Mr.Seven
Smash Journeyman
I never really posted in this thread, but I should have. Shulk is one of my most wanted for the new Smash.
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I think Dunban or Melia would be a ton of fun to play as. I think Seven is way too big a spoiler, and really, I'm not that big a fan of them. I seriously doubt that a second Xenoblade rep would ever happen, though, so thinking about it seems a bit pointless.Uhhh...so if hypothetically Shulk is in, and we got to choose a second playable character, who would you want?
I'm all for Reyn, Dunban or Seven, personally.
Amusingly, I've remarked topple and daze effects were already introduced in Smash before Xenoblade.do you guys think that the "break -> topple" mechanic would be used in smash at all? I've only played up to colony 6 so far, so im not sure if there's any cooler mechanics that should be used for a final smash or in a moveset or whatnot, but toppling is pretty important from what I've seen. Like maybe Shulks final smash would be him inflicting break on everyone with Reyn swooping in to topple them, leaving them stunned for a few seconds to rack up damage/KO. (Loving the game btw.)
Good point! That's reasons both for and against my idea right there. I'm sure there's way better ideas for his FS, I was just spitballing. (I'm also not at home right now and really want to play it...)Amusingly, I've remarked topple and daze effects were already introduced in Smash before Xenoblade.
Yes yes, they only have different names : "tripping" for topple and "stun" for daze.
That's an interesting idea that I hadn't really thought of for an FS, but my personal favorite idea for one is the vision idea. The one with people fighting on a blue tinted screen for about ten seconds, and then everything rewinds and everyone but Shulk is in slow motion and stuck using the same moves they had before while Shulk moves freely.do you guys think that the "break -> topple" mechanic would be used in smash at all? I've only played up to colony 6 so far, so im not sure if there's any cooler mechanics that should be used for a final smash or in a moveset or whatnot, but toppling is pretty important from what I've seen. Like maybe Shulks final smash would be him inflicting break on everyone with Reyn swooping in to topple them, leaving them stunned for a few seconds to rack up damage/KO. (Loving the game btw.)
Really what we can gather from this is that Xenoblade is awesome and there's plenty potential for awesomeness should Shulk get in.That's an interesting idea that I hadn't really thought of for an FS, but my personal favorite idea for one is the vision idea. The one with people fighting on a blue tinted screen for about ten seconds, and then everything rewinds and everyone but Shulk is in slow motion and stuck using the same moves they had before while Shulk moves freely.
Interesting... (Also glad you see you join the crew, Kuma!)I just beat Xenoblade and let me just say that this game is a gem. I even managed to come up with something for Shulk. I was having a hard time what to think of as implementing the ability to see the future in a fighting game is flat out impossible. Then, I thought of what COULD be implemented - the Talent Gauge.
First off, let me get into his specials.Interesting... (Also glad you see you join the crew, Kuma!)
How would you implement the talent gauge? I definitely see it as something that could work really well, but I'm unsure how I would make it work. It could make Shulk an extremely combo-heavy character, which could be awesome!.
I was typing something very similar to this when you posted. I really hope the Monado is used this way instead of being the FS. It would better show the importance of the Monado and represent part of Xenoblade's battle system.First off, let me get into his specials.
Up B: Air Slash - Shulk does a rising sword swing reminiscent of Marth. Not much else to say about this move.
Side B: Shaker Edge - A rather unusual move. Has slow startup and is whiff punishable. However, the move makesup for this by being an instant shield breaker and puts the opponent in a dizzy state even if they weren't shielding. A very situational move, this move is best used to distort the opponent's rhythm.
Down B: Battle Soul - This move will come into play with the Talent Gauge by filling it up a certain amount by sacrificing a certain amount of health.
B: Monado Arts:
This is what I'm getting to. As you all know, Shulk can only access his Monado Arts when his talent gauge is full which is filled up by either using Battle Soul or using Auto-Attack. So, Shulk will, in essence, have a meter of his own that is filled up by inflicting damage on the opponent or using Battle Soul in Smash.
When your Talent Gauge is full, press B to gain access to four Monado Arts: Shield, Speed, Purge, and Buster. When you press B to activate the Talent Gauge, you select from the D-Pad which of the four you want.
Down: Monado Shield - This grants you a passive reflector that's good for reflecting one projectile.
Left: Monado Speed - Grants you faster feet movement.
Right: Purge - Hit the opponent with this and they lose access to their special moves for five seconds.
Up: Monado Buster - Simply a very powerful, long ranged attack.
Now what's interesting to note is that like in Xenoblade, using these arts drain the talent gauge a defined amount like how it is in Xenoblade. Shield consumes only half while Buster empties the whole thing.
Your primary strategy is to fill up your Talent Gauge and have your Talent Gauge on standby.
What do you think?
I was getting at a Zelda/Shiek thing where Down+B would switch between normal Arts and Monado Arts when the Talent Gauge was full. But once you switch, the gauge would reset and you couldn't switch again until it was full again. I like your idea more, because it better shows how it worked in Xenoblade. Shield using up half, Buster using up all of it, etc.The vision thing is very iffy thing to implement. I think reducing it to a counter would not do it or its role in Xenoblade justice.
@ ZXMechonHunter
Show me what you got.
Reminds me a bit of She-Hulk's Sunday Drivers in MvC3. I like this idea for a Final Smash a lot. We're already seeing cutscene esque final smashes with Megaman's Backstreet's Back Final Smash.Yeah...that, and the other idea which is to slow time just doesn't implement it well enough I think.
I still think the idea where the Mechonis pops up and swings its sword at the stage, and Shulk is the only one able to react to the vision (In a moveset on the first page) is the best way to implement it, because it gives the idea of how it works, without implementing game breaking, lackluster or overly complicated FS mechanics.
As for Shulk's Final Smash, while a cinematic vision sequence / chain-attack came to my mind as the foremost options, I'm certainly not opposed to seeing him incorporate Doll usage if in fact they do pull anything from X (though I don't personally believe that will be the case).
my personal favorite idea for one is the vision idea. The one with people fighting on a blue tinted screen for about ten seconds, and then everything rewinds and everyone but Shulk is in slow motion and stuck using the same moves they had before while Shulk moves freely.
Up B: Air Slash - Shulk does a rising sword swing reminiscent of Marth. Not much else to say about this move.
Side B: Shaker Edge - A rather unusual move. Has slow startup and is whiff punishable. However, the move makesup for this by being an instant shield breaker and puts the opponent in a dizzy state even if they weren't shielding. A very situational move, this move is best used to distort the opponent's rhythm.
Down B: Battle Soul - This move will come into play with the Talent Gauge by filling it up a certain amount by sacrificing a certain amount of health.
B: Monado Arts:
This is what I'm getting to. As you all know, Shulk can only access his Monado Arts when his talent gauge is full which is filled up by either using Battle Soul or using Auto-Attack. So, Shulk will, in essence, have a meter of his own that is filled up by inflicting damage on the opponent or using Battle Soul in Smash.
When your Talent Gauge is full, press B to gain access to four Monado Arts: Shield, Speed, Purge, and Buster. When you press B to activate the Talent Gauge, you select from the D-Pad which of the four you want.
I still think the idea where the Mechonis pops up and swings its sword at the stage, and Shulk is the only one able to react to the vision (In a moveset on the first page) is the best way to implement it, because it gives the idea of how it works, without implementing game breaking, lackluster or overly complicated FS mechanics.
But we musn't be careless.What a bunch of jokahs.
And also hope for Xenoblade to have a decent trophy collection.Let's just hope that Sakurai won't spoil Xenoblade when he puts Trophies of the characters in Xenoblade in Smash.
Hopefully it will. They can make some trophies of the party members and side characters. Perhaps they can make Trophies for some enemies.And also hope for Xenoblade to have a decent trophy collection.
Oh yeah... I forgot that Sakurai spoiled MGS2...I'd expect at least the party members to get their own trophies. Along with Zanza, Egil and a few others.
Otharon and Juju or something. I mean we got frickin Iroquois Pliskin in Brawl.
Still, now is the best time to play Xenoblade if you haven't!
If Reyn is an AT, there's no doubt he'll say that and "You can't make a rainbow without Reyn!" all the while he's kicking the enemies butt.ReynEvery time is the best time to play Xenoblade.
I want Reyn as an Assist Trophy purely because he will come out and say, "Now it's Reyn time!"I can really see Reyn as an assist, saying "It's Reyn time!" then using Wild Down to make the opponents trip, then he says "Man, what a bunch of jokers" and dissapears.
But all the other main characters could be great assists too.
Don't forget the Healer of the High Entia, both with potential of being good assists.I want Reyn as an Assist Trophy purely because he will come out and say, "Now it's Reyn time!"
Though I wouldn't mind the Heropon be an Assist Trophy where he saves the sidekick that summoned him and I wouldn't mind "Born in the world of strife! Against the odds! We choose to fight! Blossom Dance!"
Alternatively, one of Shulk's taunts should involve Reyn coming out going "Now it's Reyn Time!"I want Reyn as an Assist Trophy purely because he will come out and say, "Now it's Reyn time!"
Though I wouldn't mind the Heropon be an Assist Trophy where he saves the sidekick that summoned him and I wouldn't mind "Born in the world of strife! Against the odds! We choose to fight! Blossom Dance!"