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"Impossible" Matchups: Ike vs. Fox

Bionis

Smash Rookie
Joined
Apr 11, 2015
Messages
13
Location
Pennsylvania
NNID
munchcin123
Hey guys! This is a new thing I'm going to start writing. I will walk you through matchups that people call near impossible or very difficult and show that they are not too bad. Now with the intro out of the way, let's talk about the matchup.

First thing's first, This is from Ike's point of view. Now, I have an unpopular opinion as an Ike main here. This matchup is absolutely, 100% dead even. Both of these characters have fantastic punish games on each other. The reason people say this matchup is so bad is because this matchup is rarely seen at top level I guess. But, here's another unpopular opinion. There's an entirely different way to play Ike that I believe is better than the way most Ike mains now play. Obviously the Ally/DJ Nintendo style works, but in order to beat Fox, I think a lot of precise QuickDraw usage is necessary. QD grab is amazing when used in combination with QD aerial approaches/retreats. DD, WD, and QDWD are very important tools to utilize in the footsies as well. It throws the opponent off, because they think that you are going to be approaching with QD grab or QD aerial. Let me reiterate that QD is absolutely ESSENTIAL to winning this matchup consistently.

Now, let's delve into the punish game a bit more. The punish game is absolutely amazing. Chain grabs are one obvious thing that all Ike mains know already. Once the chain grab is done, or if you are not on FD, here are more punishes. If you are on FD, then Nair -> DI reaction Nair/Uair chains of Fair, depending on percent. Otherwise, you are likely left with a platform tech chase. A great tool for this is Uair. If spaced properly you can cover all options on stages with smaller platforms. Up smash works as a mix up simply because of the size of its hitbox. It covers all options as well, but it's very slow. If the Fox techs in place and you can react fast enough, dair is amazing, especially at mid/high percent. Dair -> fair/Bair are good follow ups.

Edgeguarding is one of the most difficult things to learn, but once learned, it's simply a matter of not being lazy and reacting every time you can. This section will not contain every scenario, as there are too many, but I will cover as many as I can. Let's begin with side b. If fox side b's, there are multiple ways to deal with it. If you are on stage and the fox side b's on stage, f tilt/dash attack depending on the situation. If the fox side b's to ledge and you are on stage, use neutral b (eruption). The only time eruption does not work is if they sweet spot ledge. The only way to cover this is to grab ledge before hand. If you are on ledge and they side b on stage or to ledge, ledge hop Bair/reverse nair. A weird option that works sometimes for that option is b reverse eruption. Don't use it very much, but I suppose it's a mixup. Finally, ledge hop dair can work and leave you with and easy edge guard of an up b below stage. Speaking of Up b, let's cover that now. Your options of covering this are near endless. The major situation is as follows. The fox is offstage using up b while above the ledge. A good option is Fair at the right time (before up b starts moving, but just barely) and that covers two options (to ledge and straight at you). If they start going high a lot, do a full hop fair and that will cover that. If they go straight at you a lot, counter. It's pretty devastating at mid/high percents and continues the edgeguard at low percents. If they up b from below, strong dair or RAR weak dair -> Bair (QD before RAR if necessary) is a good edgeguard tool. Other miscellaneous options to cover up b or side b include d tilt, run off QD into wall -> wall jump -> fair, and QD RAR while carrying momentum -> Bair.

Defensive game is definitely the hardest part of the matchup and the part I still have yet to figure out anything particularly good for some options to bear with me and any suggestions are appreciated. The first thing I would like to go over is OOS options. Ike's OOS options generally suck and this MU amplifies this because of Fox's great shield pressure. If being multishined, your only option is buffer roll. Mix it up between roll behind and roll away. If the fox does something unsafe on shield, Nair OOS and shield grab are some of your only options. If the fox does a cross up aerial on shield, then WD OOS -> U tilt or WD OOS -> reset to neutral. Fortunately, it is more manageable to escape combos with a lot of practice. SDI is key. Most Foxes I played against love to drill shine and waveshine me across the stage. You want to try to SDI as many drills as possible. Your best option is to SDI behind so that there are no guarantees follow ups. The same applies to the waveshine. Try to SDI out as you would as Peach, Falcon, or DK if that is helpful. If you are being rushed down, QD -> pivot jump -> Nair/Fair works pretty well if used properly.

Now that you read this guide, I hope you Ike mains out there feel better about this matchup now. If you have any problems with this matchup, please ask me in the comments. I will do my best to help. Let me know what you think as well of my writing and if there is something you don't understand I will clarify. I hope you will read the rest of the posts in this series as they come out. Thanks!

That's it for the guide. I'm not going to pretend to be all-knowing, as not a single one of you who read this are going to know who I am yet. I'm just a lab monster. And even though I've given all the options that I've found that Ike has, this matchup is still by no means easy. Like I said, it's even. They both have insane punish games on each other. Feel free to give things to add, or clarify, disagree, or anything else below.

~Bionis
 

BushidoBoyd

Smash Rookie
Joined
May 12, 2015
Messages
16
This is an especially frustrating matchup for me. If i can get the grabs, i'm good. My punish game on fox is super solid. My main issue is getting an opening on Fox in neutral. Most foxes i play with are really evasive and DD SHDL heavy, and my training partner just runs away and lasers, forcing me to approach, then when i do, he'll read an aerial or a QD and stuff it with a nair. Ultra frustrating but i've been making strides in improving my neutral game. QD is very helpful, but it's mostly being patient that will net you a hit confirm in neutral. Taking a few lasers, and engaging at the right times is what's going to take you far. Learn when he's scared and ready to NAir you away. Fade away Nair/FAir or runaway NAir/BAir are especially good against a fox who is trying to stuff you with NAir way too often. I'd say fox has a slight advantage in the matchup, it's definitely not even in my eyes, but not as bad as people make it out to be.
 
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Lord Dio

Smash Champion
Joined
Mar 18, 2016
Messages
2,187
Location
FE Saga (I wish)
3DS FC
1435-7744-1699
I can see why this is thought impossible, or at least even.
Are you taking requests for evaluating matchups?
 

Bionis

Smash Rookie
Joined
Apr 11, 2015
Messages
13
Location
Pennsylvania
NNID
munchcin123
This is an especially frustrating matchup for me. If i can get the grabs, i'm good. My punish game on fox is super solid. My main issue is getting an opening on Fox in neutral. Most foxes i play with are really evasive and DD SHDL heavy, and my training partner just runs away and lasers, forcing me to approach, then when i do, he'll read an aerial or a QD and stuff it with a nair. Ultra frustrating but i've been making strides in improving my neutral game. QD is very helpful, but it's mostly being patient that will net you a hit confirm in neutral. Taking a few lasers, and engaging at the right times is what's going to take you far. Learn when he's scared and ready to NAir you away. Fade away Nair/FAir or runaway NAir/BAir are especially good against a fox who is trying to stuff you with NAir way too often. I'd say fox has a slight advantage in the matchup, it's definitely not even in my eyes, but not as bad as people make it out to be.
What you say is exactly what you have to do. Patience is key. Abuse the great range Ike has and don't let the Fox abuse your startup on your moves, which is easier said than done. QD is amazing for mixups and neutral. As for whether or not it's even, I'll still have to disagree but I respect your opinion.
 
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