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How do you deal with Olimar?

megabbaut

Smash Apprentice
Joined
Nov 15, 2011
Messages
89
His little Pikmin are seriously cery annoying. He outranges and outspeeds me all the time. I need some advice dealing with this little potato head.
 

Conn1496

Smash Ace
Joined
Jan 5, 2015
Messages
692
Location
Sheffield, UK
3DS FC
0344-9757-7217
If you're playing Ike, Olimar shouldn't totally outrange you, if at all - from my experience Oli's range is kind of lacking. It seems more like a complete speed issue. Your sword range is pretty nasty compared to his Pikmin's range with the exception of, say, his F-smash or grab, they just come out faster, so be careful when it comes to contending him, and plan beforehand. Don't underestimate your own range at all, and just keep your faster moves ready to throw out. Your Jab and D-tilt can make quick work of him on ground, and B-air is pretty good at contesting any approaches in air.

The things you really have to be afraid of are his Pikmin latching on to you. If they cling to you, they can really muck with your side-B, so be rid of them with whatever moves you can so you have less trouble recovering. This usually just happens naturally while attacking anyway, so don't focus on it unless you really feel you need to. If you're approaching, just power through them (Unless they're Purple! Then you can't!) and strike back as quick as you can, and the Pikmin should fall, too. It should also be noted that his Pikmin's latching attacks can be countered, giving you a new attack option that can even hit Oli himself quite hard, should you feel it's use neccisary to clear his Pikmin off you.

Other than that, I think he only really contests you on the ground, so keeping him airborne can give you a huge advantage, especially as it stops him plucking Pikmin. If you can't seem to do so, remember that your D-tilt comes out pretty fast, and knocks opponents into the air too, as does Eruption (Neutral-B) if you really feel lucky. Your grabs might not go to use much, but if you can get him shielding often, remember to knock him upward or offstage, and start racking up the damage.

I find that simply approaching with an air is usually a good way to go about starting up things, as it keeps you out of the way of a few of his stronger ground options, and gives you the chance to mix-up by landing and quickly throwing out a grab if he starts shielding your approaches, maybe even a d-tilt or jab-string if you wanna try and catch him OoS. N-air is a good option for this, as it hits opponents slightly upward, and you can use it for a chance for a follow-up when you feel especially confident. It's kind of hard to hit with though, so I'd stick with F-air if you want something a bit more reliable hit-wise.

Lastly, the best advice I can give is that his recovery is really punishable with Eruption, which is also a kill move that knocks opponents upwards, so start charging for this pretty much every chance you can unless he has a Purple Pikmin to interrupt with - and again, do not underestimate your range. Swing slightly earlier than usual at almost all times when approaching and beat that speed with your range.

Hope this helps some. I'm no expert, but I assume some of this will help atelast.
 

GhostUrsa

Smash Ace
Joined
Jan 8, 2015
Messages
523
Location
Minnesota
NNID
GhostUrsa
3DS FC
1220-6542-6727
Another tip is that u-tilt is a great pikmin removal move when they are latched on to you, so I usually get him into the air with an up-throw and follow through with u-tilt to both juggle Olimar and remove the pikmin. It's a nice way to kill two birds with one stone. U-tilt's hitbox overlaps Ike's hurtbox a bit when it starts, which allows it to swipe off pikmin. (plus the range is pretty decent, so you can surprise Olimar with it at times as well)
 

Rango the Mercenary

The Mercenary
Joined
May 22, 2007
Messages
1,536
Location
Georgia
3DS FC
2320-6400-7280
Olimar is very weak in the air and off-stage. Your aerials complete destroy his and you can get stage control on him when he tries to land easier than against most characters. Taking down his Up B shouldn't be a problem, and naturally being one of the lightest characters, he'll die fairly fast.
 
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