Recently watched the CN short series over the garden wall. I think it's all on YouTube now, it was pretty good. I'd recomend it if you have 2 hours two burn.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I was thinking of doing that to Axe (gauging how consistent he can do certain things), but he doesn't record himself for what I know and I'm gonna wait till I have a concrete list of things for him to do. I'll probably still @ him in the Marth section telling him to do SH Bair Double aerials (like SH Bair Fair) that don't exist in Melee which exist in PM (which he pry doesn't know exist).Try to re-friend him with the request saying: I'm convinced top players play sub-optimally. Please do a stream doing my tech skill challenges.
That's right and now they'res just the rest of the stuff to use from old FPS videos they haven't yet.More smash combo videos should do slight blur edits like this, it looks fantastic.
I tried driving by the Pizza and see'd if my subconscious would swerve immediately and make the decision for me. Good thing it didn't though, or I'd be scared of it being that powerful.Flip a coin. Say that if it comes up heads, you order PE, otherwise, pizza.
When it inevitably comes up heads, if you're disappointed, get pizza.
That could be true (though I don't know your fluoride intake) but currently I think I'm here to try to make sure the Smash continuum doesn't falter; though I don't know where it's going.I think I've finally figured it out
@ SpiderMad was the part of Sakurai that crafted and fine tuned Melee to allow it to be the competitive game it is today. However, he was forcefully extracted from Sakurai after Melee as part of Nintendo's efforts to appeal to a wider, casual audience. He now roams the Smash community, desperately seeking some means of reuniting with his former self in order to make Melee 2: Electric Boogaloo, the greatest game ever created.
What's so great about DACUS that they also replicate that? Copying too much from previous Smash games is a bad sign. You have to have the true inspiration that Melee can put in you, and use that to create something new.8 player smash already confirmed, wavedashing confirmed, moonwalking confirmed, DACUS confirmed.
I think that, if done literally frame perfectly, he can shorthop instant fair, wavebounce side-b, fair (for not the whole animation).@ SpiderMad I'm guessing Roy doesn't really have any interesting double/early aerial options? I'm gonna get around to doing some of your challenges, but it's a little harder to get motivated to do them if my main has no use for them.
Does the wavebounce change the airtime over just doing it regularly? If yes, is it the b-reverse component of the wavebounce that does that, or is it only on a wavebounce?I think that, if done literally frame perfectly, he can shorthop instant fair, wavebounce side-b, fair (for not the whole animation).
It doesn't matter if you wavebounce, b-reverse, turn-b, or do it normally. Wavebounce is just a tricky way to do it, and the only way I see it being a viable technique. I am not 100% it works either, but I'm like 90% sure. The reason being that you have to accelerate to your fall speed and the side-b stalls out the falls speed slightly more than it lags, giving you just enough time to squeak out a fair. I'm going to test it nowDoes the wavebounce change the airtime over just doing it regularly? If yes, is it the b-reverse component of the wavebounce that does that, or is it only on a wavebounce?
SH Fair Autocancel [Easy do 3 times in a row]@ SpiderMad I'm guessing Roy doesn't really have any interesting double/early aerial options? I'm gonna get around to doing some of your challenges, but it's a little harder to get motivated to do them if my main has no use for them.
Those are ez. Give him something tough.SH Fair Autocancel [Easy do 3 times in a row]
SH Uair Autocancel [Easy do 3 times in a row]
https://www.youtube.com/watch?v=BixZR3-YiMw#t=100
FH Dair AC [Easy do 3 times in a row]
FH Bair Bair [ Medium do 2 times in a row]
FH Nair Waveland [Medium Hard do 2 times a in row]
Try to do all that in one video recording attempt with no mistakes (You could do one of each)
RIIIIIIIIIIIIIIIP. My PM isn't working for some ******** reason. Haven't touched my wii in over two weeks and now when I try to start PM, it works normally but after getting to the PM title screen I get a black screen that says "Exception (DSI) occurred!@ Foo I'm pretty sure doing anything after a SH fair is impossible, but you can do FH fair sideB fair/uair/early nair hit/bair.
No I'm not. With marth, it's super easy to do and I am 100% you can. If only I could get PM working. HalpHe's thinking of Marth
Did you watch this? https://www.youtube.com/watch?v=BixZR3-YiMw#t=100 , well not that animations always depict their IASA well so this doesn't really help.No I'm not. With marth, it's super easy to do and I am 100% you can. If only I could get PM working. Halp
I've been messing around with wavebouncing on all my characters, and I almost got it to work, but I wasn't doing instant aerials properly, so there were at least a few frames I could gain.
I got my PM working, and I guess I misremembered it. It wasn't fair to side-b, it was the other way around. whoops.Did you watch this? https://www.youtube.com/watch?v=BixZR3-YiMw#t=100 , well not that animations always depict their IASA well so this doesn't really help.
But there's not enough time to DJ, let alone Side-b
not sure why you would bet yourself 100% sure on it
I got one for Metroid...Yo @ SpiderMad do you have any similar challenges for Samus?
I kinda want to replace my triggers with 360 Triggers.
I wonder if that's possible.
You can definitely short hop sideb fair and still get hitboxes out, I just tested it. You can't get the full fair, but you can get a couple upper hitboxes out there.I got my PM working, and I guess I misremembered it. It wasn't fair to side-b, it was the other way around. whoops.
EDIT: Trying really hard, but I'm not sure I can do it either. I know I am mistiming it by at least a few frames, but I am not sure if it's enough. I can start the animation, but am just to slow to get the fair out. Gonna try in slow mode
EDIT 2: I finally remembered the conclusion of my wavebounce roy testing I did a long time ago. You barely can't shorthop side-b fair, but you can full hop and side-b will stop you from going up so if you cancel at the right spot it's *almost* a short hop. If shorthop were a half hop, it'd be a 6/10ths hop side-b to fair.
So that's a neat little option he has
There's something called a splash bomb, where you drop though a platform and bomb when her shoulder is going through, the bomb goes under and she lands normally on the platformYo @ SpiderMad do you have any similar challenges for Samus?
Yeah, but that doesn't really count. It's much better to just cancel out of a full hop to get a similar heighted jump, but get the full fair.You can definitely short hop sideb fair and still get hitboxes out, I just tested it. You can't get the full fair, but you can get a couple upper hitboxes out there.
Not useless, I don't think. If you do it properly, the hitboxes extend far enough that you can hit someone in front of you on the ground with the fair. It's mostly upper hitboxes, but you can get about halfway down his sword arc.Yeah, but that doesn't really count. It's much better to just cancel out of a full hop to get a similar heighted jump, but get the full fair.
But why not do it with full hop? If you side-b during your jump, you stop going up, so it's like side-bing at the peak of a short hop, but you can wait till you are slightly higher. I think it's better to just full hop and wait a few additional frames to get the full fair.Not useless, I don't think. If you do it properly, the hitboxes extend far enough that you can hit someone in front of you on the ground with the fair. It's mostly upper hitboxes, but you can get about halfway down his sword arc.
I guess it depends on whether you prioritize speed or hitbox size. Assuming the ability to play perfectly, the short hop side b is probably a slightly faster option, and still hits standing enemies. Either way, though, I don't think there's too many situations where aerial side b to fair is useful while still being so strict in timing as to require this tech.But why not do it with full hop? If you side-b during your jump, you stop going up, so it's like side-bing at the peak of a short hop, but you can wait till you are slightly higher. I think it's better to just full hop and wait a few additional frames to get the full fair.
Is that a photoshop request I smell?Anyone here good with recreating wallpapers?
Yes please.Is that a photoshop request I smell?
I don't really know specifically what you're talking about, so I don't know! But I could take a stab at it if you'd like, whatever it is. I'll probably put more effort into it than the Santa hats, don't worry.
Cool. I'll give it a shot over the next few days. Kind of late now but I might start on it tonight anyway. I'm figuring 1920x1080 will be suitable?Yes please.
I made this many many years ago. Like almost a decade ago. SO this was made on a computer I owned like 2-3 computers ago. As such, I no longer have the source file I need to rescale this to a more modern resolution. But this is probably one of my favorite works I posted on dA when I was younger which is why I saved it before I closed down my dA account. I love my current desktop, but I'd really much appreciate being able to use this again.
This one is my favorite work from dA but I feel that this will never be recreated because of how it looks. Still...It doesnt hurt to post it to see if you can do this one as well.
Those are ez. Give him something tough.
Good now doI guess it depends on whether you prioritize speed or hitbox size. Assuming the ability to play perfectly, the short hop side b is probably a slightly faster option, and still hits standing enemies. Either way, though, I don't think there's too many situations where aerial side b to fair is useful while still being so strict in timing as to require this tech.
@ SpiderMad
SH Fair Autocancel [Easy do 3 times in a row] - Done, nice and easy.
SH Uair Autocancel [Easy do 3 times in a row] - Done, same
FH Dair AC [Easy do 3 times in a row] -Done, same
FH Bair Bair [ Medium do 2 times in a row] - Done, a bit tougher, but not awful.
FH Nair Waveland [Medium Hard do 2 times a in row] - Done. This was definitely hardest for me. Timing the waveland makes this harder than I thought it would be.
Thanks! I'll keep practicing these. But how practical do you think most of these are, compared to standard SHFFLs for the SH ones, or just fastfalling the fullhop ones (besides double bair)?
That be great really. I appreciate it.Cool. I'll give it a shot over the next few days. Kind of late now but I might start on it tonight anyway. I'm figuring 1920x1080 will be suitable?
Mmmm.@ GHNeko Is this close to what you're wanting? I was a bit lazy with this (did some upscaling, but mostly it didn't matter because it was only on the parts that were linear) but I wanted to make sure this is about the direction you want it in.
And @ SpiderMad thanks a lot! I'll try and do those this weekend. My hands are too cold and it's too late to try more right now.
No just the two compilations. They focus on short hops, and generally neglect specials: and even then probably failed to capture every SH Aerial Autocancel or SH Aerial Aerial. (One I already know I missed was Charizards SH Fair Nair shown here https://www.youtube.com/watch?v=uj6qxfqx8GI#t=161)Mad, do you have all of these compiled in text form somewhere?
Sorry, went off to play Far Cry 4.Mmmm.
The antiailsing around the bars softens is a bit much. The ink drip lines are ideally what I most of the picture should look like.
How are you doing this? Any vectoring involved?