Toomai
Smash Ace
Seeing as the Olimar boards are probably the only ones to care about this mechanic, I've put it here.
And yes, I know people have looked into this before. But that was all experimental data. This stuff is pulled directly from pullOutParam, a part of Olimar's character file, and combined with BrawlBox's stage viewer/extracter.
This list is ordered by in-game ID number. There are a total of 30 terrains, although some of them are currently undiscovered and therefore missing.
0: Basic Basic terrain is just what it says on the can.
1: Rock Definite, solid rock.
2: Grass/Leaves In general, anything covered in chlorophyll.
3: Dirt Earth that's not covered with anything.
4: Wood Any kind of wood, whether a bunch of planks or a whole log.
5: Light metal A surface that's typically used for smaller/thinner metal objects.
6: Heavy metal The only difference between this and light metal is the deeper footstep/landing noise; this is usually used for larger objects.
7: Cloth Awnings, carpets, umbrellas, and so on.
8: Alien goop A unique terrain type, to say the least.
9: Creature Dat Bulborb.
10: Water Any water that's shallow enough to stand in.
11: ???
12: ???
13: Snow Do I have to explain this one?
14: Ice The slippery terrain. You know the one.
15: Subspace?
16: Subspace 2?
17: Checkered Why is this a unique terrain? The footstep noises, I guess.
18: Spikes Yes, you can pull Pikmin from spikes. Yo have to be invincible, though. Duh.
19: Lava
20: Frostbite
21: Electroplankton ...
22: Cloud You know, aerial fog.
23: Subspace 3?
24: Brick Bit of an oddball; some things look like Brick but are considered Rock, while something that look like Rock are considered Brick.
25: ???
26: Mario Bros. You don't care about this one, do you?
27: Grate Anything that's made of a metal lattice.
28: Sand Rock powder.
29: Home-Run Stadium Yup.
This is what you came here for, isn't it?
RYBWP: The frequency of the colour, on the technical side of things. A 1 is average. A 0.5 means "you'll be seeing this half as often as a 1", while a 2 means "you'll be seeing this twice as often as a 1".
R%Y%B%W%P%: The frequency as a percentage, since people can usually read 'em better that way.
PS: Plucking speed. There are some terrains that are slower to pull from. Rock is the most well-known example just because the slowdown is so obvious, but as you can see there are quite a few non-100%-ers.
Listed in alphabetical order, because that's cool 'n' all.
75m: Light metal
Battlefield: Basic
Big Blue: Basic (thin platforms, road), Heavy Metal (Falcon Flyer, cars, floating black thingies)
Bridge of Eldin: Brick
Brinstar: Basic (bottom platforms and alien tubes), Light metal (top platform), Alien goop (left and right platforms)
Castle Siege: Basic (all of part 1, transformation segment), Cloth (part 2's awnings), Brick (all other part 2 surfaces), Rock (part 3)
Corneria: Light metal (Arwings, Wolfens), Heavy metal (Great Fox, blasters)
Delphino Plaza: Grass/Leaves (3 islands), Cloth (awnings/umbrellas), Grate (bottom main platform), Wood (dock), Water (canals), Sand (islands), Basic (everything else)
Distant Planet: Creature (Bulborb), Basic (leaf platforms), Grass/Leaves (vine platform), Wood (left hill)
Electroplankton: Electroplankton (no duh)
Final Destination: Basic
Flat Zone 2: Basic
Frigate Orpheon: Heavy metal
Green Greens: Basic (main landmasses and blocks), Checkered (platforms)
Green Hill Zone: Grass/Leaves (grass), Wood (log bridge), Basic (grass-less part)
Halberd: Heavy metal (platforms, starting area), Wood (deck)
Home-Run Stadium: Well this is an obvious and a half.
Jungle Japes: Wood
Luigi's Mansion: Wood (inside of mansion), Brick (outside of mansion)
Lylat Cruise: Heavy metal
Mario Bros.: Hmm.
Mario Circuit: Grass/Leaves (grass), Basic (track)
Mushroomy Kingdom: Brick (most everything), Grate (tops of pipes), Light metal (1-2's moving platforms)
New Pork City: Heavy metal (car), Wood (breakable thing), Basic (everything else)
Norfair: Heavy metal
Onett: Basic (road, curb, roofs), Grass/Leaves (grass), Dirt (the path on the right), Cloth (awnings, that thing with the flags on it)
Pictochat: Basic
Pirate Ship: Rock (the rock), Wood (everything else)
Pokémon Stadium:
Rainbow Cruise: Wood (ship, the platforms conencted to the first large platform), Cloth (carpets), Basic (everything else)
Rumble Falls: Wood (most platforms), Dirt (the cube-ish blocks), Brick (the things that look brick-y), Water (the pool), Heavy metal (the plane)
Shadow Moses Island: Snow (the snow), Heavy metal (everything else)
Skyworld: Brick (platforms before breaking), Cloud (platforms after breaking)
Smashville: Wood
Spear Pillar: Brick (top platform), Rock (bottom platform, inside of top after it breaks)
Summit: Cloud (the clouds that pass by up top), Ice (everything else)
Temple: Dirt (dead grass), Basic (everything grey)
WarioWare: Basic
Yoshi's Island: Basic (although the Pokémon Trainer is considered to be standing on Grass/Leaves)
Yoshi's Island SSBM: Grass/Leaves (grass), Dirt (...dirt), Heavy metal (pipe), Basic (blocks)
And yes, I know people have looked into this before. But that was all experimental data. This stuff is pulled directly from pullOutParam, a part of Olimar's character file, and combined with BrawlBox's stage viewer/extracter.
TERRAINS
This list is ordered by in-game ID number. There are a total of 30 terrains, although some of them are currently undiscovered and therefore missing.
0: Basic Basic terrain is just what it says on the can.
1: Rock Definite, solid rock.
2: Grass/Leaves In general, anything covered in chlorophyll.
3: Dirt Earth that's not covered with anything.
4: Wood Any kind of wood, whether a bunch of planks or a whole log.
5: Light metal A surface that's typically used for smaller/thinner metal objects.
6: Heavy metal The only difference between this and light metal is the deeper footstep/landing noise; this is usually used for larger objects.
7: Cloth Awnings, carpets, umbrellas, and so on.
8: Alien goop A unique terrain type, to say the least.
9: Creature Dat Bulborb.
10: Water Any water that's shallow enough to stand in.
11: ???
12: ???
13: Snow Do I have to explain this one?
14: Ice The slippery terrain. You know the one.
15: Subspace?
16: Subspace 2?
17: Checkered Why is this a unique terrain? The footstep noises, I guess.
18: Spikes Yes, you can pull Pikmin from spikes. Yo have to be invincible, though. Duh.
19: Lava
20: Frostbite
21: Electroplankton ...
22: Cloud You know, aerial fog.
23: Subspace 3?
24: Brick Bit of an oddball; some things look like Brick but are considered Rock, while something that look like Rock are considered Brick.
25: ???
26: Mario Bros. You don't care about this one, do you?
27: Grate Anything that's made of a metal lattice.
28: Sand Rock powder.
29: Home-Run Stadium Yup.
THE DATA
This is what you came here for, isn't it?
RYBWP: The frequency of the colour, on the technical side of things. A 1 is average. A 0.5 means "you'll be seeing this half as often as a 1", while a 2 means "you'll be seeing this twice as often as a 1".
R%Y%B%W%P%: The frequency as a percentage, since people can usually read 'em better that way.
PS: Plucking speed. There are some terrains that are slower to pull from. Rock is the most well-known example just because the slowdown is so obvious, but as you can see there are quite a few non-100%-ers.
Code:
ID Terrain | PS | [color="#ff0000"]R[/color] | [color="#ffff00"]Y[/color] | [color="#0000ff"]B[/color] | W | [color="#7f007f"]P[/color] | [color="#ff0000"]R %[/color] | [color="#ffff00"]Y %[/color] | [color="#0000ff"]B %[/color] | W % | [color="#7f007f"]P %[/color]
00 [color="#afaf7f"]Basic[/color] |100%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]25.6%[/color]|[color="#ffff00"]25.6%[/color]|[color="#0000ff"]25.6%[/color]|12.8%|[color="#7f007f"]10.3%[/color]
01 [color="#bf7f2f"]Rock[/color] | 40%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]25.6%[/color]|[color="#ffff00"]25.6%[/color]|[color="#0000ff"]25.6%[/color]|12.8%|[color="#7f007f"]10.3%[/color]
02 [color="#1fbf1f"]Grass/Leaves[/color] |100%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]25.6%[/color]|[color="#ffff00"]25.6%[/color]|[color="#0000ff"]25.6%[/color]|12.8%|[color="#7f007f"]10.3%[/color]
03 [color="#9f8f3f"]Dirt[/color] | 75%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]25.6%[/color]|[color="#ffff00"]25.6%[/color]|[color="#0000ff"]25.6%[/color]|12.8%|[color="#7f007f"]10.3%[/color]
04 [color="#8f3f00"]Wood[/color] |100%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]25.6%[/color]|[color="#ffff00"]25.6%[/color]|[color="#0000ff"]25.6%[/color]|12.8%|[color="#7f007f"]10.3%[/color]
05 [color="#bfbfdf"]Light metal[/color] | 80%| [color="#ff0000"]1[/color] | [color="#ffff00"]2[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.8[/color]|[color="#ff0000"]18.9%[/color]|[color="#ffff00"]37.7%[/color]|[color="#0000ff"]18.9%[/color]| 9.4%|[color="#7f007f"]15.1%[/color]
06 [color="#7f7f8f"]Heavy metal[/color] | 80%| [color="#ff0000"]1[/color] | [color="#ffff00"]2[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.8[/color]|[color="#ff0000"]18.9%[/color]|[color="#ffff00"]37.7%[/color]|[color="#0000ff"]18.9%[/color]| 9.4%|[color="#7f007f"]15.1%[/color]
07 [color="#ff2f1f"]Cloth[/color] |120%| [color="#ff0000"]2[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]40.8%[/color]|[color="#ffff00"]20.4%[/color]|[color="#0000ff"]20.4%[/color]|10.2%| [color="#7f007f"]8.2%[/color]
08 [color="#df8f7f"]Alien goop[/color] | 80%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] |[color="#0000ff"]2.5[/color]|0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]18.5%[/color]|[color="#ffff00"]18.5%[/color]|[color="#0000ff"]46.3%[/color]| 9.3%| [color="#7f007f"]7.4%[/color]
09 [color="#ff5f00"]Creature[/color] |100%| [color="#ff0000"]1[/color] |[color="#ffff00"]0.5[/color]| [color="#0000ff"]1[/color] | 1 |[color="#7f007f"]0.2[/color]|[color="#ff0000"]27.0%[/color]|[color="#ffff00"]13.5%[/color]|[color="#0000ff"]27.0%[/color]|27.0%| [color="#7f007f"]5.4%[/color]
10 [color="#007fff"]Water[/color] |100%| [color="#ff0000"]0[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]4[/color] |0.5|[color="#7f007f"]0.4[/color]| [color="#ff0000"]0.0%[/color]|[color="#ffff00"]16.9%[/color]|[color="#0000ff"]67.8%[/color]| 8.5%| [color="#7f007f"]6.8%[/color]
11 [color="#ffffff"]???[/color] |100%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.2[/color]|[color="#ff0000"]27.0%[/color]|[color="#ffff00"]27.0%[/color]|[color="#0000ff"]27.0%[/color]|13.5%| [color="#7f007f"]5.4%[/color]
12 [color="#ffffff"]???[/color] |100%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]25.6%[/color]|[color="#ffff00"]25.6%[/color]|[color="#0000ff"]25.6%[/color]|12.8%|[color="#7f007f"]10.3%[/color]
13 [color="#efefef"]Snow[/color] |100%|[color="#ff0000"]0.5[/color]|[color="#ffff00"]0.5[/color]| [color="#0000ff"]1[/color] | 1 |[color="#7f007f"]0.2[/color]|[color="#ff0000"]15.6%[/color]|[color="#ffff00"]15.6%[/color]|[color="#0000ff"]31.3%[/color]|31.3%| [color="#7f007f"]6.3%[/color]
14 [color="#7fbfff"]Ice[/color] | 75%|[color="#ff0000"]0.5[/color]|[color="#ffff00"]0.5[/color]| [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.2[/color]|[color="#ff0000"]18.5%[/color]|[color="#ffff00"]18.5%[/color]|[color="#0000ff"]37.0%[/color]|18.5%| [color="#7f007f"]7.4%[/color]
15 [color="#ffffff"]???[/color] |100%|[color="#ff0000"]0.5[/color]|[color="#ffff00"]0.5[/color]|[color="#0000ff"]0.5[/color]|0.5| [color="#7f007f"]1[/color] |[color="#ff0000"]16.7%[/color]|[color="#ffff00"]16.7%[/color]|[color="#0000ff"]16.7%[/color]|16.7%|[color="#7f007f"]33.3%[/color]
16 [color="#ffffff"]???[/color] | 80%| [color="#ff0000"]0[/color] | [color="#ffff00"]0[/color] | [color="#0000ff"]0[/color] |0.5| [color="#7f007f"]1[/color] | [color="#ff0000"]0.0%[/color]| [color="#ffff00"]0.0%[/color]| [color="#0000ff"]0.0%[/color]|33.3%|[color="#7f007f"]66.7%[/color]
17 [color="#0000ff"]Checkered[/color] |100%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]25.6%[/color]|[color="#ffff00"]25.6%[/color]|[color="#0000ff"]25.6%[/color]|12.8%|[color="#7f007f"]10.3%[/color]
18 [color="#9f9f9f"]Spikes[/color] | 70%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]25.6%[/color]|[color="#ffff00"]25.6%[/color]|[color="#0000ff"]25.6%[/color]|12.8%|[color="#7f007f"]10.3%[/color]
19 [color="#ffffff"]???[/color] | 70%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]25.6%[/color]|[color="#ffff00"]25.6%[/color]|[color="#0000ff"]25.6%[/color]|12.8%|[color="#7f007f"]10.3%[/color]
20 [color="#ffffff"]???[/color] | 70%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]25.6%[/color]|[color="#ffff00"]25.6%[/color]|[color="#0000ff"]25.6%[/color]|12.8%|[color="#7f007f"]10.3%[/color]
21 [color="#ffff00"]Elctrplnktn[/color] |100%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.1|[color="#7f007f"]0.1[/color]|[color="#ff0000"]31.3%[/color]|[color="#ffff00"]31.3%[/color]|[color="#0000ff"]31.3%[/color]| 3.1%| [color="#7f007f"]3.1%[/color]
22 [color="#cfcfcf"]Cloud[/color] |100%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]2[/color] | 1 |[color="#7f007f"]0.4[/color]|[color="#ff0000"]18.5%[/color]|[color="#ffff00"]18.5%[/color]|[color="#0000ff"]37.0%[/color]|18.5%| [color="#7f007f"]7.4%[/color]
23 [color="#5f005f"]Subspace[/color] |100%|[color="#ff0000"]0.3[/color]|[color="#ffff00"]0.3[/color]|[color="#0000ff"]0.3[/color]| 1 | [color="#7f007f"]1[/color] |[color="#ff0000"]10.3%[/color]|[color="#ffff00"]10.3%[/color]|[color="#0000ff"]10.3%[/color]|34.5%|[color="#7f007f"]34.5%[/color]
24 [color="#af1f1f"]Brick[/color] |100%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] |[color="#0000ff"]0.5[/color]|0.5|[color="#7f007f"]0.6[/color]|[color="#ff0000"]27.8%[/color]|[color="#ffff00"]27.8%[/color]|[color="#0000ff"]13.9%[/color]|13.9%|[color="#7f007f"]16.7%[/color]
25 [color="#ffffff"]???[/color] |100%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]25.6%[/color]|[color="#ffff00"]25.6%[/color]|[color="#0000ff"]25.6%[/color]|12.8%|[color="#7f007f"]10.3%[/color]
26 [color="#bf7f00"]Mario Bros.[/color] |100%|[color="#ff0000"]0.6[/color]|[color="#ffff00"]0.6[/color]| [color="#0000ff"]1[/color] |0.4|[color="#7f007f"]0.3[/color]|[color="#ff0000"]20.7%[/color]|[color="#ffff00"]20.7%[/color]|[color="#0000ff"]34.5%[/color]|13.8%|[color="#7f007f"]10.3%[/color]
27 [color="#cfcfff"]Grate[/color] |100%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5| [color="#7f007f"]1[/color] |[color="#ff0000"]22.2%[/color]|[color="#ffff00"]22.2%[/color]|[color="#0000ff"]22.2%[/color]|11.1%|[color="#7f007f"]22.2%[/color]
28 [color="#ffdf7f"]Sand[/color] |100%|[color="#ff0000"]1.5[/color]|[color="#ffff00"]1.5[/color]|[color="#0000ff"]0.5[/color]|0.2|[color="#7f007f"]0.5[/color]|[color="#ff0000"]35.7%[/color]|[color="#ffff00"]35.7%[/color]|[color="#0000ff"]11.9%[/color]| 4.8%|[color="#7f007f"]11.9%[/color]
29 [color="#ff9f00"]H-R Stadium[/color] |100%| [color="#ff0000"]0[/color] | [color="#ffff00"]0[/color] | [color="#0000ff"]0[/color] | 0 | [color="#7f007f"]1[/color] | [color="#ff0000"]0.0%[/color]| [color="#ffff00"]0.0%[/color]| [color="#0000ff"]0.0%[/color]| 0.0%| [color="#7f007f"]lol%[/color]
THE STAGES
Listed in alphabetical order, because that's cool 'n' all.
75m: Light metal
Battlefield: Basic
Big Blue: Basic (thin platforms, road), Heavy Metal (Falcon Flyer, cars, floating black thingies)
Bridge of Eldin: Brick
Brinstar: Basic (bottom platforms and alien tubes), Light metal (top platform), Alien goop (left and right platforms)
Castle Siege: Basic (all of part 1, transformation segment), Cloth (part 2's awnings), Brick (all other part 2 surfaces), Rock (part 3)
Corneria: Light metal (Arwings, Wolfens), Heavy metal (Great Fox, blasters)
Delphino Plaza: Grass/Leaves (3 islands), Cloth (awnings/umbrellas), Grate (bottom main platform), Wood (dock), Water (canals), Sand (islands), Basic (everything else)
Distant Planet: Creature (Bulborb), Basic (leaf platforms), Grass/Leaves (vine platform), Wood (left hill)
Electroplankton: Electroplankton (no duh)
Final Destination: Basic
Flat Zone 2: Basic
Frigate Orpheon: Heavy metal
Green Greens: Basic (main landmasses and blocks), Checkered (platforms)
Green Hill Zone: Grass/Leaves (grass), Wood (log bridge), Basic (grass-less part)
Halberd: Heavy metal (platforms, starting area), Wood (deck)
Home-Run Stadium: Well this is an obvious and a half.
Jungle Japes: Wood
Luigi's Mansion: Wood (inside of mansion), Brick (outside of mansion)
Lylat Cruise: Heavy metal
Mario Bros.: Hmm.
Mario Circuit: Grass/Leaves (grass), Basic (track)
Mushroomy Kingdom: Brick (most everything), Grate (tops of pipes), Light metal (1-2's moving platforms)
New Pork City: Heavy metal (car), Wood (breakable thing), Basic (everything else)
Norfair: Heavy metal
Onett: Basic (road, curb, roofs), Grass/Leaves (grass), Dirt (the path on the right), Cloth (awnings, that thing with the flags on it)
Pictochat: Basic
Pirate Ship: Rock (the rock), Wood (everything else)
Pokémon Stadium:
Normal: Basic
Fire: Wood (tree, house), Dirt (everything else)
Water: Wood (dock, platforms), Water (the wet stuff), Basic (left edge, windmill)
Grass: Grass/Leaves (grass, tree), Wood (platforms), Water (stream)
Rock: Light metal (platforms), Dirt (everything else)
Pokémon Stadium 2:Fire: Wood (tree, house), Dirt (everything else)
Water: Wood (dock, platforms), Water (the wet stuff), Basic (left edge, windmill)
Grass: Grass/Leaves (grass, tree), Wood (platforms), Water (stream)
Rock: Light metal (platforms), Dirt (everything else)
Normal: Basic
Electric: Heavy metal (main platform), Basic (conveyour belts, platforms)
Ice: Basic (edges), Ice (everything else)
Flying: Grate
Ground: Wood (platforms), Dirt (ground)
Port Town Aero Dive: Grate (track), Basic (platforms, various stops), Heavy metal (various stops)Electric: Heavy metal (main platform), Basic (conveyour belts, platforms)
Ice: Basic (edges), Ice (everything else)
Flying: Grate
Ground: Wood (platforms), Dirt (ground)
Rainbow Cruise: Wood (ship, the platforms conencted to the first large platform), Cloth (carpets), Basic (everything else)
Rumble Falls: Wood (most platforms), Dirt (the cube-ish blocks), Brick (the things that look brick-y), Water (the pool), Heavy metal (the plane)
Shadow Moses Island: Snow (the snow), Heavy metal (everything else)
Skyworld: Brick (platforms before breaking), Cloud (platforms after breaking)
Smashville: Wood
Spear Pillar: Brick (top platform), Rock (bottom platform, inside of top after it breaks)
Summit: Cloud (the clouds that pass by up top), Ice (everything else)
Temple: Dirt (dead grass), Basic (everything grey)
WarioWare: Basic
Yoshi's Island: Basic (although the Pokémon Trainer is considered to be standing on Grass/Leaves)
Yoshi's Island SSBM: Grass/Leaves (grass), Dirt (...dirt), Heavy metal (pipe), Basic (blocks)
CONCLUSIONS
- The alien goop on Brinstar is a pretty shocking find, you can farm Blues there almost like you're standing in water. Interesting contrast to the top platform, which is mostly Yellow, and the bottom platform, which is average.
- Olimar dittos just got a bit more interesting on varied stages; knowing where to stand while plucking can actually give you a speed advantage.
- Double the Purples half the time? Moar Delphino plz.