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Ideas to be incorporated into a future Smash Bros. game.

Good ideas? Bad ideas?

  • Meh. I only care about the competitive aspect.

    Votes: 0 0.0%

  • Total voters
    42

kyoskue

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So a friend and I got into a discussion about things that we'd like to see in a future Smash Bros. title, and this is our current list.
Please note that this is NOT just a character wish list thread, but more of an all-inclusive list of features that we came up with.
-----
-Items-
- Individual item frequency, like very high Beam Swords and very low Bob-Ombs at the same time.
- Individual Pokémon and Assist Trophy frequency.
- On/Off switch for exploding container items and individual selections for each container type.
- Being able to turn on permanent Assist Trophies and Pokéball Pokémon.
There would be multiple versions, such as making a specific Assist Trophy always helping one team right from the beginning of a match (like an AI partner), or even as constant stage hazards for custom stages.
- Add that Ditto Pokéball Pokémon that was supposed to be in Melee, it turns into whoever called him and basically becomes your Ice Climber partner for about 30 seconds.
- Bring back Parasol, Red Shell, Cracker Launcher, Flipper, Fan, Cloaking Device, and Barrel Canon.

-Stages-
- On/Off switch for stage hazards instead of Omega stages.
- "My Music" allowing ANY music on ANY stage, but the default separating them by series.
- Being able to add music saved to an SD Card/USB Stick to your "My Music" selection.
- Setting favorite songs to shortcut buttons so that you can hold that button while selecting a stage if you want that specific song for that specific match.
- More co-series stage representation, like how the Brawl Ice Climber stage was basically Ice Climbers/Balloon Fight. If not co-series, then at least co-game from the same series.

-Custom Content-
- A special menu for altering the game's engine, doing things like increasing/decreasing hit/shield stun, shield size/regeneration speed, dodge frames/distance, general movement/attack speed, just about ANYTHING that you could possibly want. Would be for a mode in Special Smash, came up with the idea from Street Fighter Anniversary's Street Fighter III 3rd Strike's extra menus.
-Creating your own custom colors and moves for characters.
Would basically let you set special parameters for the attack, like projectile/counter/reflector and attack speed/hitbox size/damage/end lag, and certain effects would cost more or less from a pool of points that is in place to keep the attack reasonably sane.
- Being able to pick any background from any stage for custom stages.
Heck, being able to pick "real stages" and then use them as a base plate for a custom stage.
- Setting character spawn points on stages.
- Custom created Event Matches, both single and multiplayer.
Could be uploaded online for others to try out, and Nintendo could have contests for creating cool ones or for playing official ones.
- Being able to "Quick Customize" characters at the character select screen, just allows you to swap specials, change controls and button layout, and do a quick custom color while waiting.
Can be saved as a base for a future fully custom character.
- Besides obvious DLC characters/costumes/stages, getting new DLC content like new specials/music/trophies.

-Controls-
- A better training menu that allows you to create a "reset point" where at any time you can press the button and have the game remember everything exactly as it is, then another press would reset to that exact second.
Also add an option to show exact hitboxes in various colors, as well as character hurtboxes.
Also also, being able to enter training mode with no training dummy so that the camera can focus on you.
Maybe a rewind option integrated into the controls?
- Beng able to set movement to the crosspad, taunts/attacks to the control stick, etc.
Basically complete control over my button layout, even if it makes no sense.
- "Easy Mode" controls for newer players, gives their character some basic AI instructions to help them play, like making it override player input to recover to the stage or start blocking/dodging to get out of a combo. Partially Amiibo-based, as it will adapt more to the player, being less intrusive for more competent players. The AI is saved to their name and can be turned On/Off at the character select screen.

-Modes-
- Special Smash rules that ban certain options, like no shielding/dodging/jumping/specials/normal attacks, and even restricting character choice to things like certain series, non-humans only, only female characters, etc.
Can even be integrated into online Tournaments.
-New battle modes.
Things like fighting constantly spawning Nintendo baddies as a team to survive or for points, King of the Hill (specified areas on regular stages, created by the player for custom stages), multiplayer team battle against a super-powered foe (like a giant version with constant heavy armor and auto-generating Final Smash), among others.
- If I already own a game in the "Masterpieces" then let me play MY copy straight from there and if I quit then load back to Smash Bros. If thats not possible, change the "Masterpieces" into a competitive thing, like having trials that post online and such, rather than just an extremely short time trial.
- Direct menu/voice chat with friends, just tap 'em on a menu to send match requests, and a little personal profile board where you can leave messages and notes for each other or write your own mini-bio.
Possibly integrate it with Facebook/Twitter or whatever other social media.
- How about a fully realized tutorial mode to help them learn the characters?
- Bring back "Break the Targets" and "Board the Platforms" as unique trials for every character, along with that battle mode from Melee where you compete for style points with the bonuses, like Switzerland/Merciful Master/etc.
Can also have Brawl'sgeneric Break the Targets and Sm4sh's Target Blast as well.

-Playable Characters-
- All previous characters return (with the possible exception of Young Link and Pichu)
- Paper Mario (Paper Mario)
- Ashley or Mona (Warioware series)
- Princess Daisy (Super Mario Land / Mario series)
- Andy (Advance Wars)
- Dixie Kong (Donkey Kong Country 2: Diddy's Kong Quest)
- Fossil Fighter (Fossil Fighters)
- Inkling (Splatoon)
- Takamaru (The Mysterious Murasame Castle)
- Prince of Sable/Sable Prince (Kaeru no Tame ni Kane wa Naru / For Frog the Bell Tolls)
- Lip (Panel de Pon)


-Assist Trophies-
-Chibi-Robo (Chibi-Robo)
- Mallo (Push/Crash/Stretchmo)
- Sakura Samurai (Sakura Samurai)
- Tempo (Harmoknight)
- Nintendoji (Nintendoji)
- The Marvelous Bunch: Dion, Max, and Jack (Marvelous: Mōhitotsu no Takarajima / Marvelous: Another Treasure Island)
- DeMille (Tomato Adventure)
----

Anyone have anything that they would add/change that I didn't mention?
Opinions or questions about our current list?
Character choices or changes from what is already in the actual series?

Lets try to create a "perfect" theoretical Smash game!
 
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Dr_Falchion

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I can agree with just about everything here, except perhaps the "custom colors and moves." I just feel like that, especially the custom moves, would take up too much time in the next game's development cycle. Creating an editor that wouldn't crash the game super easily would be extremely hard.

I'd like to be able to set settings for individual players. Seems sort of obvious when you think about it.

In addition to Break the Targets and Board the Platforms, I want Race to the Finish. That mode was amazing - and it could definitely be expanded upon.

I'd also like to see a frame-by-frame training mode for competitive. This could include a frame-by-frame replay option, and even a tutorial where a CPU performs a move and you have to match it frame-for-frame. It could have multiple difficulties, where the speed is increased with each difficulty. For example, on lower difficulties it would be more lenient - say you have as many as 20-30 frames (1/2 a second) to copy the move, whereas the hardest difficulty would be frame perfect.

On second thought... that might not be such a good idea. I'm not sure I'm ready for 20XX.
 
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kyoskue

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My interpretation of the move editor would basically be an evolution of the current custom moves, but the player gets a limited pool of points to distribute in creating the move. It'd only work for B moves, but the player can use any attack animation that the character has for the move.
Why are you against the custom colors?
It'd probably be a fairly simple one, like the equivalent of an MS Paint Fill Bucket, along with a set of classic Nintendo sprites as stamps so that you can create variations like Ness's Mr. Saturn shirt.

Oh, definitely.
Can't believe that I forgot that one.

Ah, nice.
Can't believe that I missed that.
That sounds maybe TOO intense, heh.

I'd also like to expand on the Stage Creator, being able to create your own scrolling stages, both vertical and horizontal.
 

Dr_Falchion

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Why are you against the custom colors?
It'd probably be a fairly simple one, like the equivalent of an MS Paint Fill Bucket, along with a set of classic Nintendo sprites as stamps so that you can create variations like Ness's Mr. Saturn shirt.
Yeah, I suppose I was more focused on the moves. If its done well, the custom colors could work. If it was completely customizable down to the pixel (and it actually worked) it would be amazing. Although they'd have to censor it from online...

Scrolling Stage Creator stages would be great - Smash Wii U's already looks amazing, but there's so much room for more options. Dual Plane stages, Scrolling Stages, Stages with moving platforms (I would totally make Pokefloats 2.0, but the platforms are sprites) - there's just so many options they could include.
 

kyoskue

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And that's what this topic is about.

I'm kind of surprised that after 100 views that only you and I have replied here, considering how open the topic is. :/
 

Dr_Falchion

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I'm kind of surprised that after 100 views that only you and I have replied here, considering how open the topic is. :/
I'm wondering if that stems from the area of the forums. It seems that people don't typically go to this section of the forums - instead, they'd rather ignore the rules and discuss this stuff elsewhere. People are strange sometimes.

Anyways... I'd like to see some more items - particularly weirder and more obscure ones. My personal picks would be "Zess Dynamite" or "Earth Quake" from Paper Mario: The Thousand Year Door (my all time favorite single-player game), The skateboard, Stone Ax, and/or Eggplant from Adventure Island (which I hadn't heard of let alone played until recently, and the Wisps from Sonic Colors. In fact, now that Mega Man's in, we could get E-tanks, Divine Retribution from Okami, and other Capcom related items.

Just a thought, we have Shadow, Elec. Man, and Ghosts, but in the next Smash how about more Sega, Namco, and Capcom Assist Trophies? For Capcom we could get Ryu (If he's not playable), Amaterasu, and Morrigan. For Namco we could get Lloyd Irving, King of Cosmos, and some form of Soul Calibur / Tekken Representation. Sega (and Platinum Games) could give us Bayonetta (again, if not playable), Viewtiful Joe, Jack Cayman (Madworld), and Super Monkey Ball (all 4 could appear and roll over everyone).
 
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Arc1llusion

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I agree with most of the items on here, but there are a couple that don't really stand out to me.

For example, the AI assist trophy seems kind of weird. I can't really imagine what that would add (feel free to elaborate a little more on what you're getting at here). Though, I'm not opposed to an option vs. no option at all as long as it isn't game breaking. I'm also generally meh about integrating to facebook/twitter or those kind of things. The only ones I'd really support are twitch and YouTube. Actually, replays should be able to be uploaded to YouTube which is a really unfortunate miss this time around. Also being able to speed it up/down like Mario Kart 8's replay system would've been nice.

For Masterpieces that sounds like it would be more complicated than it's worth (It doesn't seem complicated, but I wouldn't be surprised if it was). Masterpieces by themselves are kind of silly on their own anyway, but I get why they're there.

Creating event matches seems like a really fun idea, as well as a King of the Hill mode. Though I suspect it might be a mode that's good on paper, but pretty difficult in execution. I can imagine that it would be tough to score a point with traditional rules (i.e. the timer stops if an enemy is in the region). Thoughts?

Also agree on the quick customize. I'm not a fan of the customization (Though I've tinkered, and this relates to equipment more than moves), and trying to do smash run with every character is annoying if I can't customize from the main menu and do it quickly.
 

kyoskue

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The AI Assist Trophy would be mostly for the Custom Event Matches or for Custom Stages to work as a hazard, and can be assigned to a specific team.
For example, let's say that you have a custom Star Fox stage and want an Andross Assist Trophy always attacking indiscriminately from the background whenever you play the stage, or a custom event where you fight Pit/Dark Pit/Palutena while you have the Phosphora and Magnus Assist Trophies on your side.
I figured that if they could be used for the two above examples that you may as well have an option to use them in regular Smash battles as well.

It was just an idea that could be theoretically implemented, I understand how much easier it is to just throw in a timed demo and call it a day, but this is more for if they were willing to throw in actual dev time behind Masterpieces.

Event Match would'nt be too difficult, only a little more complex than setting up a match.
You choose match type, time limit, items, etc, choose whether or not the player has a set character or if they have a choice, set enemies and the stage, music for the match, and special win/loss conditions. I'm thinking that you could upload a screenshot to use as a picture for your Event Match as well.
As for King of the Hill, the game already keeps track of tons of stats, such s@as time grounded, number of smashes, and so on.
I'm thinking there'd be two modes for KOTH:
-Player with most time on the "Hill" at the match's end wins.
-Set amount of time spent on "Hill" gives points towards your score, kind of like the Special Flag ite, points increase in larger increments based on time spent unchallenged for the "Hill" (ie; +1, +2, +3, and so on), with time pausing while challengers are there and resuming again when left alone. The increased point increments normally reset when chased off of the "Hill" or when K.O.'d, but this can be turned off as an option. Time as King needed before points are added can be changed in the menu as well.

That's why I thought of it. ;)
 
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Knight Dude

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I think the King of the Hill mode for Smash would work great. Though it might not be the best for moving stages, unless the location changed super quickly. 8 player mode in this game is pretty cool already. Maybe a multiplayer Target Mode can work. Or a multiplayer "Race to the Finish" with a standard course, but you also race on some moving stages as well. But that might be too strange.

I'm not too sure what major gameplay elements I'd like to add to the next Smash. I know Melee added Side-B's, Brawl had Final Smashes, and Smash 4 has custom moves. Something like that should be done for the next Smash game following Smash 4. Custom moves are fine as they are now. They give you a couple of alternate options but they are mostly balanced just as well as the other special attacks. If they were too "flexible", as in you can choose exactly how strong or fast they were, it'd be unfair.

Not to say custom moves can't be expanded even more. Just that they should have set stats like the normal moves do. Maybe we can get 4 variations of each move instead of 3 in a future title.

I kind of had the idea of a 5th special move per character, by pressing A+B or something. Since it's still a very simple input that wouldn't feel too out of place. But I'm not a game dev, so I wouldn't know.

I think each character having 1 or maaaaaybe 2 custom color palettes would be a great idea.

Otherwise, good list overall.
 

kyoskue

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Agreed on Target Test and Race to the Finish.

Melee added Spot Dodge, Air Dodge, side special, wall jumping, tethering, and the ability to charge Smash attacks.
Brawl added crawling, gliding, wall sticking, and Final Smashes.
Smash 4 added Custom Moves, Custom Equipment... I think thats it in terms of COMPLETELY new things that aren't related to a single character or move.

Well, the way I was seeing the custom special creator Imentioned before would work something like this:
-You pick a character.
-All of the character's moves have their numerical stats dropped to about 75% efficiency (damage %/knockback/distance covered/etc. at 75%, starting/end lag/etc. at 125%) and it loses any special effects it has (like DK Headbutt's sticking enemies in the ground).
-You are then given the amount of numerical stats taken out of each move and allowed to redistribute them as you wish, with a maximum stat cap for everything to keep it sane.
-You can also choose to trade a certain amount of numerical points towards additional effects for each special, such as wind/water hit boxes, reflector properties, firing a projectile out, spawn certain items, and so on, with more powerful effects costing more points.
-If the move is something that spawns an item, such as Link's Bomb, you can either alter the item with points to make it more powerful, drop the projectile for a reflector/counter/similar move, or swap it with other items.
-You can also swap the special's animations with a stock basic animation or any other animation that the character has.

I'd like to point out that we don't need two jump and shield buttons.
Personally, I'd like to bring back wave dashing, but actually have to be a feature rather than an unintended side effect of the physics engine, maybe replace one of the shield buttons?
Barring

Why 1 or 2?
Look at how many custom move slots each character has. :/

Thanks.

I thought of a few more things that could be added/changed:
-Introducing Smash to guard damage like how most fighting games do it, where you take damage while guarding, but its significantly reduced. Only strong, heavy characters would be able to do it though.
-Dodge rolls going roughly 4/5 their current distance.
-Being able to drop and act out of shield faster.
-More hitstun.
-Completely new mechanic that maybe uses a meter or something, but a buffed verion of Smash attacks input by pressing A+B, basically akin to Street Fighter III/IV's Ex moves where they gain additional properties or flat out boosted stats, like immediate startup, additional shield damage, and so on.
Examples:
Link's "Ex" Forward Smash could instantly act like its about 35% charged and guarantee the second hit connects.
Bowser's "Ex" Forward Smash could cover more horizontal distance and do some intense shield stun/damage while pushing them back a good distance, being able to push them over the ledge of the stage, and also reducing his end lag to about 40%.
Ness's "Ex" Up Smash could make him do Up Smash>Down Smash>Up Smash (with "EX" Down Smash doing the opposite) super fast seemlessly while drawing the opponent towards him. Maybe make him act out of it pretty fast too.
Donkey Kong's "Ex" Forward Smash could actually charge but have Heavy Armor and
would have an extremely intense pull; like Ganondorf's up tilt on steroids, doing a fair amount of physical and shield damage while pelting them with occasional hit stun (almost like Melee Falco's Blaster going off) before finishing 'em off with the Smash.
Donkey Kong's "Ex" Down Smash could be pretty much a combination of itself and Hand Slap, having a big area of effect around it, except that it trips instead of popping up, would have significantly reduced end lag (like down to 30% or so), and the trip could happen through shield.
-Link/Tink being able to roll their bombs by holding down+B (makes you prone) and then releasing while on the ground, the rolling speed determined by the length of time charged.
-Ike being able to cancel Quick Draw by guarding or jumping.
-Decreasing Luma's health a bit and lengthening the amount of time that it is K.O.'d to 12 seconds.
-Giving Zerosuit Samus something resembling aerial lag. :p

I'll think of more later.
 
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FalconOwnage

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The best mode to add would be

TAS Mode

this mode would have the player fight a TAS CPU with perfect tech skill. Beating this CPU would require immense skill. Even if you don't win, simply watching the TAS CPU destroy you with lengthy combos would be pretty sweet.
For Example:
https://www.youtube.com/watch?v=jYgp2OxPVyA
 

Arc1llusion

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The AI Assist Trophy would be mostly for the Custom Event Matches or for
As for King of the Hill, the game already keeps track of tons of stats, such s@as time grounded, number of smashes, and so on.
I'm thinking there'd be two modes for KOTH:
-Player with most time on the "Hill" at the match's end wins.
-Set amount of time spent on "Hill" gives points towards your score, kind of like the Special Flag ite, points increase in larger increments based on time spent unchallenged for the "Hill" (ie; +1, +2, +3, and so on), with time pausing while challengers are there and resuming again when left alone. The increased point increments normally reset when chased off of the "Hill" or when K.O.'d, but this can be turned off as an option. Time as King needed before points are added can be changed in the menu as well.

That's why I thought of it. ;)
That makes more sense! (For the record, my poor sentence structure may have implied event mode would be difficult but that wasn't the case. Sorry! I was only referring to King of the Hill)

The first mode for KotH is great. The second one is what I was referring to that may be kind of wonky in practice only because I can imagine it would be difficult to maintain a location for a set time more than 5-10 seconds, unless it doesn't reset if you get knocked out of it.

The best mode to add would be

TAS Mode

this mode would have the player fight a TAS CPU with perfect tech skill. Beating this CPU would require immense skill. Even if you don't win, simply watching the TAS CPU destroy you with lengthy combos would be pretty sweet.
For Example:
[redacted link because i'm a noob]
That's probably one of the funnier things I've seen with Melee. I'd love to see some of the pros take a stab at that. This would also be the definition of cruel melee B|
 

PF9

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A lot of good suggestions, here are some I'd like:

*Chemistry between characters. This is lifted from the Mario baseball games. This would work only in team battles. AI-controlled characters who don't get along with each other would be more apt to attack each other if they are on the same team. Some chemistry levels would be fixed and cannot be changed, like Mario-Bowser and Link-Ganondorf, but others could be. For example, you could either have Link and Marth be willing to work together, or, as I would, have them hate each other.

*Alter how the in-game crowd reacts to certain characters. In professional wrestling (ex. WWE), the audience is supposed to have sympathy for some characters while showing disdain for others. Now, we could put something like that in Smash. We can change how the audience reacts to certain characters, having them receive some characters more favorably, and others more negatively. For example, we can alter it so that the crowd responds more positively to Link KOing someone, and more negatively to Marth doing the same (or vice versa).

*Weather conditions in "outdoor" stages. Currently, weather is only a cosmetic part of any stage. What I'd like to see done is the ability to make weather affect the gameplay in all stages that are obviously set outdoors, with parameters set before the match. One example is that during rain, fire-based attacks become weaker. In snowy conditions, moving speed is reduced depending on how much snow is on the ground (unless you're the Ice Climbers, should they return).

*A new item that temporarily upgrades/changes your special attack abilities. This item would be worn as a badge, and would add new characteristics to your special attacks, or, in the case of Kirby, if he has a copy ability, allow him to temporarily use the other specials of the character he is copying, even the Final Smash.

*Region-exclusive DLC. While this idea may be controversial, remember some media properties are not as well-known in certain territories as they are in others, especially if we were to incorporate stuff from franchises that did not originate in video games (like the DC and Marvel Universes).

*Bring an SSE-style Adventure Mode to the next Smash. I enjoyed SSE, and Sakurai needs to understand that people are always going to put up cutscenes from popular video games up on the internet. Some ideal bosses would be Kracko from Kirby, Boom-Boom from SMB 3, and a team of Nidoking and Nidiqueen from Pokemon. I'd even like to see a new original boss - Giga Charizard - that combines elements of Mega Charizards X and Y with elements of Giga Bowser, bringing back everything you loved about the latter in Melee.
 

lusterkid

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I'd say maybe not more DLC characters. I don't really like the concept of DLC unless it's free. It kind of makes it seem like you don't get a packaged game.
 

kyoskue

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*Chemistry between characters.

Pretty cool idea, could also be used as a stat that the game records, like; in your example, "What % of team matches do Marth and Link win when they're together? 67%? They have good chemistry."
Would also work with player names.

*Alter how the in-game crowd reacts to certain characters.
So it would basically be a biased crowd favoring the home team and whatnot?
Kind of stretching it, but sure, why not?

*Weather conditions in "outdoor" stages.
I have mixed feelings on this.
On the one hand, I think this'd be a good idea if more racing games took it up, and I'm all for multiple ways to play.
On the other hand, if its more than cosmetic then its going to severely hinder certain match ups.
Not only that, but the stages would need to be programmed to have the snow acumulate on background objects and whatnot, and I have the feeling that the unique aspects of stages would be hindered to make way for this weather system, and I'm not a fan of that idea.
I'd be more open to it if the weather affected everyone equally, but if it weakens certain attack types and other such things then I'm against it.

*A new item that temporarily upgrades/changes your special attack abilities.
Interesting, might not even be too difficult to implement if my custom move creator was used in the game because they could easily just boost parameters.
The Kirby idea is kind of neat, but it would be better if he had Inhale as different versions of his custom moves, where down Inhale would get their down special and such.

*Region-exclusive DLC.
I can't possibly disagree more than I already do.
I'd practically consider it a sin for Smash Bros. to do this, especially after the fact that Marth and Roy's surprise inclusion in Melee resulted in the Fire Emblem series being released outside of Japan.
If Nintendo of America/Europe had've cut them back in Melee then we could be missing FOUR characters in this iteration.

Not only that, but how much would it suck to play online against a character who is region locked away from where you live? You can't practice against them, and regardless of how interesting you find the character's style you won't be able to use him. Your system would still have to have the character's data downloaded, but you'd never get to play as them.
Besides that, from a developmental standpoint it sounds tremendously difficult.
If NOA is making American exclusives and so on, then there's no unified planning and balancing.
If you DO have the original team making everything, then that's TONS of development time that each individual region has to wait for THEIR exclusive characters to come out, and that just sounds like a massive hassle.

When you have a mascot series like Smash it becomes a celebration of history, and I'm sure more than a handful of players around the world have become interested in series and genres outside of their usual comfort zone because of the characters in the game.
In fact, a friend of mine recently bought the HD remake of Wind Waker to be her first Zelda game because she thought Toon Link was adorable, and she LOVES it.
I'd much rather keep or current style where people get introduced to new things altogether than this xenophobic marketing nightmare.
... That's not to say that its been done perfectly so far, but I want the different regional branches to be MORE cooperative when it comes to big releases where the fandom is concerned, rather than just pretending that certain things don't exist.

*Bring an SSE-style Adventure Mode to the next Smash.
I'm up for another adventure mode, sure. :)

I'd say maybe not more DLC characters. I don't really like the concept of DLC unless it's free. It kind of makes it seem like you don't get a packaged game.
I like DLC when its handled well. I'm good so long as its all brand-new REAL content that just didn't make it into the final product and its appropriately priced, that is.
I mean, Smash 3DS/Wii U already has ~50 characters and lots of other content.
If its taking this long for JUST Metwo to come out, then they're putting a lot of effort into it, and I'm good with that. It doesn't feel to me like I was cheated out of content when its already such a robust package, it just feels like the company sank a pretty penny into it and they want the game to continue generating interest amongst consumers.
I think its a GOOD thing when I can have a favorite game, put it away for a few months, then come back to itand have a whole new ball game waiting for me if I want it.
 

lusterkid

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Pretty cool idea, could also be used as a stat that the game records, like; in your example, "What % of team matches do Marth and Link win when they're together? 67%? They have good chemistry."
Would also work with player names.


So it would basically be a biased crowd favoring the home team and whatnot?
Kind of stretching it, but sure, why not?


I have mixed feelings on this.
On the one hand, I think this'd be a good idea if more racing games took it up, and I'm all for multiple ways to play.
On the other hand, if its more than cosmetic then its going to severely hinder certain match ups.
Not only that, but the stages would need to be programmed to have the snow acumulate on background objects and whatnot, and I have the feeling that the unique aspects of stages would be hindered to make way for this weather system, and I'm not a fan of that idea.
I'd be more open to it if the weather affected everyone equally, but if it weakens certain attack types and other such things then I'm against it.


Interesting, might not even be too difficult to implement if my custom move creator was used in the game because they could easily just boost parameters.
The Kirby idea is kind of neat, but it would be better if he had Inhale as different versions of his custom moves, where down Inhale would get their down special and such.


I can't possibly disagree more than I already do.
I'd practically consider it a sin for Smash Bros. to do this, especially after the fact that Marth and Roy's surprise inclusion in Melee resulted in the Fire Emblem series being released outside of Japan.
If Nintendo of America/Europe had've cut them back in Melee then we could be missing FOUR characters in this iteration.

Not only that, but how much would it suck to play online against a character who is region locked away from where you live? You can't practice against them, and regardless of how interesting you find the character's style you won't be able to use him. Your system would still have to have the character's data downloaded, but you'd never get to play as them.
Besides that, from a developmental standpoint it sounds tremendously difficult.
If NOA is making American exclusives and so on, then there's no unified planning and balancing.
If you DO have the original team making everything, then that's TONS of development time that each individual region has to wait for THEIR exclusive characters to come out, and that just sounds like a massive hassle.

When you have a mascot series like Smash it becomes a celebration of history, and I'm sure more than a handful of players around the world have become interested in series and genres outside of their usual comfort zone because of the characters in the game.
In fact, a friend of mine recently bought the HD remake of Wind Waker to be her first Zelda game because she thought Toon Link was adorable, and she LOVES it.
I'd much rather keep or current style where people get introduced to new things altogether than this xenophobic marketing nightmare.
... That's not to say that its been done perfectly so far, but I want the different regional branches to be MORE cooperative when it comes to big releases where the fandom is concerned, rather than just pretending that certain things don't exist.


I'm up for another adventure mode, sure. :)


I like DLC when its handled well. I'm good so long as its all brand-new REAL content that just didn't make it into the final product and its appropriately priced, that is.
I mean, Smash 3DS/Wii U already has ~50 characters and lots of other content.
If its taking this long for JUST Metwo to come out, then they're putting a lot of effort into it, and I'm good with that. It doesn't feel to me like I was cheated out of content when its already such a robust package, it just feels like the company sank a pretty penny into it and they want the game to continue generating interest amongst consumers.
I think its a GOOD thing when I can have a favorite game, put it away for a few months, then come back to itand have a whole new ball game waiting for me if I want it.

Yeah, just as long as they keep it contained, maybe add new stages and 2 or 3 characters and I'd be down. I agree with what you said about putting it down and then picking it back up to have newer content. Some times I go on a TF2 craze and then return, so yeah I see your point.
 

PF9

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What else I'd like to see - event matches with scenarios based on real-life historical events (as long as they are tasteful) and other works of fiction like books and movies. I would also love to see a mode based off The Hunger Games.
 

kyoskue

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What else I'd like to see - event matches with scenarios based on real-life historical events (as long as they are tasteful) and other works of fiction like books and movies. I would also love to see a mode based off The Hunger Games.
Care to give an example?
 

JBRPG

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I had several dreams based on the future installment of Super Smash Bros 5 (Sorry, I dreamed of the game released in 2024, 25th smasher-vesary)

One significant idea that might be considered is a combo of elements of Melee's Adventure Mode with cannon locations; Brawl's SSE based on boss battles; Smash Run's implementation of stat collection, monster distribution, and final events; and Smash Tour's dice roll, but with race to the finish.

It seems the race to the finish board game with adventure elements sounds good on paper, but its gonna be too hard without putting a lot of effort into the content.
 

JBRPG

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Another idea that occurred in my dreams is a studio mode that gives a feeling of a open 3d playground. Up to 12 characters and 20 prop items can be used. This mode allows you to freely animate the fighters as well as taking pictures. It would come in various default animations and poses to give beginners a taste in the depth and breadth of character animation.
 

kyoskue

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Sort of like a video version of the Trophy posing thing, but with also being able to set animations? Basically a Machinima mode?

That sounds like a possibility, especially since you can draw on screen shots now.
...although I'm kind of confused by the 12 character and twenty prop items thing.
I mean, we can play with 8 characters and that's already crowded and nuts, are 12 characters really going to fit in a shot?
Why not just go with 8 at once, but include an option for swapping characters out mid-video?
Same with items.

On an unrelated note, being able to use acquired trophies as custom stage parts could be cool, let you make your own "Trophy Tussel" stages, or even just use them as statues.

Also; to add on to my custom colors thing, having a Mii Hat/Outfit thing for regular characters, where various props and costumes from the different series make an appearance. Basically you'd be able to create your own custom outfits like a light version of Soul Calibur.
I wanna play as that sparkly top hat Toon Link from that Japanese commercial! XD
 

JayTheUnseen

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I didn't read the whole list,but looked to see if custom Event Matches were there.That is something I've wanted for a while now.It'd be awesome.
 

JBRPG

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Sort of like a video version of the Trophy posing thing, but with also being able to set animations? Basically a Machinima mode?

That sounds like a possibility, especially since you can draw on screen shots now.
...although I'm kind of confused by the 12 character and twenty prop items thing.
I mean, we can play with 8 characters and that's already crowded and nuts, are 12 characters really going to fit in a shot?
Why not just go with 8 at once, but include an option for swapping characters out mid-video?
Same with items.

On an unrelated note, being able to use acquired trophies as custom stage parts could be cool, let you make your own "Trophy Tussel" stages, or even just use them as statues.

Also; to add on to my custom colors thing, having a Mii Hat/Outfit thing for regular characters, where various props and costumes from the different series make an appearance. Basically you'd be able to create your own custom outfits like a light version of Soul Calibur.
I wanna play as that sparkly top hat Toon Link from that Japanese commercial! XD
I had that similar idea from the dream of mine. For the "DREAMY VERSION OF SMASH BROS 5", There would be plenty of costume parts that can fit all fighters, but some would be exclusive to certain fighters for cannon or humor purposes. Sometimes thinking of all the fighters being in one universal costume would make me laugh like the maid costume! I also agree with the custom colors since the next hardware generation might be strong enough to allow custom pallets without worrying about memory size. The custom pallet could be pulled off with textures that allows changing of colors without having to make extra copies of the same outfit.
 

kyoskue

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I didn't read the whole list,but looked to see if custom Event Matches were there.That is something I've wanted for a while now.It'd be awesome.
Yeah, I always liked Event Matches, they offer an interesting diversion.
Glad to find somebody else that thought of it. :)

I had that similar idea from the dream of mine. For the "DREAMY VERSION OF SMASH BROS 5", There would be plenty of costume parts that can fit all fighters, but some would be exclusive to certain fighters for cannon or humor purposes. Sometimes thinking of all the fighters being in one universal costume would make me laugh like the maid costume! I also agree with the custom colors since the next hardware generation might be strong enough to allow custom pallets without worrying about memory size. The custom pallet could be pulled off with textures that allows changing of colors without having to make extra copies of the same outfit.
I think that maybe making certain items character or size exclusive would have to be done too, but then again, if they just let you slide items around on a XYZ axis grid with the ability to tilti the items then that'd pretty much get rid of any major problems there.
 

JayTheUnseen

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Plus,custom Event matches would allow some crazy scenario story battles,if you know what I mean.
 

JBRPG

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I also had a fantasy smash dream that involved a special congratulations video when the player manages to complete the entire game's offers (challenges, characters, trophies, stages, etc.). The video starts what appears to be a farewell, but then interruption happens and invites the player to replay it more to encourage endless creativity.

That dream reminded me of Super Smash Bros Melee's special video bonus as well as Super Smash 4's "endless" promotions based on 50 fact extravaganza.
 

LunarWingCloud

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Custom Event Mode would be the best. I would pretty much just start making an entire story-like set of matches and be like "here we have me spending way too much time with this mode"
 

JBRPG

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I remember a recent idea that popped into my head that involves further customization in special smash with the following:

Clones: None / 1 / 2 - If used, command your clones by using the taunts (up - attack, side - synchronize, down - defend)
of course it has to take a powerful CPU of if it were to support 8 players with 16 additional fighters. Otherwise, it would still be 4 with 8 additional fighters.
Custom stamina - adjust the amount of HP before being KO'd
Body-based items - Allow more than 1 of these items to be activated
Player settings: Same / per player - if special settings are the same, only the first one can apply them to all. Otherwise, each player can tweak settings that affect the fighters, excluding world properties (speed, camera angle, stamina / damage)
 

kyoskue

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That's prettty cool, although I don't see clone working out so well (especially if the ICs come back). 8 player Smash is already too hectic, 24 characters would be way too nuts.
It'd be neat if you could do Stamina Stock matches, where at 0 HP you character explodes and then you spawn again.

What about custom trophies for the photo mode?
You'd pick a character and thei color/costume, and be able to set them in any pose that the character has (including in-between animations). You could even add items and other characters to the trophy to simulate Final Smash trophies.

I had a quick idea earlier: a custom Assist Trophy mode where you take one of the game's trophies and it can be set on a pre-existing character skeleton, you'd be able to pick 1-5 attacks to give it as well as a basic AI (affects everyone, chases all enemies, hunts one foe, runs/warps, etc.). The less attacks and HP it has the more powerful its attacks are and/or longer duration it sticks around for.
 

Reiga

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-Characters can actually swim, dive and attack without drowning, just imagine a travelling level where in one part you battle underwater.
-Way more content on the custom stage mode, maybe you can make your own tiles?
-Omega form now includes an option for a Battlefield structure.
-You can map a basic moveset for trophies, which can be used as a stage hazard in custom stages.
-Return of SSE, but with Nintendo characters and not weird new enemies.
-Fisical battle damage, like what was scrapped for Brawl.
-Various Final Smashes for characters, maybe not limited to the Smash Ball.
 

kyoskue

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-Characters can actually swim, dive and attack without drowning, just imagine a travelling level where in one part you battle underwater.
-Way more content on the custom stage mode, maybe you can make your own tiles?
-Omega form now includes an option for a Battlefield structure.
-You can map a basic moveset for trophies, which can be used as a stage hazard in custom stages.
-Return of SSE, but with Nintendo characters and not weird new enemies.
-Fisical battle damage, like what was scrapped for Brawl.
-Various Final Smashes for characters, maybe not limited to the Smash Ball.
I like a lot of these, but the battle damage (if added) should only last for that stock.
Not sure about the various Final Smashes, but an interesting idea similar to other fighting game's Super Moves.
 

Quillion

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Here's one thing I've come up with after witnessing this ridiculous debates over wavedashing and this obsession with finding a wavedashing substitute by playing around with the physics like perfect pivoting:

  • Make the initial dash an MvC-style dash. By doing a quick tap of the control stick, you get a quick burst of speed that you can do any action out of, even the dash attack if you don't "relax" the tap. Also, map the MvC-style dash to X while keeping the jump button to Y so that you have an "EZ dash". To me, this will be an even better mechanical addition to the game than any character.
In all likelihood, though, EVERYONE will probably hate it. Melee fans will see it as a poor substitute that allows noobs to beat them, and Brawl/Smash 4 fans will hate it because they took a "glitch" and made it easier. No one on SmashBoards ever takes a moderate route except for me.
 

PF9

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I'd like new minigames. I'd like a swim race minigame that all characters can take part in for one. Then I'd like every character to have their own minigame that only they can participate in - for instance, Pikachu can navigate a maze to find a piece of cheese at the end (take a guess as to what this is a reference to).
 

kyoskue

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I'd like new minigames. I'd like a swim race minigame that all characters can take part in for one. Then I'd like every character to have their own minigame that only they can participate in - for instance, Pikachu can navigate a maze to find a piece of cheese at the end (take a guess as to what this is a reference to).
I think it'd be fun to let players use the engine for interesting things like races and whatnot.
I dunno if the minigame thingwould warrant the development time, they might as well just be specialized Event Matches on "official" custom stages. In thins case they could easily make the cheese with a food item.
 

kyoskue

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Here's one thing I've come up with after witnessing this ridiculous debates over wavedashing and this obsession with finding a wavedashing substitute by playing around with the physics like perfect pivoting:

  • Make the initial dash an MvC-style dash. By doing a quick tap of the control stick, you get a quick burst of speed that you can do any action out of, even the dash attack if you don't "relax" the tap. Also, map the MvC-style dash to X while keeping the jump button to Y so that you have an "EZ dash". To me, this will be an even better mechanical addition to the game than any character.
In all likelihood, though, EVERYONE will probably hate it. Melee fans will see it as a poor substitute that allows noobs to beat them, and Brawl/Smash 4 fans will hate it because they took a "glitch" and made it easier. No one on SmashBoards ever takes a moderate route except for me.
This might be an unpopular opinion, but I don't think that ANY game needs to have physically demanding controls for it to offer a deep experience or to have vast differences between tiers of player skill.
For example, Chess doesn't have any physically demanding elements but there are clearly various levels of mastery, and despite the fact that a complete novice could potentially make the exact same moves as a grand master it doesn't cheapen the game.
The rules and controls of both games have an almost pathetically low level ease of access, but the strategies and ability to make proper reads separate the boys from the men, and the men from the legends.

I think that Smash has a deep enough engine that it could; coupled with the right developer mindset, be an absolutely astonishingly popular and fulfilling fighting game WITHOUT needing to rely on gimmicky counter-intuitive and overtly dextrous options.
The key is making the controls easy to learn, but the execution difficult to master. Not the individual actions themselves, but every situation that they could be applicable in and what they lead into.
Having actions that can be used effectively in numerous unexpected circumstances without covering all of the player's bases, moves that react or flow together in ways that are essentially equal in different circumstances rather than having any single "optimal action" at any given point.

Smash isn't about standard set combos or anything of the sort, its a freestyle where every single player should be able to have their own individual flowing rhythm, and I think that individuality rewarding the player is the series' greatest strength.
 
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L9999

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My ideas:
Wavedashing replaces rolls.
Instead of L Cancel just remove the entire lag of all aerials like Smash 64. Or make an equipment that removes all lag with no penalties in aerials and make it common as air and sunlight.
Cutting lazy clones like :4darkpit: , :4drmario:, and :4lucina: UNLESS they completely change them. Or just get :4luigi:fied. Or be on par to :wolf: and :lucas:.
:4ganondorf: Remove the lazy Falcon specials in favor of the custom moves like Falcon stab and Dropkick or just giving him other specials. But Falcon Stab is awesome.
Adventure Mode from Melee back.
Fix the distribution of custom moves. If they don't, then make Tresure Run.
Treasure Run. A derivate from Smash Run in which the goal is to find as much custom bags and money you can in a limited time but with no cost at all like trophy rush and classic mode because grinding sucks. With this, Smash Run is only stat boost searching.
And if it even stays, let it be settings for playing Smash Run. And make it online.
More alternae costumes.
 

kyoskue

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Neat ideas, but I think that Wave Dshin is different enough from dodge rolling that it should be its own mechanic if reimplemented. It should also be more intuitive in how you perform it, rather than air dodging at a downward angle, that's just weird.
Completely negating lag on ALL aerials is probably pushing it, plenty of 'em already have reasonable auto-cancels anyway (though I DO miss spamming Ganondorf's Thunder Stomp).
Agree on the rest (but if it comes down to clones or less characters then I'd take the clones), Treasure Run sounds cool.
 
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