I've found something in Project M that works a little unusually, to say the least. It's a controller problem as well as a game problem, but this only happens in PM and I'm curious to know why and if it would be possible to fix it, since at this point it's prohibitive to playing the game for me.
I use a controller that I've had since melee came out, and the analog stick is very very slightly tilted down. It is still defaulted to neutral, and when playing melee it can still read any input just fine, including fairly precise stuff like moonwalks and shield drops. When playing PM however there's a fairly major problem, and that's how it responds to a "hard" down input–it doesn't. And when doing a "hard" up input it seems to take a much more violent smash of the stick to respond properly.
This means a couple of things but the most important one is that on that controller I can't platform drop, upthrowing is unusually difficult, etc etc. It still does down tilts and up tilts fine, however.
I wanted to chalk this up to a problem with brawl's engine but I tested it in brawl and my analog stick works fine there as well. This is a PM exclusive issue.
So something about PM has been changed from brawl/melee regarding directional inputs. Obviously I would love it if it were fixed (although to be fair, this is an issue niche enough that it might not be worth using time on) but moreover I–and I think the PMBR would be interested as well–would like to know what change was made.
I use a controller that I've had since melee came out, and the analog stick is very very slightly tilted down. It is still defaulted to neutral, and when playing melee it can still read any input just fine, including fairly precise stuff like moonwalks and shield drops. When playing PM however there's a fairly major problem, and that's how it responds to a "hard" down input–it doesn't. And when doing a "hard" up input it seems to take a much more violent smash of the stick to respond properly.
This means a couple of things but the most important one is that on that controller I can't platform drop, upthrowing is unusually difficult, etc etc. It still does down tilts and up tilts fine, however.
I wanted to chalk this up to a problem with brawl's engine but I tested it in brawl and my analog stick works fine there as well. This is a PM exclusive issue.
So something about PM has been changed from brawl/melee regarding directional inputs. Obviously I would love it if it were fixed (although to be fair, this is an issue niche enough that it might not be worth using time on) but moreover I–and I think the PMBR would be interested as well–would like to know what change was made.