schmooblidon
Smash Journeyman
- Joined
- Feb 18, 2014
- Messages
- 496
All distances are measured in Melee-metres (Mm) and velocities in Melee-metres per frame (Mm/f).
A Melee-metre is just a name I gave to the unit the game measures distance, it would likely be around half a ft if you tried to compare it to the real world.
For reference,
PStadium is 175.5 Mm across.and it's platforms are 30 Mm.
Final Destination is 171.1314 Mm across.
Dreamland is 154.5426 Mm across and it's middle right platform is 31.3709 Mm, and it's middle left platform is 29.6675 Mm and it's top platform is 38.0352 Mm.
Battlefield is 136.8 Mm across and it's platforms are 37.6 Mm.
FoD is 126.85448 Mm across and it's platforms are 28.5 Mm.
Yoshis is 112.6327 Mm across and it's platforms are 31.5 Mm.
*Wavesurfing = Dash>Wavedash
*Boost Run = Reverse Moonwalk = "Charlie" = Moonwalk into Run Turnaround
*Extended Dash Dance = Hold forward for maximum dash frame before run is initiated, then releasing to neutral for the remainder of frames (like a foxtrot)
Key
dx = maximum dash frames when holding forward before run is initiated
dy = maximum dash frames
du = initial dash velocity
dv = maximum dash velocity
da = dash acceleration
dtu = true initial dash velocity (for dashdancing only)
w = initial velocity on first frame of airdodge, universal values
- perfect waveland - w = 2.79000
- max angle - w = 2.67039
- diagonal notch angle - w = 1.97283
t = traction low
th = traction high (only for wavedashing) = traction low * 2
tv = velocity (and above) when th occurs (only for wavedashing) = max walk speed
j = jumpsquat frames
Wavedash / Waveland
z = (w - tv) / th , rounded up, max 9+j
i = w - zth
when z = 9+j ;
Wavedash/land = Sum[w - thn, {n, 0, z}] / (10+j)
when z < 9+j ;
Wavedash/land = ( Sum[w - thn, {n, 0, z}] + Sum[i - tn, {n, 1,(9+j-z)}] ) / (10+j)
Walk
Everyone has a set max walk speed. I can't think of a good way to compare it's acceleration with other movement options, so for now I will just compare the maximum.
Run
This is dv for all characters.
Dash
Most characters this will just be dv, but some characters do not start with their maximum velocity.
For those:
if dv > du ;
z = (dv - du) / da , rounded down max (dx - 2)
Dash = ( Sum[du + dan, {n, 0, z}] + dv(dx - z - 2) ) / (dx - 1)
if du > dv ;
z = (du - dv) / t , rounded down max (dx - 2)
Dash = ( Sum[du - tn, {n, 0, z}] + dv(dx - z - 2) ) / (dx - 1)
Foxtrot
If du = dv;
Foxtrot = ( Sum[dv - tn, {n, 1, (dy-dx)}] + dxdv - t(dy - dx) ) / dy
If dv > du;
z = (dv - du) / da, rounded down
Foxtrot = ( Sum[du + dan, {n, 0, z}] + dv(dx - z - 2) + Sum[dv - tn, {n, 1, (dy-dx)}] + dv - t(dy - dx) ) / dy
If du > dv;
z = (du - dv) / t, rounded down
If z < (dx - 2)
> Foxtrot = ( Sum[du - tn, {n, 0, z}] + dv(dx - z - 2) + Sum[dv - tn, {n, 1, (dy-dx)}] + dv - t(dy - dx) ) / dy
If z >= (dx - 2)
> Foxtrot = ( Sum[du - tn, {n, 0, (dy - 2)}] + du - t(dy - 2) ) / dy
Moonwalk
work in progress
Initial moonwalk
from wavedash back
z = w - 9t
i = (2dv - z) / da rounded down
Initial moonwalk = ( Sum[z - dv + dan, {n, 1, i}] + dv(dy - i - 1) + z ) / dy
Chained moonwalks
This only works for characters who reach their maximum dash velocity within the moonwalk, if they didn't they would slow down or speedup each moonwalk and there wouldn't be a good way to get an average velocity. For ones that speed up, I calculate their speed when at the maximum.
i = dv/da rounded down
Chained moonwalks = ( Sum[dan, {n, 1, i}] + dv(dy - i) ) / dy
Rolling
I just calculated distance/time, there doesn't seem to be any pattern in velocity values each frame.
Dash Dancing
If du = dv
=> vz = dv
If du > dv
=> vz = du - t(dx - 1) ; max dv
If dv > du
=> vz = du + da(dx - 1) ; min dv
vx = (vz/4) - t
vy = vx + dtu - tz ; max dv
if vx + dtu > dv
=> z = (vx + dtu - dv) / t ; rounded down, max dx - 1
=> vy = vx + dtu - t(dx - 1) ; min dv
=> Dash dance distance = Sum[vx + dtu - tn, {n, 1, z}] + dv(dx - z - 1) + 2((vy/4) - t)
if vx + dtu < dv
=> z = (dv - vx - dtu) / da ; rounded down, max dx - 1
=> vy = vx + dtu + da(dx - 1) ; max dv
=> Dash dance distance = Sum[vx + dtu + dan, {n, 1, z}] + dv(dx - z - 1) + 2((vy/4) - t)
if vx + dtu = dv
=> Dash dance distance = dv(dx - 1) + 2((dv/4) - t)
Dash dance average velocity = Dash dance distance / (dx + 1)
Extended dash dance (total 20 frames):
I made the equations straight into python
Wavesurfing:
Same as above
A Melee-metre is just a name I gave to the unit the game measures distance, it would likely be around half a ft if you tried to compare it to the real world.
For reference,
PStadium is 175.5 Mm across.and it's platforms are 30 Mm.
Final Destination is 171.1314 Mm across.
Dreamland is 154.5426 Mm across and it's middle right platform is 31.3709 Mm, and it's middle left platform is 29.6675 Mm and it's top platform is 38.0352 Mm.
Battlefield is 136.8 Mm across and it's platforms are 37.6 Mm.
FoD is 126.85448 Mm across and it's platforms are 28.5 Mm.
Yoshis is 112.6327 Mm across and it's platforms are 31.5 Mm.
*Wavesurfing = Dash>Wavedash
*Boost Run = Reverse Moonwalk = "Charlie" = Moonwalk into Run Turnaround
*Extended Dash Dance = Hold forward for maximum dash frame before run is initiated, then releasing to neutral for the remainder of frames (like a foxtrot)
Code:
from sys import exit
print "\n> fox\n> falco\n> sheik\n> marth\n> jiggs\n> peach\n> falcon\n> ics\n> pikachu\n> doc\n> samus\n> ganon\n> luigi\n> mario\n> ylink\n> link\n> dk\n> yoshi\n> zelda\n> roy\n> mewtwo\n> gameandwatch\n> ness\n> bowser\n> pichu\n> kirby\n"
def charselect():
prompt = raw_input("--Type quit to exit--\nType a character\n> ")
if prompt == "fox":
stats = [11, 21, 2.02, 2.2, 0.12, 0.08, 0.16, 1.6, 3, 33.6, 33.6, 33, 1.9]
elif prompt == "falco":
stats = [11, 21, 1.82, 1.5, 0.12, 0.08, 0.16, 1.4, 5, 38.5, 38.5, 33, 1.9]
elif prompt == "sheik":
stats = [7, 21, 1.8, 1.8, 0.12, 0.08, 0.16, 1.2, 3, 40.04565, 37.71997, 33, 1.7]
dattack = [4.58236, 4.79176, 3.38642]
elif prompt == "marth":
stats = [15, 27, 1.56, 1.8, 0.06, 0.06, 0.12, 1.6, 4, 40.23051, 40.19798, 37, 1.5]
elif prompt == "jiggs":
stats = [12, 23, 1.31, 1.1, 0.085, 0.09, 0.18, 0.7, 5, 32.90277, 32.89497, 36, 1.4]
elif prompt == "peach" :
stats = [15, 21, 1.3, 1.3, 0.12, 0.1, 0.2, 0.85, 5, 30.31844, 29.52969, 33, 1.2]
elif prompt == "falcon":
stats = [15, 28, 2.16, 2.30, 0.16, 0.08, 0.16, 0.85, 4, 33.95093, 33.86285, 33, 2, 0.001875, 23]
elif prompt == "ics":
stats = [13, 21, 1.4, 1.4, 0.07, 0.035, 0.07, 0.95, 3, 34.49494, 34.5, 33, 1.4]
elif prompt == "pikachu":
stats = [13, 22, 1.8, 1.8, 0.1, 0.09, 0.18, 1.24, 3, 36.67236, 33.3, 33, 1.8]
elif prompt == "doc" or prompt == "mario":
stats = [10, 21, 1.5, 1.5, 0.08, 0.06, 0.12, 1.1, 4, 33.00137, 33, 33, 1.5, 0.00075, 23]
elif prompt == "samus":
stats = [8, 22, 1.8, 1.4, 0.12, 0.06, 0.12, 1.0, 3, 39.60114, 39.59885, 46, 1.86]
elif prompt == "ganon":
stats = [15, 28, 1.35, 1.35, 0.09, 0.07, 0.14, 0.73, 6, 37.80104, 37.70296, 33, 1.3]
elif prompt == "luigi":
stats = [10, 21, 1.34, 1.34, 0.08, 0.025, 0.05, 1.1, 4, 37.50156, 37.5, 33, 1.3]
elif prompt == "ylink" :
stats = [12, 30, 1.72, 1.6, 0.12, 0.08, 0.16, 1.2, 4, 28.84717, 28.8, 39, 1.8]
elif prompt == "link" :
stats = [12, 30, 1.3, 1.3, 0.12, 0.1, 0.2, 1.2, 6, 36.65994, 36.6, 39, 1.3]
elif prompt == "dk" :
stats = [15, 30, 1.6, 1.6, 0.07, 0.08, 0.16, 1.2, 5, 38.4725, 34.99518, 33, 1.6]
elif prompt == "yoshi" :
stats = [13, 26, 1.43, 1.6, 0.1, 0.06, 0.12, 1.15, 5, 31.31754, 31.31937, 39, 1.33]
elif prompt == "zelda" :
stats = [15, 22, 1.1, 1.1, 0.12, 0.1, 0.2, 0.7, 6, 33.21847, 32.34975, 33, 1.1]
elif prompt == "roy" :
stats = [15, 27, 1.47, 1.61, 0.07, 0.06, 0.12, 1.2, 5, 37.7817, 37.75116, 37, 1.4]
elif prompt == "mewtwo" :
stats = [18, 29, 1.4, 1.4, 0.1, 0.04, 0.08, 1, 5, 51.96725, 51.98896, 39, 1.4]
elif prompt == "gameandwatch" :
stats = [8, 17, 1.5, 1.5, 0.08, 0.06, 0.12, 1.1, 4, 28.56, 28.56, 37, 1.5]
elif prompt == "ness" :
stats = [13, 25, 1.36, 1.4, 0.06, 0.06, 0.12, 0.84, 4, 30.00653, 35.02735, 33, 1.3]
elif prompt == "bowser" :
stats = [13, 29, 1.06, 1.5, 0.06, 0.06, 0.12, 0.65, 8, 28.98, 26.27791, 41, 1]
elif prompt == "pichu" :
stats = [13, 22, 1.72, 1.72, 0.1, 0.1, 0.2, 1.24, 3, 40, 38, 33, 1.8]
elif prompt == "kirby" :
stats = [12, 23, 1.4, 1.4, 0.1, 0.08, 0.16, 0.85, 3, 32.20272, 32.19508, 33, 1.4]
elif prompt == "quit" :
exit(0)
else :
print "Invalid character name."
charselect()
return stats, prompt
def printwalkandmaxrun(d_maxv, maxwalk):
print "\nMax Walk Speed: " , maxwalk
print "\nAverage Run velocity: " ,d_maxv
def wavedashing(traction_low, traction_high, maxwalk, jumpsquat, prompt, filename):
data = open(filename, 'a')
data.write("WAVEDASH\n")
#------WAVEDASH--------
airdodgev1 = 2.79000
airdodgev2 = 2.67039
airdodgev3 = 1.97283
#z = (w - tv) / th , rounded up, max 9+j
#i = w - zth
zw1_1 = round((airdodgev1 - maxwalk) / traction_high + 0.5)
if zw1_1 > 9 :
zw1_1 = 9
zw1_2 = airdodgev1 - (zw1_1*traction_high)
zw2_1 = round((airdodgev2 - maxwalk)/traction_high + 0.5)
if zw2_1 > 9 + jumpsquat :
zw2_1 = 9 + jumpsquat
zw2_2 = airdodgev2 - (zw2_1*traction_high)
zw3_1 = round((airdodgev3 - maxwalk)/traction_high + 0.5)
if zw3_1 > 9 + jumpsquat :
zw3_1 = 9 + jumpsquat
zw3_2 = airdodgev3 - (zw3_1*traction_high)
if prompt == "sheik" or prompt == "marth" or prompt == "link" or prompt == "dk" or prompt == "roy" or prompt == "bowser" :
a = True
else:
a = False
data.write("Perfect waveland\n")
if zw1_1 >= 9:
n = 0
wavedash1 = 0
while n <= zw1_1 :
wavedash1 = wavedash1 + airdodgev1 - traction_high * n
data.write(str(wavedash1) + "\n")
n = n + 1
wavedash1 = wavedash1 / 10
print "\nAverage Perfect Waveland velocity:",wavedash1
else:
n = 0
wavedash1_1 = 0
while n <= zw1_1 :
wavedash1_1 = wavedash1_1 + airdodgev1 - traction_high * n
data.write(str(wavedash1_1) + "\n")
n = n + 1
m = 1
wavedash1_2 = 0
while m <= (9 - zw1_1) :
wavedash1_2 = wavedash1_2 + zw1_2 - traction_low * m
data.write(str(wavedash1_1 + wavedash1_2) + "\n")
m = m + 1
wavedash1 = (wavedash1_1 + wavedash1_2)/ 10
print "\nAverage Perfect Waveland velocity:" ,wavedash1
data.write("Max angle\n")
if zw2_1 >= 9 + jumpsquat:
n = 0
if a == True:
wavedash2 = -0.5*airdodgev2
else:
wavedash2 = 0
while n <= zw2_1 :
wavedash2 = wavedash2 + airdodgev2 - traction_high * n
data.write(str(wavedash2) + "\n")
n = n + 1
else:
n = 0
if a == True:
wavedash2_1 = -0.5*airdodgev2
else:
wavedash2_1 = 0
while n <= zw2_1 :
wavedash2_1 = wavedash2_1 + airdodgev2 - traction_high * n
data.write(str(wavedash2_1) + "\n")
n = n + 1
m = 1
wavedash2_2 = 0
while m <= (9 + jumpsquat - zw2_1) :
wavedash2_2 = wavedash2_2 + zw2_2 - traction_low * m
data.write(str(wavedash2_1 + wavedash2_2) + "\n")
m = m + 1
wavedash2 = (wavedash2_1 + wavedash2_2)
data.write("Diagonal notch\n")
if zw3_1 >= 9 + jumpsquat:
n = 0
if a == True:
wavedash3 = -0.5*airdodgev3
else:
wavedash3 = 0
while n <= zw3_1 :
wavedash3 = wavedash3 + airdodgev3 - traction_high * n
data.write(str(wavedash3) + "\n")
n = n + 1
else:
n = 0
if a == True:
wavedash3_1 = -0.5*airdodgev3
else:
wavedash3_1 = 0
while n <= zw3_1 :
wavedash3_1 = wavedash3_1 + airdodgev3 - traction_high * n
data.write(str(wavedash3_1) + "\n")
n = n + 1
m = 1
wavedash3_2 = 0
while m <= (9 + jumpsquat - zw3_1) :
wavedash3_2 = wavedash3_2 + zw3_2 - traction_low * m
data.write(str(wavedash3_1 + wavedash3_2) + "\n")
m = m + 1
wavedash3 = (wavedash3_1 + wavedash3_2)
wavedash2 = wavedash2 / (10 + jumpsquat)
wavedash3 = wavedash3 / (10 + jumpsquat)
print "\nAverage Max angle Wavedash velocity:" ,wavedash2
print "\nAverage Diagonal notch Wavedash velocity:" ,wavedash3
#when z = 9+j ;
#Wavedash/land = Sum[w - thn, {n, 0, z}] / (10+j)
#
#when z < 9+j ;
#Wavedash/land = ( Sum[w - thn, {n, 0, z}] + Sum[i - tn, {n, 1,(9+j-z)}] ) / (10+j)
return wavedash1, wavedash2, wavedash3
def dashing(d_x, d_initialv, d_maxv, d_acceleration, traction_low, filename):
data = open(filename, 'a')
data.write("DASH\n0\n")
#------------DASHING----------------
if d_initialv == d_maxv:
dash = d_maxv
i = 1
while i < d_x:
data.write(str(dash * i) + "\n")
i += 1
print "\nAverage Dash velocity: " ,dash
elif d_initialv > d_maxv:
zd = round((d_initialv - d_maxv)/traction_low - 0.5) #rounded down
if zd > (d_x - 2):
zd = (d_x - 2)
dash = 0
n = 0
while n <= zd:
dash = dash + (d_initialv - traction_low*n)
data.write(str(dash) + "\n")
n = n + 1
#Dash = ( Sum[du - tn, {n, 0, z}] + dv(dx - z - 2) ) / (dx - 1)
dash = (dash + d_maxv*(d_x - zd - 2))/(d_x - 1)
print "\nAverage Dash velocity: " ,dash
else:
zd = round((d_maxv - d_initialv)/d_acceleration - 0.5) #rounded down
if zd > (d_x - 2):
zd = (d_x - 2)
dash = 0
n = 0
while n <= zd:
dash = dash + (d_initialv + d_acceleration*n)
data.write(str(dash) + "\n")
n = n + 1
#Dash = ( Sum[du + dan, {n, 0, z}] + dv(dx - z - 2) ) / (dx - 1)
dash = (dash + d_maxv * (d_x - zd - 2))/(d_x - 1)
print "\nAverage Dash velocity: " ,dash
return dash
def foxtrotting(d_x, d_y, d_initialv, d_maxv, d_acceleration, traction_low) :
#--------------FOXTROT--------------------
data = open(filename, 'a')
data.write("FOXTROT\n0\n")
if d_initialv == d_maxv:
i = 1
while i < d_x:
data.write(str(d_maxv * i) + "\n")
i += 1
n = 1
foxtrot = 0
while n <= (d_y - d_x) :
foxtrot = foxtrot + d_maxv - traction_low * n
data.write(str(foxtrot) + "\n")
n = n + 1
foxtrot = ( foxtrot + d_x * d_maxv - traction_low * (d_y - d_x) ) / d_y
#Foxtrot = ( Sum[dv - tn, {n, 1, (dy-dx)}] + dxdv - t(dy - dx) ) / dy
print "\nAverage Foxtrot velocity: " ,foxtrot
elif d_initialv > d_maxv:
zf = round((d_initialv - d_maxv) / traction_low - 0.5) #rounded down
#print "zf is ", zf
if zf < ( d_x - 2 ) :
n = 0
foxtrot1 = 0
while n <= zf :
foxtrot1 = foxtrot1 + d_initialv - traction_low * n
data.write(str(foxtrot1) + "\n")
n = n + 1
m = 1
foxtrot2 = 0
while m <= (d_y - d_x) :
foxtrot2 = foxtrot2 + d_maxv - traction_low * m
data.write(str(foxtrot1 + foxtrot2) + "\n")
m = m + 1
foxtrot = (foxtrot1 + foxtrot2 + d_maxv*(d_x - zf - 2) + d_maxv - traction_low*(d_y - d_x)) / d_y
else :
n = 0
foxtrot = 0
while n <= (d_y - 2):
foxtrot = foxtrot + d_initialv - traction_low * n
data.write(str(foxtrot) + "\n")
n = n + 1
foxtrot = ( foxtrot + d_initialv - traction_low * ( d_y - 2 ) ) / d_y
print "\nAverage Foxtrot velocity: " ,foxtrot
#z = (du - dv) / t, rounded down
#Foxtrot = ( Sum[du - tn, {n, 0, z}] + dv(dx - z - 2) + Sum[dv - tn, {n, 1, (dy-dx)}] + dv - t(dy - dx) ) / dy
else:
zf = round((d_maxv - d_initialv) / d_acceleration - 0.5) #rounded down
n = 0
foxtrot1 = 0
while n <= zf :
foxtrot1 = foxtrot1 + d_initialv + d_acceleration * n
data.write(str(foxtrot1) + "\n")
n = n + 1
m = 1
foxtrot2 = 0
while m <= (d_y - d_x) :
foxtrot2 = foxtrot2 + d_maxv - traction_low * m
data.write(str(foxtrot1 + foxtrot2) + "\n")
m = m + 1
foxtrot = ( (foxtrot1 + foxtrot2 + d_maxv *(d_x - zf - 2) + d_maxv - traction_low * (d_y - d_x)) / d_y )
print "\nAverage Foxtrot velocity: " ,foxtrot
#Foxtrot = ( Sum[du + dan, {n, 0, z}] + dv(dx - z - 2) + Sum[dv - tn, {n, 1, (dy-dx)}] + dv - t(dy - dx) ) / dy
return foxtrot
def rolling(rollf, rollb, rollframes):
# ------------ROLLING-------------
rollforward = rollf / rollframes
rollbackward = rollb / rollframes
print "\nAverage Roll forward velocity: ", rollforward
print "\nAverage Roll backward velocity: ", rollbackward
print "\n"
return rollforward, rollbackward
def velocityorder(d_maxv, maxwalk, wavedash1, wavedash2, wavedash3, dash, foxtrot, rollforward, rollbackward, wavesurf):
#---------------Ordered list----------------
velocityList = [maxwalk, rollforward, rollbackward, foxtrot, wavedash1, wavedash2, wavedash3, dash, d_maxv, wavesurf]
velocityList.sort()
for a in velocityList:
if a == maxwalk :
print "> Maxwalk....................... ", a
if rollforward == rollbackward :
if a == rollforward :
print "> Roll forward = Roll backward.. ", a
else :
if a == rollbackward :
print "> Roll backward................. ", a
if a == rollforward :
print "> Roll forward.................. ", a
if a == foxtrot :
print "> Foxtrot....................... ", a
if a == wavesurf :
print "> Wavesurf...................... ", a
if a == wavedash1 :
print "> Perfect waveland.............. ", a
if a == wavedash2 :
print "> Max angle wavedash............ ", a
if a == wavedash3 :
print "> Diagonal notch wavedash....... ", a
if dash == d_maxv :
if a == dash :
print "> Dash = Run.,,,................ ", a
else :
if a == d_maxv :
print "> Run........................... ", a
if a == dash :
print "> Dash.......................... ", a
def dashdancing(d_x, d_initialv, d_maxv, d_acceleration, traction_low, d_trueinitialv):
#------------DASHDANCING-----------------------
if d_initialv == d_maxv :
vz = d_maxv
#print "1: vz is " ,vz
elif d_initialv > d_maxv :
vz = d_initialv - traction_low * (d_x - 2)
vz = d_maxv
#if vz > d_maxv :
# vz = d_maxv
# print "2-2: vz is " ,vz
# i think even when vz is above d_max, vx will just use d_maxv and cannot go higher.
#print "2:vz is " ,vz
else :
vz = d_initialv + d_acceleration * (d_x - 2)
if vz > d_maxv :
vz = d_maxv
#print "3: vz is " ,vz
vx = - 1 *(( vz / 4 ) - traction_low)
if vx > 0:
vx = 0
#print "vx is " , vx
if (vx + d_trueinitialv) > d_maxv :
z = round(((vx + d_trueinitialv - d_maxv) / traction_low) - 0.5)
if z > d_x - 1:
z = d_x - 1
#print "1: z is " , z
vy = vx + d_trueinitialv - traction_low * (d_x - 1)
vy = d_maxv
#if vy < d_maxv:
# print "1-1: vy is ", vy
# vy = d_maxv
#print "1: vy is " , vy
dashdance = 0
n = 1
while n <= z :
dashdance = dashdance + vx + d_trueinitialv - traction_low * n
n = n + 1
dashdance = dashdance + d_maxv * (d_x - z - 1) + 2 * ((vy / 4) - traction_low)
print "\nDash dance distance: " ,dashdance
elif (vx + d_trueinitialv) < d_maxv :
#print "\ntest 1"
z = round(((d_maxv - vx - d_trueinitialv) / d_acceleration) - 0.5)
if z > d_x - 1:
z = d_x - 1
#print "2: z is " , z
vy = vx + d_trueinitialv + d_acceleration * (d_x - 1)
if vy > d_maxv:
vy = d_maxv
#print "2: vy is " , vy
dashdance = 0
n = 1
while n <= z :
dashdance = dashdance + vx + d_trueinitialv + d_acceleration * n
n = n + 1
dashdance = dashdance + d_maxv * (d_x - z - 1) + 2 * ((vy / 4) - traction_low)
print "\nDash dance distance: " ,dashdance
elif (vx + d_trueinitialv) == d_maxv :
dashdance = d_maxv * (d_x - 1) + 2 * ((d_maxv / 4) - traction_low)
print "\nDash dance distance: " ,dashdance
dashdancevelocity = dashdance / (d_x + 1)
print "\nAverage Dash dance velocity: " , dashdancevelocity
def extendeddashdancing(d_x, d_initialv, d_maxv, d_acceleration, traction_low, d_trueinitialv):
#--------EXTENEDED DASHDANCE--------------
if d_initialv == d_maxv :
vframedx = d_maxv
#print "1: vframedx is " ,vframedx
elif d_initialv > d_maxv :
vframedx = d_initialv - traction_low * (d_x - 2)
if vframedx < d_maxv:
vframedx = d_maxv
#print "2: vframedx is" ,vframedx
else :
vframedx = d_initialv + d_acceleration * (d_x - 2)
if vframedx > d_maxv :
vframedx = d_maxv
#print "3: vframedx is " ,vframedx
vframe20 = vframedx - traction_low * (20 - d_x)
#print "vframe20 is " , vframe20
vframe21 = - 1 *(( vframe20 / 4 ) - traction_low)
if vframe21 > 0:
vframe21 = 0
#print "vframe21 is " , vframe21
if (vframe21 + d_trueinitialv) > d_maxv :
#print "\nTesting>>>>>>>>>>>>>>"
# z is how many frames of traction it takes to get from frame23 to dmaxv
z = round(((vframe21 + d_trueinitialv - d_maxv) / traction_low) - 0.5)
if z > d_x - 1:
z = d_x - 1
#print "1: z is " , z
exdashdance = 0
n = 1
while n <= z :
exdashdance = exdashdance + vframe21 + d_trueinitialv - traction_low * n
n = n + 1
if ( vframe21 + d_trueinitialv - traction_low*(z+1) ) > d_maxv :
m = 1
while m <= (20 - z) :
exdashdance = exdashdance + vframe21 + d_trueinitialv - traction_low * (z + m)
m = m + 1
vframe41 = exdashdance + vframe21 + d_trueinitialv - traction_low * (z - m)
#print "1-1:vframe41 is THIS NEEDS ATTENTION", vframe41
exdashdance = exdashdance + 2 * ((vframe41/4) - traction_low)
else :
m = 1
while m <= (20 - d_x) :
exdashdance = exdashdance + d_maxv - traction_low * m
m = m + 1
#print "1: m is ",m
vframe41 = d_maxv - traction_low * (m - 1)
#print "1-2:vy is ", vframe41
exdashdance = exdashdance + 2 * ((vframe41/4) - traction_low)
exdashdance = exdashdance + d_maxv * ( d_x - z - 1)
print "\n20 frame Extended Dash dance distance: " ,exdashdance
elif (vframe21 + d_trueinitialv) < d_maxv :
#print "\ntest 1"
# z is how many frames of acceleration it takes to get from frame23 to dmaxv
z = round(((d_maxv - vframe21 - d_trueinitialv) / d_acceleration) - 0.5)
if z > d_x - 1:
z = d_x - 1
#print "z is " , z
exdashdance = 0
n = 1
while n <= z :
exdashdance = exdashdance + vframe21 + d_trueinitialv + d_acceleration * n
n = n + 1
#print "exdashdance1 : " , exdashdance
if ( vframe21 + d_trueinitialv + d_acceleration*(z+1) ) > d_maxv :
m = 1
if z == d_x - 1 :
vframe21plusdx = vframe21 + d_trueinitialv + d_acceleration * z
while m <= (20 - d_x) :
exdashdance = exdashdance + vframe21plusdx - traction_low * m
m = m + 1
vy = vframe21 + d_trueinitialv + d_acceleration * z - traction_low * (20 - d_x)
exdashdance = exdashdance + 2 * ((vy/4) - traction_low)
#print "1:vy is ", vy
else :
exdashdance = exdashdance + d_maxv * (d_x - z - 1)
while m <= (20 - d_x) :
exdashdance = exdashdance + d_maxv - traction_low * m
m = m + 1
vy = d_maxv - traction_low * (20 - d_x)
frame42 = ((vy/4) - traction_low)
#print "frame 42 is ", frame42
exdashdance = exdashdance + 2 * ((vy/4) - traction_low)
#print "2:vy is ", vy
else :
m = 1
while m <= (20 - d_x) :
exdashdance = exdashdance + vframe21 + d_trueinitialv + d_acceleration * z - traction_low * m
m = m + 1
vy = vframe21 + d_trueinitialv + d_acceleration * z - traction_low * m
#print "3:vy is ", vy
exdashdance = exdashdance + 2 * ((vy/4) - traction_low)
#exdashdance = exdashdance + d_maxv * (d_x - z - 1) + 2 * ((vy / 4) - traction_low)
print "\n20 frame Extended Dash dance distance: " ,exdashdance
elif (vframe21 + d_trueinitialv) == d_maxv :
exdashdance = 0
m = 1
while m <= (20 - d_x):
exdashdance = exdashdance + traction_low * m
m = m + 1
vy = d_maxv - (20 - d_x) * traction_low
exdashdance = exdashdance + d_maxv * (d_x - 1) + 2 * ((vy / 4) - traction_low)
print "\20 frame Extended Dash dance distance: " ,exdashdance
exdashdancevelocity = exdashdance / 21
print "\nAverage Extended Dash dance velocity: " , exdashdancevelocity
def wavesurfing(d_initialv, d_maxv, d_acceleration, traction_low, traction_high, maxwalk, jumpsquat, prompt, wdtype, query):
#------------------WAVESURFING--------------------------
if wdtype == "pw":
airdodgev2 = 2.79000
elif wdtype == "ma":
airdodgev2 = 2.67039
elif wdtype == "dn":
airdodgev2 = 1.97283
i = round((airdodgev2 - maxwalk)/traction_high + 0.5)
if i > 9 :
i = 9
j = airdodgev2 - (i*traction_high)
if i >= 9:
n = 0
wavedash2noj = 0
while n <= i :
wavedash2noj = wavedash2noj + airdodgev2 - traction_high * n
n = n + 1
wavedashframe10 = airdodgev2 - traction_high * (n - 1)
if query == True:
return wavedashframe10
#print "wavedash frame 10 is " ,wavedashframe10
if prompt == "sheik" or prompt == "marth" or prompt == "link" or prompt == "dk" or prompt == "roy" or prompt == "bowser" :
wavedash2noj = wavedash2noj - 0.5*airdodgev2
#print "\nAverage Max angle Wavedash velocity: no jumpsquat" ,wavedash2noj
else:
n = 0
wavedash2_1 = 0
while n <= i :
wavedash2_1 = wavedash2_1 + airdodgev2 - traction_high * n
n = n + 1
m = 1
wavedash2_2 = 0
while m <= (9 - i) :
wavedash2_2 = wavedash2_2 + j - traction_low * m
m = m + 1
wavedashframe10 = j - traction_low * (m - 1)
if query == True:
return wavedashframe10
#print "wavedashframe10 is " ,wavedashframe10
wavedash2noj = (wavedash2_1 + wavedash2_2)
if prompt == "sheik" or prompt == "marth" or prompt == "link" or prompt == "dk" or prompt == "roy" or prompt == "bowser" :
wavedash2noj = wavedash2noj - 0.5*airdodgev2
#print "\nAverage Max angle Wavedash no jumpsquat:" ,wavedash2noj
cactuarframes = 5
print "Wavesurf dash frames: " , cactuarframes
if d_initialv == d_maxv :
n = 1
cactuarjumpsquat = 0
cactuarjumpsquatv = d_maxv
while n <= jumpsquat:
if cactuarjumpsquatv <= maxwalk :
n = n + 1
cactuarjumpsquatv = cactuarjumpsquatv - traction_low
cactuarjumpsquat = cactuarjumpsquat + cactuarjumpsquatv
#print "1: jumpsquat velocity ", cactuarjumpsquatv
#print "1: jumpsquat distancw " ,cactuarjumpsquat
else :
n = n + 1
cactuarjumpsquatv = cactuarjumpsquatv - traction_high
cactuarjumpsquat = cactuarjumpsquat + cactuarjumpsquatv
#print "2: jumpsquat velocity ", cactuarjumpsquatv
#print "2: jumpsquat distancw " ,cactuarjumpsquat
#print "jumpsquat distance is " ,cactuarjumpsquat
cactuardashvelocity = ( wavedash2noj + wavedashframe10 + (cactuarframes - 1) * d_maxv + cactuarjumpsquat) / (10 + cactuarframes + jumpsquat)
print "Cactuardash velocity: " ,cactuardashvelocity
elif d_initialv > d_maxv :
zd = round((d_initialv - d_maxv)/traction_low - 0.5) #rounded down
#print " zd is " ,zd
if zd > (cactuarframes - 2):
zd = (cactuarframes - 2)
#print " zd is ", zd
dash = 0
n = 0
while n <= zd:
dash = dash + (d_initialv - traction_low*n)
n = n + 1
if zd == cactuarframes - 2 :
dashv = d_initialv - traction_low*zd
else :
dashv = d_maxv
#print "dashv is ",dashv
#print "dash is ",dash
dash = (dash + d_maxv*(cactuarframes - 2 - zd))
#print "dash is " ,dash
n = 1
cactuarjumpsquat = 0
cactuarjumpsquatv = d_maxv
while n <= jumpsquat:
if cactuarjumpsquatv <= maxwalk :
n = n + 1
cactuarjumpsquatv = cactuarjumpsquatv - traction_low
cactuarjumpsquat = cactuarjumpsquat + cactuarjumpsquatv
#print "1: jumpsquat velocity ", cactuarjumpsquatv
#print "1: jumpsquat distancw " ,cactuarjumpsquat
else :
n = n + 1
cactuarjumpsquatv = cactuarjumpsquatv - traction_high
cactuarjumpsquat = cactuarjumpsquat + cactuarjumpsquatv
#print "2: jumpsquat velocity ", cactuarjumpsquatv
#print "2: jumpsquat distancw " ,cactuarjumpsquat
#print "jumpsquat distance is " ,cactuarjumpsquat
cactuardash = ( wavedash2noj + wavedashframe10 + dash + cactuarjumpsquat)
cactuardashvelocity = cactuardash / (10 + cactuarframes + jumpsquat)
#print "Cactuardash distance: " ,cactuardash
print "cactuardash velocity: " ,cactuardashvelocity
elif d_maxv > d_initialv :
zd = round((d_maxv - d_initialv)/d_acceleration - 0.5) #rounded down
if zd > (cactuarframes - 2):
zd = (cactuarframes - 2)
dash = 0
n = 0
while n <= zd:
dash = dash + (d_initialv + d_acceleration*n)
n = n + 1
if zd == cactuarframes - 2 :
dashv = d_initialv + d_acceleration*zd
else :
dashv = d_maxv
dash = (dash + d_maxv*(cactuarframes - 2 - zd))
#print "dash is " , dash
n = 1
cactuarjumpsquat = 0
cactuarjumpsquatv = dashv
while n <= jumpsquat:
if cactuarjumpsquatv <= maxwalk :
n = n + 1
cactuarjumpsquatv = cactuarjumpsquatv - traction_low
cactuarjumpsquat = cactuarjumpsquat + cactuarjumpsquatv
#print "1: jumpsquat velocity ", cactuarjumpsquatv
#print "1: jumpsquat distancw " ,cactuarjumpsquat
else :
n = n + 1
cactuarjumpsquatv = cactuarjumpsquatv - traction_high
cactuarjumpsquat = cactuarjumpsquat + cactuarjumpsquatv
#print "2: jumpsquat velocity ", cactuarjumpsquatv
#print "2: jumpsquat distancw " ,cactuarjumpsquat
#print "jumpsquat distance is " ,cactuarjumpsquat
cactuardash = ( wavedash2noj + wavedashframe10 + dash + cactuarjumpsquat)
cactuardashvelocity = cactuardash / (10 + cactuarframes + jumpsquat)
#print "Cactuardash distance: " ,cactuardash
print "cactuardash velocity: " ,cactuardashvelocity
return cactuardashvelocity
#--------------------------------------------
def wavedashdistance(traction_low, traction_high, maxwalk, prompt):
#------WAVEDASH Distance--------
airdodgev1 = 2.79000
airdodgev2 = 2.67039
airdodgev3 = 1.97283
#z = (w - tv) / th , rounded up, max 9+j
#i = w - zth
zw1_1 = round((airdodgev1 - maxwalk) / traction_high + 0.5)
zw1_2 = airdodgev1 - (zw1_1*traction_high)
zw2_1 = round((airdodgev2 - maxwalk)/traction_high + 0.5)
zw2_2 = airdodgev2 - (zw2_1*traction_high)
zw3_1 = round((airdodgev3 - maxwalk)/traction_high + 0.5)
zw3_2 = airdodgev3 - (zw3_1*traction_high)
n = 0
wavedash1_1 = 0
while n <= zw1_1 :
wavedash1_1 = wavedash1_1 + airdodgev1 - traction_high * n
n = n + 1
m = 1
wavedash1_2 = 0
while (zw1_2 - traction_low * m) > 0 :
wavedash1_2 = wavedash1_2 + zw1_2 - traction_low * m
m = m + 1
wavedash1 = (wavedash1_1 + wavedash1_2)
print "\nPerfect Waveland distance:" ,wavedash1
n = 0
wavedash2_1 = 0
while n <= zw2_1 :
wavedash2_1 = wavedash2_1 + airdodgev2 - traction_high * n
n = n + 1
m = 1
wavedash2_2 = 0
while (zw2_2 - traction_low * m) > 0 :
wavedash2_2 = wavedash2_2 + zw2_2 - traction_low * m
m = m + 1
wavedash2 = (wavedash2_1 + wavedash2_2)
print "\nMax Angle wavedash distance: ",wavedash2
n = 0
wavedash3_1 = 0
while n <= zw3_1 :
wavedash3_1 = wavedash3_1 + airdodgev3 - traction_high * n
n = n + 1
m = 1
wavedash3_2 = 0
while (zw3_2 - traction_low * m) > 0 :
wavedash3_2 = wavedash3_2 + zw3_2 - traction_low * m
m = m + 1
wavedash3 = (wavedash3_1 + wavedash3_2)
print "\nDiagonal notch wavedash distance: " ,wavedash3
if prompt == "sheik" or prompt == "marth" or prompt == "link" or prompt == "dk" or prompt == "roy" or prompt == "bowser" :
wavedash2 = (wavedash2 - 0.5*airdodgev2)
wavedash3 = (wavedash3 - 0.5*airdodgev3)
print "\Corrected Max angle Wavedash distance: *" ,wavedash2
print "\Corrected Diagonal notch Wavedash distance: *" ,wavedash3
def start():
sts, prompt = charselect()
print "Stats: ", sts
print "Character: ", prompt
print "Tasks:\n> maxwalkandrun\n> wavedash\n> dash\n> foxtrot\n> rolling\n> dashdance\n> wavesurf\n> stats\n> all (can make ordered list with all)\n> smashturn"
task = raw_input("Type a task:\n> ")
if task == "maxwalkandrun":
printwalkandmaxrun(sts[3], sts[7])
elif task == "wavedash":
wavedash1, wavedash2, wavedash3 = wavedashing(sts[5], sts[6], sts[7], sts[8], prompt, "test.txt")
wavedashdistance(sts[5], sts[6], sts[7], prompt)
elif task == "dash":
dash = dashing(sts[0], sts[2], sts[3], sts[4], sts[5], "test.txt")
elif task == "foxtrot":
foxtrot = foxtrotting(sts[0], sts[1], sts[2], sts[3], sts[4], sts[5])
elif task == "rolling":
rollforward, rollbackward = rolling(sts[9], sts[10], sts[11])
elif task == "dashdance":
dashdancing(sts[0], sts[2], sts[3], sts[4], sts[5], sts[12])
extendeddashdancing(sts[0], sts[2], sts[3], sts[4], sts[5], sts[12])
elif task == "wavesurf":
prompt2 = raw_input("Type of wavedash?\n> Perfect waveland (pw)\n> Max Angle wavedash (ma)\n> Diagonal notch wavedash (dn)\n\n> ")
if prompt2 == "pw":
wavesurf = wavesurfing(sts[2], sts[3], sts[4], sts[5], sts[6], sts[7], sts[8], prompt, "pw", False)
elif prompt2 == "ma":
wavesurf = wavesurfing(sts[2], sts[3], sts[4], sts[5], sts[6], sts[7], sts[8], prompt, "ma", False)
elif prompt2 == "dn":
wavesurf = wavesurfing(sts[2], sts[3], sts[4], sts[5], sts[6], sts[7], sts[8], prompt, "dn", False)
elif task == "stats":
print "\nDash frames: ", sts[0]
print "\nInitial Dash velocity: ", sts[2]
print "\nDash acceleration: ", sts[4]
print "\nMaximum dash velocity: ", sts[3]
print "\nVelocity when high traction is in affect: >", sts[7]
print "\nHigh traction: ", sts[6]
print "\nLow traction: ", sts[5]
elif task == "all":
printwalkandmaxrun(sts[3], sts[7])
wavedash1, wavedash2, wavedash3 = wavedashing(sts[5], sts[6], sts[7], sts[8], prompt)
wavedashdistance(sts[5], sts[6], sts[7], prompt)
dash = dashing(sts[0], sts[2], sts[3], sts[4], sts[5])
foxtrot = foxtrotting(sts[0], sts[1], sts[2], sts[3], sts[4], sts[5])
rollforward, rollbackward = rolling(sts[9], sts[10], sts[11])
dashdancing(sts[0], sts[2], sts[3], sts[4], sts[5], sts[12])
extendeddashdancing(sts[0], sts[2], sts[3], sts[4], sts[5], sts[12])
wavesurf = wavesurfing(sts[2], sts[3], sts[4], sts[5], sts[6], sts[7], sts[8], prompt, "ma", False)
print "\nDash frames: ", sts[0]
print "\nInitial Dash velocity: ", sts[2]
print "\nDash acceleration: ", sts[4]
print "\nMaximum dash velocity: ", sts[3]
print "\nVelocity when high traction is in affect: >", sts[7]
print "\nHigh traction: ", sts[6]
print "\nLow traction: ", sts[5]
prompt2 = raw_input("\nWould you like an ordered list of velocities? (Y/N)\n> ")
if prompt2 == "Y" or prompt2 == "y":
velocityorder(sts[3], sts[7], wavedash1, wavedash2, wavedash3, dash, foxtrot, rollforward, rollbackward, wavesurf)
else:
print "I'll take that as a no.\n"
elif task == "smashturn":
filename = "turns.txt"
prompt2 = raw_input("From what state?\n> walk\n> wavedash\n> dash\n> all\n\n> ")
if prompt2 == "walk":
walksmashturn(sts[5], sts[7], filename)
elif prompt2 == "wavedash":
prompt3 = raw_input("What kind of wavedash?\n> perfect waveland (pw)\n> max angle (ma)\n> diagonal notch (dn)\n\n")
if prompt3 == "pw":
wdf10 = wavesurfing(sts[2], sts[3], sts[4], sts[5], sts[6], sts[7], sts[8], prompt, "pw", True)
wdsmashturn(sts[5], sts[6], sts[7], "pw", wdf10, filename)
elif prompt3 == "ma":
wdf10 = wavesurfing(sts[2], sts[3], sts[4], sts[5], sts[6], sts[7], sts[8], prompt, "ma", True)
wdsmashturn(sts[5], sts[6], sts[7], "ma", wdf10, filename)
elif prompt3 == "dn":
wdf10 = wavesurfing(sts[2], sts[3], sts[4], sts[5], sts[6], sts[7], sts[8], prompt, "dn", True)
wdsmashturn(sts[5], sts[6], sts[7], "dn", wdf10, filename)
elif prompt2 == "dash":
dashsmashturnempty(sts[0], sts[2], sts[3], sts[4], sts[5], filename)
dashsmashturnfull(sts[0], sts[2], sts[3], sts[4], sts[5], filename)
elif prompt2 == "all":
walksmashturn(sts[5], sts[7], prompt, filename)
wdf10 = wavesurfing(sts[2], sts[3], sts[4], sts[5], sts[6], sts[7], sts[8], prompt, "pw", True)
wdsmashturn(sts[5], sts[6], sts[7], "pw", wdf10, filename)
wdf10 = wavesurfing(sts[2], sts[3], sts[4], sts[5], sts[6], sts[7], sts[8], prompt, "ma", True)
wdsmashturn(sts[5], sts[6], sts[7], "ma", wdf10, filename)
wdf10 = wavesurfing(sts[2], sts[3], sts[4], sts[5], sts[6], sts[7], sts[8], prompt, "dn", True)
wdsmashturn(sts[5], sts[6], sts[7], "dn", wdf10, filename)
dashsmashturnempty(sts[0], sts[2], sts[3], sts[4], sts[5], filename)
dashsmashturnfull(sts[0], sts[2], sts[3], sts[4], sts[5], filename)
elif task == "moonwalk":
prompt2 = raw_input("\nWhat kind of moonwalk?\n> stationary\n> wavedash\n> walk\n\n> ")
if prompt2 == "stationary":
moonwalk(sts[1], sts[3], sts[4], sts[5], sts[6], sts[7], sts[12], sts[13], sts[14], 0)
elif prompt2 == "wavedash":
prompt3 = raw_input("\nWhat kind of wavedash?\n> perfect waveland (pw)\n> max angle wavedash (ma)\n> diagonal notch wavedash (dn)\n\n> ")
if prompt3 == "pw" or prompt3 == "perfect waveland":
wdf10 = wavesurfing(sts[2], sts[3], sts[4], sts[5], sts[6], sts[7], sts[8], prompt, "pw", True)
moonwalk(sts[1], sts[3], sts[4], sts[5], sts[6], sts[7], sts[12], sts[13], sts[14], wdf10)
elif prompt3 == "ma" or prompt3 == "max angle":
wdf10 = wavesurfing(sts[2], sts[3], sts[4], sts[5], sts[6], sts[7], sts[8], prompt, "ma", True)
moonwalk(sts[1], sts[3], sts[4], sts[5], sts[6], sts[7], sts[12], sts[13], sts[14], wdf10)
elif prompt3 == "dn" or prompt3 == "diagonal notch":
wdf10 = wavesurfing(sts[2], sts[3], sts[4], sts[5], sts[6], sts[7], sts[8], prompt, "dn", True)
moonwalk(sts[1], sts[3], sts[4], sts[5], sts[6], sts[7], sts[12], sts[13], sts[14], wdf10)
elif prompt2 == "walk":
moonwalk(sts[1], sts[3], sts[4], sts[5], sts[6], sts[7], sts[12], sts[13], sts[14], sts[7])
#elif task == "boostgrab":
#boostgrab(da)
else:
print "Invalid task."
start()
start()
def wdsmashturn(traction_low, traction_high, maxwalk, wdtype, wdf10, filename):
data = open(filename, 'a')
data.write("-----WAVEDASH TURN-----\n")
if wdtype == "pw":
data.write("~~~~~PERFECT WAVELAND~~~~~\n\n")
elif wdtype == "ma":
data.write("~~~~~MAX ANGLE~~~~~\n\n")
elif wdtype == "dn":
data.write("~~~~~DIAGONAL NOTCH~~~~~\n\n")
wdnextf = wdf10
newv = wdf10
i = 0
while i < 5:
smashturn = 0
print "\nStarting velocity: ", newv
data.write("Starting velocity: " + str(newv) + "\n")
if newv > maxwalk:
newv -= traction_high
else:
newv -= traction_low
turn1 = newv
print "From actionable frame %s\nFull distance: %s" % (i + 1, newv*2)
data.write("From actionable frame " + str(i + 1) + "\nFull turn distance: " + str(newv*2) + " | From Turn 1 : " + str(newv) + "\n")
while newv > 0:
if newv > maxwalk:
newv -= traction_high
else:
newv -= traction_low
if newv < 0:
newv = 0
smashturn += newv
print "Empty distance:", (smashturn + turn1)
data.write("Empty turn distance: " + str(smashturn + turn1) + " | From Turn 1: " + str(smashturn) + "\n\n")
if wdnextf > maxwalk:
wdnextf -= traction_high
else:
wdnextf -= traction_low
newv = wdnextf
i += 1
data.write("\n")
def walksmashturn(traction_low, maxwalk, prompt, filename):
data = open(filename, 'a')
data.write("----------[[[[[[[[[" + prompt + "]]]]]]]]]---------\n")
data.write("-----WALK TURN-----\n")
print "\nMaxwalk Speed:", maxwalk
data.write("Maxwalk Speed: " + str(maxwalk) + "\n")
newv = maxwalk - traction_low
print "Full distance: ", newv*2
data.write("Full turn distance: " + str(newv * 2) + " | From Turn 1: " + str(newv) + "\n")
smashturn = newv
turn1 = newv
while newv > 0:
newv -= traction_low
if newv < 0:
newv = 0
smashturn += newv
print "Empty distance: ", smashturn
data.write("Empty turn distance: " + str(smashturn) + " | From Turn 1: " + str(smashturn - turn1) + "\n")
data.write("\n")
def dashsmashturnfull(d_x, d_initialv, d_maxv, d_acceleration, traction_low, filename):
data = open(filename, 'a')
data.write("-----DASH SMASH TURN (Full)-----\n")
#previousvelocity*0.25 - traction = newvelocity :min 0
if d_initialv == d_maxv:
smashturn = (d_maxv * 0.25 - traction_low) * 2
if smashturn < 0:
smashturn = 0
print "\nFrom any frame, smash turn (full) distance: " ,smashturn
data.write("From any frame, smash turn (full) distance: " + str(smashturn) + " | From Turn 1: " + str(smashturn / 2) + "\n")
elif d_initialv > d_maxv:
print "\nSmash Turn Full from dash (Dash back):\nFrom Dash Frame | Distance\n---------------------------"
data.write("Smash Turn Full from dash (Dash back):\nFrom Dash Frame | Distance | From Turn 1\n---------------------------\n")
i = 0
while i <= d_x:
previousvelocity = d_initialv - (i * traction_low)
if previousvelocity < d_maxv :
previousvelocity = d_maxv
smashturn = (previousvelocity * 0.25 - traction_low) * 2
print "> %s | %s" % ((i + 1) , smashturn)
data.write("> " + str(i + 1) + " | " + str(smashturn) + " | " + str(smashturn / 2) + "\n")
i += 1
else:
print "\nSmash Turn Full from dash (Dash back):\nFrom Dash Frame | Distance\n---------------------------"
data.write("Smash Turn Full from dash (Dash back):\nFrom Dash Frame | Distance | From Turn 1\n---------------------------\n")
i = 0
while i <= d_x:
previousvelocity = d_initialv + (i * d_acceleration)
if previousvelocity > d_maxv :
previousvelocity = d_maxv
smashturn = (previousvelocity * 0.25 - traction_low) * 2
print "> %s | %s" % ((i + 1), smashturn)
data.write("> " + str(i + 1) + " | " + str(smashturn) + " | " + str(smashturn / 2) + "\n")
i += 1
data.write("\n")
def dashsmashturnempty(d_x, d_initialv, d_maxv, d_acceleration, traction_low, filename):
data = open(filename, 'a')
data.write("-----DASH SMASH TURN (Empty)-----\n")
if d_initialv == d_maxv:
velocity = d_maxv * 0.25 - traction_low
turn1 = velocity
if velocity < 0:
velocity = 0
smashturn = 0
while velocity > 0:
smashturn = smashturn + velocity
velocity = velocity - traction_low
print "\nFrom any frame, smash turn (empty) distance: " ,smashturn
data.write("From any frame, smash turn (empty) distance: " + str(smashturn) + " | " + str(smashturn - turn1) + "\n")
elif d_initialv > d_maxv:
print "\nSmash Turn Empty from dash (Empty pivot):\nFrom Dash Frame | Distance\n---------------------------"
data.write("Smash Turn Empty from dash (Empty pivot):\nFrom Dash Frame | Distance | From Turn 1\n---------------------------\n")
i = 0
while i <= d_x:
previousvelocity = d_initialv - (i * traction_low)
if previousvelocity < d_maxv :
previousvelocity = d_maxv
velocity = previousvelocity * 0.25 - traction_low
turn1 = velocity
if velocity < 0:
velocity = 0
smashturn = 0
while velocity > 0:
smashturn = smashturn + velocity
velocity = velocity - traction_low
print "> %s | %s" % ((i + 1), smashturn)
data.write("> " + str(i + 1) + " | " + str(smashturn) + " | " + str(smashturn - turn1) + "\n")
i += 1
else:
print "\nSmash Turn Empty from dash (Empty pivot):\nFrom Dash Frame | Distance\n---------------------------"
data.write("Smash Turn Empty from dash (Empty pivot):\nFrom Dash Frame | Distance | From Turn 1\n---------------------------\n")
i = 0
while i <= d_x:
previousvelocity = d_initialv + (i * d_acceleration)
if previousvelocity > d_maxv :
previousvelocity = d_maxv
velocity = previousvelocity * 0.25 - traction_low
turn1 = velocity
if velocity < 0:
velocity = 0
smashturn = 0
while velocity > 0:
smashturn = smashturn + velocity
velocity = velocity - traction_low
print "> %s | %s" % ((i + 1), smashturn)
data.write("> " + str(i + 1) + " | " + str(smashturn) + " | " + str(smashturn - turn1) + "\n")
i += 1
data.write("\n")
def moonwalk(d_y, d_maxv, d_acceleration, traction_low, traction_high, maxwalk, d_trueinitialv, damulti, turnrun, originalv):
ang = 0.7
angle = (1 - ang) / 0.0125
danew = d_acceleration - (angle * damulti)
newv = originalv
newvtest = 0
a = False
b = 0
j = 1
while b != 2 and j != 11:
moonwalk = 0
newv2 = newv - d_trueinitialv
if newv2 > 0:
newv2 = newv2 - traction_low
if newv2 < 0:
newv2 = 0
else:
newv2 = newv2 + traction_low
if newv2 > 0:
newv2 = 0
moonwalk = newv
moonwalk += newv2
if j == 1:
newv = - d_trueinitialv
moonwalk = newv + traction_low
moonwalk += (newv2*2 + danew*3)
newv = newv2 + (danew * 2)
i = 5
while i <= d_y:
newv = newv + d_acceleration
if newv > d_maxv:
newv = d_maxv
a = True
moonwalk = moonwalk + newv
if i == d_y - 1:
boostrunv = newv
i += 1
print "\nNo.%s moonwalk distance: %s" % (j, moonwalk)
print "No.%s moonwalk avg velocity: %s" % (j, (moonwalk / d_y))
boostrun = boostrunv
# plus run1
k = 0
l = False
while k <= turnrun:
if boostrunv + d_acceleration < d_maxv:
boostrunv += d_acceleration
else :
if l == False:
boostrunv = d_maxv
l = True
else :
boostrunv += (d_acceleration - traction_low)
boostrun += boostrunv
k += 1
print "~ Boostrun distance: %s" % boostrun
print "~ Boostrun velocity: %s" % (boostrun / turnrun)
print "~ Boostrun peak velocity: %s" % boostrunv
print "~ Boostrun with moonwalk distance: %s" % (boostrun + moonwalk - newv)
print "~ Boostrun with moonwalk velocity: %s" % ((boostrun + moonwalk - newv) / (d_y + turnrun))
newv2 = newv
i = 0
while newv2 > 0:
if newv2 > maxwalk:
newv2 = newv2 - traction_high
else:
newv2 = newv2 - traction_low
moonwalk = moonwalk + newv2
i += 1
moonwalk = moonwalk - newv2
print "\nNo.%s moonwalk distance with drift: %s" % (j, moonwalk)
print "No.%s moonwalk avg velocity with drift: %s" % (j, (moonwalk / (d_y + i)))
print "No.%s moonwalk with drift, total frames: %s" % (j, (i + d_y))
print "\n", "-" * 8, "+", "-" * 8
if a == True:
b += 1
a = False
j += 1
if newvtest == newv:
break
newvtest = newv
if j < 11:
print "Chained moonwalk No.%s is the maximum, and all following moonwalks will have equal stats." % (j - 1)
else :
print "Chained moonwalks will gain less distance each time, or increase very slowly."
#def boostgrab():
# dash 4 frames
#
start()
dx = maximum dash frames when holding forward before run is initiated
dy = maximum dash frames
du = initial dash velocity
dv = maximum dash velocity
da = dash acceleration
dtu = true initial dash velocity (for dashdancing only)
w = initial velocity on first frame of airdodge, universal values
- perfect waveland - w = 2.79000
- max angle - w = 2.67039
- diagonal notch angle - w = 1.97283
t = traction low
th = traction high (only for wavedashing) = traction low * 2
tv = velocity (and above) when th occurs (only for wavedashing) = max walk speed
j = jumpsquat frames
Wavedash / Waveland
z = (w - tv) / th , rounded up, max 9+j
i = w - zth
when z = 9+j ;
Wavedash/land = Sum[w - thn, {n, 0, z}] / (10+j)
when z < 9+j ;
Wavedash/land = ( Sum[w - thn, {n, 0, z}] + Sum[i - tn, {n, 1,(9+j-z)}] ) / (10+j)
Walk
Everyone has a set max walk speed. I can't think of a good way to compare it's acceleration with other movement options, so for now I will just compare the maximum.
Run
This is dv for all characters.
Dash
Most characters this will just be dv, but some characters do not start with their maximum velocity.
For those:
if dv > du ;
z = (dv - du) / da , rounded down max (dx - 2)
Dash = ( Sum[du + dan, {n, 0, z}] + dv(dx - z - 2) ) / (dx - 1)
if du > dv ;
z = (du - dv) / t , rounded down max (dx - 2)
Dash = ( Sum[du - tn, {n, 0, z}] + dv(dx - z - 2) ) / (dx - 1)
Foxtrot
If du = dv;
Foxtrot = ( Sum[dv - tn, {n, 1, (dy-dx)}] + dxdv - t(dy - dx) ) / dy
If dv > du;
z = (dv - du) / da, rounded down
Foxtrot = ( Sum[du + dan, {n, 0, z}] + dv(dx - z - 2) + Sum[dv - tn, {n, 1, (dy-dx)}] + dv - t(dy - dx) ) / dy
If du > dv;
z = (du - dv) / t, rounded down
If z < (dx - 2)
> Foxtrot = ( Sum[du - tn, {n, 0, z}] + dv(dx - z - 2) + Sum[dv - tn, {n, 1, (dy-dx)}] + dv - t(dy - dx) ) / dy
If z >= (dx - 2)
> Foxtrot = ( Sum[du - tn, {n, 0, (dy - 2)}] + du - t(dy - 2) ) / dy
Moonwalk
work in progress
Initial moonwalk
from wavedash back
z = w - 9t
i = (2dv - z) / da rounded down
Initial moonwalk = ( Sum[z - dv + dan, {n, 1, i}] + dv(dy - i - 1) + z ) / dy
Chained moonwalks
This only works for characters who reach their maximum dash velocity within the moonwalk, if they didn't they would slow down or speedup each moonwalk and there wouldn't be a good way to get an average velocity. For ones that speed up, I calculate their speed when at the maximum.
i = dv/da rounded down
Chained moonwalks = ( Sum[dan, {n, 1, i}] + dv(dy - i) ) / dy
Rolling
I just calculated distance/time, there doesn't seem to be any pattern in velocity values each frame.
Dash Dancing
If du = dv
=> vz = dv
If du > dv
=> vz = du - t(dx - 1) ; max dv
If dv > du
=> vz = du + da(dx - 1) ; min dv
vx = (vz/4) - t
vy = vx + dtu - tz ; max dv
if vx + dtu > dv
=> z = (vx + dtu - dv) / t ; rounded down, max dx - 1
=> vy = vx + dtu - t(dx - 1) ; min dv
=> Dash dance distance = Sum[vx + dtu - tn, {n, 1, z}] + dv(dx - z - 1) + 2((vy/4) - t)
if vx + dtu < dv
=> z = (dv - vx - dtu) / da ; rounded down, max dx - 1
=> vy = vx + dtu + da(dx - 1) ; max dv
=> Dash dance distance = Sum[vx + dtu + dan, {n, 1, z}] + dv(dx - z - 1) + 2((vy/4) - t)
if vx + dtu = dv
=> Dash dance distance = dv(dx - 1) + 2((dv/4) - t)
Dash dance average velocity = Dash dance distance / (dx + 1)
Extended dash dance (total 20 frames):
I made the equations straight into python
Code:
#--------EXTENEDED DASHDANCE--------------
if d_initialv == d_maxv :
vframedx = d_maxv
#print "1: vframedx is " ,vframedx
elif d_initialv > d_maxv :
vframedx = d_initialv - traction_low * (d_x - 2)
if vframedx < d_maxv:
vframedx = d_maxv
#print "2: vframedx is" ,vframedx
else :
vframedx = d_initialv + d_acceleration * (d_x - 2)
if vframedx > d_maxv :
vframedx = d_maxv
#print "3: vframedx is " ,vframedx
vframe20 = vframedx - traction_low * (20 - d_x)
#print "vframe20 is " , vframe20
vframe21 = - 1 *(( vframe20 / 4 ) - traction_low)
if vframe21 > 0:
vframe21 = 0
#print "vframe21 is " , vframe21
if (vframe21 + d_trueinitialv) > d_maxv :
#print "\nTesting>>>>>>>>>>>>>>"
# z is how many frames of traction it takes to get from frame23 to dmaxv
z = round(((vframe21 + d_trueinitialv - d_maxv) / traction_low) - 0.5)
if z > d_x - 1:
z = d_x - 1
#print "1: z is " , z
exdashdance = 0
n = 1
while n <= z :
exdashdance = exdashdance + vframe21 + d_trueinitialv - traction_low * n
n = n + 1
if ( vframe21 + d_trueinitialv - traction_low*(z+1) ) > d_maxv :
m = 1
while m <= (20 - z) :
exdashdance = exdashdance + vframe21 + d_trueinitialv - traction_low * (z + m)
m = m + 1
vframe41 = exdashdance + vframe21 + d_trueinitialv - traction_low * (z - m)
#print "1-1:vframe41 is THIS NEEDS ATTENTION", vframe41
exdashdance = exdashdance + 2 * ((vframe41/4) - traction_low)
else :
m = 1
while m <= (20 - d_x) :
exdashdance = exdashdance + d_maxv - traction_low * m
m = m + 1
#print "1: m is ",m
vframe41 = d_maxv - traction_low * (m - 1)
#print "1-2:vy is ", vframe41
exdashdance = exdashdance + 2 * ((vframe41/4) - traction_low)
exdashdance = exdashdance + d_maxv * ( d_x - z - 1)
print "\n20 frame Extended Dash dance distance: " ,exdashdance
elif (vframe21 + d_trueinitialv) < d_maxv :
#print "\ntest 1"
# z is how many frames of acceleration it takes to get from frame23 to dmaxv
z = round(((d_maxv - vframe21 - d_trueinitialv) / d_acceleration) - 0.5)
if z > d_x - 1:
z = d_x - 1
#print "z is " , z
exdashdance = 0
n = 1
while n <= z :
exdashdance = exdashdance + vframe21 + d_trueinitialv + d_acceleration * n
n = n + 1
#print "exdashdance1 : " , exdashdance
if ( vframe21 + d_trueinitialv + d_acceleration*(z+1) ) > d_maxv :
m = 1
if z == d_x - 1 :
vframe21plusdx = vframe21 + d_trueinitialv + d_acceleration * z
while m <= (20 - d_x) :
exdashdance = exdashdance + vframe21plusdx - traction_low * m
m = m + 1
vy = vframe21 + d_trueinitialv + d_acceleration * z - traction_low * (20 - d_x)
exdashdance = exdashdance + 2 * ((vy/4) - traction_low)
#print "1:vy is ", vy
else :
exdashdance = exdashdance + d_maxv * (d_x - z - 1)
while m <= (20 - d_x) :
exdashdance = exdashdance + d_maxv - traction_low * m
m = m + 1
vy = d_maxv - traction_low * (20 - d_x)
frame42 = ((vy/4) - traction_low)
#print "frame 42 is ", frame42
exdashdance = exdashdance + 2 * ((vy/4) - traction_low)
#print "2:vy is ", vy
else :
m = 1
while m <= (20 - d_x) :
exdashdance = exdashdance + vframe21 + d_trueinitialv + d_acceleration * z - traction_low * m
m = m + 1
vy = vframe21 + d_trueinitialv + d_acceleration * z - traction_low * m
#print "3:vy is ", vy
exdashdance = exdashdance + 2 * ((vy/4) - traction_low)
#exdashdance = exdashdance + d_maxv * (d_x - z - 1) + 2 * ((vy / 4) - traction_low)
print "\n20 frame Extended Dash dance distance: " ,exdashdance
elif (vframe21 + d_trueinitialv) == d_maxv :
exdashdance = 0
m = 1
while m <= (20 - d_x):
exdashdance = exdashdance + traction_low * m
m = m + 1
vy = d_maxv - (20 - d_x) * traction_low
exdashdance = exdashdance + d_maxv * (d_x - 1) + 2 * ((vy / 4) - traction_low)
print "\20 frame Extended Dash dance distance: " ,exdashdance
exdashdancevelocity = exdashdance / 21
print "\nAverage Extended Dash dance velocity: " , exdashdancevelocity
Wavesurfing:
Same as above
Code:
#------------------WAVESURFING--------------------------
i = round((airdodgev2 - maxwalk)/traction_high + 0.5)
if i > 9 :
i = 9
j = airdodgev2 - (i*traction_high)
if i >= 9:
n = 0
wavedash2noj = 0
while n <= i :
wavedash2noj = wavedash2noj + airdodgev2 - traction_high * n
n = n + 1
wavedashframe10 = airdodgev2 - traction_high * (n - 1)
#print "wavedash frame 10 is " ,wavedashframe10
if prompt == "sheik" or prompt == "marth" or prompt == "link" or prompt == "dk" or prompt == "roy" or prompt == "bowser" :
wavedash2noj = wavedash2noj - 0.5*airdodgev2
#print "\nAverage Max angle Wavedash velocity: no jumpsquat" ,wavedash2noj
else:
n = 0
wavedash2_1 = 0
while n <= i :
wavedash2_1 = wavedash2_1 + airdodgev2 - traction_high * n
n = n + 1
m = 1
wavedash2_2 = 0
while m <= (9 - i) :
wavedash2_2 = wavedash2_2 + j - traction_low * m
m = m + 1
wavedashframe10 = j - traction_low * (m - 1)
#print "wavedashframe10 is " ,wavedashframe10
wavedash2noj = (wavedash2_1 + wavedash2_2)
if prompt == "sheik" or prompt == "marth" or prompt == "link" or prompt == "dk" or prompt == "roy" or prompt == "bowser" :
wavedash2noj = wavedash2noj - 0.5*airdodgev2
#print "\nAverage Max angle Wavedash no jumpsquat:" ,wavedash2noj
cactuarframes = 5
print "Cactuardash dash frames: " , cactuarframes
if d_initialv == d_maxv :
n = 1
cactuarjumpsquat = 0
cactuarjumpsquatv = d_maxv
while n <= jumpsquat:
if cactuarjumpsquatv <= maxwalk :
n = n + 1
cactuarjumpsquatv = cactuarjumpsquatv - traction_low
cactuarjumpsquat = cactuarjumpsquat + cactuarjumpsquatv
#print "1: jumpsquat velocity ", cactuarjumpsquatv
#print "1: jumpsquat distancw " ,cactuarjumpsquat
else :
n = n + 1
cactuarjumpsquatv = cactuarjumpsquatv - traction_high
cactuarjumpsquat = cactuarjumpsquat + cactuarjumpsquatv
#print "2: jumpsquat velocity ", cactuarjumpsquatv
#print "2: jumpsquat distancw " ,cactuarjumpsquat
#print "jumpsquat distance is " ,cactuarjumpsquat
cactuardash = ( wavedash2noj + wavedashframe10 + (cactuarframes - 1) * d_maxv + cactuarjumpsquat) / (10 + cactuarframes + jumpsquat)
print "Cactuardash velocity: " ,cactuardash
elif d_initialv > d_maxv :
zd = round((d_initialv - d_maxv)/traction_low - 0.5) #rounded down
#print " zd is " ,zd
if zd > (cactuarframes - 2):
zd = (cactuarframes - 2)
#print " zd is ", zd
dash = 0
n = 0
while n <= zd:
dash = dash + (d_initialv - traction_low*n)
n = n + 1
if zd == cactuarframes - 2 :
dashv = d_initialv - traction_low*zd
else :
dashv = d_maxv
#print "dashv is ",dashv
#print "dash is ",dash
dash = (dash + d_maxv*(cactuarframes - 2 - zd))
#print "dash is " ,dash
n = 1
cactuarjumpsquat = 0
cactuarjumpsquatv = d_maxv
while n <= jumpsquat:
if cactuarjumpsquatv <= maxwalk :
n = n + 1
cactuarjumpsquatv = cactuarjumpsquatv - traction_low
cactuarjumpsquat = cactuarjumpsquat + cactuarjumpsquatv
#print "1: jumpsquat velocity ", cactuarjumpsquatv
#print "1: jumpsquat distancw " ,cactuarjumpsquat
else :
n = n + 1
cactuarjumpsquatv = cactuarjumpsquatv - traction_high
cactuarjumpsquat = cactuarjumpsquat + cactuarjumpsquatv
#print "2: jumpsquat velocity ", cactuarjumpsquatv
#print "2: jumpsquat distancw " ,cactuarjumpsquat
#print "jumpsquat distance is " ,cactuarjumpsquat
cactuardash = ( wavedash2noj + wavedashframe10 + dash + cactuarjumpsquat)
cactuardashvelocity = cactuardash / (10 + cactuarframes + jumpsquat)
#print "Cactuardash distance: " ,cactuardash
print "cactuardash velocity: " ,cactuardashvelocity
elif d_maxv > d_initialv :
zd = round((d_maxv - d_initialv)/d_acceleration - 0.5) #rounded down
if zd > (cactuarframes - 2):
zd = (cactuarframes - 2)
dash = 0
n = 0
while n <= zd:
dash = dash + (d_initialv + d_acceleration*n)
n = n + 1
if zd == cactuarframes - 2 :
dashv = d_initialv + d_acceleration*zd
else :
dashv = d_maxv
dash = (dash + d_maxv*(cactuarframes - 2 - zd))
#print "dash is " , dash
n = 1
cactuarjumpsquat = 0
cactuarjumpsquatv = dashv
while n <= jumpsquat:
if cactuarjumpsquatv <= maxwalk :
n = n + 1
cactuarjumpsquatv = cactuarjumpsquatv - traction_low
cactuarjumpsquat = cactuarjumpsquat + cactuarjumpsquatv
#print "1: jumpsquat velocity ", cactuarjumpsquatv
#print "1: jumpsquat distancw " ,cactuarjumpsquat
else :
n = n + 1
cactuarjumpsquatv = cactuarjumpsquatv - traction_high
cactuarjumpsquat = cactuarjumpsquat + cactuarjumpsquatv
#print "2: jumpsquat velocity ", cactuarjumpsquatv
#print "2: jumpsquat distancw " ,cactuarjumpsquat
#print "jumpsquat distance is " ,cactuarjumpsquat
cactuardash = ( wavedash2noj + wavedashframe10 + dash + cactuarjumpsquat)
cactuardashvelocity = cactuardash / (10 + cactuarframes + jumpsquat)
#print "Cactuardash distance: " ,cactuardash
print "cactuardash velocity: " ,cactuardashvelocity
All movements
1. Jiggs: Rollout-Max charge......... 4.20
2. Samus: Super wavedash............. 3.64000
3. Falcon: Boost Run................. 3.13901
4. Yoshi: Egg Roll Max velocity...... 3.00000
5. Fox: Boost Run.................... 2.57807
6. Luigi: Perfect waveland........... 2.56500
7. Pikachu: Edgecancel Quick Attack.. 2.48328
8. ICs: Perfect Waveland............. 2.47500
9. Mewtwo: Boost Run................. 2.44895
10.Mewtwo: Perfect waveland.......... 2.43000
11.Luigi: Max angle wavedash......... 2.34539
12.Fox: Edgecancel Illusion.......... 2.31564
13.Falco: Edgecancel Phantasm........ 2.30189
14.Falcon: Run....................... 2.30000 (that's so damn fast)
1. Jiggs: Rollout-Max charge......... 4.20

2. Samus: Super wavedash............. 3.64000
3. Falcon: Boost Run................. 3.13901
4. Yoshi: Egg Roll Max velocity...... 3.00000
5. Fox: Boost Run.................... 2.57807
6. Luigi: Perfect waveland........... 2.56500
7. Pikachu: Edgecancel Quick Attack.. 2.48328
8. ICs: Perfect Waveland............. 2.47500
9. Mewtwo: Boost Run................. 2.44895
10.Mewtwo: Perfect waveland.......... 2.43000
11.Luigi: Max angle wavedash......... 2.34539
12.Fox: Edgecancel Illusion.......... 2.31564
13.Falco: Edgecancel Phantasm........ 2.30189
14.Falcon: Run....................... 2.30000 (that's so damn fast)
Dash dance length:
1. Falcon... 31.6100
2. Mewtwo... 24.0900
3. DK....... 22.4600
4. Marth.... 22.3500
5. Pikachu.. 21.8400
6. Roy...... 21.3175
7. Pichu.... 21.1000
8. Fox...... 20.8400
9. Ganon.... 19.0225
10.Peach.... 18.3600
11.Yoshi.... 18.3200
12.Y.Link... 18.2400
13.ICs...... 16.8700
14.Ness..... 16.3000
15.Kirby.... 15.7000
16.Zelda.... 15.6950
17.Falco.... 15.6150
18.Link..... 14.6450
19.Doc...... 13.6650
19.Mario.... 13.6650
21.Bowser... 13.4825
22.Jiggs.... 12.4950
23.Luigi.... 12.0000
24.Sheik.... 10.8500
25.Mr.G&W... 10.6650
26.Samus.... 10.5400
Dash dance velocity:
1. Falcon... 1.97563
2. Fox...... 1.73667
3. Pikachu.. 1.56000
4. Pichu.... 1.50714
5. DK....... 1.40375
6. Y.Link... 1.40308
7. Marth.... 1.39688
8. Sheik.... 1.35625
9. Roy...... 1.33234
10.Yoshi.... 1.30857
11.Falco.... 1.30125
12.Mewtwo... 1.26789
13.Doc...... 1.24227
13.Mario.... 1.24227
15.Kirby.... 1.20769
16.ICs...... 1.20500
17.Ganon.... 1.18891
18.Mr.G&W... 1.18500
19.Samus.... 1.17111
20.Ness..... 1.16429
21.Peach.... 1.14750
22.Link..... 1.12654
23.Luigi.... 1.09818
24.Zelda.... 0.98094
25.Bowser... 0.96304
26.Jiggs.... 0.96115
Dash frames before run:
1. Mewtwo... 18
2. Marth.... 15
2. Peach.... 15
2. Falcon... 15
2. Ganon.... 15
2. DK....... 15
2. Zelda.... 15
2. Roy...... 15
9. ICs...... 13
9. Pikachu.. 13
9. Yoshi.... 13
9. Ness..... 13
9. Bowser... 13
9. Pichu.... 13
15.Jiggs.... 12
15.Y.Link... 12
15.Link..... 12
15.Kirby.... 12
19.Fox...... 11
19.Falco.... 11
21.Doc...... 10
21.Luigi.... 10
21.Mario.... 10
24.Samus.... 8
24.Mr.G&W... 8
26.Sheik.... 7
1. Falcon... 31.6100
2. Mewtwo... 24.0900
3. DK....... 22.4600
4. Marth.... 22.3500
5. Pikachu.. 21.8400
6. Roy...... 21.3175
7. Pichu.... 21.1000
8. Fox...... 20.8400
9. Ganon.... 19.0225
10.Peach.... 18.3600
11.Yoshi.... 18.3200
12.Y.Link... 18.2400
13.ICs...... 16.8700
14.Ness..... 16.3000
15.Kirby.... 15.7000
16.Zelda.... 15.6950
17.Falco.... 15.6150
18.Link..... 14.6450
19.Doc...... 13.6650
19.Mario.... 13.6650
21.Bowser... 13.4825
22.Jiggs.... 12.4950
23.Luigi.... 12.0000
24.Sheik.... 10.8500
25.Mr.G&W... 10.6650
26.Samus.... 10.5400
Dash dance velocity:
1. Falcon... 1.97563
2. Fox...... 1.73667
3. Pikachu.. 1.56000
4. Pichu.... 1.50714
5. DK....... 1.40375
6. Y.Link... 1.40308
7. Marth.... 1.39688
8. Sheik.... 1.35625
9. Roy...... 1.33234
10.Yoshi.... 1.30857
11.Falco.... 1.30125
12.Mewtwo... 1.26789
13.Doc...... 1.24227
13.Mario.... 1.24227
15.Kirby.... 1.20769
16.ICs...... 1.20500
17.Ganon.... 1.18891
18.Mr.G&W... 1.18500
19.Samus.... 1.17111
20.Ness..... 1.16429
21.Peach.... 1.14750
22.Link..... 1.12654
23.Luigi.... 1.09818
24.Zelda.... 0.98094
25.Bowser... 0.96304
26.Jiggs.... 0.96115
Dash frames before run:
1. Mewtwo... 18
2. Marth.... 15
2. Peach.... 15
2. Falcon... 15
2. Ganon.... 15
2. DK....... 15
2. Zelda.... 15
2. Roy...... 15
9. ICs...... 13
9. Pikachu.. 13
9. Yoshi.... 13
9. Ness..... 13
9. Bowser... 13
9. Pichu.... 13
15.Jiggs.... 12
15.Y.Link... 12
15.Link..... 12
15.Kirby.... 12
19.Fox...... 11
19.Falco.... 11
21.Doc...... 10
21.Luigi.... 10
21.Mario.... 10
24.Samus.... 8
24.Mr.G&W... 8
26.Sheik.... 7
Extended Dash dance length | Average velocity:
1. Falcon.... 42.11000 | 2.00524
2. Fox....... 37.62000 | 1.79143
3. Pikachu... 31.98000 | 1.52286
4. Marth..... 31.08000 | 1.48000
5. Pichu..... 30.19000 | 1.43762
6. DK........ 29.40000 | 1.40000
7. Roy....... 28.83000 | 1.37286
8. Yoshi..... 28.16500 | 1.34119
9. Y.Link.... 27.84000 | 1.32571
10.Sheik..... 27.05000 | 1.28810
11.Mewtwo.... 26.78000 | 1.27524
12.ICs....... 25.78625 | 1.22792
13.Falco..... 25.50500 | 1.21452
14.Doc....... 25.44000 | 1.21143
14.Mario..... 25.44000 | 1.21143
16.Ganon..... 24.77000 | 1.17952
17.Ness...... 24.75000 | 1.17857
18.Luigi..... 24.19750 | 1.15226
19.Kirby..... 23.93000 | 1.13952
20.Bowser.... 23.39000 | 1.11381
21.Peach..... 23.32000 | 1.11048
22.Samus..... 22.94000 | 1.09238
23.Link...... 21.15000 | 1.00714
24.Mr.G&W.... 20.22000 | 0.96286
25.Zelda..... 19.50000 | 0.92857
26.Jiggs..... 18.01500 | 0.85786
1. Falcon.... 42.11000 | 2.00524
2. Fox....... 37.62000 | 1.79143
3. Pikachu... 31.98000 | 1.52286
4. Marth..... 31.08000 | 1.48000
5. Pichu..... 30.19000 | 1.43762
6. DK........ 29.40000 | 1.40000
7. Roy....... 28.83000 | 1.37286
8. Yoshi..... 28.16500 | 1.34119
9. Y.Link.... 27.84000 | 1.32571
10.Sheik..... 27.05000 | 1.28810
11.Mewtwo.... 26.78000 | 1.27524
12.ICs....... 25.78625 | 1.22792
13.Falco..... 25.50500 | 1.21452
14.Doc....... 25.44000 | 1.21143
14.Mario..... 25.44000 | 1.21143
16.Ganon..... 24.77000 | 1.17952
17.Ness...... 24.75000 | 1.17857
18.Luigi..... 24.19750 | 1.15226
19.Kirby..... 23.93000 | 1.13952
20.Bowser.... 23.39000 | 1.11381
21.Peach..... 23.32000 | 1.11048
22.Samus..... 22.94000 | 1.09238
23.Link...... 21.15000 | 1.00714
24.Mr.G&W.... 20.22000 | 0.96286
25.Zelda..... 19.50000 | 0.92857
26.Jiggs..... 18.01500 | 0.85786
Initial Dash Velocity:
1. Falcon.... 2.16
2. Fox....... 2.02
3. Falco..... 1.82
4. Sheik..... 1.80
4. Pikachu... 1.80
4. Samus..... 1.80
7. Y.Link.... 1.72
7. Pichu..... 1.72
9. DK........ 1.60
10.Marth..... 1.56
11.Doc....... 1.50
11.Mario..... 1.50
11.Mr.G&W.... 1.50
14.Roy....... 1.47
15.Yoshi..... 1.43
16.ICs....... 1.40
16.Mewtwo.... 1.40
16.Kirby..... 1.40
19.Ness...... 1.36
20.Ganon..... 1.35
21.Luigi..... 1.34
22.Jiggs..... 1.31
23.Peach..... 1.30
23.Link...... 1.30
25.Zelda..... 1.10
26.Bowser.... 1.06
1. Falcon.... 2.16
2. Fox....... 2.02
3. Falco..... 1.82
4. Sheik..... 1.80
4. Pikachu... 1.80
4. Samus..... 1.80
7. Y.Link.... 1.72
7. Pichu..... 1.72
9. DK........ 1.60
10.Marth..... 1.56
11.Doc....... 1.50
11.Mario..... 1.50
11.Mr.G&W.... 1.50
14.Roy....... 1.47
15.Yoshi..... 1.43
16.ICs....... 1.40
16.Mewtwo.... 1.40
16.Kirby..... 1.40
19.Ness...... 1.36
20.Ganon..... 1.35
21.Luigi..... 1.34
22.Jiggs..... 1.31
23.Peach..... 1.30
23.Link...... 1.30
25.Zelda..... 1.10
26.Bowser.... 1.06
Max Dash Velocity (Run velocity):
1. Falcon.... 2.30
2. Fox....... 2.20
3. Sheik..... 1.80
3. Marth..... 1.80
3. Pikachu... 1.80
6. Pichu..... 1.72
7. Roy....... 1.61
8. Y.Link.... 1.60
8. DK........ 1.60
8. Yoshi..... 1.60
11.Falco..... 1.50
11.Doc....... 1.50
11.Mario..... 1.50
11.Mr.G&W.... 1.50
11.Bowser.... 1.50
16.ICs....... 1.40
16.Samus..... 1.40
16.Mewtwo.... 1.40
16.Ness...... 1.40
16.Kirby..... 1.40
21.Ganon..... 1.35
22.Luigi..... 1.34
23.Peach..... 1.30
23.Link...... 1.30
25.Jiggs..... 1.10
25.Zelda..... 1.10
1. Falcon.... 2.30
2. Fox....... 2.20
3. Sheik..... 1.80
3. Marth..... 1.80
3. Pikachu... 1.80
6. Pichu..... 1.72
7. Roy....... 1.61
8. Y.Link.... 1.60
8. DK........ 1.60
8. Yoshi..... 1.60
11.Falco..... 1.50
11.Doc....... 1.50
11.Mario..... 1.50
11.Mr.G&W.... 1.50
11.Bowser.... 1.50
16.ICs....... 1.40
16.Samus..... 1.40
16.Mewtwo.... 1.40
16.Ness...... 1.40
16.Kirby..... 1.40
21.Ganon..... 1.35
22.Luigi..... 1.34
23.Peach..... 1.30
23.Link...... 1.30
25.Jiggs..... 1.10
25.Zelda..... 1.10
Dash acceleration:
1. Falcon.... 0.16
2. Fox....... 0.12
2. Falco..... 0.12
2. Sheik..... 0.12
2. Peach..... 0.12
2. Samus..... 0.12
2. Y.Link.... 0.12
2. Link...... 0.12
2. Zelda..... 0.12
10. Pikachu... 0.10
10. Yoshi..... 0.10
10. Mewtwo.... 0.10
10. Pichu..... 0.10
10. Kirby..... 0.10
15.Ganon..... 0.09
16.Jiggs..... 0.085
17.Doc....... 0.08
17.Luigi..... 0.08
17.Mario..... 0.08
17.Mr.G&W.... 0.08
21.ICs....... 0.07
21.DK........ 0.07
21.Roy....... 0.07
24.Marth..... 0.06
24.Ness...... 0.06
24.Bowser.... 0.06
1. Falcon.... 0.16
2. Fox....... 0.12
2. Falco..... 0.12
2. Sheik..... 0.12
2. Peach..... 0.12
2. Samus..... 0.12
2. Y.Link.... 0.12
2. Link...... 0.12
2. Zelda..... 0.12
10. Pikachu... 0.10
10. Yoshi..... 0.10
10. Mewtwo.... 0.10
10. Pichu..... 0.10
10. Kirby..... 0.10
15.Ganon..... 0.09
16.Jiggs..... 0.085
17.Doc....... 0.08
17.Luigi..... 0.08
17.Mario..... 0.08
17.Mr.G&W.... 0.08
21.ICs....... 0.07
21.DK........ 0.07
21.Roy....... 0.07
24.Marth..... 0.06
24.Ness...... 0.06
24.Bowser.... 0.06
Max Angle Wavedash:
1. Luigi..... 2.34539
2. ICs....... 2.25039
3. Mewtwo.... 2.11039
4. Samus..... 1.95039
5. Doc....... 1.89039
5. Mario..... 1.89039
5. Mr.G&W.... 1.89039
5. Ness...... 1.89039
9. Marth..... 1.83788
10.Yoshi..... 1.83439
11.Fox....... 1.80270
12.Roy....... 1.74538
13.Kirby..... 1.71039
14.Y.Link.... 1.66468
15.Falco..... 1.66239
16.Pikachu... 1.65962
17.Falcon.... 1.63610
18.Sheik..... 1.62614
19.Ganon..... 1.62477
20.Bowser.... 1.57621
21.Pichu..... 1.54731
22.DK........ 1.51471
23.Jiggs..... 1.44639
24.Peach..... 1.33706
25.Zelda..... 1.26414
26.Link...... 1.26194
1. Luigi..... 2.34539
2. ICs....... 2.25039
3. Mewtwo.... 2.11039
4. Samus..... 1.95039
5. Doc....... 1.89039
5. Mario..... 1.89039
5. Mr.G&W.... 1.89039
5. Ness...... 1.89039
9. Marth..... 1.83788
10.Yoshi..... 1.83439
11.Fox....... 1.80270
12.Roy....... 1.74538
13.Kirby..... 1.71039
14.Y.Link.... 1.66468
15.Falco..... 1.66239
16.Pikachu... 1.65962
17.Falcon.... 1.63610
18.Sheik..... 1.62614
19.Ganon..... 1.62477
20.Bowser.... 1.57621
21.Pichu..... 1.54731
22.DK........ 1.51471
23.Jiggs..... 1.44639
24.Peach..... 1.33706
25.Zelda..... 1.26414
26.Link...... 1.26194
Perfect Waveland:
1. Luigi..... 2.565
2. ICs....... 2.475
3. Mewtwo.... 2.430
4. Marth..... 2.250
4. Doc....... 2.250
4. Samus..... 2.250
4. Mario..... 2.250
4. Yoshi..... 2.250
4. Roy....... 2.250
4. Mr.G&W.... 2.250
4. Ness...... 2.250
4. Bowser.... 2.250
13.Ganon..... 2.160
14.Fox....... 2.078
15.Falco..... 2.070
15.Sheik..... 2.070
15.Falcon.... 2.070
15.Y.Link.... 2.070
15.DK........ 2.070
15.Kirby..... 2.070
21.Jiggs..... 1.980
21.Pikachu... 1.980
23.Link...... 1.900
23.Pichu..... 1.900
25.Peach..... 1.890
25.Zelda..... 1.890
1. Luigi..... 2.565
2. ICs....... 2.475
3. Mewtwo.... 2.430
4. Marth..... 2.250
4. Doc....... 2.250
4. Samus..... 2.250
4. Mario..... 2.250
4. Yoshi..... 2.250
4. Roy....... 2.250
4. Mr.G&W.... 2.250
4. Ness...... 2.250
4. Bowser.... 2.250
13.Ganon..... 2.160
14.Fox....... 2.078
15.Falco..... 2.070
15.Sheik..... 2.070
15.Falcon.... 2.070
15.Y.Link.... 2.070
15.DK........ 2.070
15.Kirby..... 2.070
21.Jiggs..... 1.980
21.Pikachu... 1.980
23.Link...... 1.900
23.Pichu..... 1.900
25.Peach..... 1.890
25.Zelda..... 1.890
with jumpsquat
1. Luigi..... 2.46500
2. ICs....... 2.37000
3. Mewtwo.... 2.23000
4. Samus..... 2.07000
5. Marth..... 2.03571
6. Doc....... 2.01000
6. Mario..... 2.01000
6. Mr.G&W.... 2.01000
6. Ness...... 2.01000
10.Roy....... 1.95000
10.Yoshi..... 1.95000
12.Fox....... 1.89154
13.Sheik..... 1.84846
14.Kirby..... 1.83000
15.Y.Link.... 1.78429
16.Bowser.... 1.77000
17.Pikachu... 1.75154
18.Falco..... 1.75000
18.Falcon.... 1.75000
20.Ganon..... 1.74000
21.DK........ 1.72333
22.Pichu..... 1.66692
23.Jiggs..... 1.54800
24.Link...... 1.46500
25.Peach..... 1.45666
26.Zelda..... 1.35250
1. Luigi..... 2.46500
2. ICs....... 2.37000
3. Mewtwo.... 2.23000
4. Samus..... 2.07000
5. Marth..... 2.03571
6. Doc....... 2.01000
6. Mario..... 2.01000
6. Mr.G&W.... 2.01000
6. Ness...... 2.01000
10.Roy....... 1.95000
10.Yoshi..... 1.95000
12.Fox....... 1.89154
13.Sheik..... 1.84846
14.Kirby..... 1.83000
15.Y.Link.... 1.78429
16.Bowser.... 1.77000
17.Pikachu... 1.75154
18.Falco..... 1.75000
18.Falcon.... 1.75000
20.Ganon..... 1.74000
21.DK........ 1.72333
22.Pichu..... 1.66692
23.Jiggs..... 1.54800
24.Link...... 1.46500
25.Peach..... 1.45666
26.Zelda..... 1.35250
Traction:
1. Luigi..... 0.025
2. ICs....... 0.035
3. Mewtwo.... 0.04
4. Marth..... 0.06
4. Doc....... 0.06
4. Samus..... 0.06
4. Mario..... 0.06
4. Yoshi..... 0.06
4. Roy....... 0.06
4. Mr.G&W.... 0.06
4. Ness...... 0.06
4. Bowser.... 0.06
13.Ganon..... 0.07
14.Fox....... 0.08
14.Falco..... 0.08
14.Sheik..... 0.08
14.Falcon.... 0.08
14.Y.Link.... 0.08
14.DK........ 0.08
14.Kirby..... 0.08
21.Jiggs..... 0.09
21.Pikachu... 0.09
23.Peach..... 0.10
23.Link...... 0.10
23.Zelda..... 0.10
23.Pichu..... 0.10
1. Luigi..... 0.025
2. ICs....... 0.035
3. Mewtwo.... 0.04
4. Marth..... 0.06
4. Doc....... 0.06
4. Samus..... 0.06
4. Mario..... 0.06
4. Yoshi..... 0.06
4. Roy....... 0.06
4. Mr.G&W.... 0.06
4. Ness...... 0.06
4. Bowser.... 0.06
13.Ganon..... 0.07
14.Fox....... 0.08
14.Falco..... 0.08
14.Sheik..... 0.08
14.Falcon.... 0.08
14.Y.Link.... 0.08
14.DK........ 0.08
14.Kirby..... 0.08
21.Jiggs..... 0.09
21.Pikachu... 0.09
23.Peach..... 0.10
23.Link...... 0.10
23.Zelda..... 0.10
23.Pichu..... 0.10
Jumpsquat:
1. Fox....... 3
1. Sheik..... 3
1. ICs....... 3
1. Pikachu... 3
1. Samus..... 3
1. Pichu..... 3
1. Kirby..... 3
8. Marth..... 4
8. Falcon.... 4
8. Doc....... 4
8. Luigi..... 4
8. Mario..... 4
8. Y.Link.... 4
8. Mr.G&W.... 4
8. Ness...... 4
16.Falco..... 5
16.Jiggs..... 5
16.Peach..... 5
16.DK........ 5
16.Yoshi..... 5
16.Roy....... 5
16.Mewtwo.... 5
23.Ganon..... 6
23.Link...... 6
23.Zelda..... 6
26.Bowser.... 8
1. Fox....... 3
1. Sheik..... 3
1. ICs....... 3
1. Pikachu... 3
1. Samus..... 3
1. Pichu..... 3
1. Kirby..... 3
8. Marth..... 4
8. Falcon.... 4
8. Doc....... 4
8. Luigi..... 4
8. Mario..... 4
8. Y.Link.... 4
8. Mr.G&W.... 4
8. Ness...... 4
16.Falco..... 5
16.Jiggs..... 5
16.Peach..... 5
16.DK........ 5
16.Yoshi..... 5
16.Roy....... 5
16.Mewtwo.... 5
23.Ganon..... 6
23.Link...... 6
23.Zelda..... 6
26.Bowser.... 8
Velocity (and above when High traction is in effect (Also Max Walk Speed):
1. Fox....... 1.60
1. Marth..... 1.60
3. Falco..... 1.40
4. Pikachu... 1.24
4. Pichu..... 1.24
6. Sheik..... 1.20
6. Y.Link.... 1.20
6. Link...... 1.20
6. DK........ 1.20
6. Roy....... 1.20
11.Yoshi..... 1.15
12.Doc....... 1.10
12.Luigi..... 1.10
12.Mario..... 1.10
12.Mr.G&W.... 1.10
16.Samus..... 1.00
16.Mewtwo.... 1.00
18.ICs....... 0.95
19.Peach..... 0.85
19.Falcon.... 0.85
19.Kirby..... 0.85
22.Ness...... 0.84
23.Ganon..... 0.73
24.Jiggs..... 0.70
24.Zelda..... 0.70
26.Bowser.... 0.65
1. Fox....... 1.60
1. Marth..... 1.60
3. Falco..... 1.40
4. Pikachu... 1.24
4. Pichu..... 1.24
6. Sheik..... 1.20
6. Y.Link.... 1.20
6. Link...... 1.20
6. DK........ 1.20
6. Roy....... 1.20
11.Yoshi..... 1.15
12.Doc....... 1.10
12.Luigi..... 1.10
12.Mario..... 1.10
12.Mr.G&W.... 1.10
16.Samus..... 1.00
16.Mewtwo.... 1.00
18.ICs....... 0.95
19.Peach..... 0.85
19.Falcon.... 0.85
19.Kirby..... 0.85
22.Ness...... 0.84
23.Ganon..... 0.73
24.Jiggs..... 0.70
24.Zelda..... 0.70
26.Bowser.... 0.65
Perfect Waveland Total Distance:
1. Luigi..... 91.12
2. ICs....... 62.785
3. Mewtwo.... 55.69
4. Marth..... 44.37
5. Yoshi..... 38.97
5. Roy....... 38.97
7. Doc....... 37.92
7. Samus..... 37.92
7. Mario..... 37.92
7. Mr.G&W.... 37.92
11.Ness...... 36.18
12.Bowser.... 35.49
13.Fox....... 32.85
14.Falco..... 31.42
15.Sheik..... 30.15
15.Y.Link.... 30.15
15.DK........ 30.15
18.Ganon..... 30.90
19.Falcon.... 27.30
19.Kirby..... 27.30
21.Pikachu... 26.82
22.Link...... 24.40
22.Pichu..... 24.40
24.Jiggs..... 24.12
25.Peach..... 22.42
26.Zelda..... 21.73
1. Luigi..... 91.12
2. ICs....... 62.785
3. Mewtwo.... 55.69
4. Marth..... 44.37
5. Yoshi..... 38.97
5. Roy....... 38.97
7. Doc....... 37.92
7. Samus..... 37.92
7. Mario..... 37.92
7. Mr.G&W.... 37.92
11.Ness...... 36.18
12.Bowser.... 35.49
13.Fox....... 32.85
14.Falco..... 31.42
15.Sheik..... 30.15
15.Y.Link.... 30.15
15.DK........ 30.15
18.Ganon..... 30.90
19.Falcon.... 27.30
19.Kirby..... 27.30
21.Pikachu... 26.82
22.Link...... 24.40
22.Pichu..... 24.40
24.Jiggs..... 24.12
25.Peach..... 22.42
26.Zelda..... 21.73
Max Angle Wavedash Total Distance:
1. Luigi..... 84.10425
2. ICs....... 58.32528
3. Mewtwo.... 52.03794
4. Marth..... 40.25885
5. Yoshi..... 36.19248
6. Doc....... 35.14209
6. Samus..... 35.14209
6. Mario..... 35.14209
6. Mr.G&W.... 35.14209
10.Roy....... 34.85729
11.Ness...... 33.40131
12.Bowser.... 31.37573
13.Fox....... 31.14053
14.Falco..... 29.67014
15.Ganon..... 28.60975
16.Y.Link.... 27.20936
17.Sheik..... 25.87417
17.DK........ 25.87417
19.Falcon.... 25.38858
19.Pikachu... 25.38858
19.Kirby..... 25.38858
22.Jiggs..... 22.47741
23.Pichu..... 22.03741
24.Link...... 20.70222
25.Peach..... 20.29663
25.Zelda..... 20.29663
1. Luigi..... 84.10425
2. ICs....... 58.32528
3. Mewtwo.... 52.03794
4. Marth..... 40.25885
5. Yoshi..... 36.19248
6. Doc....... 35.14209
6. Samus..... 35.14209
6. Mario..... 35.14209
6. Mr.G&W.... 35.14209
10.Roy....... 34.85729
11.Ness...... 33.40131
12.Bowser.... 31.37573
13.Fox....... 31.14053
14.Falco..... 29.67014
15.Ganon..... 28.60975
16.Y.Link.... 27.20936
17.Sheik..... 25.87417
17.DK........ 25.87417
19.Falcon.... 25.38858
19.Pikachu... 25.38858
19.Kirby..... 25.38858
22.Jiggs..... 22.47741
23.Pichu..... 22.03741
24.Link...... 20.70222
25.Peach..... 20.29663
25.Zelda..... 20.29663
Diagonal Notch Wavedash Total Distance:
1. Luigi..... 51.41763
2. ICs....... 34.87386
3. Mewtwo.... 30.75471
4. Marth..... 25.50566
5. Yoshi..... 22.55358
6. Roy....... 21.56717
7. Doc....... 21.48075
7. Mario..... 21.48075
7. Mr.G&W.... 21.48075
10.Samus..... 20.52792
11.Fox....... 20.12226
12.Ness...... 19.69509
13.Falco..... 18.70943
14.Y.Link.... 17.45660
15.Bowser.... 17.40302
16.Ganon..... 16.70660
17.Sheik..... 16.47019
17.DK........ 16.47019
19.Pikachu... 14.99811
19.Falcon.... 14.65811
19.Kirby..... 14.65811
22.Pichu..... 14.16528
23.Link...... 13.17887
24.Jiggs..... 12.58962
25.Peach..... 12.21962
26.Zelda..... 11.54679
1. Luigi..... 51.41763
2. ICs....... 34.87386
3. Mewtwo.... 30.75471
4. Marth..... 25.50566
5. Yoshi..... 22.55358
6. Roy....... 21.56717
7. Doc....... 21.48075
7. Mario..... 21.48075
7. Mr.G&W.... 21.48075
10.Samus..... 20.52792
11.Fox....... 20.12226
12.Ness...... 19.69509
13.Falco..... 18.70943
14.Y.Link.... 17.45660
15.Bowser.... 17.40302
16.Ganon..... 16.70660
17.Sheik..... 16.47019
17.DK........ 16.47019
19.Pikachu... 14.99811
19.Falcon.... 14.65811
19.Kirby..... 14.65811
22.Pichu..... 14.16528
23.Link...... 13.17887
24.Jiggs..... 12.58962
25.Peach..... 12.21962
26.Zelda..... 11.54679
Character | 1st | 2nd | 3rd
Falcon | 6 | 1 | 0
Luigi | 3 | 0 | 0
Fox | 2 | 5 | 0
ICs | 1 | 3 | 0
Samus | 1 | 2 | 0
Sheik | 1 | 1 | 1
Marth | 1 | 1 | 1
Mewtwo | 1 | 1 | 3
Pikachu | 1 | 0 | 3
Jiggs | 1 | 0 | 0
Pichu | 1 | 0 | 0
Kirby | 1 | 0 | 0
Peach | 0 | 2 | 0
Zelda | 0 | 2 | 0
DK | 0 | 1 | 1
Ganon | 0 | 1 | 0
Y.Link | 0 | 1 | 0
Falco | 0 | 1 | 0
Link | 0 | 1 | 0
Roy | 0 | 1 | 0
Yoshi | 0 | 0 | 1
Falcon | 6 | 1 | 0
Luigi | 3 | 0 | 0
Fox | 2 | 5 | 0
ICs | 1 | 3 | 0
Samus | 1 | 2 | 0
Sheik | 1 | 1 | 1
Marth | 1 | 1 | 1
Mewtwo | 1 | 1 | 3
Pikachu | 1 | 0 | 3
Jiggs | 1 | 0 | 0
Pichu | 1 | 0 | 0
Kirby | 1 | 0 | 0
Peach | 0 | 2 | 0
Zelda | 0 | 2 | 0
DK | 0 | 1 | 1
Ganon | 0 | 1 | 0
Y.Link | 0 | 1 | 0
Falco | 0 | 1 | 0
Link | 0 | 1 | 0
Roy | 0 | 1 | 0
Yoshi | 0 | 0 | 1
Fox
Average speeds:
Buffer rolling............ 1.01818
Diagonal notch Wavedash... 1.28975
Max Walk Speed............ 1.60000
Max angle Wavedash........ 1.80270
Foxtrot................... 1.94095
Wavesurfing............... 1.96302
Perfect Waveland.......... 2.07800
Dash...................... 2.17600
Run....................... 2.20000
Specials:
Edgecancel Illusion....... 2.31564
Dashdancing:
Dash dance length: 20.84
Average dash dance velocity: 1.73667
Dash frames before run: 11
Extended Dash dance (total 20 frames):
Extended Dash dance length: 37.62
Average extended dash dance velocity: 1.79143
Dashing:
Initial Dash velocity: 2.02
Dash acceleration: +0.12 per frame
Maximum Dash velocity: 2.20
Wavedashing:
Velocity when High Traction is in affect: >1.60
High traction: -0.16 per frame
Low traction: -0.08 per frame
Perfect waveland total distance: 32.85
Max angle wavedash total distance: 31.14053
Diagonal notch wavedash total distance: 20.12226
Average speeds:
Buffer rolling............ 1.01818
Diagonal notch Wavedash... 1.28975
Max Walk Speed............ 1.60000
Max angle Wavedash........ 1.80270
Foxtrot................... 1.94095
Wavesurfing............... 1.96302
Perfect Waveland.......... 2.07800
Dash...................... 2.17600
Run....................... 2.20000
Specials:
Edgecancel Illusion....... 2.31564
Dashdancing:
Dash dance length: 20.84
Average dash dance velocity: 1.73667
Dash frames before run: 11
Extended Dash dance (total 20 frames):
Extended Dash dance length: 37.62
Average extended dash dance velocity: 1.79143
Dashing:
Initial Dash velocity: 2.02
Dash acceleration: +0.12 per frame
Maximum Dash velocity: 2.20
Wavedashing:
Velocity when High Traction is in affect: >1.60
High traction: -0.16 per frame
Low traction: -0.08 per frame
Perfect waveland total distance: 32.85
Max angle wavedash total distance: 31.14053
Diagonal notch wavedash total distance: 20.12226
dx = 11
dy = 21
du = 2.02
dv = 2.2
da = 0.12
dtu = 1.9
t = 0.08
th = 0.16
tv = maxwalk = 1.6
j = 3
rollf = 33.6
rollb = 33.6
rollframes = 31 + 2 = 33
dy = 21
du = 2.02
dv = 2.2
da = 0.12
dtu = 1.9
t = 0.08
th = 0.16
tv = maxwalk = 1.6
j = 3
rollf = 33.6
rollb = 33.6
rollframes = 31 + 2 = 33
Falco
Average speeds:
Diagonal notch wavedash... 1.14616
Buffer rolling............ 1.16667
Foxtrot................... 1.29048
Max Walk speed............ 1.40000
Run....................... 1.50000
Dash...................... 1.58000
Max angle wavedash........ 1.66239
Wavesurfing............... 1.67971
Perfect waveland.......... 2.07000
Specials:
Edgecancel Phantasm....... 2.30189
Dashdancing:
Dash dance length: 15.615
Average dash dance velocity: 1.30125
Dash frames before run: 11
Extended Dash dance (total 20 frames):
Extended Dash dance length: 25.505
Average extended dash dance velocity: 1.21452
Dashing:
Initial Dash velocity: 1.82
Dash acceleration: +0.12 per frame
Low traction: -0.08 per frame
Maximum Dash velocity: 1.50*
*A higher initial dash velocity will result in traction slowing the character down, until the maximum velocity is reached.
Wavedashing:
Velocity when High Traction is in affect: >1.40
High traction: -0.16 per frame
Low traction: -0.08 per frame
Perfect waveland total distance: 31.42
Max angle wavedash total distance: 29.67014
Diagonal notch wavedash total distance: 18.70943
Average speeds:
Diagonal notch wavedash... 1.14616
Buffer rolling............ 1.16667
Foxtrot................... 1.29048
Max Walk speed............ 1.40000
Run....................... 1.50000
Dash...................... 1.58000
Max angle wavedash........ 1.66239
Wavesurfing............... 1.67971
Perfect waveland.......... 2.07000
Specials:
Edgecancel Phantasm....... 2.30189
Dashdancing:
Dash dance length: 15.615
Average dash dance velocity: 1.30125
Dash frames before run: 11
Extended Dash dance (total 20 frames):
Extended Dash dance length: 25.505
Average extended dash dance velocity: 1.21452
Dashing:
Initial Dash velocity: 1.82
Dash acceleration: +0.12 per frame
Low traction: -0.08 per frame
Maximum Dash velocity: 1.50*
*A higher initial dash velocity will result in traction slowing the character down, until the maximum velocity is reached.
Wavedashing:
Velocity when High Traction is in affect: >1.40
High traction: -0.16 per frame
Low traction: -0.08 per frame
Perfect waveland total distance: 31.42
Max angle wavedash total distance: 29.67014
Diagonal notch wavedash total distance: 18.70943
dx = 11
dy = 21
du = 1.82
dv = 1.5
da = 0.12
dtu = 1.9
t = 0.08
th = 0.16
tv = maxwalk = 1.4
j = 5
rollf = 38.5
rollb = 38.5
rollframes = 31 + 2 = 33
dy = 21
du = 1.82
dv = 1.5
da = 0.12
dtu = 1.9
t = 0.08
th = 0.16
tv = maxwalk = 1.4
j = 5
rollf = 38.5
rollb = 38.5
rollframes = 31 + 2 = 33
Sheik
Average speeds:
Diagonal notch wavedash... 1.09260
Roll backward............. 1.14303
Max Walk speed............ 1.20000
Roll forward.............. 1.21350
Foxtrot................... 1.34667
Max angle Wavedash........ 1.62614
Wavesurfing............... 1.72439
= Run..................... 1.80000
= Dash.................... 1.80000
Perfect Waveland.......... 2.07000
Dashdancing:
Dash dance length: 10.85
Average dash dance velocity: 1.35625
Dash frames before run: 7
Extended Dash dance (total 20 frames):
Extended Dash dance length: 27.05
Average extended dash dance velocity: 1.28810
Dashing:
Initial Dash velocity: 1.80
Dash acceleration: +0.12 per frame
Maximum Dash velocity: 1.80
Wavedashing:
Velocity when High Traction is in affect: >1.20
High traction: -0.16 per frame
Low traction: -0.08 per frame
Perfect waveland total distance: 30.15
Max angle wavedash total distance: 25.87417
Diagonal notch wavedash total distance: 16.47019
Average speeds:
Diagonal notch wavedash... 1.09260
Roll backward............. 1.14303
Max Walk speed............ 1.20000
Roll forward.............. 1.21350
Foxtrot................... 1.34667
Max angle Wavedash........ 1.62614
Wavesurfing............... 1.72439
= Run..................... 1.80000
= Dash.................... 1.80000
Perfect Waveland.......... 2.07000
Dashdancing:
Dash dance length: 10.85
Average dash dance velocity: 1.35625
Dash frames before run: 7
Extended Dash dance (total 20 frames):
Extended Dash dance length: 27.05
Average extended dash dance velocity: 1.28810
Dashing:
Initial Dash velocity: 1.80
Dash acceleration: +0.12 per frame
Maximum Dash velocity: 1.80
Wavedashing:
Velocity when High Traction is in affect: >1.20
High traction: -0.16 per frame
Low traction: -0.08 per frame
Perfect waveland total distance: 30.15
Max angle wavedash total distance: 25.87417
Diagonal notch wavedash total distance: 16.47019
dx = 7
dy = 21
du = 1.8
dv = 1.8
da = 0.12
dtu = 1.7
t = 0.08
th = 0.16
tv = maxwalk = 1.2
j = 3
rollf = 40.04565
rollb = 37.71997
rollframes = 31 + 2 = 33
dy = 21
du = 1.8
dv = 1.8
da = 0.12
dtu = 1.7
t = 0.08
th = 0.16
tv = maxwalk = 1.2
j = 3
rollf = 40.04565
rollb = 37.71997
rollframes = 31 + 2 = 33
Marth
Average speeds:
Roll backward............. 1.08643
Roll forward.............. 1.08731
Diagonal notch Wavedash... 1.31523
Foxtrot................... 1.57778
Max Walk Speed............ 1.60000
Dash...................... 1.75714
Run....................... 1.80000
Wavesurfing............... 1.79469
Max angle Wavedash........ 1.83788
Perfect Waveland.......... 2.25000
Dashdancing:
Dash dance length: 22.35
Average dash dance velocity: 1.39688
Dash frames before run: 15
Extended Dash dance (total 20 frames):
Extended Dash dance length: 31.08
Average extended dash dance velocity: 1.48
Dashing:
Initial Dash velocity: 1.56
Dash acceleration: +0.06 per frame
Maximum Dash velocity: 1.80
Wavedashing:
Velocity when High Traction is in affect: >1.60
High traction: -0.12 per frame
Low traction: -0.06 per frame
Perfect waveland total distance: 44.37
Max angle wavedash total distance: 40.258845
Diagonal notch wavedash total distance: 25.50566
Average speeds:
Roll backward............. 1.08643
Roll forward.............. 1.08731
Diagonal notch Wavedash... 1.31523
Foxtrot................... 1.57778
Max Walk Speed............ 1.60000
Dash...................... 1.75714
Run....................... 1.80000
Wavesurfing............... 1.79469
Max angle Wavedash........ 1.83788
Perfect Waveland.......... 2.25000
Dashdancing:
Dash dance length: 22.35
Average dash dance velocity: 1.39688
Dash frames before run: 15
Extended Dash dance (total 20 frames):
Extended Dash dance length: 31.08
Average extended dash dance velocity: 1.48
Dashing:
Initial Dash velocity: 1.56
Dash acceleration: +0.06 per frame
Maximum Dash velocity: 1.80
Wavedashing:
Velocity when High Traction is in affect: >1.60
High traction: -0.12 per frame
Low traction: -0.06 per frame
Perfect waveland total distance: 44.37
Max angle wavedash total distance: 40.258845
Diagonal notch wavedash total distance: 25.50566
dx = 15
dy = 27
du = 1.56
dv = 1.8
da = 0.06
dtu = 1.5
t = 0.06
th = 0.12
tv = maxwalk = 1.6
j = 4
rollf = 40.23051
rollb = 40.19798
rollframes = 35 + 2 = 37
dy = 27
du = 1.56
dv = 1.8
da = 0.06
dtu = 1.5
t = 0.06
th = 0.12
tv = maxwalk = 1.6
j = 4
rollf = 40.23051
rollb = 40.19798
rollframes = 35 + 2 = 37
Jiggs
Average speeds:
Max walk speed............ 0.70000
Foxtrot................... 0.81435
Diagonal notch wavedash... 0.83883
Roll backward............. 0.91375
Roll forward.............. 0.91397
Run....................... 1.10000
Dash...................... 1.13273
Wavesurfing............... 1.37421
Max angle wavedash........ 1.44639
Perfect waveland.......... 1.98000
Specials:
Rollout:
- Minimum velocity: 0.30
- Maximum velocity: 4.20
- Each frame of charge: +0.09
(When charging, Jiggs has a velocity of 0.0001. It takes 6.33 hours to move across battlefield.)
Dashdancing:
Dash dance length: 12.495
Average dash dance velocity: 0.96115
Dash frames before run: 12
Extended Dash dance (total 20 frames):
Extended Dash dance length: 18.015
Average extended dash dance velocity: 0.85786
Dashing:
Initial Dash velocity: 1.31
Dash acceleration: +0.085 per frame
Low traction: -0.09 per frame
Maximum Dash velocity: 1.10*
*A higher initial dash velocity will result in traction slowing the character down, until the maximum velocity is reached.
Wavedashing:
Velocity when High Traction is in affect: >0.70
High traction: -0.18 per frame
Low traction: -0.09 per frame
Perfect waveland total distance: 24.12
Max angle wavedash total distance: 22.47741
Diagonal notch wavedash total distance: 12.58962
Average speeds:
Max walk speed............ 0.70000
Foxtrot................... 0.81435
Diagonal notch wavedash... 0.83883
Roll backward............. 0.91375
Roll forward.............. 0.91397
Run....................... 1.10000
Dash...................... 1.13273
Wavesurfing............... 1.37421
Max angle wavedash........ 1.44639
Perfect waveland.......... 1.98000
Specials:
Rollout:
- Minimum velocity: 0.30
- Maximum velocity: 4.20
- Each frame of charge: +0.09
(When charging, Jiggs has a velocity of 0.0001. It takes 6.33 hours to move across battlefield.)
Dashdancing:
Dash dance length: 12.495
Average dash dance velocity: 0.96115
Dash frames before run: 12
Extended Dash dance (total 20 frames):
Extended Dash dance length: 18.015
Average extended dash dance velocity: 0.85786
Dashing:
Initial Dash velocity: 1.31
Dash acceleration: +0.085 per frame
Low traction: -0.09 per frame
Maximum Dash velocity: 1.10*
*A higher initial dash velocity will result in traction slowing the character down, until the maximum velocity is reached.
Wavedashing:
Velocity when High Traction is in affect: >0.70
High traction: -0.18 per frame
Low traction: -0.09 per frame
Perfect waveland total distance: 24.12
Max angle wavedash total distance: 22.47741
Diagonal notch wavedash total distance: 12.58962
dx = 12
dy = 23
du = 1.31
dv = 1.1
da = 0.085
dtu = 1.4
t = 0.09
th = 0.18
tv = maxwalk = 0.7
j = 5
rollf = 32.90277
rollb = 32.89497
rollframes = 34 + 2 = 36
dy = 23
du = 1.31
dv = 1.1
da = 0.085
dtu = 1.4
t = 0.09
th = 0.18
tv = maxwalk = 0.7
j = 5
rollf = 32.90277
rollb = 32.89497
rollframes = 34 + 2 = 36
Peach
Average speeds:
Diagonal notch wavedash... 0.81283
Max Walk speed............ 0.85000
Roll backward............. 0.89484
Roll forward.............. 0.91874
Foxtrot................... 1.17143
=Dash..................... 1.30000
=Run...................... 1.30000
Max angle wavedash........ 1.33706
Wavesurfing............... 1.37871
Perfect waveland.......... 1.89000
Specials:
Floating:
- Maximum velocity: 1.10
- Acceleration: 0.07 per frame
Dashdancing:
Dash dance length: 18.36
Average dash dance velocity: 1.1475
Dash frames before run: 15
Extended Dash dance (total 20 frames):
Extended Dash dance length: 23.32
Average extended dash dance velocity: 1.11048
Dashing:
Initial Dash velocity: 1.30
Dash acceleration: +0.12 per frame
Maximum Dash velocity: 1.30
Wavedashing:
Velocity when High Traction is in affect: >0.85
High traction: -0.20 per frame
Low traction: -0.10 per frame
Perfect waveland total distance: 22.42
Max angle wavedash total distance: 20.29663
Diagonal notch wavedash total distance: 12.21962
Average speeds:
Diagonal notch wavedash... 0.81283
Max Walk speed............ 0.85000
Roll backward............. 0.89484
Roll forward.............. 0.91874
Foxtrot................... 1.17143
=Dash..................... 1.30000
=Run...................... 1.30000
Max angle wavedash........ 1.33706
Wavesurfing............... 1.37871
Perfect waveland.......... 1.89000
Specials:
Floating:
- Maximum velocity: 1.10
- Acceleration: 0.07 per frame
Dashdancing:
Dash dance length: 18.36
Average dash dance velocity: 1.1475
Dash frames before run: 15
Extended Dash dance (total 20 frames):
Extended Dash dance length: 23.32
Average extended dash dance velocity: 1.11048
Dashing:
Initial Dash velocity: 1.30
Dash acceleration: +0.12 per frame
Maximum Dash velocity: 1.30
Wavedashing:
Velocity when High Traction is in affect: >0.85
High traction: -0.20 per frame
Low traction: -0.10 per frame
Perfect waveland total distance: 22.42
Max angle wavedash total distance: 20.29663
Diagonal notch wavedash total distance: 12.21962
dx = 15
dy = 21
du = 1.3
dv = 1.3
da = 0.12
dtu = 1.2
t = 0.1
th = 0.2
tv = maxwalk = 0.85
j = 5
rollf = 30.31844
rollb = 29.52969
rollframes = 31 + 2 = 33
dy = 21
du = 1.3
dv = 1.3
da = 0.12
dtu = 1.2
t = 0.1
th = 0.2
tv = maxwalk = 0.85
j = 5
rollf = 30.31844
rollb = 29.52969
rollframes = 31 + 2 = 33
Falcon
Average speeds:
Max Walk speed............ 0.85000
Diagonal notch wavedash... 1.01854
Roll backward............. 1.02615
Roll forward.............. 1.02882
Max angle wavedash........ 1.63610
Wavesurfing............... 1.96812
Foxtrot................... 1.99786
Perfect waveland.......... 2.07000
Dash...................... 2.29000
Run....................... 2.30000
Specials:
Chained moonwalks......... 1.88857
Boost Run "Charlie"....... 3.13901
Dashdancing:
Dash dance length: 31.61
Average dash dance velocity: 1.97563
Dash frames before run: 15
Extended Dash dance (total 20 frames):
Extended Dash dance length: 42.11
Average extended dash dance velocity: 2.00524
Dashing:
Initial Dash velocity: 2.16
Dash acceleration: +0.16 per frame
Maximum Dash velocity: 2.30
Wavedashing:
Velocity when High Traction is in affect: >0.85
High traction: -0.16 per frame
Low traction: -0.08 per frame
Perfect waveland total distance: 27.3
Max angle wavedash total distance: 25.38858
Diagonal notch wavedash total distance: 14.65811
Average speeds:
Max Walk speed............ 0.85000
Diagonal notch wavedash... 1.01854
Roll backward............. 1.02615
Roll forward.............. 1.02882
Max angle wavedash........ 1.63610
Wavesurfing............... 1.96812
Foxtrot................... 1.99786
Perfect waveland.......... 2.07000
Dash...................... 2.29000
Run....................... 2.30000
Specials:
Chained moonwalks......... 1.88857
Boost Run "Charlie"....... 3.13901
Dashdancing:
Dash dance length: 31.61
Average dash dance velocity: 1.97563
Dash frames before run: 15
Extended Dash dance (total 20 frames):
Extended Dash dance length: 42.11
Average extended dash dance velocity: 2.00524
Dashing:
Initial Dash velocity: 2.16
Dash acceleration: +0.16 per frame
Maximum Dash velocity: 2.30
Wavedashing:
Velocity when High Traction is in affect: >0.85
High traction: -0.16 per frame
Low traction: -0.08 per frame
Perfect waveland total distance: 27.3
Max angle wavedash total distance: 25.38858
Diagonal notch wavedash total distance: 14.65811
dx = 15
dy = 28
du = 2.16
dv = 2.30
da = 0.16
dtu = 2
t = 0.08
th = 0.16
tv = maxwalk = 0.85
j = 4
rollf = 33.95093
rollb = 33.86285
rollframes = 31 + 2 = 33
dy = 28
du = 2.16
dv = 2.30
da = 0.16
dtu = 2
t = 0.08
th = 0.16
tv = maxwalk = 0.85
j = 4
rollf = 33.95093
rollb = 33.86285
rollframes = 31 + 2 = 33
ICs
Average speeds:
Max walk speed............ 0.95000
Roll forward.............. 1.04530
Roll backward............. 1.04545
Foxtrot................... 1.32667
=Dash..................... 1.40000
=Run...................... 1.40000
Diagonal notch wavedash... 1.55283
Wavesurfing............... 1.94302
Max angle wavedash........ 2.25039
Perfect waveland.......... 2.47500
Dashdancing:
Dash dance length: 16.87
Average dash dance velocity: 1.205
Dash frames before run: 13
Extended Dash dance (total 20 frames):
Extended Dash dance length: 25.78625
Average extended dash dance velocity: 1.22792
Dashing:
Initial Dash velocity: 1.40
Dash acceleration: +0.07 per frame
Maximum Dash velocity: 1.40
Wavedashing:
Velocity when High Traction is in affect: >0.95
High traction: -0.07 per frame
Low traction: -0.035 per frame
Perfect waveland total distance: 62.785
Max angle wavedash total distance: 58.32528
Diagonal notch wavedash total distance: 34.87386
Average speeds:
Max walk speed............ 0.95000
Roll forward.............. 1.04530
Roll backward............. 1.04545
Foxtrot................... 1.32667
=Dash..................... 1.40000
=Run...................... 1.40000
Diagonal notch wavedash... 1.55283
Wavesurfing............... 1.94302
Max angle wavedash........ 2.25039
Perfect waveland.......... 2.47500
Dashdancing:
Dash dance length: 16.87
Average dash dance velocity: 1.205
Dash frames before run: 13
Extended Dash dance (total 20 frames):
Extended Dash dance length: 25.78625
Average extended dash dance velocity: 1.22792
Dashing:
Initial Dash velocity: 1.40
Dash acceleration: +0.07 per frame
Maximum Dash velocity: 1.40
Wavedashing:
Velocity when High Traction is in affect: >0.95
High traction: -0.07 per frame
Low traction: -0.035 per frame
Perfect waveland total distance: 62.785
Max angle wavedash total distance: 58.32528
Diagonal notch wavedash total distance: 34.87386
dx = 13
dy = 21
du = 1.4
dv = 1.4
da = 0.07
dtu = 1.4
t = 0.035
th = 0.07
tv = maxwalk = 0.95
j = 3
rollf = 34.49494
rollb = 34.5
rollframes = 31 + 2 = 33
dy = 21
du = 1.4
dv = 1.4
da = 0.07
dtu = 1.4
t = 0.035
th = 0.07
tv = maxwalk = 0.95
j = 3
rollf = 34.49494
rollb = 34.5
rollframes = 31 + 2 = 33
Pikachu
Average speeds:
Roll backward............. 1.00909
Diagonal notch wavedash... 1.08668
Roll forward.............. 1.11128
Max walk speed............ 1.24000
Foxtrot................... 1.57909
Max angle wavedash........ 1.65962
Wavesurfing............... 1.74191
=Dash..................... 1.80000
=Run...................... 1.80000
Perfect waveland.......... 1.98000
Specials:
Edgecancel Quick attack... 2.48328
Dashdancing:
Dash dance length: 21.84
Average dash dance velocity: 1.56
Dash frames before run: 13
Extended Dash dance (total 20 frames):
Extended Dash dance length: 31.98
Average extended dash dance velocity: 1.52286
Dashing:
Initial Dash velocity: 1.80
Dash acceleration: +0.10 per frame
Maximum Dash velocity: 1.80
Wavedashing:
Velocity when High Traction is in affect: >1.24
High traction: -0.18 per frame
Low traction: -0.09 per frame
Perfect waveland total distance: 26.82
Max angle wavedash total distance: 25.35858
Diagonal notch wavedash total distance: 14.99811
Average speeds:
Roll backward............. 1.00909
Diagonal notch wavedash... 1.08668
Roll forward.............. 1.11128
Max walk speed............ 1.24000
Foxtrot................... 1.57909
Max angle wavedash........ 1.65962
Wavesurfing............... 1.74191
=Dash..................... 1.80000
=Run...................... 1.80000
Perfect waveland.......... 1.98000
Specials:
Edgecancel Quick attack... 2.48328
Dashdancing:
Dash dance length: 21.84
Average dash dance velocity: 1.56
Dash frames before run: 13
Extended Dash dance (total 20 frames):
Extended Dash dance length: 31.98
Average extended dash dance velocity: 1.52286
Dashing:
Initial Dash velocity: 1.80
Dash acceleration: +0.10 per frame
Maximum Dash velocity: 1.80
Wavedashing:
Velocity when High Traction is in affect: >1.24
High traction: -0.18 per frame
Low traction: -0.09 per frame
Perfect waveland total distance: 26.82
Max angle wavedash total distance: 25.35858
Diagonal notch wavedash total distance: 14.99811
dx = 13
dy = 22
du = 1.8
dv = 1.8
da = 0.1
dtu = 1.8
t = 0.09
th = 0.18
tv = maxwalk = 1.24
j = 3
rollf = 36.67236
rollb = 33.3
rollframes = 31 + 2 = 33
dy = 22
du = 1.8
dv = 1.8
da = 0.1
dtu = 1.8
t = 0.09
th = 0.18
tv = maxwalk = 1.24
j = 3
rollf = 36.67236
rollb = 33.3
rollframes = 31 + 2 = 33
Doc/Mario
Average speeds:
Chained moonwalks......... 0.86571
Roll backward............. 1.00000
Roll forward.............. 1.00004
Initial moonwalk.......... 1.04524
Max Walk Speed............ 1.10000
Diagonal notch Wavedash... 1.25712
Foxtrot................... 1.28000
= Run..................... 1.50000
= Dash.................... 1.50000
Wavesurfing............... 1.77384
Max angle Wavedash........ 1.89039
Perfect Waveland.......... 2.25000
Dashdancing:
Dash dance length: 13.665
Average dash dance velocity: 1.24227
Dash frames before run: 10
Extended Dash dance (total 20 frames):
Extended Dash dance length: 25.44
Average extended dash dance velocity: 1.21143
Dashing:
Initial Dash velocity: 1.50
Dash acceleration: +0.08 per frame
Maximum Dash velocity: 1.50
Wavedashing:
Velocity when High Traction is in affect: >1.10
High traction: -0.12 per frame
Low traction: -0.06 per frame
Perfect waveland total distance: 37.92
Max angle wavedash total distance: 35.14209
Diagonal notch wavedash total distance: 21.48075
Average speeds:
Chained moonwalks......... 0.86571
Roll backward............. 1.00000
Roll forward.............. 1.00004
Initial moonwalk.......... 1.04524
Max Walk Speed............ 1.10000
Diagonal notch Wavedash... 1.25712
Foxtrot................... 1.28000
= Run..................... 1.50000
= Dash.................... 1.50000
Wavesurfing............... 1.77384
Max angle Wavedash........ 1.89039
Perfect Waveland.......... 2.25000
Dashdancing:
Dash dance length: 13.665
Average dash dance velocity: 1.24227
Dash frames before run: 10
Extended Dash dance (total 20 frames):
Extended Dash dance length: 25.44
Average extended dash dance velocity: 1.21143
Dashing:
Initial Dash velocity: 1.50
Dash acceleration: +0.08 per frame
Maximum Dash velocity: 1.50
Wavedashing:
Velocity when High Traction is in affect: >1.10
High traction: -0.12 per frame
Low traction: -0.06 per frame
Perfect waveland total distance: 37.92
Max angle wavedash total distance: 35.14209
Diagonal notch wavedash total distance: 21.48075
dx = 10
dy = 21
du = 1.5
dv = 1.5
da = 0.08
dtu = 1.5
t = 0.06
th = 0.12
tv = maxwalk = 1.1
j = 4
rollf = 33.00137
rollb = 33
rollframes = 31 + 2 = 33
dy = 21
du = 1.5
dv = 1.5
da = 0.08
dtu = 1.5
t = 0.06
th = 0.12
tv = maxwalk = 1.1
j = 4
rollf = 33.00137
rollb = 33
rollframes = 31 + 2 = 33
Samus
Average speeds:
Roll backward............. 0.86084
Roll forward.............. 0.86094
Max walk speed............ 1.00000
Foxtrot................... 1.17273
Diagonal notch wavedash... 1.28052
Run....................... 1.40000
Dash...................... 1.62000
Wavesurfing............... 1.84524
Max angle wavedash........ 1.95039
Perfect waveland.......... 2.25000
Specials:
Super wavedash............ 3.64000
- Including startup....... 1.71641
*across battlefield
Dashdancing:
Dash dance length: 10.54
Average dash dance velocity: 1.17111
Dash frames before run: 8
Extended Dash dance (total 20 frames):
Extended Dash dance length: 22.94
Average extended dash dance velocity: 1.09238
Dashing:
Initial Dash velocity: 1.80
Dash acceleration: +0.12 per frame
Low traction: -0.06 per frame
Maximum Dash velocity: 1.40*
*A higher initial dash velocity will result in traction slowing the character down, until the maximum velocity is reached.
Wavedashing:
Velocity when High Traction is in affect: >1.00
High traction: -0.12 per frame
Low traction: -0.06 per frame
Perfect waveland total distance: 37.92
Max angle wavedash total distance: 35.14209
Diagonal notch wavedash total distance: 20.52792
Average speeds:
Roll backward............. 0.86084
Roll forward.............. 0.86094
Max walk speed............ 1.00000
Foxtrot................... 1.17273
Diagonal notch wavedash... 1.28052
Run....................... 1.40000
Dash...................... 1.62000
Wavesurfing............... 1.84524
Max angle wavedash........ 1.95039
Perfect waveland.......... 2.25000
Specials:
Super wavedash............ 3.64000
- Including startup....... 1.71641
*across battlefield
Dashdancing:
Dash dance length: 10.54
Average dash dance velocity: 1.17111
Dash frames before run: 8
Extended Dash dance (total 20 frames):
Extended Dash dance length: 22.94
Average extended dash dance velocity: 1.09238
Dashing:
Initial Dash velocity: 1.80
Dash acceleration: +0.12 per frame
Low traction: -0.06 per frame
Maximum Dash velocity: 1.40*
*A higher initial dash velocity will result in traction slowing the character down, until the maximum velocity is reached.
Wavedashing:
Velocity when High Traction is in affect: >1.00
High traction: -0.12 per frame
Low traction: -0.06 per frame
Perfect waveland total distance: 37.92
Max angle wavedash total distance: 35.14209
Diagonal notch wavedash total distance: 20.52792
dx = 8
dy = 22
du = 1.8
dv = 1.4
da = 0.12
dtu = 1.86
t = 0.06
th = 0.12
tv = maxwalk = 1.0
j = 3
rollf = 39.60114
rollb = 39.59885
rollframes = 46
dy = 22
du = 1.8
dv = 1.4
da = 0.12
dtu = 1.86
t = 0.06
th = 0.12
tv = maxwalk = 1.0
j = 3
rollf = 39.60114
rollb = 39.59885
rollframes = 46
Ganon
Average speeds:
Max walk speed............ 0.73000
Diagonal notch wavedash... 1.01471
Foxtrot................... 1.09000
Roll backward............. 1.14251
Roll forward.............. 1.14549
=Dash..................... 1.35000
=Run...................... 1.35000
Wavesurfing............... 1.54497
Max angle wavedash........ 1.62477
Perfect waveland.......... 2.16000
Dashdancing:
Dash dance length: 19.0225
Average dash dance velocity: 1.18891
Dash frames before run: 15
Extended Dash dance (total 20 frames):
Extended Dash dance length: 24.77
Average extended dash dance velocity: 1.17952
Dashing:
Initial Dash velocity: 1.35
Dash acceleration: +0.09 per frame
Maximum Dash velocity: 1.35
Wavedashing:
Velocity when High Traction is in affect: >0.73
High traction: -0.14 per frame
Low traction: -0.07 per frame
Perfect waveland total distance: 30.9
Max angle wavedash total distance: 28.60975
Diagonal notch wavedash total distance: 16.7066
Average speeds:
Max walk speed............ 0.73000
Diagonal notch wavedash... 1.01471
Foxtrot................... 1.09000
Roll backward............. 1.14251
Roll forward.............. 1.14549
=Dash..................... 1.35000
=Run...................... 1.35000
Wavesurfing............... 1.54497
Max angle wavedash........ 1.62477
Perfect waveland.......... 2.16000
Dashdancing:
Dash dance length: 19.0225
Average dash dance velocity: 1.18891
Dash frames before run: 15
Extended Dash dance (total 20 frames):
Extended Dash dance length: 24.77
Average extended dash dance velocity: 1.17952
Dashing:
Initial Dash velocity: 1.35
Dash acceleration: +0.09 per frame
Maximum Dash velocity: 1.35
Wavedashing:
Velocity when High Traction is in affect: >0.73
High traction: -0.14 per frame
Low traction: -0.07 per frame
Perfect waveland total distance: 30.9
Max angle wavedash total distance: 28.60975
Diagonal notch wavedash total distance: 16.7066
dx = 15
dy = 28
du = 1.35
dv = 1.35
da = 0.09
dtu = 1.3
t = 0.07
th = 0.14
tv = maxwalk = 0.73
j = 6
rollf = 37.80104
rollb = 37.70296
rollframes = 31 + 2 = 33
dy = 28
du = 1.35
dv = 1.35
da = 0.09
dtu = 1.3
t = 0.07
th = 0.14
tv = maxwalk = 0.73
j = 6
rollf = 37.80104
rollb = 37.70296
rollframes = 31 + 2 = 33
Luigi
Average speeds:
Max Walk speed............ 1.10000
Roll backward............. 1.13636
Roll forward.............. 1.13641
Foxtrot................... 1.24833
=Dash..................... 1.34000
=Run...................... 1.34000
Diagonal notch wavedash... 1.64783
Wavesurfing............... 1.94180
Max angle wavedash........ 2.34539
Perfect waveland.......... 2.56500
Specials:
Cyclone................... 1.12835
- Maximum velocity: 2.35
- Acceleration: 0.2 per frame
Dashdancing:
Dash dance length: 12.0
Average dash dance velocity: 1.09818
Dash frames before run: 10
Extended Dash dance (total 20 frames):
Extended Dash dance length: 24.1975
Average extended dash dance velocity: 1.15226
Dashing:
Initial Dash velocity: 1.34
Dash acceleration: +0.08 per frame
Maximum Dash velocity: 1.34
Wavedashing:
Velocity when High Traction is in affect: >1.10
High traction: -0.05 per frame
Low traction: -0.025 per frame
Perfect waveland total distance: 91.12
Max angle wavedash total distance: 84.10425
Diagonal notch wavedash total distance: 51.41763
Average speeds:
Max Walk speed............ 1.10000
Roll backward............. 1.13636
Roll forward.............. 1.13641
Foxtrot................... 1.24833
=Dash..................... 1.34000
=Run...................... 1.34000
Diagonal notch wavedash... 1.64783
Wavesurfing............... 1.94180
Max angle wavedash........ 2.34539
Perfect waveland.......... 2.56500
Specials:
Cyclone................... 1.12835
- Maximum velocity: 2.35
- Acceleration: 0.2 per frame
Dashdancing:
Dash dance length: 12.0
Average dash dance velocity: 1.09818
Dash frames before run: 10
Extended Dash dance (total 20 frames):
Extended Dash dance length: 24.1975
Average extended dash dance velocity: 1.15226
Dashing:
Initial Dash velocity: 1.34
Dash acceleration: +0.08 per frame
Maximum Dash velocity: 1.34
Wavedashing:
Velocity when High Traction is in affect: >1.10
High traction: -0.05 per frame
Low traction: -0.025 per frame
Perfect waveland total distance: 91.12
Max angle wavedash total distance: 84.10425
Diagonal notch wavedash total distance: 51.41763
dx = 10
dy = 21
du = 1.34
dv = 1.34
da = 0.08
dtu = 1.3
t = 0.025
th = 0.05
tv = maxwalk = 1.1
j = 4
rollf = 37.50156
rollb = 37.5
rollframes = 31 + 2 = 33
dy = 21
du = 1.34
dv = 1.34
da = 0.08
dtu = 1.3
t = 0.025
th = 0.05
tv = maxwalk = 1.1
j = 4
rollf = 37.50156
rollb = 37.5
rollframes = 31 + 2 = 33
Young Link
Average speeds:
Roll backward............. 0.73846
Roll forward.............. 0.73967
Foxtrot................... 1.10133
Diagonal notch wavedash... 1.13854
Maxwalk speed............. 1.20000
Run....................... 1.60000
Dash...................... 1.61455
Max angle wavedash........ 1.66468
Wavesurfing............... 1.69338
Perfect waveland.......... 2.07000
Specials:
Chained moonwalks......... 1.18000
Dashdancing:
Dash dance length: 18.24
Average dash dance velocity: 1.40308
Dash frames before run: 12
Extended Dash dance (total 20 frames):
Extended Dash dance length: 27.84
Average extended dash dance velocity: 1.32571
Dashing:
Initial Dash velocity: 1.72
Dash acceleration: +0.12 per frame
Low traction: -0.08 per frame
Maximum Dash velocity: 1.60*
*A higher initial dash velocity will result in traction slowing the character down, until the maximum velocity is reached.
Wavedashing:
Velocity when High Traction is in affect: >1.20
High traction: -0.16 per frame
Low traction: -0.08 per frame
Perfect waveland total distance: 30.15
Max angle wavedash total distance: 27.20936
Diagonal notch wavedash total distance: 17.4566
Average speeds:
Roll backward............. 0.73846
Roll forward.............. 0.73967
Foxtrot................... 1.10133
Diagonal notch wavedash... 1.13854
Maxwalk speed............. 1.20000
Run....................... 1.60000
Dash...................... 1.61455
Max angle wavedash........ 1.66468
Wavesurfing............... 1.69338
Perfect waveland.......... 2.07000
Specials:
Chained moonwalks......... 1.18000
Dashdancing:
Dash dance length: 18.24
Average dash dance velocity: 1.40308
Dash frames before run: 12
Extended Dash dance (total 20 frames):
Extended Dash dance length: 27.84
Average extended dash dance velocity: 1.32571
Dashing:
Initial Dash velocity: 1.72
Dash acceleration: +0.12 per frame
Low traction: -0.08 per frame
Maximum Dash velocity: 1.60*
*A higher initial dash velocity will result in traction slowing the character down, until the maximum velocity is reached.
Wavedashing:
Velocity when High Traction is in affect: >1.20
High traction: -0.16 per frame
Low traction: -0.08 per frame
Perfect waveland total distance: 30.15
Max angle wavedash total distance: 27.20936
Diagonal notch wavedash total distance: 17.4566
dx = 12
dy = 30
du = 1.72
dv = 1.6
da = 0.12
dtu = 1.8
t = 0.08
th = 0.16
tv = maxwalk = 1.2
j = 4
rollf = 28.84717
rollb = 28.8
rollframes = 37 + 2 = 39
dy = 30
du = 1.72
dv = 1.6
da = 0.12
dtu = 1.8
t = 0.08
th = 0.16
tv = maxwalk = 1.2
j = 4
rollf = 28.84717
rollb = 28.8
rollframes = 37 + 2 = 39
Link
Average speeds:
Foxtrot................... 0.67000
Diagonal notch wavedash... 0.82368
Roll backward............. 0.93846
Roll forward.............. 0.94000
Maxwalk................... 1.20000
Max angle wavedash........ 1.26194
=Dash..................... 1.30000
=Run...................... 1.30000
Wavesurfing............... 1.32091
Perfect waveland.......... 1.90000
Specials:
Chained moonwalks......... 1.08667
Dashdancing:
Dash dance length: 14.645
Average dash dance velocity: 1.12654
Dash frames before run: 12
Extended Dash dance (total 20 frames):
Extended Dash dance length: 21.15
Average extended dash dance velocity: 1.00714
Dashing:
Initial Dash velocity: 1.3
Dash acceleration: +0.12 per frame
Maximum Dash velocity: 1.3
Wavedashing:
Velocity when High Traction is in affect: >1.20
High traction: -0.2 per frame
Low traction: -0.1 per frame
Perfect waveland total distance: 24.4
Max angle wavedash total distance: 20.70222
Diagonal notch wavedash total distance: 13.17887
Average speeds:
Foxtrot................... 0.67000
Diagonal notch wavedash... 0.82368
Roll backward............. 0.93846
Roll forward.............. 0.94000
Maxwalk................... 1.20000
Max angle wavedash........ 1.26194
=Dash..................... 1.30000
=Run...................... 1.30000
Wavesurfing............... 1.32091
Perfect waveland.......... 1.90000
Specials:
Chained moonwalks......... 1.08667
Dashdancing:
Dash dance length: 14.645
Average dash dance velocity: 1.12654
Dash frames before run: 12
Extended Dash dance (total 20 frames):
Extended Dash dance length: 21.15
Average extended dash dance velocity: 1.00714
Dashing:
Initial Dash velocity: 1.3
Dash acceleration: +0.12 per frame
Maximum Dash velocity: 1.3
Wavedashing:
Velocity when High Traction is in affect: >1.20
High traction: -0.2 per frame
Low traction: -0.1 per frame
Perfect waveland total distance: 24.4
Max angle wavedash total distance: 20.70222
Diagonal notch wavedash total distance: 13.17887
dx = 12
dy = 30
du = 1.3
dv = 1.3
da = 0.12
dtu = 1.3
t = 0.1
th = 0.2
tv = maxwalk = 1.2
j = 6
rollf = 36.65994
rollb = 36.6
rollframes = 37 + 2 = 39
dy = 30
du = 1.3
dv = 1.3
da = 0.12
dtu = 1.3
t = 0.1
th = 0.2
tv = maxwalk = 1.2
j = 6
rollf = 36.65994
rollb = 36.6
rollframes = 37 + 2 = 39
DK
Average speeds:
Diagonal notch wavedash... 1.02707
Roll backward............. 1.06046
Roll forward.............. 1.16583
Maxwalk speed............. 1.20000
Foxtrot................... 1.24000
Max angle wavedash........ 1.51471
Wavesurfing............... 1.58195
=Dash..................... 1.60000
=Run...................... 1.60000
Perfect waveland.......... 2.07000
Dashdancing:
Dash dance length: 22.46
Average dash dance velocity: 1.40375
Dash frames before run: 15
Extended Dash dance (total 20 frames):
Extended Dash dance length: 29.4
Average extended dash dance velocity: 1.4
Dashing:
Initial Dash velocity: 1.6
Dash acceleration: +0.07 per frame
Maximum Dash velocity: 1.6
Wavedashing:
Velocity when High Traction is in affect: >1.20
High traction: -0.16 per frame
Low traction: -0.08 per frame
Perfect waveland total distance: 30.15
Max angle wavedash total distance: 25.87417
Diagonal notch wavedash total distance: 16.47019
Average speeds:
Diagonal notch wavedash... 1.02707
Roll backward............. 1.06046
Roll forward.............. 1.16583
Maxwalk speed............. 1.20000
Foxtrot................... 1.24000
Max angle wavedash........ 1.51471
Wavesurfing............... 1.58195
=Dash..................... 1.60000
=Run...................... 1.60000
Perfect waveland.......... 2.07000
Dashdancing:
Dash dance length: 22.46
Average dash dance velocity: 1.40375
Dash frames before run: 15
Extended Dash dance (total 20 frames):
Extended Dash dance length: 29.4
Average extended dash dance velocity: 1.4
Dashing:
Initial Dash velocity: 1.6
Dash acceleration: +0.07 per frame
Maximum Dash velocity: 1.6
Wavedashing:
Velocity when High Traction is in affect: >1.20
High traction: -0.16 per frame
Low traction: -0.08 per frame
Perfect waveland total distance: 30.15
Max angle wavedash total distance: 25.87417
Diagonal notch wavedash total distance: 16.47019
dx = 15
dy = 30
du = 1.6
dv = 1.6
da = 0.07
dtu = 1.6
t = 0.08
th = 0.16
tv = maxwalk = 1.2
j = 5
rollf = 38.4725
rollb = 34.99518
rollframes = 31 + 2 = 33
dy = 30
du = 1.6
dv = 1.6
da = 0.07
dtu = 1.6
t = 0.08
th = 0.16
tv = maxwalk = 1.2
j = 5
rollf = 38.4725
rollb = 34.99518
rollframes = 31 + 2 = 33
Yoshi
Average speeds:
Roll forward.............. 0.80301
Roll backward............. 0.80306
Maxwalk................... 1.15000
Diagonal notch wavedash... 1.24483
Foxtrot................... 1.35077
Dash...................... 1.58000
Run....................... 1.60000
Wavesurfing............... 1.76571
Max angle wavedash........ 1.83439
Perfect waveland.......... 2.25000
Specials:
Egg roll:
- Maximum velocity: 3.00
- Acceleration: 0.15 per frame when < 2.1
- ............. 0.10 per frame when > 2.1
Dashdancing:
Dash dance length: 18.32
Average dash dance velocity: 1.30857
Dash frames before run: 13
Extended Dash dance (total 20 frames):
Extended Dash dance length: 28.165
Average extended dash dance velocity: 1.34119
Dashing:
Initial Dash velocity: 1.43
Dash acceleration: +0.1 per frame
Maximum Dash velocity: 1.6
Wavedashing:
Velocity when High Traction is in affect: >1.15
High traction: -0.12 per frame
Low traction: -0.06 per frame
Perfect waveland total distance: 38.97
Max angle wavedash total distance: 36.19248
Diagonal notch wavedash total distance: 22.55358
Average speeds:
Roll forward.............. 0.80301
Roll backward............. 0.80306
Maxwalk................... 1.15000
Diagonal notch wavedash... 1.24483
Foxtrot................... 1.35077
Dash...................... 1.58000
Run....................... 1.60000
Wavesurfing............... 1.76571
Max angle wavedash........ 1.83439
Perfect waveland.......... 2.25000
Specials:
Egg roll:
- Maximum velocity: 3.00
- Acceleration: 0.15 per frame when < 2.1
- ............. 0.10 per frame when > 2.1
Dashdancing:
Dash dance length: 18.32
Average dash dance velocity: 1.30857
Dash frames before run: 13
Extended Dash dance (total 20 frames):
Extended Dash dance length: 28.165
Average extended dash dance velocity: 1.34119
Dashing:
Initial Dash velocity: 1.43
Dash acceleration: +0.1 per frame
Maximum Dash velocity: 1.6
Wavedashing:
Velocity when High Traction is in affect: >1.15
High traction: -0.12 per frame
Low traction: -0.06 per frame
Perfect waveland total distance: 38.97
Max angle wavedash total distance: 36.19248
Diagonal notch wavedash total distance: 22.55358
dx = 13
dy = 26
du = 1.43
dv = 1.6
da = 0.1
dtu = 1.33
t = 0.06
th = 0.12
tv = maxwalk = 1.15
j = 5
rollf = 31.31754
rollb = 31.31937
rollframes = 37 + 2 = 39
dy = 26
du = 1.43
dv = 1.6
da = 0.1
dtu = 1.33
t = 0.06
th = 0.12
tv = maxwalk = 1.15
j = 5
rollf = 31.31754
rollb = 31.31937
rollframes = 37 + 2 = 39
Zelda
Average speeds:
Diagonal notch wavedash... 0.69783
Maxwalk speed............. 0.70000
Roll backward............. 0.94091
Roll forward.............. 1.00662
=Dash..................... 1.10000
=Run...................... 1.10000
Wavesurfing............... 1.23687
Max angle wavedash........ 1.26414
Perfect waveland.......... 1.89000
Specials:
Edgecancel Farore's Wind.. 1.55931
Dashdancing:
Dash dance length: 15.695
Average dash dance velocity: 0.98094
Dash frames before run: 15
Extended Dash dance (total 20 frames):
Extended Dash dance length: 19.5
Average extended dash dance velocity: 0.92857
Dashing:
Initial Dash velocity: 1.1
Dash acceleration: +0.12 per frame
Maximum Dash velocity: 1.1
Wavedashing:
Velocity when High Traction is in affect: >0.70
High traction: -0.2 per frame
Low traction: -0.1 per frame
Perfect waveland total distance: 21.73
Max angle wavedash total distance: 20.29663
Diagonal notch wavedash total distance: 11.54679
Average speeds:
Diagonal notch wavedash... 0.69783
Maxwalk speed............. 0.70000
Roll backward............. 0.94091
Roll forward.............. 1.00662
=Dash..................... 1.10000
=Run...................... 1.10000
Wavesurfing............... 1.23687
Max angle wavedash........ 1.26414
Perfect waveland.......... 1.89000
Specials:
Edgecancel Farore's Wind.. 1.55931
Dashdancing:
Dash dance length: 15.695
Average dash dance velocity: 0.98094
Dash frames before run: 15
Extended Dash dance (total 20 frames):
Extended Dash dance length: 19.5
Average extended dash dance velocity: 0.92857
Dashing:
Initial Dash velocity: 1.1
Dash acceleration: +0.12 per frame
Maximum Dash velocity: 1.1
Wavedashing:
Velocity when High Traction is in affect: >0.70
High traction: -0.2 per frame
Low traction: -0.1 per frame
Perfect waveland total distance: 21.73
Max angle wavedash total distance: 20.29663
Diagonal notch wavedash total distance: 11.54679
dx = 15
dy = 22
du = 1.1
dv = 1.1
da = 0.12
dtu = 1.1
t = 0.1
th = 0.2
tv = maxwalk = 0.7
j = 6
rollf = 33.21847
rollb = 32.34975
rollframes = 31 + 2 = 33
dy = 22
du = 1.1
dv = 1.1
da = 0.12
dtu = 1.1
t = 0.1
th = 0.2
tv = maxwalk = 0.7
j = 6
rollf = 33.21847
rollb = 32.34975
rollframes = 31 + 2 = 33
Roy
Average speeds:
Roll backward............. 1.02030
Roll forward.............. 1.02113
Diagonal notch wavedash... 1.17907
Maxwalk speed............. 1.20000
Foxtrot................... 1.40222
Dash...................... 1.59500
Run....................... 1.61000
Wavesurfing............... 1.70495
Max angle wavedash........ 1.74538
Perfect waveland.......... 2.25000
Dashdancing:
Dash dance length: 21.3175
Average dash dance velocity: 1.33234
Dash frames before run: 15
Extended Dash dance (total 20 frames):
Extended Dash dance length: 28.83
Average extended dash dance velocity: 1.37286
Dashing:
Initial Dash velocity: 1.47
Dash acceleration: +0.07 per frame
Maximum Dash velocity: 1.61
Wavedashing:
Velocity when High Traction is in affect: >1.20
High traction: -0.12 per frame
Low traction: -0.06 per frame
Perfect waveland total distance: 38.97
Max angle wavedash total distance: 34.85729
Diagonal notch wavedash total distance: 21.56717
Average speeds:
Roll backward............. 1.02030
Roll forward.............. 1.02113
Diagonal notch wavedash... 1.17907
Maxwalk speed............. 1.20000
Foxtrot................... 1.40222
Dash...................... 1.59500
Run....................... 1.61000
Wavesurfing............... 1.70495
Max angle wavedash........ 1.74538
Perfect waveland.......... 2.25000
Dashdancing:
Dash dance length: 21.3175
Average dash dance velocity: 1.33234
Dash frames before run: 15
Extended Dash dance (total 20 frames):
Extended Dash dance length: 28.83
Average extended dash dance velocity: 1.37286
Dashing:
Initial Dash velocity: 1.47
Dash acceleration: +0.07 per frame
Maximum Dash velocity: 1.61
Wavedashing:
Velocity when High Traction is in affect: >1.20
High traction: -0.12 per frame
Low traction: -0.06 per frame
Perfect waveland total distance: 38.97
Max angle wavedash total distance: 34.85729
Diagonal notch wavedash total distance: 21.56717
dx = 15
dy = 27
du = 1.47
dv = 1.61
da = 0.07
dtu = 1.4
t = 0.06
th = 0.12
tv = maxwalk = 1.2
j = 5
rollf = 37.7817
rollb = 37.75116
rollframes = 35 + 2 = 37
dy = 27
du = 1.47
dv = 1.61
da = 0.07
dtu = 1.4
t = 0.06
th = 0.12
tv = maxwalk = 1.2
j = 5
rollf = 37.7817
rollb = 37.75116
rollframes = 35 + 2 = 37
Mewtwo
Average speeds:
Maxwalk................... 1.00000
Foxtrot................... 1.29379
Roll forward.............. 1.33249
Roll backward............. 1.33305
=Dash..................... 1.40000
=Run...................... 1.40000
Diagonal notch wavedash... 1.41550
Wavesurfing............... 1.82271
Max angle wavedash........ 2.11039
Perfect waveland.......... 2.43000
Specials:
Aerial Teleport........... 1.89454
Dashdancing:
Dash dance length: 24.09
Average dash dance velocity: 1.26789
Dash frames before run: 18
Extended Dash dance (total 20 frames):
Extended Dash dance length: 26.78
Average extended dash dance velocity: 1.27524
Dashing:
Initial Dash velocity: 1.4
Dash acceleration: +0.1 per frame
Maximum Dash velocity: 1.4
Wavedashing:
Velocity when High Traction is in affect: >1.00
High traction: -0.08 per frame
Low traction: -0.04 per frame
Perfect waveland total distance: 55.69
Max angle wavedash total distance: 52.03794
Diagonal notch wavedash total distance: 30.75471
Average speeds:
Maxwalk................... 1.00000
Foxtrot................... 1.29379
Roll forward.............. 1.33249
Roll backward............. 1.33305
=Dash..................... 1.40000
=Run...................... 1.40000
Diagonal notch wavedash... 1.41550
Wavesurfing............... 1.82271
Max angle wavedash........ 2.11039
Perfect waveland.......... 2.43000
Specials:
Aerial Teleport........... 1.89454
Dashdancing:
Dash dance length: 24.09
Average dash dance velocity: 1.26789
Dash frames before run: 18
Extended Dash dance (total 20 frames):
Extended Dash dance length: 26.78
Average extended dash dance velocity: 1.27524
Dashing:
Initial Dash velocity: 1.4
Dash acceleration: +0.1 per frame
Maximum Dash velocity: 1.4
Wavedashing:
Velocity when High Traction is in affect: >1.00
High traction: -0.08 per frame
Low traction: -0.04 per frame
Perfect waveland total distance: 55.69
Max angle wavedash total distance: 52.03794
Diagonal notch wavedash total distance: 30.75471
dx = 18
dy = 29
du = 1.4
dv = 1.4
da = 0.1
dtu = 1.4
t = 0.04
th = 0.08
tv = maxwalk = 1
j = 5
rollf = 51.96725
rollb = 51.98896
rollframes = 37 + 2 = 39
dy = 29
du = 1.4
dv = 1.4
da = 0.1
dtu = 1.4
t = 0.04
th = 0.08
tv = maxwalk = 1
j = 5
rollf = 51.96725
rollb = 51.98896
rollframes = 37 + 2 = 39
Mr.G&W
Average speeds:
Buffer rolling............ 0.77189
Max Walk speed............ 1.10000
Diagonal notch wavedash... 1.25712
Foxtrot................... 1.30941
=Dash..................... 1.50000
=Run...................... 1.50000
Wavesurfing............... 1.77338
Max angle wavedash........ 1.89039
Perfect waveland.......... 2.25000
Dashdancing:
Dash dance length: 10.665
Average dash dance velocity: 1.185
Dash frames before run: 8
Extended Dash dance (total 20 frames):
Extended Dash dance length: 20.22
Average extended dash dance velocity: 0.96286
Dashing:
Initial Dash velocity: 1.5
Dash acceleration: +0.08 per frame
Maximum Dash velocity: 1.5
Wavedashing:
Velocity when High Traction is in affect: >1.10
High traction: -0.12 per frame
Low traction: -0.06 per frame
Perfect waveland total distance: 37.92
Max angle wavedash total distance: 35.14209
Diagonal notch wavedash total distance: 21.48075
Average speeds:
Buffer rolling............ 0.77189
Max Walk speed............ 1.10000
Diagonal notch wavedash... 1.25712
Foxtrot................... 1.30941
=Dash..................... 1.50000
=Run...................... 1.50000
Wavesurfing............... 1.77338
Max angle wavedash........ 1.89039
Perfect waveland.......... 2.25000
Dashdancing:
Dash dance length: 10.665
Average dash dance velocity: 1.185
Dash frames before run: 8
Extended Dash dance (total 20 frames):
Extended Dash dance length: 20.22
Average extended dash dance velocity: 0.96286
Dashing:
Initial Dash velocity: 1.5
Dash acceleration: +0.08 per frame
Maximum Dash velocity: 1.5
Wavedashing:
Velocity when High Traction is in affect: >1.10
High traction: -0.12 per frame
Low traction: -0.06 per frame
Perfect waveland total distance: 37.92
Max angle wavedash total distance: 35.14209
Diagonal notch wavedash total distance: 21.48075
dx = 8
dy = 17
du = 1.5
dv = 1.5
da = 0.08
dtu = 1.5
t = 0.06
th = 0.12
tv = maxwalk = 1.1
j = 4
rollf = 28.56
rollb = 28.56
rollframes = 35 + 2 = 37
dy = 17
du = 1.5
dv = 1.5
da = 0.08
dtu = 1.5
t = 0.06
th = 0.12
tv = maxwalk = 1.1
j = 4
rollf = 28.56
rollb = 28.56
rollframes = 35 + 2 = 37
Ness
Average speeds:
Max Walk speed............ 0.84000
Roll forward.............. 0.90929
Roll backward............. 1.06143
Foxtrot................... 1.18240
Diagonal notch wavedash... 1.21854
Dash...................... 1.39667
Run....................... 1.40000
Wavesurfing............... 1.72917
Max angle wavedash........ 1.89039
Perfect waveland.......... 2.25000
Dashdancing:
Dash dance length: 16.3
Average dash dance velocity: 1.16429
Dash frames before run: 13
Extended Dash dance (total 20 frames):
Extended Dash dance length: 24.75
Average extended dash dance velocity: 1.17857
Dashing:
Initial Dash velocity: 1.36
Dash acceleration: +0.06 per frame
Maximum Dash velocity: 1.4
Wavedashing:
Velocity when High Traction is in affect: >0.84
High traction: -0.12 per frame
Low traction: -0.06 per frame
Perfect waveland total distance: 36.18
Max angle wavedash total distance: 33.40131
Diagonal notch wavedash total distance: 19.69509
Average speeds:
Max Walk speed............ 0.84000
Roll forward.............. 0.90929
Roll backward............. 1.06143
Foxtrot................... 1.18240
Diagonal notch wavedash... 1.21854
Dash...................... 1.39667
Run....................... 1.40000
Wavesurfing............... 1.72917
Max angle wavedash........ 1.89039
Perfect waveland.......... 2.25000
Dashdancing:
Dash dance length: 16.3
Average dash dance velocity: 1.16429
Dash frames before run: 13
Extended Dash dance (total 20 frames):
Extended Dash dance length: 24.75
Average extended dash dance velocity: 1.17857
Dashing:
Initial Dash velocity: 1.36
Dash acceleration: +0.06 per frame
Maximum Dash velocity: 1.4
Wavedashing:
Velocity when High Traction is in affect: >0.84
High traction: -0.12 per frame
Low traction: -0.06 per frame
Perfect waveland total distance: 36.18
Max angle wavedash total distance: 33.40131
Diagonal notch wavedash total distance: 19.69509
dx = 13
dy = 25
du = 1.36
dv = 1.4
da = 0.06
dtu = 1.3
t = 0.06
th = 0.12
tv = maxwalk = 0.84
j = 4
rollf = 30.00653
rollb = 35.02735
rollframes = 31 + 2 = 33
dy = 25
du = 1.36
dv = 1.4
da = 0.06
dtu = 1.3
t = 0.06
th = 0.12
tv = maxwalk = 0.84
j = 4
rollf = 30.00653
rollb = 35.02735
rollframes = 31 + 2 = 33
Bowser
Average speeds:
Roll backward............. 0.64092
Max Walk speed............ 0.65000
Roll forward.............. 0.70683
Diagonal notch wavedash... 0.94803
Foxtrot................... 1.12207
Dash...................... 1.34667
Wavesurfing............... 1.39648
Run....................... 1.50000
Max angle wavedash........ 1.57621
Perfect waveland.......... 2.25000
Specials:
Whirling fortress......... 0.95051
- Maximum velocity: 1.5
- Acceleration: 0.15 per frame
Dashdancing:
Dash dance length: 13.4825
Average dash dance velocity: 0.96304
Dash frames before run: 13
Extended Dash dance (total 20 frames):
Extended Dash dance length: 23.39
Average extended dash dance velocity: 1.11381
Dashing:
Initial Dash velocity: 1.06
Dash acceleration: +0.06 per frame
Maximum Dash velocity: 1.5
Wavedashing:
Velocity when High Traction is in affect: >0.65
High traction: -0.12 per frame
Low traction: -0.06 per frame
Perfect waveland total distance: 35.49
Max angle wavedash total distance: 31.37573
Diagonal notch wavedash total distance: 17.40302
Average speeds:
Roll backward............. 0.64092
Max Walk speed............ 0.65000
Roll forward.............. 0.70683
Diagonal notch wavedash... 0.94803
Foxtrot................... 1.12207
Dash...................... 1.34667
Wavesurfing............... 1.39648
Run....................... 1.50000
Max angle wavedash........ 1.57621
Perfect waveland.......... 2.25000
Specials:
Whirling fortress......... 0.95051
- Maximum velocity: 1.5
- Acceleration: 0.15 per frame
Dashdancing:
Dash dance length: 13.4825
Average dash dance velocity: 0.96304
Dash frames before run: 13
Extended Dash dance (total 20 frames):
Extended Dash dance length: 23.39
Average extended dash dance velocity: 1.11381
Dashing:
Initial Dash velocity: 1.06
Dash acceleration: +0.06 per frame
Maximum Dash velocity: 1.5
Wavedashing:
Velocity when High Traction is in affect: >0.65
High traction: -0.12 per frame
Low traction: -0.06 per frame
Perfect waveland total distance: 35.49
Max angle wavedash total distance: 31.37573
Diagonal notch wavedash total distance: 17.40302
dx = 13
dy = 29
du = 1.06
dv = 1.5
da = 0.06
dtu = 1
t = 0.06
th = 0.12
tv = maxwalk = 0.65
j = 8
rollf = 28.98
rollb = 26.27791
rollframes = 39 + 2 = 41
dy = 29
du = 1.06
dv = 1.5
da = 0.06
dtu = 1
t = 0.06
th = 0.12
tv = maxwalk = 0.65
j = 8
rollf = 28.98
rollb = 26.27791
rollframes = 39 + 2 = 41
Pichu
Average speeds:
Buffer rolling............ 1.00000
Diagonal notch wavedash... 1.04975
Max Walk speed............ 1.24000
Foxtrot................... 1.47455
Max angle wavedash........ 1.54731
Wavesurfing............... 1.64525
=Dash..................... 1.72000
=Run...................... 1.72000
Perfect waveland.......... 1.90000
Specials:
Agility slide............. 1.65232
Edgecancel Agility........ 1.64450
Dashdancing:
Dash dance length: 21.1
Average dash dance velocity: 1.50714
Dash frames before run: 13
Extended Dash dance (total 20 frames):
Extended Dash dance length: 30.19
Average extended dash dance velocity: 1.43762
Dashing:
Initial Dash velocity: 1.72
Dash acceleration: +0.1 per frame
Maximum Dash velocity: 1.72
Wavedashing:
Velocity when High Traction is in affect: >1.24
High traction: -0.2 per frame
Low traction: -0.1 per frame
Perfect waveland total distance: 24.4
Max angle wavedash total distance: 22.03741
Diagonal notch wavedash total distance: 14.16528
Average speeds:
Buffer rolling............ 1.00000
Diagonal notch wavedash... 1.04975
Max Walk speed............ 1.24000
Foxtrot................... 1.47455
Max angle wavedash........ 1.54731
Wavesurfing............... 1.64525
=Dash..................... 1.72000
=Run...................... 1.72000
Perfect waveland.......... 1.90000
Specials:
Agility slide............. 1.65232
Edgecancel Agility........ 1.64450
Dashdancing:
Dash dance length: 21.1
Average dash dance velocity: 1.50714
Dash frames before run: 13
Extended Dash dance (total 20 frames):
Extended Dash dance length: 30.19
Average extended dash dance velocity: 1.43762
Dashing:
Initial Dash velocity: 1.72
Dash acceleration: +0.1 per frame
Maximum Dash velocity: 1.72
Wavedashing:
Velocity when High Traction is in affect: >1.24
High traction: -0.2 per frame
Low traction: -0.1 per frame
Perfect waveland total distance: 24.4
Max angle wavedash total distance: 22.03741
Diagonal notch wavedash total distance: 14.16528
dx = 13
dy = 22
du = 1.72
dv = 1.72
da = 0.1
dtu = 1.8
t = 0.1
th = 0.2
tv = maxwalk = 1.24
j = 3
rollf = 40
rollb = 38
rollframes = 31 + 2 = 33
dy = 22
du = 1.72
dv = 1.72
da = 0.1
dtu = 1.8
t = 0.1
th = 0.2
tv = maxwalk = 1.24
j = 3
rollf = 40
rollb = 38
rollframes = 31 + 2 = 33
Kirby
Average speeds:
Max walk speed............ 0.85000
Roll backward............. 0.97561
Roll forward.............. 0.97584
Diagonal notch wavedash... 1.07437
Foxtrot................... 1.13217
=Dash..................... 1.40000
=Run...................... 1.40000
Wavesurfing............... 1.64302
Max angle wavedash........ 1.71039
Perfect waveland.......... 2.07000
Dashdancing:
Dash dance length: 15.7
Average dash dance velocity: 1.20769
Dash frames before run: 12
Extended Dash dance (total 20 frames):
Extended Dash dance length: 23.93
Average extended dash dance velocity: 1.13952
Dashing:
Initial Dash velocity: 1.4
Dash acceleration: +0.1 per frame
Maximum Dash velocity: 1.4
Wavedashing:
Velocity when High Traction is in affect: >0.85
High traction: -0.16 per frame
Low traction: -0.08 per frame
Perfect waveland total distance: 27.3
Max angle wavedash total distance: 25.38858
Diagonal notch wavedash total distance: 14.65811
Average speeds:
Max walk speed............ 0.85000
Roll backward............. 0.97561
Roll forward.............. 0.97584
Diagonal notch wavedash... 1.07437
Foxtrot................... 1.13217
=Dash..................... 1.40000
=Run...................... 1.40000
Wavesurfing............... 1.64302
Max angle wavedash........ 1.71039
Perfect waveland.......... 2.07000
Dashdancing:
Dash dance length: 15.7
Average dash dance velocity: 1.20769
Dash frames before run: 12
Extended Dash dance (total 20 frames):
Extended Dash dance length: 23.93
Average extended dash dance velocity: 1.13952
Dashing:
Initial Dash velocity: 1.4
Dash acceleration: +0.1 per frame
Maximum Dash velocity: 1.4
Wavedashing:
Velocity when High Traction is in affect: >0.85
High traction: -0.16 per frame
Low traction: -0.08 per frame
Perfect waveland total distance: 27.3
Max angle wavedash total distance: 25.38858
Diagonal notch wavedash total distance: 14.65811
dx = 12
dy = 23
du = 1.4
dv = 1.4
da = 0.1
dtu = 1.4
t = 0.08
th = 0.16
tv = maxwalk = 0.85
j = 3
rollf = 32.20272
rollb = 32.19508
rollframes = 31 + 2 = 33
dy = 23
du = 1.4
dv = 1.4
da = 0.1
dtu = 1.4
t = 0.08
th = 0.16
tv = maxwalk = 0.85
j = 3
rollf = 32.20272
rollb = 32.19508
rollframes = 31 + 2 = 33
Last edited: