SoapSuds
Smash Apprentice
- Joined
- Apr 17, 2014
- Messages
- 175
There has been a lot of speculation, myth, and mysteriousness surrounding Captain Falcon's gentleman in NTSC over the past 15 years of Melee. Additionally, how to do the gentleman is one of the most asked questions on this forum. I want to bring science and data to this discussion, disprove the myths, and reveal everything I know about the technique.
Jab Frame Data
(This chart is based on the Debug mode display numbers rather than the standard frame data convention.)
IASA: interruptible as soon as - the frame where you can act out of the move's animation before it is over
IASA into next jab: When, if you've pressed A before that, the next jab will come out
f after end to n jab: Frames after the end of the animation where pressing A still leads into the next jab.
Notes:
A presses that are started during hitlag don't lead into the next jab even if they are held through hitlag, otherwise the A press that leads into the next jab can happen any time during the jab animation. F after end to n jab is avaliable if the animation ends or if it is interrupted.
Getting the Gentleman Every Time
Release A During Hitlag
The A press that starts either jab 1 or 2 is held until hitlag starts and then released during hitlag. The third A press is either held until the end of the third jab or is held until hitlag start and then released during hitlag. Here is some example frame data:
Done with jab one
Jab 1 Frame 0 -> Jab 1 Frame 3: A (Frame 3 is repeated 3 times because of hitlag, 3 frame window. This was released during the first frame of hitlag)
Jab 1 Frame 4: A (After hitlag ends)
Jab 2 Frame 1 -> Jab 3 Frame 21: A
Interrupt with anything
video
Done with jab two
Jab 1 Frame 0: A
Jab 1 Frame 2 -> Jab 2 Frame 4: A (Frame 4 is repeated 4 times, 4 frame window)
Jab 2 Frame 5 -> Jab 3 Frame 21: A
Interrupt with anything
video
Another property of this is that you don't have to wait for a jab to end to get a perfect gentleman if one of the jabs misses.
Video of whiffing jab 1 -> perfect gentleman
Walk Out of Either Jab
Interrupting either jab by walking allows you to cancel the animation much sooner than if you let it end by waiting. If one of the jabs is allowed to end or is canceled you will not enter rapid jabs.
Done with jab one
Jab 1 Frame 0: A
Jab 1 Frame 1 -> Jab 1 Frame 15: Hold forward
WalkSlow 1: A
Jab 2 Frame 2 -> Jab 3 Frame 21: A
Interrupt with anything
video
Done with jab two
Jab 1 Frame 0: A
Jab 1 Frame 2: A
Jab 2 Frame 1 -> Jab 2 Frame 17: Hold forward
WalkSlow 1 -> Jab 3 Frame 21: A
Interrupt with anything
video
How to Apply This Information in Real Time
Basically hit a + a + hold A.. JK. To have the greatest chance to get the gentleman you want to time your presses carefully or walk out of one of the jabs. When aiming to release during hitlag press the first A for 3 - 6 frames which is around short hop timing but a frame or two longer. In my opinion trying to get the first press is far superior to trying to do it with the second. The second A press is harder to get because it can start at different times.
Walking out of one of the jabs will be consistent, but it is a fair bit slower, and possibly predictable if you always walk out of one or the other. I think this is easier to do with jab one because there is a larger window to link into the next jab, but it is very doable on either. This is an easy 100% consistent gentleman and you do not have to hit the opponent to get it.
Wrap Up
That's it! Hopefully this guide helps you understand how to get consistant gentlemans!
To look at the functions governing this behaviour please read Achilles' post on the subject slightly farther down the thread or click this link https://smashboards.com/threads/frame-data-the-way-gentleman-works.394171/#post-21554393
Dissecting Common Ideas For How Gentleman Works
Some of the comments on the thread are confusing because I've edited this post so much since it was uploaded originally. If you want some context you can check out one of the first versions here https://web.archive.org/web/2015030...ds/frame-data-the-way-gentleman-works.394171/
Jab Frame Data
(This chart is based on the Debug mode display numbers rather than the standard frame data convention.)
IASA: interruptible as soon as - the frame where you can act out of the move's animation before it is over
IASA into next jab: When, if you've pressed A before that, the next jab will come out
f after end to n jab: Frames after the end of the animation where pressing A still leads into the next jab.
Notes:
A presses that are started during hitlag don't lead into the next jab even if they are held through hitlag, otherwise the A press that leads into the next jab can happen any time during the jab animation. F after end to n jab is avaliable if the animation ends or if it is interrupted.
Getting the Gentleman Every Time
Release A During Hitlag
The A press that starts either jab 1 or 2 is held until hitlag starts and then released during hitlag. The third A press is either held until the end of the third jab or is held until hitlag start and then released during hitlag. Here is some example frame data:
Done with jab one
Jab 1 Frame 0 -> Jab 1 Frame 3: A (Frame 3 is repeated 3 times because of hitlag, 3 frame window. This was released during the first frame of hitlag)
Jab 1 Frame 4: A (After hitlag ends)
Jab 2 Frame 1 -> Jab 3 Frame 21: A
Interrupt with anything
video
Done with jab two
Jab 1 Frame 0: A
Jab 1 Frame 2 -> Jab 2 Frame 4: A (Frame 4 is repeated 4 times, 4 frame window)
Jab 2 Frame 5 -> Jab 3 Frame 21: A
Interrupt with anything
video
Another property of this is that you don't have to wait for a jab to end to get a perfect gentleman if one of the jabs misses.
Video of whiffing jab 1 -> perfect gentleman
Walk Out of Either Jab
Interrupting either jab by walking allows you to cancel the animation much sooner than if you let it end by waiting. If one of the jabs is allowed to end or is canceled you will not enter rapid jabs.
Done with jab one
Jab 1 Frame 0: A
Jab 1 Frame 1 -> Jab 1 Frame 15: Hold forward
WalkSlow 1: A
Jab 2 Frame 2 -> Jab 3 Frame 21: A
Interrupt with anything
video
Done with jab two
Jab 1 Frame 0: A
Jab 1 Frame 2: A
Jab 2 Frame 1 -> Jab 2 Frame 17: Hold forward
WalkSlow 1 -> Jab 3 Frame 21: A
Interrupt with anything
video
How to Apply This Information in Real Time
Basically hit a + a + hold A.. JK. To have the greatest chance to get the gentleman you want to time your presses carefully or walk out of one of the jabs. When aiming to release during hitlag press the first A for 3 - 6 frames which is around short hop timing but a frame or two longer. In my opinion trying to get the first press is far superior to trying to do it with the second. The second A press is harder to get because it can start at different times.
Walking out of one of the jabs will be consistent, but it is a fair bit slower, and possibly predictable if you always walk out of one or the other. I think this is easier to do with jab one because there is a larger window to link into the next jab, but it is very doable on either. This is an easy 100% consistent gentleman and you do not have to hit the opponent to get it.
Wrap Up
That's it! Hopefully this guide helps you understand how to get consistant gentlemans!
To look at the functions governing this behaviour please read Achilles' post on the subject slightly farther down the thread or click this link https://smashboards.com/threads/frame-data-the-way-gentleman-works.394171/#post-21554393
Dissecting Common Ideas For How Gentleman Works
--edit-- This section isn't important anymore! Below you can read Achilles' post walking through the game's code on how it decides if you get rapid jabs or not. https://smashboards.com/threads/frame-data-the-way-gentleman-works.394171/#post-21554393
Magus
The Wiki
Magus
First off, Magus's idea found here: http://smashboards.com/threads/scar-talks-lean-melee-2012yotf.197123/page-235#post-9899943 This idea hasn't held up for me when I've tested it. Here is my most damning evidence - in this video I mess up the perfect gentleman by inputting the first A for two frames, then I wait to press A until the frame before jab one ends, jab 2 starts and I wait until the frame before it ends to input A for jab 3, finally I hold A thru jab 3 but rapid punches start anyway. "Damning Evidence: Video Form" I have tested this in other ways that weren't recorded like doing the same thing in the video without hitting anyone (I found that it didn't work) and only hitting two of the jabs. Spacing the presses didn't work there either.rapid punches are triggered by comparing your total A input duration vs total time.
The Wiki
This method works, but it isn't good. Additionally, it doesn't mention the perfect gentleman which I think causes people to dismiss it instantly (if you watch anyone gentleman you know they aren't letting each jab end.) I've also found that you don't need to let both jabs end, just one of them.)In the NTSC version, a Gentleman will be performed if the animation of each jab is allowed to complete before linking the next jab (i.e. there was idle time between each of the first three hits).
Some of the comments on the thread are confusing because I've edited this post so much since it was uploaded originally. If you want some context you can check out one of the first versions here https://web.archive.org/web/2015030...ds/frame-data-the-way-gentleman-works.394171/
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