LiteralGrill
Smokin' Hot~
It's a straight up 2 answer poll, what do people think? Give your reasons below!
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As someone who rigorously tested items at Brawl's release: I don't see the fundamental issue with items being changed in a manner that would lead to them ever being legal. Brawl had stepped things up a notch with item spawn location probabilities skewed towards the losing player; and I can't see Sakurai going the two steps towards standardized item spawning necessary to make them viable in a competitive environment.
That means you should go fight your enemy. If the items spawn close to the losing players, you have a good idea of where they are going to be. If the winning player wants to camp, he'll give up his advantage willingly. It encourages players to fight and map control becomes far more important. There is nothing inherently wrong with items. It's more the community's stubbornness.As someone who rigorously tested items at Brawl's release: I don't see the fundamental issue with items being changed in a manner that would lead to them ever being legal. Brawl had stepped things up a notch with item spawn location probabilities skewed towards the losing player; and I can't see Sakurai going the two steps towards standardized item spawning necessary to make them viable in a competitive environment.
So I can't really pick an option in that poll.While I'm not against ISP, I don't care for most of the items in Smash games. Believe it or not I find most of them incredibly boring to use. In fact the only items I like are Mr. Saturn, Peach's Turnips, ZSS Armor Pieces, ect... Basically items whose sole reasons are meant to be thrown while the items having different properties. The reason I find only those kinds of items fun is because Imo they add a certain strategic depth that I find other items lack. So if we got more items like that I wouldn't mind SP, but otherwise I won't go near it with a ten foot pole. I'm weird.
Imo, some items are just way too OP versus traditional methods of attack, and some are way too OP period.
That's why you would test them to see if they were too intrusive though.
Testing items literally just entails playing with items on... how is that waste time or effort? It would be like Injustice did, testing with interactables on for the first month or so, if players don't want to participate, they don't have to. What if Hammer and Starman aren't in the game? Not only that, but Hammer is EXTREMELY easy to counter, it even has a chance to "fail". Starman can be the exception, there will probably be an option to ban items individually, just like the previous installments.I honestly don't feel testing is needed. Hammer and Starman alone are enough to illustrate my point, and there are many other items that are just as, if not more intrusive in the N64 game alone, and there are only more items like this in each game. Testing couldn't HURT, but I think it would be a waste of time and effort.
Starman and Hammer are just two items. You can't base an argument on that along.I honestly don't feel testing is needed. Hammer and Starman alone are enough to illustrate my point, and there are many other items that are just as, if not more intrusive in the N64 game alone, and there are only more items like this in each game. Testing couldn't HURT, but I think it would be a waste of time and effort.
Testing items literally just entails playing with items on... how is that waste time or effort? It would be like Injustice did, testing with interactables on for the first month or so, if players don't want to participate, they don't have to. What if Hammer and Starman aren't in the game? Not only that, but Hammer is EXTREMELY easy to counter, it even has a chance to "fail". Starman can be the exception, there will probably be an option to ban items individually, just like the previous installments.
Things like that would mostly be shut off with testing though, the main point of the poll was to see if people thought they were at least worth testing this time.However, I do understand why they are banned for those that enjoy the competitive scene. One player could be playing as let's say....Megaman, and the other as Mario. And right as Megaman shoots with his buster, a random capsule pops up in front of him and blows up, now the guy or girl playing as Megaman has 30% damage that was caused by luck of all things. Doesn't exactly sound fair to me, granted stuff happens, and if its just a fight for fun, then it's okay.
I feel like explosives are out of the question, unless it's a Motion Sensor Bomb. I'm pro non-item but also pro-item as well; it'd be nice if they had their own separate tournaments.Things like that would mostly be shut off with testing though, the main point of the poll was to see if people thought they were at least worth testing this time.
It reminds me or things like bob-ombs, I have NEVER met a pro item person who wanted them on, but everyone seems to think that items on = crazy items. I admit, that alone needs to change either way to even allow it as a proper side event.
Just turn them off and there won't be any issues coming of it. If someone wins via a ridiculous item spawn, are you really going to say it's completely fine?
If only the spawns were fixed, I don't really think it would be an issue then. However, I suppose you would be correct. Even if the other player was competent and had the ability to dodge said item, they would obviously blame the death on the spawn. I am not even being sarcastic. That is how it works.Just turn them off and there won't be any issues coming of it. If someone wins via a ridiculous item spawn, are you really going to say it's completely fine?
If only the spawns were fixed, I don't really think it would be an issue then. However, I suppose you would be correct. Even if the other player was competent and had the ability to dodge said item, they would obviously blame the death on the spawn. I am not even being sarcastic. That is how it works.
I didn't realize Banana peels were active upon spawn. Either way, I have never tripped into any other lethal items before. Usually the trip holds you into place, in which case, yes the opponent would get a free hit/combo (not a Final Smash, those ought to be banned immediately as they are not balanced between different characters and the mechanic makes it easier for the losing party to achieve aforementioned Smash).You could also definitely blame the item if it were something like a Banana Peel, spawned directly on you and caused you to trip, thereby screwing you over and allowing your opponent to nail you with an FSmash of something.
Define in terms of ridiculousness. I mean if someone wins a match by getting a Motion Sensor Bomb and the other guy lands on it, can you really say it was his fault. On the other hand, if he gets knocked into it, is it his fault then? Is that what you mean.
Again, it's arguments like this as to why we should have separate tournaments for items and non-items
You could also definitely blame the item if it were something like a Banana Peel, spawned directly on you and caused you to trip, thereby screwing you over and allowing your opponent to nail you with an FSmash of something.
I didn't realize Banana peels were active upon spawn. Either way, I have never tripped into any other lethal items before. .
I think we can go ahead and test them first, but I'm not gonna hold my breath about them being legal unless we make a special item ruleset, or ban over powered/over luck based items. But with the latter, we'd really have to ban all the items, because even an item with a power level of peach's normal turnips can sway a match if used or appeared at the right time.
That doesn't mean I don't wanna see a separate item legal ruleset.
I like the idea of limited items. such as crates, swords, food, and a couple others.It's a straight up 2 answer poll, what do people think? Give your reasons below!
The problem is the items in Brawl were way stronger than in any past smash games.As someone who rigorously tested items at Brawl's release: I don't see the fundamental issue with items being changed in a manner that would lead to them ever being legal. Brawl had stepped things up a notch with item spawn location probabilities skewed towards the losing player; and I can't see Sakurai going the two steps towards standardized item spawning necessary to make them viable in a competitive environment.
This is what some communities have done. There's nothing wrong with side tournaments with items, but items legal at any major tournament... just... no!!!If an item spawns clearly benefiting a certain player.
And yeah, why not have tournaments separate with items on? Maybe a side thing, nothing serious.
Just sum it up by saying: items in a competitive environment make no sense, especially with non-competitive players promotion it for tournament-attending competitive players.I've got a story to tell on this, but it's pretty long and I don't feel like typing it
Just sum it up by saying: items in a competitive environment make no sense, especially with non-competitive players promotion it for tournament-attending competitive players.
Now if those non-competitive players want a non-competitive tournament or smashfest, by all means, do it. No one is telling you we can't.
But telling competitive tournament-going players that items need to be tested or tried out after 3 failed attempts in competitive play is stupid.
Competitive tournaments don't involve you if that's the case. Similarly, non-competitive tournaments or smashfests (if those are indeed a thing) don't involve competitive tournament-goers.
This is especially so since items continue to get less and less balanced and more and more overpowered to the point now where nearly every item is game breaking balance-wise.
How do you know this?You forget that this is for the 3DS, which will most likely never see competitive play..