while playing four players (normal costumes,) samus and ganon on red team and cpu zelda and ike blue team. ganon got the smash ball and activated the smash, while samus performed an air dodge tether grab. the screen zoomed up on ganon as he raised his arms but instead of transforming the game froze. i believe the music continued as normal. the stage was castlevania. another issue is how when a final smash is activated or while time slow is activated all character jumps and upB are enhanced so that the character leaps high into the air.