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Project M Social Thread Gold

Giygacoal

Smash Lord
Joined
Apr 30, 2011
Messages
1,651
Well, it's only a mattrr of time untol somebody sends the alt costume renders or something to Sakurai's Twitter. stupid touch screen phone.
 

GHNeko

Sega Stockholm Syndrome.
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oh what's wrong with ivysaur?

oh yeah i forgot ivysaur is assholes.

could be worse, could be sonic.
everything is wrong with ivy.

replace with snivy imo

Well, it's only a mattrr of time untol somebody sends the alt costume renders or something to Sakurai's Twitter. stupid touch screen phone.
yeah, but he'd have to connect the dots lol.

plus i dont think sakurai manages his twitter and he has a team for that, but i could be wrong.
 

Friesnchip

Smash Journeyman
Joined
Sep 25, 2013
Messages
324
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United States
I wonder what Nintendo thinks about the fact that Melee is still popular. Investigating Project M for potential legal action only makes it more apparent what kind of game the fans want.
What the hardcore fans want at least. From a business perspective, Smash Bros. is selling to a primarily casual demographic; the competitive community only makes up a percentage of the total sales of Smash. Taking the time to balance the roster, playtest, program the advanced techniques, hire employees who understand highly competitive fighting games to establish a metagame, etc. is not financial viable for Nintendo. It sucks, it really does, but Sakurai has no interest in Smash outside of it being a party game, and there is reason for that.

Unless competitive Smash goes reaaaally mainstream, like LoL or Street Fighter for example, it doesn't seem likely Nintendo will ever cater Smash to be like Melee ever again.
 

GHNeko

Sega Stockholm Syndrome.
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I just want him to realize that casuals loved melee for what it was. He called it hard, and practically no one said it was hard if you played it non-competitively. because non-competitive players cant really gauge depth/difficulty. Or rather, they dont, because they dont care. They just want to play.

The only sources I hear claiming melee to be too fast were review sites and that was it.

If sakurai caters to the competitive community, everyone will be happy because non-competitive players wont care, and competitive players will.

It'll be almost impossible to not make everyone happy if you cater to us.

But Sakurai is simply too busy imposing his own views, which isnt wrong in itself. It's his game. It's his vision i guess.
 

DrinkingFood

Smash Hero
Joined
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Beaumont, TX
Taking the time to balance the roster, playtest, program the advanced techniques, hire employees who understand highly competitive fighting games to establish a metagame, etc. is not financial viable for Nintendo
What's so expensive about mimicking Melee's physics? They've already got the framework available to them, no doubt. Balance is the only issue, and that shouldn't take many resources at all to achieve something with reasonably better balance than Melee so long as it's done retroactively with input from top players. The issue isn't at all that it's not financially doable, it's that they don't care.

Also what Neko said. It's not like there was anything wrong with Melee (from a casual standpoint). There was nothing about the competitive scene that hinders casual enjoyment. Sakurai may believe otherwise, but removing the competitive validity from the series doesn't help the casual experience.
 

Xebenkeck

Smash Lord
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The ultimate counter-argument to that has always been, casuals liked melee too.

If casuals didn't like melee, melee would've sold like ****, and we'd never gotten Brawl.

There is no basis to say casuals disliked melee because it was competetive.

FFS I have Street fighter for the FUN of the game, not because im good at it.(i.e. i dont play it competetivly)



But ehhhh, Brawl/Melee garbage

Tostito's tacos are the best chip in the world
 

yogurtgun1245

Smash Apprentice
Joined
Dec 13, 2009
Messages
183
Location
Delaware
Some Tumblr users seem to think that the Alt Costumes for Project M are actually Super Smash Bros 4 alternate costumes. Luckily there is enough other people there to correct the mistake of the original post, but not everyone there will get a chance to see the corrections.
 

SpiderMad

Smash Master
Joined
May 6, 2012
Messages
4,968
Maybe the guy made the mistake on purpose to spread Project M


Also Light press air dodge is amazing. I can play Melee for around an hour or so, then I don't want to Wavedash (air dodge) anymore because of my L button pointer finger fatigue. Then I switched to P:M Wifi version with my friend and I was good to go, and could go on forever.
 

9bit

BRoomer
BRoomer
Joined
Jun 28, 2005
Messages
2,740
Location
Illinois
"Oh sweet we're talking about potato chips I can totally.... oh... there's 3 pages after that.... I'll be too late surely..."

Well whatever, salt and vinegar chips are the best chips.



In other news I can't stop playing Path of Exile. I played it about a year ago during beta and I didn't get into it. But now for some reason I'm hooked.
 

Oro?!

Smash Hero
Joined
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Polarization only becomes a massive problem when it makes you so much better than everyone else that it stops becoming a unique character trait, and turns into a detriment to everyone else.
 

Sashimi

Smash Ace
Joined
May 25, 2013
Messages
704
I checked Youtube many times today hoping for a surprise video.

Turbo Tuesdays spoiled me.
 

Nausicaa

Smash Lord
Joined
Mar 7, 2013
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Here
AKA this doesn't actually increase her polarizing nature, but rather makes it so that her theme of 'keeping people out and auto-combo them if they get caught' has that OTHER side of it, where if you DON'T keep them out and DON'T catch them, you don't ALSO have the fundamental get-out-of-pressure-free cards be as-good-as-they-get too.
Speaking of Pokemon.
Instead of nerfing what Ivysaur DOES (aside from maybe a tweak to Razor Leaf), why not just make her Spot-Dodge balls like Falcon, and her Roll balls like Bowser?

So when you DO get to Ivy without getting caught out for trying, you can... do stuff a little easier/she has to think a little more than just spam dodge/roll and re-start.
 

Eternal Yoshi

I've covered ban wars, you know
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To be fair, making a new game with their intellectual property, even if it's a recreation, is a whole different issue compared to making a mod to an existing game.
This combined with the fact that they reportedly found a way to make money off of it which is an instant red flag.

Also keep your eyes on the YT channel. Even though TT is over, there's still more to do.
 
D

Deleted member

Guest
All work and no play, keeps the PM Buff Room at bay.

i tried ZSS.

how the **** do you actually play this character.

that was not a question, as denoted by no question mark. it's a statement.
 

GHNeko

Sega Stockholm Syndrome.
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So just curious but does anyone here watch Archer?
I do!

Be prepared to lose it eventually mad
this. Thank god. Light press air dodge is disgusting lol.

Yeah, but it's totally cool to have Falcon to be heavily polarized and not touch him because Melee :088:
well he is slightly less polarized in P:M due to a better recovery and both versions of falcon kick being faster/better, if it counts for anything.

AKA this doesn't actually increase her polarizing nature, but rather makes it so that her theme of 'keeping people out and auto-combo them if they get caught' has that OTHER side of it, where if you DON'T keep them out and DON'T catch them, you don't ALSO have the fundamental get-out-of-pressure-free cards be as-good-as-they-get too.



So when you DO get to Ivy without getting caught out for trying, you can... do stuff a little easier/she has to think a little more than just spam dodge/roll and re-start.
Disagree. She's got great offensive capabilities and your suggesting making her okay defensive abilities worse. That's polarizing to me as the offensive ability to defensive ability ration grows skewed. But then again...this is a really general viewpoint. So *shrug*

Sent from my SGH-T699 using Tapatalk 2
 

Fortress

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Kalispell, MT
All work and no play, keeps the PM Buff Room at bay.
So, as one who plays Fox (I'm guessing), I'm sure you hear the comments from the spacie hate crowd from time to time; but, one thing I don't ever really hear, are what kind of buffs he could actually use; realistically. Are there any that come to mind for you? Was his recovery buffed a bit in 2.6b to give more distance?
 

Sashimi

Smash Ace
Joined
May 25, 2013
Messages
704
So, as one who plays Fox (I'm guessing), I'm sure you hear the comments from the spacie hate crowd from time to time; but, one thing I don't ever really hear, are what kind of buffs he could actually use; realistically. Are there any that come to mind for you? Was his recovery buffed a bit in 2.6b to give more distance?

I don't think I've ever seen a Fox (or Falco) player use Fair in either Melee or P:M. I wonder if they'll ever do something with that.
 
D

Deleted member

Guest
i think fox's lasers should each do 10% and sheik's fair should be a home run bat hit. falco's shine should also OHKO to save the falco player 12 seconds of hitting other buttons cause the result is the same. and then ivysaur should be kept exactly the same to keep those 3 characters in check because jesus ****ing christ what did you do to ivysaur.
 

Divinokage

Smash Legend
Joined
Aug 6, 2006
Messages
16,250
Location
Montreal, Quebec
"Oh sweet we're talking about potato chips I can totally.... oh... there's 3 pages after that.... I'll be too late surely..."

Well whatever, salt and vinegar chips are the best chips.



In other news I can't stop playing Path of Exile. I played it about a year ago during beta and I didn't get into it. But now for some reason I'm hooked.

Best chips and best rpg atm. =) Path is even crazier than it was... so many options!!
 

Plum

Has never eaten a plum.
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Falco/Fox Fair are hardly useless, but they are fairly niche moves. I feel like the better the player you are watching, the more often you will see them use Fair.
And when you see them use it, it's always a "wtf how did they think to use Fair in that situation" moment.
 

Fortress

Smash Master
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I guess I didn't think about an attack's applications in a team setting. Say, is there any use for Sheik's chain that my roommate and I aren't seeing? He has her as a secondary, and I can't quite figure out anything other than chain jacketing, which we don't really use too much anyway. Can the chain edgeguard well, or, I don't even know.
 

Oro?!

Smash Hero
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i tried ZSS.

how the **** do you actually play this character.

that was not a question, as denoted by no question mark. it's a statement.
Would it help if I told you I was a masochist?

Edit: Fortress I didn't see your question. I wouldn't buff Fox at all. I personally think he is better than Melee already. I think there is more hate in PMBR convos for directions that Brawl characters get taken towards rather than Melee character ports tbh haha.
 

Sixth-Sense

Smash Ace
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689
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San Francisco, Venezuela (not the famous one)
Would it help if I told you I was a masochist?

Edit: Fortress I didn't see your question. I wouldn't buff Fox at all. I personally think he is better than Melee already. I think there is more hate in PMBR convos for directions that Brawl characters get taken towards rather than Melee character ports tbh haha.

I'd actually like to know from a player with experience, why exactly do you think he's better in this game? Apart from obvious things like everything being generally easier thanks to mechanic problems that are still present in the demo, what are some actual reasons he's better? Is it all of the new brawl mechanics?

if anybody else would like to guide me to the light, i'd appreciate it
 

Spiffykins

Smash Ace
Joined
Dec 31, 2012
Messages
547
Falco's fair is broken. Fox's is more redundant because 99% of the time you can just nair instead, whereas with Falco that number's more like 75%.

Getting use to floppy forward airs is hard when you started out playing smash 64 like me, though.
 

Plum

Has never eaten a plum.
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Rochester, NY
Universal Brawl mechanics serve to make every character better in the transition from Melee to Brawl to at least some degree.
Fox being easier to play is actually pretty significant because of how technically demanding he is, and the difficulty that comes with needing to be consistent when playing him. It just takes less stamina to do so in PM.
New stages in general tend to favor Fox as well.
 

Fortress

Smash Master
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Kalispell, MT
Yeah, I wasn't too clear myself on what keeps people playing Fox and Falco with all of the changes happening around them. I'm not saying that to mean "Why do you play Fox/Falco when there are these OTHER characters available", I'm saying, how do you adapt to that? What keeps you in the Fox/Falco game with everything around you changing so much, and your character (provided you play Fox/Falco) remaining mostly the same?

...if that make sense.
 
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