br8k
Coolkid
If you hold A (as if you were pivot walking) and get into a full run (past dashdance window), and then flick the C-stick downwards, you'll restart your dash, putting you back in the dashdancable phase. Then you can immediately dash in the opposite direction. Meaning out of a full run, you can start a dash in the opposite direction in, like, 2 or 3 frames. Basically, it's an easy way to do a frame perfect Run > Crouch > Dash forward > Dash-dance in opposite direction.
Has this been found before? It seems like it would be extremely useful since you can run for a while and then suddenly start dash dancing. Or run at an opponent and then suddenly dash back and pivot f-tilt, which is... probably a bit faster than WD f-tilt, or at least a confusing (but much more difficult) mixup, visually. :v
And it gives Bowser an actual dash-dance sort of. It gives everyone the option of an infinitely-long dash-dance with a slower-than-a-legitimate-dashdance-but-faster-than-regular turnaround. You have to prepare a few frames earlier for the turnaround but it seems like it gives better baiting options to characters like Ike who don't have great dash dances... at least compared to characters like Marf.
If you have frame-perfect timing with the backwards dash input, you do a perfect moonwalk instead. Perfect moonwalk out of full run.
Captain Falcon and Snake both duck their heads during the very start of their dash animation, meaning the hold A + c-down input can be used as a way to duck head-height lasers while approaching at a full dash. Which looks absurdly cool if you can pull it off (and the projectile is at just the right height) but is probably ultimately inferior to just crouching out of the dash and then dashing again quickly
Has this been found before? It seems like it would be extremely useful since you can run for a while and then suddenly start dash dancing. Or run at an opponent and then suddenly dash back and pivot f-tilt, which is... probably a bit faster than WD f-tilt, or at least a confusing (but much more difficult) mixup, visually. :v
And it gives Bowser an actual dash-dance sort of. It gives everyone the option of an infinitely-long dash-dance with a slower-than-a-legitimate-dashdance-but-faster-than-regular turnaround. You have to prepare a few frames earlier for the turnaround but it seems like it gives better baiting options to characters like Ike who don't have great dash dances... at least compared to characters like Marf.
If you have frame-perfect timing with the backwards dash input, you do a perfect moonwalk instead. Perfect moonwalk out of full run.
Captain Falcon and Snake both duck their heads during the very start of their dash animation, meaning the hold A + c-down input can be used as a way to duck head-height lasers while approaching at a full dash. Which looks absurdly cool if you can pull it off (and the projectile is at just the right height) but is probably ultimately inferior to just crouching out of the dash and then dashing again quickly
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