Budget Player Cadet_
Smash Hero
So apparently Pilotwings is still seen as controversial. I keep hearing people say that the stage should be legal, or tested.
Take this from the guy who will gladly play against you on Orbital Gate Assault, Kalos League, and Yoshi's Island: Melee - Pilotwings is busted. Maybe some of you have seen this video. Personally, I feel that it doesn't show off the mechanics as well as it could, so I'd like to break down how the theory looks, next to that practice.
The stage has two phases: a red biplane...
And a yellow monoplane.
And both of these have trivially broken camping mechanics.
The yellow one is the easy one to grasp. A character with a good recovery and a player with a decent aim can run off the ledge and upB to the pontoons beneath the plane. As you cannot fall through the wing, we're left with what essentially boils down to a hard circle - in order to approach the player camping under the wing, you need to step off the wing, at which point they can jump up through the wing and run to the other side to reset the situation. This is basically circle camping. There is simply no way at all for a slower character to catch a faster character here, and it has the added bonus that characters with poor recoveries can't approach you under the wing at all!
But that's half the stage. What about the other half?
The Biplane suffers from a similar problem, except that this time, the camping spot can be dropped into. However, this is not much of an improvement. There are three ways to approach someone camping next to the plane's body:
So in short, Pilotwings is completely broken. The runaway on this stage is completely unstoppable and provides an unreasonable, uncompetitive advantage to certain players at the character select screen. It makes competition trivial by reducing the optimal strategy to something that any player, regardless of skill, can execute on. It is not questionable, it is not in need of testing, it is broken and banworthy.
Take this from the guy who will gladly play against you on Orbital Gate Assault, Kalos League, and Yoshi's Island: Melee - Pilotwings is busted. Maybe some of you have seen this video. Personally, I feel that it doesn't show off the mechanics as well as it could, so I'd like to break down how the theory looks, next to that practice.
The stage has two phases: a red biplane...
And a yellow monoplane.
And both of these have trivially broken camping mechanics.
The yellow one is the easy one to grasp. A character with a good recovery and a player with a decent aim can run off the ledge and upB to the pontoons beneath the plane. As you cannot fall through the wing, we're left with what essentially boils down to a hard circle - in order to approach the player camping under the wing, you need to step off the wing, at which point they can jump up through the wing and run to the other side to reset the situation. This is basically circle camping. There is simply no way at all for a slower character to catch a faster character here, and it has the added bonus that characters with poor recoveries can't approach you under the wing at all!
But that's half the stage. What about the other half?
The Biplane suffers from a similar problem, except that this time, the camping spot can be dropped into. However, this is not much of an improvement. There are three ways to approach someone camping next to the plane's body:
- Through the bottom
- Dropping through from on top of them
- Coming in from the side
So in short, Pilotwings is completely broken. The runaway on this stage is completely unstoppable and provides an unreasonable, uncompetitive advantage to certain players at the character select screen. It makes competition trivial by reducing the optimal strategy to something that any player, regardless of skill, can execute on. It is not questionable, it is not in need of testing, it is broken and banworthy.