ChivalRuse
Smash Hero
Nothing is more reliable than a sure thing. That's why this thread exists.
Moves with in-the-middle cooldown animations (i.e., average recovery time) are more difficult (than laggy moves, like Marth's f-smash) to both defend and counter using out of shield tactics. For example, Sheik's f-tilt, if properly spaced, on Falcon's shield, is virtually unpunishable. However, if Falcon CC's the tilt, he can dash grab her before she puts back her foot.
Hence this thread! It's really really nice to know if your percentage is low enough to crouch cancel a particular move. Every move in the game has an exact percentage threshold. If you cross that limit, your CC will not succeed. Instead, you will be forced into the lying-on-the-ground state (faceplant). This mechanic is often referred to as CC "breaking".
You can test exact percentages yourself! Go into training mode. Set the CPU to Human. Set the CPU percentage to a number of your choice. Have player 1 perform the attack you wish to test, while simultaneously holding down on player 2's control stick. Was the move successfully crouch cancelled or not? You can work your way up or down - it doesn't matter which - until, voila, you have your threshold!
Peach's sweetspotted dash attack:
Doc/Mario/Luigi: 42%
Bowser: 47%
Peach: 39%
Yoshi: 44%
DK: 46%
Captain Falcon: 43%
Ganondorf: 44%
Falco: 37%
Fox: 35%
Ness: 40%
Ice Climbers: 39%
Kirby: Crouches too low!
Samus: 45%
Zelda/Sheik: 39%
Link: 43%
Young Link: 38%
Pichu: 30%
Pikachu: 37%
Jigglypuff: Crouches too low!
Mewtwo: 38%
Mr. Game and Watch: Crouches too low!
Marth: 38%
Roy: 38%
Sheik's f-tilt:
Doc/Mario/Luigi: 91%
Bowser: 99%
Peach: 86%
Yoshi: 95%
DK: 98%
Captain Falcon: 93%
Ganondorf: 95%
Falco: 81%
Fox: 79%
Ness: 88%
Ice Climbers: 85%
Kirby: 76%
Samus: 96%
Zelda/Sheik: 86%
Link: 93%
Young Link: 84%
Pichu: 69%
Pikachu: 81%
Jigglypuff: 71%
Mewtwo: 84%
Mr. Game and Watch: 71%
Marth: 85%
Roy: 84%
Falcon's side-b (Raptor boost):
Doc/Mario/Luigi: 47%
Bowser: 52%
Peach: 45%
Yoshi: 49%
DK: 51%
Captain Falcon: 48%
Ganondorf: 50%
Falco: 42%
Fox: 40%
Ness: 46%
Ice Climbers: 44%
Kirby: 39%
Samus: 50%
Zelda/Sheik: 45%
Link: 48%
Young Link: 43%
Pichu: 35%
Pikachu: 42%
Jigglypuff: 36%
Mewtwo: 43%
Mr. Game and Watch: 36%
Marth: 44%
Roy: 43%
Sheik's sweetspotted dash attack:
Doc/Mario/Luigi: 70%
Bowser: 77%
Peach: 66%
Yoshi: 74%
DK: 76%
Captain Falcon: 72%
Ganondorf: 74%
Falco: 62%
Fox: 60%
Ness: 68%
Ice Climbers: 66%
Kirby: 58%
Samus: 74%
Zelda/Sheik: 66%
Link: 72%
Young Link: 64%
Pichu: 52%
Pikachu: 62%
Jigglypuff: 54%
Mewtwo: 64%
Mr. Game and Watch: 54%
Marth: 65%
Roy: 64%
Ganondorf's side-b:
Doc/Mario/Luigi: 31%
Bowser: 39%
Peach: 32%
Yoshi: 36%
DK: 38%
Captain Falcon: 35%
Ganondorf: 37%
Falco: 29%
Fox: 28%
Ness: 33%
Ice Climbers: 31%
Kirby: 27%
Samus: 27%
Zelda/Shehik: 32%
Link: 35%
Young Link: 30%
Pichu: 23%
Pikachu: 29%
Jigglypuff: 24%
Mewtwo: 30%
Mr. Game and Watch: 24%
Marth: 31%
Roy: 30%
Ganondorf's dash attack:
Doc/Mario/Luigi: 59%
Bowser: 65%
Peach: 55%
Yoshi: 62%
DK: 64%
Captain Falcon: 60%
Ganondorf: 62%
Falco: 51%
Fox: 50%
Ness: 57%
Ice Climbers: 54%
Kirby: 48%
Samus: 62%
Zelda/Sheik: 55%
Link: 60%
Young Link: 53%
Pichu: 42%
Pikachu: 51%
Jigglypuff: 44%
Mewtwo: 53%
Mr. Game and Watch: 44%
Marth: 54%
Roy: 53%
Fox's dash attack:
Doc/Mario/Luigi: 114%
Bowser: 124%
Peach: 108%
Yoshi: 119%
DK: 122%
Captain Falcon: 116%
Ganondorf: 119%
Falco: 102%
Fox: 99%
Ness: 110%
Ice Climbers: 107%
Kirby: 96%
Samus: 120%
Zelda/Sheik: 108%
Link: 116%
Young Link: 105%
Pichu: 87%
Pikachu: 102%
Jigglypuff: 90%
Mewtwo: 105%
Mr. Game and Watch: 90%
Marth: 106%
Roy: 105%
Falco's dash attack:
Doc/Mario/Luigi: 90%
Bowser: 98%
Peach: 85%
Yoshi: 94%
DK: 97%
Captain Falcon: 92%
Ganondorf: 94%
Falco: 80%
Fox: 77%
Ness: 87%
Ice Climbers: 84%
Kirby: 75%
Samus: 95%
Zelda/Sheik: 85%
Link: 92%
Young Link: 82%
Pichu: 67%
Pikachu: 80%
Jigglypuff: 70%
Mewtwo: 82%
Mr. Game and Watch: 70%
Marth: 83%
Roy: 82%
Popo's f-air: (Ice Climbers' synched f-air is un-CC'able beyond 9%, except in the case of Pichu, who, inexplicably, can CC a synched f-air as high as 38%)
Doc/Mario/Luigi: 63%
Bowser: 70%
Peach: 60%
Yoshi: 66%
DK: 68%
Captain Falcon: 65%
Ganondorf: 68%
Falco: 56%
Fox: 54%
Ness: 61%
Ice Climbers: 59%
Kirby: 52%
Samus: 67%
Zelda/Sheik: 60%
Link: 65%
Young Link: 58%
Pichu: 47%
Pikachu: 56%
Jigglypuff: 49%
Mewtwo: 58%
Mr. Game and Watch: 49%
Marth: 59%
Roy: 58%
I will be updating this thread as necessary. If you are too lazy to test other moves out for yourself, I'll do it for you by request (post in this thread).
Moves with in-the-middle cooldown animations (i.e., average recovery time) are more difficult (than laggy moves, like Marth's f-smash) to both defend and counter using out of shield tactics. For example, Sheik's f-tilt, if properly spaced, on Falcon's shield, is virtually unpunishable. However, if Falcon CC's the tilt, he can dash grab her before she puts back her foot.
Hence this thread! It's really really nice to know if your percentage is low enough to crouch cancel a particular move. Every move in the game has an exact percentage threshold. If you cross that limit, your CC will not succeed. Instead, you will be forced into the lying-on-the-ground state (faceplant). This mechanic is often referred to as CC "breaking".
You can test exact percentages yourself! Go into training mode. Set the CPU to Human. Set the CPU percentage to a number of your choice. Have player 1 perform the attack you wish to test, while simultaneously holding down on player 2's control stick. Was the move successfully crouch cancelled or not? You can work your way up or down - it doesn't matter which - until, voila, you have your threshold!
Does move staleness affect this at all?
The following are the highest percentages that a particular character can successfully crouch cancel a specific move. All moves are assumed to be unstaled. In other words, you can crouch cancel these moves a bit higher if they're staled!Yes. The "true" crouch cancel threshold lies in the percentage you are left with after a move has dealt damage (staled moves inflict less damage, which has direct bearing on whether or not the crouch cancel succeeds). However, I have decided to use the percentage before a move connects as the marker - a practical interpretation, since CCing is more effective to us if we only have to worry about current percentages (rather than blindly CCing). Saves us having to do the math and, ultimately, from memorizing more numbers.
Peach's sweetspotted dash attack:
Doc/Mario/Luigi: 42%
Bowser: 47%
Peach: 39%
Yoshi: 44%
DK: 46%
Captain Falcon: 43%
Ganondorf: 44%
Falco: 37%
Fox: 35%
Ness: 40%
Ice Climbers: 39%
Kirby: Crouches too low!
Samus: 45%
Zelda/Sheik: 39%
Link: 43%
Young Link: 38%
Pichu: 30%
Pikachu: 37%
Jigglypuff: Crouches too low!
Mewtwo: 38%
Mr. Game and Watch: Crouches too low!
Marth: 38%
Roy: 38%
Sheik's f-tilt:
Doc/Mario/Luigi: 91%
Bowser: 99%
Peach: 86%
Yoshi: 95%
DK: 98%
Captain Falcon: 93%
Ganondorf: 95%
Falco: 81%
Fox: 79%
Ness: 88%
Ice Climbers: 85%
Kirby: 76%
Samus: 96%
Zelda/Sheik: 86%
Link: 93%
Young Link: 84%
Pichu: 69%
Pikachu: 81%
Jigglypuff: 71%
Mewtwo: 84%
Mr. Game and Watch: 71%
Marth: 85%
Roy: 84%
Falcon's side-b (Raptor boost):
Doc/Mario/Luigi: 47%
Bowser: 52%
Peach: 45%
Yoshi: 49%
DK: 51%
Captain Falcon: 48%
Ganondorf: 50%
Falco: 42%
Fox: 40%
Ness: 46%
Ice Climbers: 44%
Kirby: 39%
Samus: 50%
Zelda/Sheik: 45%
Link: 48%
Young Link: 43%
Pichu: 35%
Pikachu: 42%
Jigglypuff: 36%
Mewtwo: 43%
Mr. Game and Watch: 36%
Marth: 44%
Roy: 43%
Sheik's sweetspotted dash attack:
Doc/Mario/Luigi: 70%
Bowser: 77%
Peach: 66%
Yoshi: 74%
DK: 76%
Captain Falcon: 72%
Ganondorf: 74%
Falco: 62%
Fox: 60%
Ness: 68%
Ice Climbers: 66%
Kirby: 58%
Samus: 74%
Zelda/Sheik: 66%
Link: 72%
Young Link: 64%
Pichu: 52%
Pikachu: 62%
Jigglypuff: 54%
Mewtwo: 64%
Mr. Game and Watch: 54%
Marth: 65%
Roy: 64%
Ganondorf's side-b:
Doc/Mario/Luigi: 31%
Bowser: 39%
Peach: 32%
Yoshi: 36%
DK: 38%
Captain Falcon: 35%
Ganondorf: 37%
Falco: 29%
Fox: 28%
Ness: 33%
Ice Climbers: 31%
Kirby: 27%
Samus: 27%
Zelda/Shehik: 32%
Link: 35%
Young Link: 30%
Pichu: 23%
Pikachu: 29%
Jigglypuff: 24%
Mewtwo: 30%
Mr. Game and Watch: 24%
Marth: 31%
Roy: 30%
Ganondorf's dash attack:
Doc/Mario/Luigi: 59%
Bowser: 65%
Peach: 55%
Yoshi: 62%
DK: 64%
Captain Falcon: 60%
Ganondorf: 62%
Falco: 51%
Fox: 50%
Ness: 57%
Ice Climbers: 54%
Kirby: 48%
Samus: 62%
Zelda/Sheik: 55%
Link: 60%
Young Link: 53%
Pichu: 42%
Pikachu: 51%
Jigglypuff: 44%
Mewtwo: 53%
Mr. Game and Watch: 44%
Marth: 54%
Roy: 53%
Fox's dash attack:
Doc/Mario/Luigi: 114%
Bowser: 124%
Peach: 108%
Yoshi: 119%
DK: 122%
Captain Falcon: 116%
Ganondorf: 119%
Falco: 102%
Fox: 99%
Ness: 110%
Ice Climbers: 107%
Kirby: 96%
Samus: 120%
Zelda/Sheik: 108%
Link: 116%
Young Link: 105%
Pichu: 87%
Pikachu: 102%
Jigglypuff: 90%
Mewtwo: 105%
Mr. Game and Watch: 90%
Marth: 106%
Roy: 105%
Falco's dash attack:
Doc/Mario/Luigi: 90%
Bowser: 98%
Peach: 85%
Yoshi: 94%
DK: 97%
Captain Falcon: 92%
Ganondorf: 94%
Falco: 80%
Fox: 77%
Ness: 87%
Ice Climbers: 84%
Kirby: 75%
Samus: 95%
Zelda/Sheik: 85%
Link: 92%
Young Link: 82%
Pichu: 67%
Pikachu: 80%
Jigglypuff: 70%
Mewtwo: 82%
Mr. Game and Watch: 70%
Marth: 83%
Roy: 82%
Popo's f-air: (Ice Climbers' synched f-air is un-CC'able beyond 9%, except in the case of Pichu, who, inexplicably, can CC a synched f-air as high as 38%)
Doc/Mario/Luigi: 63%
Bowser: 70%
Peach: 60%
Yoshi: 66%
DK: 68%
Captain Falcon: 65%
Ganondorf: 68%
Falco: 56%
Fox: 54%
Ness: 61%
Ice Climbers: 59%
Kirby: 52%
Samus: 67%
Zelda/Sheik: 60%
Link: 65%
Young Link: 58%
Pichu: 47%
Pikachu: 56%
Jigglypuff: 49%
Mewtwo: 58%
Mr. Game and Watch: 49%
Marth: 59%
Roy: 58%
I will be updating this thread as necessary. If you are too lazy to test other moves out for yourself, I'll do it for you by request (post in this thread).