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I put ROB at 5:5? Oops, I agree that's 6:4Link is more likely 5:5. The website doesn't let you do halves so everything is skewed one way or another.
Rob isn't 5:5. 6:4 ROB advantage. You're both big characters, but ROB controls way too much space with Gyro and laser.
Villager is 5:5 IMO. Villager has to play super defensive with f-air/b-air and Gyroids. Gyroid is punishable at a SH aerial distance *Pretty big actually.* Ike can jump right over it into a back air. It's more about punishing Villagers mistakes.
Sonic isn't 7:3. 5:5 or maybe 45:55 Sonic advantage. Quick Draw clanks with Sonic's best tool. That means a lot.
The only match-ups for Ike that are close to 3:7 is Sheik. Rosalina's 4:6 and Diddy is also 4:6.
Zelda is 5:5, maybe 55:45 Ike. Zelda doesn't have many tools if Ike gets in close, and Ike has enough speed to get around Din's Fire unless he's recovering.
Mario is 6:4 leaning to 55:45 Mario. His gimps are the worst part of the match-up. His big combos only do ~35 damage. We do 20+ with two hits in a still true combo.
Shulk is ~55:45.
Robin is ~55:45 IMO. Ike can do to Arcfire what he does to Gyroid. It's insanely punishable if you know it's coming, your only concern is to not get zoned and avoid Arcfire/Arcthunder. It's a lot easier to get around Arcfire than to get around PK Fire.
I barely even devote any time to ike this was just a "OK I'll just make this" listI'm not even going to try to go through how much of that MU list is wrong. Particularly when adding in the little bit of logic you tried to use in your last post TC.
Just... lurk the boards for a while. Read our discussions. Watch some high level videos from people like San or Ryo. You'll see how wrong your chart is.
Fixed.Depends on timing. If you're too slow, Sonic beats you...
I do play him just very rarely as he's not really a good counterpick to anyone imoIf you don't even play the character why are you making a match-up list.
Seriously.