MartinAW4
Smash Journeyman
- Joined
- Oct 25, 2014
- Messages
- 312
Hello smashboards! My name is MartinAW4. I come from the distant land of Gamefaqs, which unfortunately is not the greatest place for competitive Smash 4 discussion and that is why I came here. Since this is my first message on this site and I didn't want to come empty handed, I decided to make this thread to share all the true combos I've found so far for Greninja.
All the combos were tested in training mode against a lv.9 Sheik, so the percentages will vary in For Glory matches depending on your opponent's character and your move decay. However despite this, I still believe this information might be useful because these combos work on most of the character roster, so you`ll get a general idea when to use which combo and you`ll have very precise values for Sheik which is one of Greninja's tougher matchups.
I chose different colors for each combo based on its usefulness:
Blue: These are the only combos that cannot be escaped even by DI. All the other ones are DI-able.
Green: These are in my opinion the most useful, reliable and safest combos which you'll be using most often.
Yellow: These combos are very good, but they're either hard to pull off or have a better alternative.
Orange: These combos aren't bad, but either have a strictly superior alternative or are very hard to perform.
Red: These combos are either extremely situational or almost impossible to pull off against a good opponent.
Credits:
CHOMPY (fully charged B -> Fair combo)
Jmacz (Uair spike discussion)
TehSharpie and BatShark (sweetspot Nair -> Utilt -> Usmash -> Uair combo)
bajisci (fully charged B -> footstool -> meteor Dair -> Utilt -> Usmash -> Uair combo)
Eji1700 (meteor Dair -> meteor Dair)
ItsRainingGravy (sweetspot Nair -> Fair/Usmash/Bair and Nair -> Usmash -> Uair combos)
jabronni (fully charged B -> Shadow Sneak combo)
Lavani (sourspot Nair -> Usmash/Fair/Fsmash, Uair spike -> Usmash, Utilt -> Nair/Fair/Bair, uncharged Shifting Shuriken -> Shadow Sneak, Charged Shifting Shuriken -> Grab and charged WS -> running SS combos)
Blade Knight (Uair spike -> Utilt combo)
KERO (Dtilt -> Utilt -> Uair combo)
ChillySundance (Fair -> Jab combo)
PHaZeX3R0 (Dair -> Shadow Sneak combo)
Pika Kong (Jab1 -> Jab2 strings)
AlMoStLeGeNdArY (Fair -> Dash Attack and Fair -> Fair combos)
bc1910 (Bair spike -> Utilt -> Uair combo)
Ookami Hajime (meteor Dair combos + video)
All the combos were tested in training mode against a lv.9 Sheik, so the percentages will vary in For Glory matches depending on your opponent's character and your move decay. However despite this, I still believe this information might be useful because these combos work on most of the character roster, so you`ll get a general idea when to use which combo and you`ll have very precise values for Sheik which is one of Greninja's tougher matchups.
I chose different colors for each combo based on its usefulness:
Blue: These are the only combos that cannot be escaped even by DI. All the other ones are DI-able.
Green: These are in my opinion the most useful, reliable and safest combos which you'll be using most often.
Yellow: These combos are very good, but they're either hard to pull off or have a better alternative.
Orange: These combos aren't bad, but either have a strictly superior alternative or are very hard to perform.
Red: These combos are either extremely situational or almost impossible to pull off against a good opponent.
GRENINJA'S TRUE COMBOS v 1.0.3
NOTES
GRENINJA'S USEFUL STRINGS
NOTES
Dtilt Combos:
Combo moves.......................................% at which the combo works.........Total Damage
Dtilt -> Dtilt...............................................................0-17%...................................14%
Dtilt -> Jab...............................................................0-40%................................13-18%
Dtilt -> Usmash ......................................................60-120%.................................27%
Dtilt -> Nair ............................................................120-210%................................18%
Dtilt -> Uair ............................................................120-320%................................16%
Dtilt -> Fair ............................................................132-300%................................21%
Combo moves.......................................% at which the combo works.........Total Damage
Dtilt -> Dtilt...............................................................0-17%...................................14%
Dtilt -> Jab...............................................................0-40%................................13-18%
Dtilt -> Usmash ......................................................60-120%.................................27%
Dtilt -> Nair ............................................................120-210%................................18%
Dtilt -> Uair ............................................................120-320%................................16%
Dtilt -> Fair ............................................................132-300%................................21%
Utilt Combos:
Combo moves.......................................% at which the combo works.........Total Damage
Utilt -> Utilt ..............................................................0-22%....................................9%
Utilt -> Bair (1)..........................................................5-140%.................................6-14%
Utilt -> Utilt -> Uair....................................................6-22%...................................18%
Utilt -> Usmash -> Uair (2).........................................10-41%..................................32%
Utilt -> Uair ............................................................30-160%.................................14%
Utilt -> Nair ............................................................31-140%...............................10-15%
Utilt -> Usmash spike -> Jab (3).................................39-43%..................................20%
Utilt -> Fair ............................................................50-120%.................................18%
Combo moves.......................................% at which the combo works.........Total Damage
Utilt -> Utilt ..............................................................0-22%....................................9%
Utilt -> Bair (1)..........................................................5-140%.................................6-14%
Utilt -> Utilt -> Uair....................................................6-22%...................................18%
Utilt -> Usmash -> Uair (2).........................................10-41%..................................32%
Utilt -> Uair ............................................................30-160%.................................14%
Utilt -> Nair ............................................................31-140%...............................10-15%
Utilt -> Usmash spike -> Jab (3).................................39-43%..................................20%
Utilt -> Fair ............................................................50-120%.................................18%
Dash Attack Combos:
Combo moves.......................................% at which the combo works.........Total Damage
Dash Attack -> Fair.................................................0-75%...................................21%
Dash Attack -> Uair (4).............................................0-87%...................................17%
Combo moves.......................................% at which the combo works.........Total Damage
Dash Attack -> Fair.................................................0-75%...................................21%
Dash Attack -> Uair (4).............................................0-87%...................................17%
Fully charged Water Shuriken (Standard Special) Combos:
Combo moves.......................................% at which the combo works.........Total Damage
fully charged WS -> DTilt -> Dtilt ................................0-5%....................................26%
fully charged WS -> Ftilt ............................................0-6%....................................19%
fully charged WS -> Shadow Sneak............................0-11%................................ ..22%
fully charged WS -> footstool -> meteor Dair ->
-> Utilt -> Usmash -> Uair (5) ......................................0-20%..................................53%
fully charged WS -> Dtilt -> Jab ..................................0-28%..................................30%
fully charged WS -> Usmash -> Uair (6) ....................0-40%..................................40%
fully charged WS -> Dash Attack -> Fair .....................0-63%..................................33%
fully charged WS -> Nair ............................................0-70%..................................23%
fully charged WS -> Dash Attack -> Uair .....................0-75% .................................29%
fully charged WS -> Fair ............................................0-300%.................................26%
fully charged WS -> Dash Attack ...............................0-999%.................................19%
fully charged WS -> Grab (6)....................................0-999%...............................17-20%
fully charged WS -> Uthrow -> Uair .............................5-48%..................................26%
Combo moves.......................................% at which the combo works.........Total Damage
fully charged WS -> DTilt -> Dtilt ................................0-5%....................................26%
fully charged WS -> Ftilt ............................................0-6%....................................19%
fully charged WS -> Shadow Sneak............................0-11%................................ ..22%
fully charged WS -> footstool -> meteor Dair ->
-> Utilt -> Usmash -> Uair (5) ......................................0-20%..................................53%
fully charged WS -> Dtilt -> Jab ..................................0-28%..................................30%
fully charged WS -> Usmash -> Uair (6) ....................0-40%..................................40%
fully charged WS -> Dash Attack -> Fair .....................0-63%..................................33%
fully charged WS -> Nair ............................................0-70%..................................23%
fully charged WS -> Dash Attack -> Uair .....................0-75% .................................29%
fully charged WS -> Fair ............................................0-300%.................................26%
fully charged WS -> Dash Attack ...............................0-999%.................................19%
fully charged WS -> Grab (6)....................................0-999%...............................17-20%
fully charged WS -> Uthrow -> Uair .............................5-48%..................................26%
Shifting Shuriken (custom 3 Standard Special) combos:
Combo moves.......................................% at which the combo works.........Total Damage
uncharged SS -> Usmash .........................................0-10%...................................22%
charged SS -> Dtilt -> Dtilt ........................................0-16%...................................17%
charged SS -> Jab ....................................................0-24%..................................13%
charged SS -> Ftilt ...................................................0-100%..................................9%
charged SS -> Fsmash .............................................0-100%.................................17%
charged SS -> Grab (7)...............................................0-140%................................8-14%
charged SS -> uncharged SS -> any Aerial (16) ............0-140%...............................15-20%
charged SS -> Usmash (8) .......................................0-200%...............................16-22%
uncharged SS -> Shadow Sneak (9).............................0-300%...............................13-15%
uncharged SS -> Bair ...............................................0-380%..................................12%
uncharged SS -> Fair ................................................0-380%.................................17%
uncharged SS -> Nair.................................................0-380%.................................14%
uncharged SS -> Uair (15).........................................0-600%.................................12%
charged SS -> Utilt -> Usmash -> Uair .......................16-24%..................................35%
charged SS -> Utilt -> Bair .......................................16-100%.................................17%
charged SS -> Utilt -> Uair .......................................17-130%.................................17%
charged SS -> Usmash -> Uair ...............................25-56%..................................31%
charged SS -> Shadow Sneak ..................................25-109%...............................13-15%
Combo moves.......................................% at which the combo works.........Total Damage
uncharged SS -> Usmash .........................................0-10%...................................22%
charged SS -> Dtilt -> Dtilt ........................................0-16%...................................17%
charged SS -> Jab ....................................................0-24%..................................13%
charged SS -> Ftilt ...................................................0-100%..................................9%
charged SS -> Fsmash .............................................0-100%.................................17%
charged SS -> Grab (7)...............................................0-140%................................8-14%
charged SS -> uncharged SS -> any Aerial (16) ............0-140%...............................15-20%
charged SS -> Usmash (8) .......................................0-200%...............................16-22%
uncharged SS -> Shadow Sneak (9).............................0-300%...............................13-15%
uncharged SS -> Bair ...............................................0-380%..................................12%
uncharged SS -> Fair ................................................0-380%.................................17%
uncharged SS -> Nair.................................................0-380%.................................14%
uncharged SS -> Uair (15).........................................0-600%.................................12%
charged SS -> Utilt -> Usmash -> Uair .......................16-24%..................................35%
charged SS -> Utilt -> Bair .......................................16-100%.................................17%
charged SS -> Utilt -> Uair .......................................17-130%.................................17%
charged SS -> Usmash -> Uair ...............................25-56%..................................31%
charged SS -> Shadow Sneak ..................................25-109%...............................13-15%
Substitute (Down Special) Combos:
Combo moves.......................................% at which the combo works.........Total Damage
Substitute upwards -> Fair .........................................60-70% (approximately)..........28%
Substitute upwards -> Uair .........................................65-90% (approximately)..........23%
Combo moves.......................................% at which the combo works.........Total Damage
Substitute upwards -> Fair .........................................60-70% (approximately)..........28%
Substitute upwards -> Uair .........................................65-90% (approximately)..........23%
Nair Combos:
Combo moves.......................................% at which the combo works.........Total Damage
sweetspot Nair -> Jab...............................................0-20%..................................20%
sweetspot Nair -> Dtilt.............................................. 0-24%..................................18%
sourspot Nair -> Jab....................................................0-25%..................................16%
sourspot Nair -> Dtilt ..................................................0-51%..................................13%
sweetspot Nair -> Ftilt.................................................5-30%..................................17%
sweetspot Nair -> Utilt -> Usmash -> Uair (10).............6-24%..................................43%
sweetspot Nair -> Bair................................................25-70%...............................15-20%
sweetspot Nair -> Usmash -> Uair.............................25-45%................................39%
sweetspot Nair -> Usmash........................................25-60%.................................30%
sweetspot Nair -> Fair................................................31-100%................................25%
sourspot Nair -> Fsmash ............................................35-50%.................................20%
sourspot Nair -> Usmash .........................................60-100%................................25%
sourspot Nair -> Fair .................................................70-145%................................20%
Combo moves.......................................% at which the combo works.........Total Damage
sweetspot Nair -> Jab...............................................0-20%..................................20%
sweetspot Nair -> Dtilt.............................................. 0-24%..................................18%
sourspot Nair -> Jab....................................................0-25%..................................16%
sourspot Nair -> Dtilt ..................................................0-51%..................................13%
sweetspot Nair -> Ftilt.................................................5-30%..................................17%
sweetspot Nair -> Utilt -> Usmash -> Uair (10).............6-24%..................................43%
sweetspot Nair -> Bair................................................25-70%...............................15-20%
sweetspot Nair -> Usmash -> Uair.............................25-45%................................39%
sweetspot Nair -> Usmash........................................25-60%.................................30%
sweetspot Nair -> Fair................................................31-100%................................25%
sourspot Nair -> Fsmash ............................................35-50%.................................20%
sourspot Nair -> Usmash .........................................60-100%................................25%
sourspot Nair -> Fair .................................................70-145%................................20%
Uair Combos:
Combo moves.......................................% at which the combo works.........Total Damage
Uair -> Uair (11)...........................................................0-90%..................................19%
Uair spike -> Utilt .....................................................0-999%.................................5-9%
Uair spike -> Utilt -> Usmash -> Uair (12) .....................5-40%.................................33-38%
Uair spike -> Utilt -> Uair ..........................................25-159%..............................14-19%
Uair spike -> Usmash (12) .........................................63-999%...............................20-25%
Combo moves.......................................% at which the combo works.........Total Damage
Uair -> Uair (11)...........................................................0-90%..................................19%
Uair spike -> Utilt .....................................................0-999%.................................5-9%
Uair spike -> Utilt -> Usmash -> Uair (12) .....................5-40%.................................33-38%
Uair spike -> Utilt -> Uair ..........................................25-159%..............................14-19%
Uair spike -> Usmash (12) .........................................63-999%...............................20-25%
Dair Combos:
Combo moves.......................................% at which the combo works.........Total Damage
meteor Dair -> meteor Dair -> Fair ............................59-115%.................................30%
meteor Dair -> meteor Dair .......................................59-166%................................16%
Dair -> Bair............................................................64-175%...............................12-17%
Dair -> Fair............................................................65-140%.................................22%
meteor Dair -> meteor Dair -> Bair ............................67-115%.................................22%
3 × meteor Dair -> Fair (13) .......................................82-114%.................................38%
3 × meteor Dair -> Bair ............................................82-166%.................................30%
meteor Dair -> Nair ..................................................83-200%................................19%
meteor Dair -> Uair spike -> Usmash (14) ...................95-260%...............................28-33%
4 × meteor Dair -> Bair ...........................................108-120%................................38%
4 × meteor Dair ......................................................108-166%................................32%
3 × meteor Dair -> Nair ...........................................120-166%................................35%
3 × meteor Dair -> Uair spike -> Usmash .................130-166%................................49%
Combo moves.......................................% at which the combo works.........Total Damage
meteor Dair -> meteor Dair -> Fair ............................59-115%.................................30%
meteor Dair -> meteor Dair .......................................59-166%................................16%
Dair -> Bair............................................................64-175%...............................12-17%
Dair -> Fair............................................................65-140%.................................22%
meteor Dair -> meteor Dair -> Bair ............................67-115%.................................22%
3 × meteor Dair -> Fair (13) .......................................82-114%.................................38%
3 × meteor Dair -> Bair ............................................82-166%.................................30%
meteor Dair -> Nair ..................................................83-200%................................19%
meteor Dair -> Uair spike -> Usmash (14) ...................95-260%...............................28-33%
4 × meteor Dair -> Bair ...........................................108-120%................................38%
4 × meteor Dair ......................................................108-166%................................32%
3 × meteor Dair -> Nair ...........................................120-166%................................35%
3 × meteor Dair -> Uair spike -> Usmash .................130-166%................................49%
UThrow Combos:
Combo moves.......................................% at which the combo works.........Total Damage
Uthrow -> Bair (17) ..................................................5-85%....................................14%
Uthrow -> Uair (18)..................................................13-100%..................................14%
Uthrow -> Uair spike -> Utilt -> Usmash -> Uair ...........25%......................................42%
Combo moves.......................................% at which the combo works.........Total Damage
Uthrow -> Bair (17) ..................................................5-85%....................................14%
Uthrow -> Uair (18)..................................................13-100%..................................14%
Uthrow -> Uair spike -> Utilt -> Usmash -> Uair ...........25%......................................42%
NOTES
Notes:
(1) Use Utilt with your back facing the opponent.
(2) Use Utilt while standing inside your opponent to make it launch them above you right into your Usmash.
(3) Usmash spikes if you hit the first weak hit without hitting the second strong one. It sends your opponent to the ground and allows you to follow up with a Jab or Dtilt.
(4) Hit the Dash Attack as close to the opponent as possible to send them closer above you for an easier follow up.
(5) Throw the Water Shuriken from around grab range, dash after it and footstool your opponent once you reach them to make them trip on the ground. After the footstool immediately perform a Dair, fast fall and Utilt them as they get up.
(6) Throw the Water Shuriken from around grab range, then immediately dash after it and use your Usmash or Grab as soon as you reach your opponent.
(7) Throw the charged Shifting Shuriken (SS) from max range to make it hit twice and send the opponent farther towards you and closer to the ground for an easier grab. At above 70%, dash or walk a few steps away from your opponent after throwing the charged SS, then once the SS hits, immediately dash back towards the opponent and grab them.
(8) At 0-24% throw the charged SS from long range, run after it and perform a non-sweetspot Usmash for 16% total damage. Between 25-200% you can land a sweetspot Usmash for 22% total damage.
(9) Throw the uncharged SS from max range to have more time, then immediately jump and perform Shadow Sneak.
(10) Perform the Nair from a dash and hit the opponent in the middle to land inside them and make your Utilt send them right above you for an Usmash follow up.
(11) Between 0-20% you can Uair, immediately jump and Uair again. Between 21-90% you have to end the first Uair very close to the ground, land, immediately jump or double jump and perform another Uair. It is highly DI dependant.
(12) To perform an Uair spike, land your Uair while falling down and immediately fast fall to prevent the last Uair hit from connecting. This will send your opponent to the ground and make them bounce at high % (68% in Sheik`s case). And since the bounce is techable, it is not a true combo at 68% or above unless your opponent misses the tech.
(13) To perform a meteor Dair, land the Dair at the start of the attack animation. This is not a true combo because the meteor Dair is techable.
(14) This is not a true combo because both the meteor Dair and Uair spike are techable.
(15) Works from any range up to 360%. Above 360% throw the uncharged SS from max range to have more time.
(16) Charged SS -> uncharged SS only works if you throw the shurikens from slightly above your opponent. It can be used while they try to recover under the stage, but still high enough to get hit by the shurikens.
(17) Dash grab and Uthrow immediately while still sliding from the dash to throw the opponent more to the side, right into range of your Bair.
(18) Uthrow while standing still to throw the opponent right above you for an easier Uair follow up.
(1) Use Utilt with your back facing the opponent.
(2) Use Utilt while standing inside your opponent to make it launch them above you right into your Usmash.
(3) Usmash spikes if you hit the first weak hit without hitting the second strong one. It sends your opponent to the ground and allows you to follow up with a Jab or Dtilt.
(4) Hit the Dash Attack as close to the opponent as possible to send them closer above you for an easier follow up.
(5) Throw the Water Shuriken from around grab range, dash after it and footstool your opponent once you reach them to make them trip on the ground. After the footstool immediately perform a Dair, fast fall and Utilt them as they get up.
(6) Throw the Water Shuriken from around grab range, then immediately dash after it and use your Usmash or Grab as soon as you reach your opponent.
(7) Throw the charged Shifting Shuriken (SS) from max range to make it hit twice and send the opponent farther towards you and closer to the ground for an easier grab. At above 70%, dash or walk a few steps away from your opponent after throwing the charged SS, then once the SS hits, immediately dash back towards the opponent and grab them.
(8) At 0-24% throw the charged SS from long range, run after it and perform a non-sweetspot Usmash for 16% total damage. Between 25-200% you can land a sweetspot Usmash for 22% total damage.
(9) Throw the uncharged SS from max range to have more time, then immediately jump and perform Shadow Sneak.
(10) Perform the Nair from a dash and hit the opponent in the middle to land inside them and make your Utilt send them right above you for an Usmash follow up.
(11) Between 0-20% you can Uair, immediately jump and Uair again. Between 21-90% you have to end the first Uair very close to the ground, land, immediately jump or double jump and perform another Uair. It is highly DI dependant.
(12) To perform an Uair spike, land your Uair while falling down and immediately fast fall to prevent the last Uair hit from connecting. This will send your opponent to the ground and make them bounce at high % (68% in Sheik`s case). And since the bounce is techable, it is not a true combo at 68% or above unless your opponent misses the tech.
(13) To perform a meteor Dair, land the Dair at the start of the attack animation. This is not a true combo because the meteor Dair is techable.
(14) This is not a true combo because both the meteor Dair and Uair spike are techable.
(15) Works from any range up to 360%. Above 360% throw the uncharged SS from max range to have more time.
(16) Charged SS -> uncharged SS only works if you throw the shurikens from slightly above your opponent. It can be used while they try to recover under the stage, but still high enough to get hit by the shurikens.
(17) Dash grab and Uthrow immediately while still sliding from the dash to throw the opponent more to the side, right into range of your Bair.
(18) Uthrow while standing still to throw the opponent right above you for an easier Uair follow up.
GRENINJA'S USEFUL STRINGS
Useful Strings..........................................% at which the string works.....Total Damage
Uthrow -> Usmash -> Usmash -> Uair (1) ..........................0-1%...............................52%
fully charged WS -> Usmash -> Usmash -> Uair (1)............0-2%...............................59%
Utilt -> Usmash -> Usmash -> Uair.(1)...............................0-8%...............................51%
Dash Attack -> Fair -> Uair spike kill (2)......................................0-9%...............................27%
Dash Attack -> Fair -> Fair (3) ......................................30-40%.............................35%
Uthrow -> Usmash -> Usmash -> Uair (1) ..........................0-1%...............................52%
fully charged WS -> Usmash -> Usmash -> Uair (1)............0-2%...............................59%
Utilt -> Usmash -> Usmash -> Uair.(1)...............................0-8%...............................51%
Dash Attack -> Fair -> Uair spike kill (2)......................................0-9%...............................27%
Dash Attack -> Fair -> Fair (3) ......................................30-40%.............................35%
NOTES
Notes:
(1) At very low %, Usmash -> Usmash seems to be inescapable even though it is not registered as a true combo. These combos are based around comboing into the Usmash -> Usmash -> Uair string and allow you to deal above 50% damage from the start if the first hit you land is an Uthrow, fully charged Water Shuriken or Utilt. The Uthrow version is easiest to escape and the fully charged WS version is almost inescapable but also hardest to land. And the Usmash -> Usmash -> Uair string works even by itself if you catch an opponent jumping at low %.
(2) Dash Attack near the ledge to send the opponent off stage, follow up with a Fair (true combo) which puts you into an ideal position for the Uair spike for the kill. This can be a 0 to death string if performed at 0%, however it is easiest to land at 9%, so starting the match with 3 uncharged shurikens followed this string can get you an early stock lead. However it is very escapable if your opponent jumps after the Fair, so don`t expect this to work against good opponents more than once.
(3) Dash attack at the edge of the stage and follow up with 2 Fairs. The second Fair is not a true combo, but it is hard to avoid because you can land it off screen. This string kills even at 30%. It is always worth going for if you land the DA -> Fair combo because even if you miss the second Fair, you will be in a favorable position since on your way back you will be able to recover through your opponent`s recovery for a second chance to kill with a Hydro Pump gimp. So you basically get 2 chances to kill for the price of one.
(1) At very low %, Usmash -> Usmash seems to be inescapable even though it is not registered as a true combo. These combos are based around comboing into the Usmash -> Usmash -> Uair string and allow you to deal above 50% damage from the start if the first hit you land is an Uthrow, fully charged Water Shuriken or Utilt. The Uthrow version is easiest to escape and the fully charged WS version is almost inescapable but also hardest to land. And the Usmash -> Usmash -> Uair string works even by itself if you catch an opponent jumping at low %.
(2) Dash Attack near the ledge to send the opponent off stage, follow up with a Fair (true combo) which puts you into an ideal position for the Uair spike for the kill. This can be a 0 to death string if performed at 0%, however it is easiest to land at 9%, so starting the match with 3 uncharged shurikens followed this string can get you an early stock lead. However it is very escapable if your opponent jumps after the Fair, so don`t expect this to work against good opponents more than once.
(3) Dash attack at the edge of the stage and follow up with 2 Fairs. The second Fair is not a true combo, but it is hard to avoid because you can land it off screen. This string kills even at 30%. It is always worth going for if you land the DA -> Fair combo because even if you miss the second Fair, you will be in a favorable position since on your way back you will be able to recover through your opponent`s recovery for a second chance to kill with a Hydro Pump gimp. So you basically get 2 chances to kill for the price of one.
GRENINJA'S TRUE COMBOS v 1.0.4
NOTES
GRENINJA'S USEFUL STRINGS
NOTES
Jab Combos:
Combo moves.......................................% at which the combo works.........Total Damage
Jab1 -> Jab2 -> Dtilt -> Fair.....................................165-180%................................24%
Jab1 -> Dtilt............................................................270-430%.................................9%
Combo moves.......................................% at which the combo works.........Total Damage
Jab1 -> Jab2 -> Dtilt -> Fair.....................................165-180%................................24%
Jab1 -> Dtilt............................................................270-430%.................................9%
Dtilt Combos:
Combo moves.......................................% at which the combo works.........Total Damage
Dtilt -> Dtilt...............................................................0-39%...................................14%
Dtilt -> Jab...............................................................0-40%................................13-18%
Dtilt -> Utilt -> Uair (19) ..............................................31-60%..................................21%
Dtilt -> Usmash ......................................................60-120%.................................27%
Dtilt -> Nair ............................................................120-210%................................18%
Dtilt -> Uair ............................................................120-320%................................16%
Dtilt -> Fair ............................................................132-300%................................21%
Combo moves.......................................% at which the combo works.........Total Damage
Dtilt -> Dtilt...............................................................0-39%...................................14%
Dtilt -> Jab...............................................................0-40%................................13-18%
Dtilt -> Utilt -> Uair (19) ..............................................31-60%..................................21%
Dtilt -> Usmash ......................................................60-120%.................................27%
Dtilt -> Nair ............................................................120-210%................................18%
Dtilt -> Uair ............................................................120-320%................................16%
Dtilt -> Fair ............................................................132-300%................................21%
Utilt Combos:
Combo moves.......................................% at which the combo works.........Total Damage
Utilt -> Utilt ..............................................................0-22%....................................9%
Utilt -> Bair (1)..........................................................5-140%.................................6-14%
Utilt -> Utilt -> Uair....................................................6-22%...................................18%
Utilt -> Usmash (2)....................................................10-42%..................................23%
Utilt -> Uair ............................................................30-160%.................................14%
Utilt -> Nair ............................................................31-140%...............................10-15%
Utilt -> Uair spike -> Utilt -> Uair (21)..............38-61%; 62-73%; 98-107%.................19-23%
Utilt -> Fair ............................................................50-120%.................................18%
Combo moves.......................................% at which the combo works.........Total Damage
Utilt -> Utilt ..............................................................0-22%....................................9%
Utilt -> Bair (1)..........................................................5-140%.................................6-14%
Utilt -> Utilt -> Uair....................................................6-22%...................................18%
Utilt -> Usmash (2)....................................................10-42%..................................23%
Utilt -> Uair ............................................................30-160%.................................14%
Utilt -> Nair ............................................................31-140%...............................10-15%
Utilt -> Uair spike -> Utilt -> Uair (21)..............38-61%; 62-73%; 98-107%.................19-23%
Utilt -> Fair ............................................................50-120%.................................18%
Dash Attack Combos:
Combo moves.......................................% at which the combo works.........Total Damage
Dash Attack -> Nair..................................................0-60%...................................18%
Dash Attack -> Uair (4)..............................................0-87%...................................17%
Dash Attack -> Fair................................................4-140%...................................21%
Combo moves.......................................% at which the combo works.........Total Damage
Dash Attack -> Nair..................................................0-60%...................................18%
Dash Attack -> Uair (4)..............................................0-87%...................................17%
Dash Attack -> Fair................................................4-140%...................................21%
Fully charged Water Shuriken (Standard Special) Combos:
Combo moves.......................................% at which the combo works.........Total Damage
fully charged WS -> Shadow Sneak..............................0-5%................................ ..22%
fully charged WS -> footstool -> Dair ->
-> Utilt -> Usmash (5) ..................................................0-5%...................................44%
fully charged WS -> Usmash (6) ...............................0-28%................................23-31%
fully charged WS -> running Shadow Sneak (20) ...........0-75%..................................22%
fully charged WS -> Nair ............................................0-75%..................................23%
fully charged WS -> Fair .........................................0-80%..................................26%
fully charged WS -> Grab (6)....................................0-999%...............................17-20%
fully charged WS -> Uthrow -> Uair .............................1-88%..................................26%
Combo moves.......................................% at which the combo works.........Total Damage
fully charged WS -> Shadow Sneak..............................0-5%................................ ..22%
fully charged WS -> footstool -> Dair ->
-> Utilt -> Usmash (5) ..................................................0-5%...................................44%
fully charged WS -> Usmash (6) ...............................0-28%................................23-31%
fully charged WS -> running Shadow Sneak (20) ...........0-75%..................................22%
fully charged WS -> Nair ............................................0-75%..................................23%
fully charged WS -> Fair .........................................0-80%..................................26%
fully charged WS -> Grab (6)....................................0-999%...............................17-20%
fully charged WS -> Uthrow -> Uair .............................1-88%..................................26%
Substitute (Down Special) Combos:
Combo moves.......................................% at which the combo works.........Total Damage
Substitute upwards -> Fair .........................................60-70% (approximately)..........28%
Substitute upwards -> Uair .........................................65-90% (approximately)..........23%
Combo moves.......................................% at which the combo works.........Total Damage
Substitute upwards -> Fair .........................................60-70% (approximately)..........28%
Substitute upwards -> Uair .........................................65-90% (approximately)..........23%
Nair Combos:
Combo moves.......................................% at which the combo works.........Total Damage
sweetspot Nair -> Jab...............................................0-20%..................................20%
Fair -> Jab .................................................................0-21%..................................24%
sweetspot Nair -> Dtilt.............................................. 0-24%..................................18%
sourspot Nair -> Jab....................................................0-25%..................................16%
sweetspot Nair -> Ftilt.................................................0-30%..................................17%
sourspot Nair -> Dtilt ..................................................0-51%..................................13%
sweetspot Nair -> Grab -> Uthrow -> Uair.................2-24%..................................25%
sweetspot Nair -> Dash Attack -> Fair..........................5-24%..................................32%
sweetspot Nair -> Utilt -> Usmash (10)........................6-24%..................................34%
sweetspot Nair -> Fsmash.........................................9-30%..................................25%
sweetspot Nair -> Bair................................................25-70%...............................15-20%
sweetspot Nair -> Usmash........................................25-60%.................................30%
Nair -> 3×(Utilt -> Uair spike) -> Utilt -> Nair ..................27%....................................55%
sweetspot Nair -> Nair ...............................................30-100%..............................17-22%
sweetspot Nair -> Fair................................................31-100%................................25%
sourspot Nair -> Fsmash ............................................35-50%.................................20%
sourspot Nair -> Usmash .........................................60-100%................................25%
sourspot Nair -> Fair .................................................70-145%................................20%
sourspot Nair -> Nair .................................................70-150%.............................12-17%
Combo moves.......................................% at which the combo works.........Total Damage
sweetspot Nair -> Jab...............................................0-20%..................................20%
Fair -> Jab .................................................................0-21%..................................24%
sweetspot Nair -> Dtilt.............................................. 0-24%..................................18%
sourspot Nair -> Jab....................................................0-25%..................................16%
sweetspot Nair -> Ftilt.................................................0-30%..................................17%
sourspot Nair -> Dtilt ..................................................0-51%..................................13%
sweetspot Nair -> Grab -> Uthrow -> Uair.................2-24%..................................25%
sweetspot Nair -> Dash Attack -> Fair..........................5-24%..................................32%
sweetspot Nair -> Utilt -> Usmash (10)........................6-24%..................................34%
sweetspot Nair -> Fsmash.........................................9-30%..................................25%
sweetspot Nair -> Bair................................................25-70%...............................15-20%
sweetspot Nair -> Usmash........................................25-60%.................................30%
Nair -> 3×(Utilt -> Uair spike) -> Utilt -> Nair ..................27%....................................55%
sweetspot Nair -> Nair ...............................................30-100%..............................17-22%
sweetspot Nair -> Fair................................................31-100%................................25%
sourspot Nair -> Fsmash ............................................35-50%.................................20%
sourspot Nair -> Usmash .........................................60-100%................................25%
sourspot Nair -> Fair .................................................70-145%................................20%
sourspot Nair -> Nair .................................................70-150%.............................12-17%
Fair Combos:
Combo moves.......................................% at which the combo works.........Total Damage
Fair -> Jab................................................................0-20%..................................24%
Fair -> Dtilt................................................................0-20%..................................21%
Fair -> Grab -> Uthrow -> Uair...................................9-40%..................................28%
Fair -> Ftilt................................................................10-30%..................................20%
Fair -> Fsmash.........................................................13-30%..................................28%
Fair -> Dash Attack -> Fair.........................................26-36%..................................35%
Fair -> Fair................................................................45-55%..................................28%
Combo moves.......................................% at which the combo works.........Total Damage
Fair -> Jab................................................................0-20%..................................24%
Fair -> Dtilt................................................................0-20%..................................21%
Fair -> Grab -> Uthrow -> Uair...................................9-40%..................................28%
Fair -> Ftilt................................................................10-30%..................................20%
Fair -> Fsmash.........................................................13-30%..................................28%
Fair -> Dash Attack -> Fair.........................................26-36%..................................35%
Fair -> Fair................................................................45-55%..................................28%
Bair Combos:
Combo moves.......................................% at which the combo works.........Total Damage
Bair spike -> Utilt -> Uair (22)....................................134-150%..............................16-18%
Bair spike -> Utilt (22)...............................................134-999%.................................7%
Combo moves.......................................% at which the combo works.........Total Damage
Bair spike -> Utilt -> Uair (22)....................................134-150%..............................16-18%
Bair spike -> Utilt (22)...............................................134-999%.................................7%
Uair Combos:
Combo moves.......................................% at which the combo works.........Total Damage
Uair spike -> Grab .....................................................0-66%.................................6-12%
Uair -> Uair (11)...........................................................0-90%..................................19%
Uair spike -> Jab ................................................0-66%; 67-999%........................11-14%
Uair spike -> Dtilt ...............................................0-66%; 67-999%..........................8-12%
Uair spike -> Utilt ...............................................0-66%; 67-999%...........................5-9%
Uair spike -> Usmash (12).....................................0-66%; 67-999%.........................20-25%
Uair spike -> Ftilt ................................................5-66%; 67-999%.........................7-11%
Uair spike -> Utilt -> Usmash (12) ................................6-40%................................33-38%
Uair spike -> Fsmash..........................................35-65%; 66-999%.........................19%
Uair spike -> Dsmash.................................................63-999%...............................18%
Combo moves.......................................% at which the combo works.........Total Damage
Uair spike -> Grab .....................................................0-66%.................................6-12%
Uair -> Uair (11)...........................................................0-90%..................................19%
Uair spike -> Jab ................................................0-66%; 67-999%........................11-14%
Uair spike -> Dtilt ...............................................0-66%; 67-999%..........................8-12%
Uair spike -> Utilt ...............................................0-66%; 67-999%...........................5-9%
Uair spike -> Usmash (12).....................................0-66%; 67-999%.........................20-25%
Uair spike -> Ftilt ................................................5-66%; 67-999%.........................7-11%
Uair spike -> Utilt -> Usmash (12) ................................6-40%................................33-38%
Uair spike -> Fsmash..........................................35-65%; 66-999%.........................19%
Uair spike -> Dsmash.................................................63-999%...............................18%
Dair Combos:
Combo moves.......................................% at which the combo works.........Total Damage
meteor Dair -> meteor Dair -> Fair (13) .......................59-115%.................................30%
meteor Dair -> meteor Dair .......................................59-166%................................16%
Dair -> Bair............................................................64-175%...............................12-17%
Dair -> Fair............................................................65-140%.................................22%
meteor Dair -> meteor Dair -> Bair ............................67-115%.................................22%
3 × meteor Dair -> Fair ...........................................82-114%.................................38%
3 × meteor Dair -> Bair ............................................82-166%.................................30%
meteor Dair -> Nair (13) .............................................83-200%.................................19%
meteor Dair -> Shadow Sneak (13) ............................100-180%..............................18-20%
4 × meteor Dair -> Bair ...........................................108-120%................................38%
4 × meteor Dair ......................................................108-166%................................32%
3 × meteor Dair -> Nair ...........................................120-166%................................35%
Combo moves.......................................% at which the combo works.........Total Damage
meteor Dair -> meteor Dair -> Fair (13) .......................59-115%.................................30%
meteor Dair -> meteor Dair .......................................59-166%................................16%
Dair -> Bair............................................................64-175%...............................12-17%
Dair -> Fair............................................................65-140%.................................22%
meteor Dair -> meteor Dair -> Bair ............................67-115%.................................22%
3 × meteor Dair -> Fair ...........................................82-114%.................................38%
3 × meteor Dair -> Bair ............................................82-166%.................................30%
meteor Dair -> Nair (13) .............................................83-200%.................................19%
meteor Dair -> Shadow Sneak (13) ............................100-180%..............................18-20%
4 × meteor Dair -> Bair ...........................................108-120%................................38%
4 × meteor Dair ......................................................108-166%................................32%
3 × meteor Dair -> Nair ...........................................120-166%................................35%
UThrow Combos:
Combo moves.......................................% at which the combo works.........Total Damage
Uthrow -> Bair (17) ..................................................5-85%....................................14%
Uthrow -> Uair (18)..................................................13-100%..................................14%
Combo moves.......................................% at which the combo works.........Total Damage
Uthrow -> Bair (17) ..................................................5-85%....................................14%
Uthrow -> Uair (18)..................................................13-100%..................................14%
NOTES
Notes:
(1) Use Utilt with your back facing the opponent.
(2) Use Utilt while standing inside your opponent to make it launch them above you right into your Usmash.
(4) Hit the Dash Attack as close to the opponent as possible to send them closer above you for an easier follow up.
(5) Throw the Water Shuriken from around grab range, dash after it and footstool your opponent once you reach them to make them trip on the ground. After the footstool immediately perform a Dair, fast fall and Utilt them as they get up.
(6) Throw the Water Shuriken from around grab range, then immediately dash after it and use your Usmash or Grab as soon as you reach your opponent. At 0-5% you can only land a sourspot Usmash, but at 6-28% you can sweetspot it.
(10) Perform the Nair from a dash and hit the opponent in the middle to land inside them and make your Utilt send them right above you for an Usmash follow up.
(11) Between 0-20% you can Uair, immediately jump and Uair again. Between 21-90% you have to end the first Uair very close to the ground, land, immediately jump or double jump and perform another Uair. It is highly DI dependant.
(12) To perform an Uair spike, land your Uair and immediately fast fall to prevent the last two Uair hits from connecting. This will send your opponent to the ground and make them bounce at high % (68% in Sheik`s case). And since the bounce is techable, it is not a true combo at 68% or above unless your opponent misses the tech.
(13) To perform a meteor Dair, land the Dair at the start of the attack animation. This is not a true combo because the meteor Dair is techable. Here are some examples how to perform meteor Dair combos:
https://www.youtube.com/watch?v=i0cs4dh8CS8
(17) Dash grab and Uthrow immediately while still sliding from the dash to throw the opponent more to the side, right into range of your Bair.
(18) Uthrow while standing still to throw the opponent right above you for an easier Uair follow up.
(19) Perform the Dtilt while walking to slide inside the opponent and send them above you in range of Utilt.
(20) Video demonstration: http://gfycat.com/WateryHappygoluckyHairstreak
(21) Between 38-61% the combo is inescapable without good DI. Between 62-73% the Uair spike can be teched and it can be performed from a short hop. Between 98-107% the Uair spike can be teched and it has to be performed from a full jump.
(22) Bair spike is performed by fast falling Bair into the ground to cancel the last hit. At high percents the Bair spike causes a ground bounce which can be teched. The first Bair hit can be teched at above 160% and the second Bair hit can be teched at above 179%.
(1) Use Utilt with your back facing the opponent.
(2) Use Utilt while standing inside your opponent to make it launch them above you right into your Usmash.
(4) Hit the Dash Attack as close to the opponent as possible to send them closer above you for an easier follow up.
(5) Throw the Water Shuriken from around grab range, dash after it and footstool your opponent once you reach them to make them trip on the ground. After the footstool immediately perform a Dair, fast fall and Utilt them as they get up.
(6) Throw the Water Shuriken from around grab range, then immediately dash after it and use your Usmash or Grab as soon as you reach your opponent. At 0-5% you can only land a sourspot Usmash, but at 6-28% you can sweetspot it.
(10) Perform the Nair from a dash and hit the opponent in the middle to land inside them and make your Utilt send them right above you for an Usmash follow up.
(11) Between 0-20% you can Uair, immediately jump and Uair again. Between 21-90% you have to end the first Uair very close to the ground, land, immediately jump or double jump and perform another Uair. It is highly DI dependant.
(12) To perform an Uair spike, land your Uair and immediately fast fall to prevent the last two Uair hits from connecting. This will send your opponent to the ground and make them bounce at high % (68% in Sheik`s case). And since the bounce is techable, it is not a true combo at 68% or above unless your opponent misses the tech.
(13) To perform a meteor Dair, land the Dair at the start of the attack animation. This is not a true combo because the meteor Dair is techable. Here are some examples how to perform meteor Dair combos:
https://www.youtube.com/watch?v=i0cs4dh8CS8
(17) Dash grab and Uthrow immediately while still sliding from the dash to throw the opponent more to the side, right into range of your Bair.
(18) Uthrow while standing still to throw the opponent right above you for an easier Uair follow up.
(19) Perform the Dtilt while walking to slide inside the opponent and send them above you in range of Utilt.
(20) Video demonstration: http://gfycat.com/WateryHappygoluckyHairstreak
(21) Between 38-61% the combo is inescapable without good DI. Between 62-73% the Uair spike can be teched and it can be performed from a short hop. Between 98-107% the Uair spike can be teched and it has to be performed from a full jump.
(22) Bair spike is performed by fast falling Bair into the ground to cancel the last hit. At high percents the Bair spike causes a ground bounce which can be teched. The first Bair hit can be teched at above 160% and the second Bair hit can be teched at above 179%.
GRENINJA'S USEFUL STRINGS
Useful Strings..........................................% at which the string works.....Total Damage
Utilt -> Usmash -> Utilt -> Usmash.(1)...............................0-1%...............................47%
Uthrow -> Bair -> Bair (2).................................................0-13%..............................24%
Bthrow -> Bair -> Bair (4).................................................0-20%..............................26%
Nair -> Dtilt -> Dash Attack -> Fair (3)...............................0-24%..............................39%
sweetspot Nair -> Dtilt -> Grab -> Uthrow -> Uair .........0-24%..............................32%
Jab1 -> Jab 2 -> Dtilt -> Grab -> Uthrow -> Uair.................0-36%..............................25%
Jab1 -> Jab 2 -> Dtilt -> Dash Attack -> Fair.....................0-36%..............................31%
Jab1 -> Jab 2 -> Fsmash................................................0-297%.............................17%
Jab1 -> Jab 2 -> Grab.....................................................0-297%............................8-11%
Utilt -> Usmash -> Utilt -> Usmash.(1)...............................0-1%...............................47%
Uthrow -> Bair -> Bair (2).................................................0-13%..............................24%
Bthrow -> Bair -> Bair (4).................................................0-20%..............................26%
Nair -> Dtilt -> Dash Attack -> Fair (3)...............................0-24%..............................39%
sweetspot Nair -> Dtilt -> Grab -> Uthrow -> Uair .........0-24%..............................32%
Jab1 -> Jab 2 -> Dtilt -> Grab -> Uthrow -> Uair.................0-36%..............................25%
Jab1 -> Jab 2 -> Dtilt -> Dash Attack -> Fair.....................0-36%..............................31%
Jab1 -> Jab 2 -> Fsmash................................................0-297%.............................17%
Jab1 -> Jab 2 -> Grab.....................................................0-297%............................8-11%
NOTES
Notes:
(1) The Usmash -> Utilt part in the middle is the easiest part to escape because the opponent gets about half a second to react, but if they don`t, you can follow up the first Utilt -> Usmash with another one, which is a true combo.
(2) At 0-13% Uthrow -> Uair is not possible, so Bair is a good alternative. Perform the Uthrow from a dash while you`re still moving to send the opponent slightly behind you for an easier Bair follow up. Utilt -> Bair becomes a true combo starting from 5% and even though the second Bair is never a true combo, it is hard to avoid. If you fast fall after the second Bair, you might be able to add another two Bairs or a sweetspot Usmash for a total of 43% damage.
(3) Every part of this string is a true combo except Dtilt -> Dash Attack, so try to perform it as fast as possible.
(4) Bthrow with your back to the ledge and immediately follow up with two Bairs. If both hit, the opponent will get gimped unless they are Villager. However none of this is a true combo, so use it only as a surprise kill.
(1) The Usmash -> Utilt part in the middle is the easiest part to escape because the opponent gets about half a second to react, but if they don`t, you can follow up the first Utilt -> Usmash with another one, which is a true combo.
(2) At 0-13% Uthrow -> Uair is not possible, so Bair is a good alternative. Perform the Uthrow from a dash while you`re still moving to send the opponent slightly behind you for an easier Bair follow up. Utilt -> Bair becomes a true combo starting from 5% and even though the second Bair is never a true combo, it is hard to avoid. If you fast fall after the second Bair, you might be able to add another two Bairs or a sweetspot Usmash for a total of 43% damage.
(3) Every part of this string is a true combo except Dtilt -> Dash Attack, so try to perform it as fast as possible.
(4) Bthrow with your back to the ledge and immediately follow up with two Bairs. If both hit, the opponent will get gimped unless they are Villager. However none of this is a true combo, so use it only as a surprise kill.
Credits:
CHOMPY (fully charged B -> Fair combo)
Jmacz (Uair spike discussion)
TehSharpie and BatShark (sweetspot Nair -> Utilt -> Usmash -> Uair combo)
bajisci (fully charged B -> footstool -> meteor Dair -> Utilt -> Usmash -> Uair combo)
Eji1700 (meteor Dair -> meteor Dair)
ItsRainingGravy (sweetspot Nair -> Fair/Usmash/Bair and Nair -> Usmash -> Uair combos)
jabronni (fully charged B -> Shadow Sneak combo)
Lavani (sourspot Nair -> Usmash/Fair/Fsmash, Uair spike -> Usmash, Utilt -> Nair/Fair/Bair, uncharged Shifting Shuriken -> Shadow Sneak, Charged Shifting Shuriken -> Grab and charged WS -> running SS combos)
Blade Knight (Uair spike -> Utilt combo)
KERO (Dtilt -> Utilt -> Uair combo)
ChillySundance (Fair -> Jab combo)
PHaZeX3R0 (Dair -> Shadow Sneak combo)
Pika Kong (Jab1 -> Jab2 strings)
AlMoStLeGeNdArY (Fair -> Dash Attack and Fair -> Fair combos)
bc1910 (Bair spike -> Utilt -> Uair combo)
Ookami Hajime (meteor Dair combos + video)
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