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If Gardevoir was playable... (Theoretical Moveset)

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Maedhros

Smash Rookie
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May 19, 2014
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So I decided to take some time and think up a moveset for Gardevoir, tell me what you guys think.

*Character weight should be lightweight, similar to Toon Link/Game & Watch. Not too good at taking hits, but very good at dealing quick hits.
*Can double jump, although jumps should NOT be floaty like Mewtwo's.
*Fast movement speed. She should be able to move quickly (like Game & Watch/Toon Link) to compensate for her low launch threshold. A glass cannon of sorts.
*As for colors, Default/Green should be her normal green/white coloration and Blue should be her shiny blue/white coloration. Red and the other colors are up to Sakurai.

Smash (A) Button ~ Ground

Neutral-Ground: Jab
- A quick, basic jab. Nothing special here.

Dash-Ground: Thief (TM move in Pokemon X/Y)
- Gardevoir's hands turn dark as she quickly slashes forwards, dealing moderate damage/knock-back to those hit and taking an item if the enemy hit was holding one. Ex: If Link is hit with Thief while holding a bomb, Gardevoir steals it and is now holding the bomb. The same goes for all normal items.

Smash-Left/Right: Thunder Punch (Apparently Thunder Punch is a tutor move in Gens 3-5)
- Gardevoir charges a thunder punch. Upon release, Gardevoir swings and severely damages opponents directly in front of her (can launch). Range should be similar to Toon Link's left/right-smash. I figure this move's animation should look like Gardevoir's physical-attack animation from Pokemon X/Y, except much faster.

Smash-Down: Pirouette
- Similar to ROB's down-smash, Gardevoir twirls around and damages opponents multiple times on both sides, the last hit shouldn't launch as heavily as Thunder Punch, but should still cause some knock-back.

Smash-Up: Psychic Burst
- Gardevoir releases a burst of Psychic energy upwards, dealing heavy damage and launching those caught in the explosion. This move is similar to Lucas's up-smash.

Smash (A) Button ~ Air

Neutral-Air: Psychic Burst ~ Air
- A weaker Psychic Burst that is localized around Gardevoir and hits nearby opponents multiple times (no launch). Similar to Game and Watch's neutral-air, except with a 360-degree damage radius.

Left/Right (Forward-Air): Thief (Can be taught by TM in Pokemon X/Y)
- Gardevoir's hands turn dark as she quickly swings left/right, moderately damaging opponents and taking an item if they were carrying one. Ex: If Link is hit with Thief while holding a bomb, Gardevoir steals it and is now holding the bomb. The same goes for all normal items. If this move is used as a forward-air (dashing -> jumping -> Thief), then the move deals more damage and launches as well.

Up-Air: Backflip
- Gardevoir gracefully backflips in mid-air, moderately damaging anyone directly above her and causing knockback. Similar to Captain Falcon's up-air.

Down-Air: Thunder Punch ~ Air
- Gardevoir quickly swings a Thunder Punch downwards, dealing moderate damage and spiking (meteor smashing) opponents downwards.

Special (B) Button

Neutral B: Psybeam
- A charge move, Gardevoir charges psychic power and unleashes an ROB-like laser that pierces through enemies. This move can be stored similar to Samus/Lucario to fire a max-charge Psybeam later. When fully charged (or when a full charge is stored), Gardevoir's chest-spike is glowing to indicate the charge.

Left/Right B: Magical Leaf
- Gardevoir quickly launches multiple glowing sharp leaves left/right, hitting multiple times (will not launch). Similar to Shiek's fully-charged shuriken in damage, although this attack is visible and somewhat easier to dodge.

Up B: Teleport
- Similar to Mewtwo's up+b teleport in Melee, Gardevoir turns invisible and reappears a medium distance away. Vertical gain is medium, less than Game & Watch but more than Captain Falcon/Ganon.

Down B: I had three ideas for this, tell me what you guys think.

Reflect
- Gardevoir creates a shield around herself that reflects projectiles/items, essentially what she did as a Pokeball in Brawl, but with a regularly sized shield (think Ness's projectile-absorbing shield). Can be used in mid-air and such.

Destiny Bond
- A counter-esque move, except if hit while in Destiny Bond, Gardevoir takes damage (and can be launched) by the opponent's attack. The opponent takes an amount of damage equal to what was inflicted on Gardevoir and suffers knockback/launching if % is high enough. Essentially a desperate revenge move.

Calm Mind
- Gardevoir calms herself and heightens her psychic powers, making her attacks 1.25x stronger for 15 seconds. This move takes 2 seconds to be used, and Gardevoir can be interrupted while attempting to use it. This move is similar to the Wii Fit Trainer's new move that makes her attacks stronger for a short time.

Grab: Psychic
- Gardevoir lifts the opponent using Psychic. Hitting left/right/down will make her slam the opponent on the ground (single-hit, can launch) in the respective direction and release them, hitting up will make her throw the opponent in the air.

*I had two ideas for her Final Smash as well, not sure which one I'd prefer. Thoughts?

Final Smash 1: Mega-Gardevoir + Dazzling Gleam
- Gardevoir undergoes Mega Evolution and becomes Mega Gardevoir for 12 seconds, making her attacks 1.5x stronger. Once 12 seconds pass, Mega Gardevoir uses Dazzling Gleam to damage opponents within a wide vicinity of her (range should be about the same as Luigi's Negative Space from Brawl). Dazzling Gleam hits multiple times and launches at the end, should do a moderate (~50%) amount of damage to those caught in its way. Following that, Gardevoir reverts to normal form. Dazzling Gleam can be activated before the 10 seconds by pressing special-neutral (B-neutral) again, although this reverts Gardevoir to normal form as well. To avoid being overly cheap, Dazzling Gleam won't guarantee a kill unless the opponent is at a relatively high %.

Final Smash 2: Mega-Gardevoir + Moonblast
- Unlike the other Final Smash, this move is a single fluid animation. Upon activation, Gardevoir undergoes Mega-Evolution and becomes Mega Gardevoir. She then gathers energy from the moon and unleashes an extremely powerful Moonblast (new Fairy-type move in Pokemon X/Y) that rapidly flies forward and detonates upon contact with an enemy/wall, creating a massive explosion that sends anyone caught in the blast flying (severe launching power). Should do a heavy amount of damage to anyone caught in the blast (~75% if directly hit by Moonblast, 50% if caught in the explosion). Gardevoir then reverts to normal form. This move is intended to be much more deadly than Dazzling Gleam in the sense that Dazzling Gleam doesn't launch as powerfully as Moonblast. It's like the difference between getting hit by Marth's final smash and being hit by Link's final smash: One is near-guaranteed death, and the other will only kill if your damage% is high enough.

So, what do you guys think?
 
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