So the other day I was thinking about DACUS. Some exploits, like the wavedash in Melee, are fully legitimate:
My question is, how would the DACUS be categorized?
We know for a fact that when you perform an up-smash, you keep your horizontal momentum. But what about canceling the dash attack? Is it related to how the C-stick works? The C-stick simulates the corresponding "analog stick smash" and A button presses, but is there any mechanic behind it related to its interaction with the physical A button? Or the Z button? Maybe, when the C-stick is pressed, the game checks, for a few frames, if a smash attack is executed for real, and replaces the current smash attack (caused by the C-stick) with the user's smash attack. But this law doesn't apply to dash attacks. Any thoughts?
- Air-dodging causes momentum.
- When you hit the ground, you keep your momentum.
- By dodging towards the ground, you null vertical speed, but keep horizontal speed.
- Seeing as you're on the ground, and all you're doing is sliding because of the momentum, you can do other stuff.
My question is, how would the DACUS be categorized?
We know for a fact that when you perform an up-smash, you keep your horizontal momentum. But what about canceling the dash attack? Is it related to how the C-stick works? The C-stick simulates the corresponding "analog stick smash" and A button presses, but is there any mechanic behind it related to its interaction with the physical A button? Or the Z button? Maybe, when the C-stick is pressed, the game checks, for a few frames, if a smash attack is executed for real, and replaces the current smash attack (caused by the C-stick) with the user's smash attack. But this law doesn't apply to dash attacks. Any thoughts?