kyoskue
Smash Journeyman
- Joined
- Jun 8, 2007
- Messages
- 234
- Location
- still stuck in the Ginnungagap
- NNID
- Kyoskue
- 3DS FC
- 4468-0977-7278
So a friend and I got into a discussion about things that we'd like to see in a future Smash Bros. title, and this is our current list.
Please note that this is NOT just a character wish list thread, but more of an all-inclusive list of features that we came up with.
-----
-Items-
- Individual item frequency, like very high Beam Swords and very low Bob-Ombs at the same time.
- Individual Pokémon and Assist Trophy frequency.
- On/Off switch for exploding container items and individual selections for each container type.
- Being able to turn on permanent Assist Trophies and Pokéball Pokémon.
There would be multiple versions, such as making a specific Assist Trophy always helping one team right from the beginning of a match (like an AI partner), or even as constant stage hazards for custom stages.
- Add that Ditto Pokéball Pokémon that was supposed to be in Melee, it turns into whoever called him and basically becomes your Ice Climber partner for about 30 seconds.
- Bring back Parasol, Red Shell, Cracker Launcher, Flipper, Fan, Cloaking Device, and Barrel Canon.
-Stages-
- On/Off switch for stage hazards instead of Omega stages.
- "My Music" allowing ANY music on ANY stage, but the default separating them by series.
- Being able to add music saved to an SD Card/USB Stick to your "My Music" selection.
- Setting favorite songs to shortcut buttons so that you can hold that button while selecting a stage if you want that specific song for that specific match.
- More co-series stage representation, like how the Brawl Ice Climber stage was basically Ice Climbers/Balloon Fight. If not co-series, then at least co-game from the same series.
-Custom Content-
- A special menu for altering the game's engine, doing things like increasing/decreasing hit/shield stun, shield size/regeneration speed, dodge frames/distance, general movement/attack speed, just about ANYTHING that you could possibly want. Would be for a mode in Special Smash, came up with the idea from Street Fighter Anniversary's Street Fighter III 3rd Strike's extra menus.
-Creating your own custom colors and moves for characters.
Would basically let you set special parameters for the attack, like projectile/counter/reflector and attack speed/hitbox size/damage/end lag, and certain effects would cost more or less from a pool of points that is in place to keep the attack reasonably sane.
- Being able to pick any background from any stage for custom stages.
Heck, being able to pick "real stages" and then use them as a base plate for a custom stage.
- Setting character spawn points on stages.
- Custom created Event Matches, both single and multiplayer.
Could be uploaded online for others to try out, and Nintendo could have contests for creating cool ones or for playing official ones.
- Being able to "Quick Customize" characters at the character select screen, just allows you to swap specials, change controls and button layout, and do a quick custom color while waiting.
Can be saved as a base for a future fully custom character.
- Besides obvious DLC characters/costumes/stages, getting new DLC content like new specials/music/trophies.
-Controls-
- A better training menu that allows you to create a "reset point" where at any time you can press the button and have the game remember everything exactly as it is, then another press would reset to that exact second.
Also add an option to show exact hitboxes in various colors, as well as character hurtboxes.
Also also, being able to enter training mode with no training dummy so that the camera can focus on you.
Maybe a rewind option integrated into the controls?
- Beng able to set movement to the crosspad, taunts/attacks to the control stick, etc.
Basically complete control over my button layout, even if it makes no sense.
- "Easy Mode" controls for newer players, gives their character some basic AI instructions to help them play, like making it override player input to recover to the stage or start blocking/dodging to get out of a combo. Partially Amiibo-based, as it will adapt more to the player, being less intrusive for more competent players. The AI is saved to their name and can be turned On/Off at the character select screen.
-Modes-
- Special Smash rules that ban certain options, like no shielding/dodging/jumping/specials/normal attacks, and even restricting character choice to things like certain series, non-humans only, only female characters, etc.
Can even be integrated into online Tournaments.
-New battle modes.
Things like fighting constantly spawning Nintendo baddies as a team to survive or for points, King of the Hill (specified areas on regular stages, created by the player for custom stages), multiplayer team battle against a super-powered foe (like a giant version with constant heavy armor and auto-generating Final Smash), among others.
- If I already own a game in the "Masterpieces" then let me play MY copy straight from there and if I quit then load back to Smash Bros. If thats not possible, change the "Masterpieces" into a competitive thing, like having trials that post online and such, rather than just an extremely short time trial.
- Direct menu/voice chat with friends, just tap 'em on a menu to send match requests, and a little personal profile board where you can leave messages and notes for each other or write your own mini-bio.
Possibly integrate it with Facebook/Twitter or whatever other social media.
- How about a fully realized tutorial mode to help them learn the characters?
- Bring back "Break the Targets" and "Board the Platforms" as unique trials for every character, along with that battle mode from Melee where you compete for style points with the bonuses, like Switzerland/Merciful Master/etc.
Can also have Brawl'sgeneric Break the Targets and Sm4sh's Target Blast as well.
-Playable Characters-
- All previous characters return (with the possible exception of Young Link and Pichu)
- Paper Mario (Paper Mario)
- Ashley or Mona (Warioware series)
- Princess Daisy (Super Mario Land / Mario series)
- Andy (Advance Wars)
- Dixie Kong (Donkey Kong Country 2: Diddy's Kong Quest)
- Fossil Fighter (Fossil Fighters)
- Inkling (Splatoon)
- Takamaru (The Mysterious Murasame Castle)
- Prince of Sable/Sable Prince (Kaeru no Tame ni Kane wa Naru / For Frog the Bell Tolls)
- Lip (Panel de Pon)
-Assist Trophies-
-Chibi-Robo (Chibi-Robo)
- Mallo (Push/Crash/Stretchmo)
- Sakura Samurai (Sakura Samurai)
- Tempo (Harmoknight)
- Nintendoji (Nintendoji)
- The Marvelous Bunch: Dion, Max, and Jack (Marvelous: Mōhitotsu no Takarajima / Marvelous: Another Treasure Island)
- DeMille (Tomato Adventure)
----
Anyone have anything that they would add/change that I didn't mention?
Opinions or questions about our current list?
Character choices or changes from what is already in the actual series?
Lets try to create a "perfect" theoretical Smash game!
Please note that this is NOT just a character wish list thread, but more of an all-inclusive list of features that we came up with.
-----
-Items-
- Individual item frequency, like very high Beam Swords and very low Bob-Ombs at the same time.
- Individual Pokémon and Assist Trophy frequency.
- On/Off switch for exploding container items and individual selections for each container type.
- Being able to turn on permanent Assist Trophies and Pokéball Pokémon.
There would be multiple versions, such as making a specific Assist Trophy always helping one team right from the beginning of a match (like an AI partner), or even as constant stage hazards for custom stages.
- Add that Ditto Pokéball Pokémon that was supposed to be in Melee, it turns into whoever called him and basically becomes your Ice Climber partner for about 30 seconds.
- Bring back Parasol, Red Shell, Cracker Launcher, Flipper, Fan, Cloaking Device, and Barrel Canon.
-Stages-
- On/Off switch for stage hazards instead of Omega stages.
- "My Music" allowing ANY music on ANY stage, but the default separating them by series.
- Being able to add music saved to an SD Card/USB Stick to your "My Music" selection.
- Setting favorite songs to shortcut buttons so that you can hold that button while selecting a stage if you want that specific song for that specific match.
- More co-series stage representation, like how the Brawl Ice Climber stage was basically Ice Climbers/Balloon Fight. If not co-series, then at least co-game from the same series.
-Custom Content-
- A special menu for altering the game's engine, doing things like increasing/decreasing hit/shield stun, shield size/regeneration speed, dodge frames/distance, general movement/attack speed, just about ANYTHING that you could possibly want. Would be for a mode in Special Smash, came up with the idea from Street Fighter Anniversary's Street Fighter III 3rd Strike's extra menus.
-Creating your own custom colors and moves for characters.
Would basically let you set special parameters for the attack, like projectile/counter/reflector and attack speed/hitbox size/damage/end lag, and certain effects would cost more or less from a pool of points that is in place to keep the attack reasonably sane.
- Being able to pick any background from any stage for custom stages.
Heck, being able to pick "real stages" and then use them as a base plate for a custom stage.
- Setting character spawn points on stages.
- Custom created Event Matches, both single and multiplayer.
Could be uploaded online for others to try out, and Nintendo could have contests for creating cool ones or for playing official ones.
- Being able to "Quick Customize" characters at the character select screen, just allows you to swap specials, change controls and button layout, and do a quick custom color while waiting.
Can be saved as a base for a future fully custom character.
- Besides obvious DLC characters/costumes/stages, getting new DLC content like new specials/music/trophies.
-Controls-
- A better training menu that allows you to create a "reset point" where at any time you can press the button and have the game remember everything exactly as it is, then another press would reset to that exact second.
Also add an option to show exact hitboxes in various colors, as well as character hurtboxes.
Also also, being able to enter training mode with no training dummy so that the camera can focus on you.
Maybe a rewind option integrated into the controls?
- Beng able to set movement to the crosspad, taunts/attacks to the control stick, etc.
Basically complete control over my button layout, even if it makes no sense.
- "Easy Mode" controls for newer players, gives their character some basic AI instructions to help them play, like making it override player input to recover to the stage or start blocking/dodging to get out of a combo. Partially Amiibo-based, as it will adapt more to the player, being less intrusive for more competent players. The AI is saved to their name and can be turned On/Off at the character select screen.
-Modes-
- Special Smash rules that ban certain options, like no shielding/dodging/jumping/specials/normal attacks, and even restricting character choice to things like certain series, non-humans only, only female characters, etc.
Can even be integrated into online Tournaments.
-New battle modes.
Things like fighting constantly spawning Nintendo baddies as a team to survive or for points, King of the Hill (specified areas on regular stages, created by the player for custom stages), multiplayer team battle against a super-powered foe (like a giant version with constant heavy armor and auto-generating Final Smash), among others.
- If I already own a game in the "Masterpieces" then let me play MY copy straight from there and if I quit then load back to Smash Bros. If thats not possible, change the "Masterpieces" into a competitive thing, like having trials that post online and such, rather than just an extremely short time trial.
- Direct menu/voice chat with friends, just tap 'em on a menu to send match requests, and a little personal profile board where you can leave messages and notes for each other or write your own mini-bio.
Possibly integrate it with Facebook/Twitter or whatever other social media.
- How about a fully realized tutorial mode to help them learn the characters?
- Bring back "Break the Targets" and "Board the Platforms" as unique trials for every character, along with that battle mode from Melee where you compete for style points with the bonuses, like Switzerland/Merciful Master/etc.
Can also have Brawl'sgeneric Break the Targets and Sm4sh's Target Blast as well.
-Playable Characters-
- All previous characters return (with the possible exception of Young Link and Pichu)
- Paper Mario (Paper Mario)
- Ashley or Mona (Warioware series)
- Princess Daisy (Super Mario Land / Mario series)
- Andy (Advance Wars)
- Dixie Kong (Donkey Kong Country 2: Diddy's Kong Quest)
- Fossil Fighter (Fossil Fighters)
- Inkling (Splatoon)
- Takamaru (The Mysterious Murasame Castle)
- Prince of Sable/Sable Prince (Kaeru no Tame ni Kane wa Naru / For Frog the Bell Tolls)
- Lip (Panel de Pon)
-Assist Trophies-
-Chibi-Robo (Chibi-Robo)
- Mallo (Push/Crash/Stretchmo)
- Sakura Samurai (Sakura Samurai)
- Tempo (Harmoknight)
- Nintendoji (Nintendoji)
- The Marvelous Bunch: Dion, Max, and Jack (Marvelous: Mōhitotsu no Takarajima / Marvelous: Another Treasure Island)
- DeMille (Tomato Adventure)
----
Anyone have anything that they would add/change that I didn't mention?
Opinions or questions about our current list?
Character choices or changes from what is already in the actual series?
Lets try to create a "perfect" theoretical Smash game!
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