simply Weak Utilt > Usmash is a very good KO setup for Mewtwo that seems to be guranteed against some characters in the cast, but which characters does it work against?

Well luckily i have labbed it out for you!

All of this assumes the opponent is in a grounded position (i might test in the air later) and i haven't tested exactly everything with proper DI yet, but otherwise this should be accurate.

The percents are for when the Weak Utilt > Usmash counts as a true combo.


Jab > Weak Utilt > Usmash Reliable

(If they DI away you need to take a slight step forward for some characters)

:4sheik: 67 - 130%
:4zss: 66 - 135%
:4pikachu: 65 - 120%
:4ryu: 75 - 140%
:4mario: 73 - 115%
:4fox: 65 - 135%
:4falcon: 75 - 160%
:4diddy: 73 - 145%
:4metaknight: 70 - 130%
:4myfriends: 80 - 130%
:4greninja: 82 - 135%
:4falco: 70 - 140%
:4robinm: 75 - 130%
:4drmario: 73 - 125%
:4megaman: 74 - 160%
:4feroy: 73 - 150%
:4cloud: 74 - 121%
:4bayonetta: 90 - 121%


(Notice how many high/top tiers are in there!)

Weak Utilt > Usmash Guranteed

(The ranges means how far you need to be from the opponent to hit with Weak Utilt)

:4olimar: 75 - 130% (Close and Mid range)
:4villager: 85 - 125% (Close and Mid range)
:4pacman: 95 - 125% (Close and Mid range) (Before 95% Pacman flys out of the first hitboxes of Usmash after the W Utilt)
:4kirby: 75 - 135% (Close and Mid range)
:4ness: 73 - 120% (Close and Mid range)
:4duckhunt:70 - 130% (Close and Mid range)
:4jigglypuff: 75 - 105% (Close and Mid range)
:4pikachu: 80 - 110% (Close and Mid range)
:4luigi:73 - 120% (Close range)
:4gaw:68 - 110% (Close range)
:4tlink:73 - 110% (Close range)
:4littlemac:70 - 120% (Mid range)
:4lucario: 75 - 135% (Mid range)


Jab > W Utilt > Usmash or W Utilt > Usmash Never connects (At KO percents)
(Weak Utilt will only hit some of these characters in special cases or non KO percents)

:rosalina::4peach::4dk::4ganondorf::4samus::4dedede::4palutena::4charizard::4rob::4mewtwo::4yoshi:


Now, what about the rest of the characters? Well these characters will not be hit by a Weak Utilt under normal circumstances and because of that Weak Utilt > Usmash is not possible to do on these. Jab 1 will not combo into Weak Utilt on these characters either since they are knocked into the wrong angle from Jab 1.

BUT here's the thing: when these characters are in their landing animation, or just a few frames before it, they can be hit by a Weak Utilt and comboed into a Usmash just as usual and thus a Jab 1 can setup into a Weak Utilt on these if you delay the Utilt slightly after doing the Jab 1! These are only rough percents though.

Jab > Weak Utilt > Usmash Setup

(Note: The characters where Weak Utilt > Usmash are guranteed can also be setup from a Jab)

Very small delay
:4bowser: 85 - 160%
:4link: 80 - 140%
Small delay
:4corrin: 95 - 120
:4bowserjr: 75 - 145%
:4pit:/:4darkpit: 72 - 135%
Late delay
:4zelda: 80 - 115%
:4marth:/:4lucina: 72 - 135%
:4wiifit: 72 - 110%
:4shulk:75 - 130%
:4sonic:75 - 125%

I hope this cleared up some confusion regarding this KO setup! It's surprising how many top tiers it seems to be guranteed against so in my opinion it's very worth learning which characters it works against and which it doesn't (I will update this thread with more accurate percents later as some of them might be off by a few percents)
 
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420quickscoper

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I think that Rosalina and a few others can be hit by the setup while they're in a low position. That's pretty situational though.
Anyways, thanks for this guide! I need to use this setup more. :)
 
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Metalex

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I think that Rosalina and a few others can be hit by the setup while they're in a low position.
Anyways, thanks for this guide! I need to use this setup more. :)
Really? Rosalina was a weird one which i had to check multiple times to make sure i was correct, but maybe you're right. Will look at it again!
 

420quickscoper

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Really? Rosalina was a weird one which i had to check multiple times to make sure i was correct, but maybe you're right. Will look at it again!
Up tilting Lucina during her down tilt makes it work, I believe.
 

SafCar

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Best part about this is that even if this gets patched by, say, changing the strong hitbox of Utilt, it'll be likely that Bair/Uair will see changes as well. Maybe increased hitboxes or z-axis changes. who knows?
 

Metalex

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Best part about this is that even if this gets patched by, say, changing the strong hitbox of Utilt, it'll be likely that Bair/Uair will see changes as well. Maybe increased hitboxes or z-axis changes. who knows?
I don't think Nintendo would patch this. Mewtwo is not a very threatening character in the metagame at the moment and it's not something that breaks the character or anything (ala Luigi Dthrow > Tornado or Diddy Hoo-hah).

If they would patch it however, maybe your right and they will take a look at the other tail based moves. If that would become worse or better we'll have to see by then :p
 
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Metalex

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I have most definitely landed utilt-usmash on a jpuff before for a KO.
Thanks for pointing it out. Tested through all the characters a second time and see that this was a miss i made. Will fix!
 

Metalex

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UPDATE: Alright i heard many people have had problems with some characters DI'Ing out of the combo, so im rewriting the OP now and testing more throuroughly how DI influences the characters it works on so then the information in this thread will be correct for sure.
 
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JigglyFluff

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For me intraining mode corrin stops working at 86% and above. Anything above 85% and the Up Tilt send him/her too far.
Not sure when it starts connecting but 96% is definetely wrong
 

Metalex

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For me intraining mode corrin stops working at 86% and above. Anything above 85% and the Up Tilt send him/her too far.
Not sure when it starts connecting but 96% is definetely wrong
Alright, will look at Corrin again. Thanks for pointing it out!

EDIT: Added him to the setup section since he can jump away if a jump is buffered. Seems like i have to rework the thread a bit when it comes to the Jab 1 > weak Utilt > Usmash section.
 
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