Fastblade5035
Smash Master
- Joined
- Dec 30, 2012
- Messages
- 3,078
- NNID
- gnic2322
- 3DS FC
- 0645-6032-2207
Hello, everyone. Welcome to...
Hyule Land Wars
Hyrule Land Wars is, in the best description, a real time strategy game that's text based and gives you the freedom to do almost anything you want. This is the debut of Land Wars here on Smashboards
Okay, now to explain the rules!
The Rules: PLEASE READ BEFORE POSTING
How to play:
Pick a vacant base and it's yours. The goal of the game is to conquer the land by crushing your enemies.
Troops and Recruiting:
You will start with 1,500 Units that naturally occur in your area (i.e., Poes in the graveyard)
You will be allowed to recruit 100 per day per base with a maximum of 400 per day
You are allowed to have a maximum of 50,003
To make up a new unit, you must use a base unit. Example:
Recruit Gorons ->Project-> Recruit Goron Archers. Since Goron Archers don't exist, you must train them first. Doing this doesn't convert x amount of Gorons into archers, rather, it "unlocks" them for recruitment.
Projects
Probably the most important part of the wars;
You are allowed to have 2 projects for each base, with a maximum of 5 overall.
1 base = 2 projects
2 bases = 3 projects
3 bases = 4 projects
4 bases = 5 projects
Projects must take a logical amount of time. I will let the players be the judge, but I or other game leaders will step in if we feel that a project time is unfair. Now, we don't use actual real-time, or else we'd be playing the game for a long time. Use this guideline to help you:
Recruit a hero unit: 4 days
Train units to do/be something (i.e. archers): 4 days
Mass produce an item: 6 days
Take an empty base as your own: 10 days (must wait till game day 10 to do so)
Build a decent sized keep: 12 days
ONE GAME DAY EQUALS 12 HOURS. That means one full, real day is 2 game days.
Alliance:
Alliances are not recognized by the Landwars. Feel free to make and break as many as you wish. Of course, disloyal armies may find trouble finding allies.
RULES:
- No changing war strategies. (unless a major event was unaccounted for, such as an obvious super weapon which you did not know about being used)
- No bosses from places outside of the realm in which the game takes place (no using Goht in Ocarina of Time Hyrule and such)
- No technology that's out of reason. Think Zelda, not Star Wars. We have magic but don't overuse it.
- Maximum troops 50,003 (note the 3 counts for your hero/boss units)
- If armies work together in attack or defense, they must be united under one strategy.
- It is understood that troops patrol territorial borders even if unstated in updates or logs
- No using out of game knowledge (army A does project A, Army B doesn't know about project A, yet makes a strategy as if they know about it)
- You MUST list all completed projects in your updates. (very important, otherwise it's hard to tell what you have and have not done)
- No instantaneous transport of troops from one base to another. If two or more bases are attacked, divide your army up.
- No teleportation
- Maximum 3 hero units per army
- No self made bases
- Trades cannot be intercepted, but the routes must pass through neutral and friendly areas only.
- You may work together on structures and split the days between participating armies. EVENLY.
- You may steal items.
- To reproduce a unique item (such as mirror shields, hook shots etc), you must have the original item or schematics from the holder of the original. You will have the schematics if you started with the item.
- When you first start with a base, you get all the items found in that area. For example, the Great Deku Tree would have Deku Nuts, sticks, and a slingshot.
- Spies are not allowed.
- A Limited number of prisoners are allowed if you have an area to jail them. Information and such gained from them will be determined by myself and the original owner of the imprisoned troops.
- Recruiting units does NOT/ count as a project
As for equipment, we only care about special items. We know that Poes have lanterns and that Iron Knuckles have Axes. In your supply list, we only need to know the special things, such as Hylian Shields, Din's Fire, Lens of Truth, Steel armor, poison arrows etc. The game also rules that all units have plenty of food, shelter, and water. The only time this rule is overturned is by special conditions, such as being a prisoner of war or under siege.
WAR!
The reason we're here:
The idea of this game is conquest. The way you win is to get all the bases.
There are 3 ways to attack in this version:
Base Attacking: you attack a base in hopes of taking it, sabotage it, or just ransacking it for fun.
Sneak Attack: Use stealthy units to infiltrate an enemy base. Steal schematics, learn about the defenses, take out a few units etc.
Neutral Field War: Contact another player and challenge him to a fight on Hyrule Field or another neutral area. You may do this for whatever reason.
1. DECLARING WAR
When making your declaration of war, you must list these things:
Who you are attacking
Where the battle will take place
Which troops you will use
Which supplies they will be using
OFFENDER STRATEGY. (most important)
The format for an offender strategy goes like this:
Troops:
*list troops*
Supplies:
*list supplies*
Strategy:
*write out what you want your troops to do* (including any phases there may be)
Notes:
*things like retreat point, battle affecting side notes, and project effects go here*
2. DEFENDER
First of all, and most important,
The Defender needs to make his strategy while pretending to not know anything about the offender strategy. You may however include responses to obvious maneuvers. Like: they split into two groups, so I will fan out.
Defender strategies are really the same as offender, only the defender can't retreat unless they have some sort of exit. (ie a secret tunnel to a friendly base)
The defender can also get their allies to help them in the defense. All allies must have one united strategy, not 2+ separate ones.
Example:
For the layout see attacker.
3. THE WAR
The war mod will evaluate the two strategies and make a INFORMED, IMPARTIAL AND LOGICAL DECISION on who will win. Then he/she will write a brief description of what happened in the war, and at the end, will post how many troops died for each side.
Note that war modding should include status effects, like if there was a project to build a base and it got burned down, it must be listed in the modding.
Heres the layout for a warmod:
The Battle:
*description of the battle, have some fun with it, make it fun to read*
Units:
*list what people have left, not what they lost, but what they have left*
Notes:
*list reasons for things you think may cause arguments*
IF YOU QUIT THE LANDWARS
If you should quit or leave the Landwars, your units disappear and your base becomes abandoned. Someone may then do a project (10 days) to claim it.
Here is a list of the bases, and who currently owns them.
Arbiter's Grounds:
Hyrule Castle: Fastblade
City in the Sky:
Forest Temple:
Goron Mines:
Lakebed Temple: Lobotheduck
Snowpeak Ruins:
Temple of Time: Fireemblemnier
Kakariko Village: Kazoto Skytear
Twilight Palace:
Ordon Village:
Note, if more than eight people would like to join, I'll work something out with them.
The game will start when we have 6-8 people.
Finally: Army Updates:
This is how to keep yourself up to date. To keep it fun and interesting, we ask that everyone try to update at least once every real day. Copy the format below and add your information.
Army Name:
Day 0
Primary Base:
Acquired Bases: none
Troops:
Total: 1500
Recruitment:
Total: 100
Supplies:
Projects:
Completed Projects:
Log:
A final note: Mods, if this game belongs in the regular Forum Games section, please let me know. As far as I know, this is the first version of the game here.
This is the TWILIGHT PRINCESS world, Wii Version. The Map is below:
Here is my Day 0 Update if anyone is confused. As well, I AM participating in the game.
Army Name: The Leigon of Twilight
Day 0
Primary Base: Hyrule Castle
Acquired Bases: None
Troops:
500 Dinolfos
500 Aeralfos
500 Darknuts
Total: 1500
Recruitment:
50 Stalfos
50 Keese
Total: 100
Supplies:
Execution Sword
Light Arrows
Blade Traps
Zelda's Rapier
Light Bow
Bombs
Arrows
Blue Potion
Bomblings
Magic Armor
Red Potion
Water Bombs
Hylian Shield (Goron Salesman sells it to you in town)
Projects:
Recruit Lord Ganondorf (1/4)
Mass Produce the Light Bow (1/6)
Completed Projects:
Log: Ha! How simple it was to rile up this insecure land. I shall soon have my war, and everyone shall perish! I've sworn my allegiance to milord Ganondorf. He is wary, however. I will not obtain his powers like his traitor, Zant. As well, I must convince him to join us.
My minions are mass producing the Light Bow, stolen from the Princess herself, as well as her Rapier. She is hopeless. We will manipulate her yet. Not even Link can stop us. ALL HAIL LORD GANONDORF!!!
Hyule Land Wars
Hyrule Land Wars is, in the best description, a real time strategy game that's text based and gives you the freedom to do almost anything you want. This is the debut of Land Wars here on Smashboards
Okay, now to explain the rules!
The Rules: PLEASE READ BEFORE POSTING
How to play:
Pick a vacant base and it's yours. The goal of the game is to conquer the land by crushing your enemies.
Troops and Recruiting:
You will start with 1,500 Units that naturally occur in your area (i.e., Poes in the graveyard)
You will be allowed to recruit 100 per day per base with a maximum of 400 per day
You are allowed to have a maximum of 50,003
To make up a new unit, you must use a base unit. Example:
Recruit Gorons ->Project-> Recruit Goron Archers. Since Goron Archers don't exist, you must train them first. Doing this doesn't convert x amount of Gorons into archers, rather, it "unlocks" them for recruitment.
Projects
Probably the most important part of the wars;
You are allowed to have 2 projects for each base, with a maximum of 5 overall.
1 base = 2 projects
2 bases = 3 projects
3 bases = 4 projects
4 bases = 5 projects
Projects must take a logical amount of time. I will let the players be the judge, but I or other game leaders will step in if we feel that a project time is unfair. Now, we don't use actual real-time, or else we'd be playing the game for a long time. Use this guideline to help you:
Recruit a hero unit: 4 days
Train units to do/be something (i.e. archers): 4 days
Mass produce an item: 6 days
Take an empty base as your own: 10 days (must wait till game day 10 to do so)
Build a decent sized keep: 12 days
ONE GAME DAY EQUALS 12 HOURS. That means one full, real day is 2 game days.
Alliance:
Alliances are not recognized by the Landwars. Feel free to make and break as many as you wish. Of course, disloyal armies may find trouble finding allies.
RULES:
- No changing war strategies. (unless a major event was unaccounted for, such as an obvious super weapon which you did not know about being used)
- No bosses from places outside of the realm in which the game takes place (no using Goht in Ocarina of Time Hyrule and such)
- No technology that's out of reason. Think Zelda, not Star Wars. We have magic but don't overuse it.
- Maximum troops 50,003 (note the 3 counts for your hero/boss units)
- If armies work together in attack or defense, they must be united under one strategy.
- It is understood that troops patrol territorial borders even if unstated in updates or logs
- No using out of game knowledge (army A does project A, Army B doesn't know about project A, yet makes a strategy as if they know about it)
- You MUST list all completed projects in your updates. (very important, otherwise it's hard to tell what you have and have not done)
- No instantaneous transport of troops from one base to another. If two or more bases are attacked, divide your army up.
- No teleportation
- Maximum 3 hero units per army
- No self made bases
- Trades cannot be intercepted, but the routes must pass through neutral and friendly areas only.
- You may work together on structures and split the days between participating armies. EVENLY.
- You may steal items.
- To reproduce a unique item (such as mirror shields, hook shots etc), you must have the original item or schematics from the holder of the original. You will have the schematics if you started with the item.
- When you first start with a base, you get all the items found in that area. For example, the Great Deku Tree would have Deku Nuts, sticks, and a slingshot.
- Spies are not allowed.
- A Limited number of prisoners are allowed if you have an area to jail them. Information and such gained from them will be determined by myself and the original owner of the imprisoned troops.
- Recruiting units does NOT/ count as a project
As for equipment, we only care about special items. We know that Poes have lanterns and that Iron Knuckles have Axes. In your supply list, we only need to know the special things, such as Hylian Shields, Din's Fire, Lens of Truth, Steel armor, poison arrows etc. The game also rules that all units have plenty of food, shelter, and water. The only time this rule is overturned is by special conditions, such as being a prisoner of war or under siege.
WAR!
The reason we're here:
The idea of this game is conquest. The way you win is to get all the bases.
There are 3 ways to attack in this version:
Base Attacking: you attack a base in hopes of taking it, sabotage it, or just ransacking it for fun.
Sneak Attack: Use stealthy units to infiltrate an enemy base. Steal schematics, learn about the defenses, take out a few units etc.
Neutral Field War: Contact another player and challenge him to a fight on Hyrule Field or another neutral area. You may do this for whatever reason.
1. DECLARING WAR
When making your declaration of war, you must list these things:
Who you are attacking
Where the battle will take place
Which troops you will use
Which supplies they will be using
OFFENDER STRATEGY. (most important)
The format for an offender strategy goes like this:
Troops:
*list troops*
Supplies:
*list supplies*
Strategy:
*write out what you want your troops to do* (including any phases there may be)
Notes:
*things like retreat point, battle affecting side notes, and project effects go here*
2. DEFENDER
First of all, and most important,
The Defender needs to make his strategy while pretending to not know anything about the offender strategy. You may however include responses to obvious maneuvers. Like: they split into two groups, so I will fan out.
Defender strategies are really the same as offender, only the defender can't retreat unless they have some sort of exit. (ie a secret tunnel to a friendly base)
The defender can also get their allies to help them in the defense. All allies must have one united strategy, not 2+ separate ones.
Example:
For the layout see attacker.
3. THE WAR
The war mod will evaluate the two strategies and make a INFORMED, IMPARTIAL AND LOGICAL DECISION on who will win. Then he/she will write a brief description of what happened in the war, and at the end, will post how many troops died for each side.
Note that war modding should include status effects, like if there was a project to build a base and it got burned down, it must be listed in the modding.
Heres the layout for a warmod:
The Battle:
*description of the battle, have some fun with it, make it fun to read*
Units:
*list what people have left, not what they lost, but what they have left*
Notes:
*list reasons for things you think may cause arguments*
IF YOU QUIT THE LANDWARS
If you should quit or leave the Landwars, your units disappear and your base becomes abandoned. Someone may then do a project (10 days) to claim it.
Here is a list of the bases, and who currently owns them.
Arbiter's Grounds:
Hyrule Castle: Fastblade
City in the Sky:
Forest Temple:
Goron Mines:
Lakebed Temple: Lobotheduck
Snowpeak Ruins:
Temple of Time: Fireemblemnier
Kakariko Village: Kazoto Skytear
Twilight Palace:
Ordon Village:
Note, if more than eight people would like to join, I'll work something out with them.
The game will start when we have 6-8 people.
Finally: Army Updates:
This is how to keep yourself up to date. To keep it fun and interesting, we ask that everyone try to update at least once every real day. Copy the format below and add your information.
Army Name:
Day 0
Primary Base:
Acquired Bases: none
Troops:
Total: 1500
Recruitment:
Total: 100
Supplies:
Projects:
Completed Projects:
Log:
A final note: Mods, if this game belongs in the regular Forum Games section, please let me know. As far as I know, this is the first version of the game here.
This is the TWILIGHT PRINCESS world, Wii Version. The Map is below:
Here is my Day 0 Update if anyone is confused. As well, I AM participating in the game.
Army Name: The Leigon of Twilight
Day 0
Primary Base: Hyrule Castle
Acquired Bases: None
Troops:
500 Dinolfos
500 Aeralfos
500 Darknuts
Total: 1500
Recruitment:
50 Stalfos
50 Keese
Total: 100
Supplies:
Execution Sword
Light Arrows
Blade Traps
Zelda's Rapier
Light Bow
Bombs
Arrows
Blue Potion
Bomblings
Magic Armor
Red Potion
Water Bombs
Hylian Shield (Goron Salesman sells it to you in town)
Projects:
Recruit Lord Ganondorf (1/4)
Mass Produce the Light Bow (1/6)
Completed Projects:
Log: Ha! How simple it was to rile up this insecure land. I shall soon have my war, and everyone shall perish! I've sworn my allegiance to milord Ganondorf. He is wary, however. I will not obtain his powers like his traitor, Zant. As well, I must convince him to join us.
My minions are mass producing the Light Bow, stolen from the Princess herself, as well as her Rapier. She is hopeless. We will manipulate her yet. Not even Link can stop us. ALL HAIL LORD GANONDORF!!!