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Yeah it was already known. I haven't noticed any changes in Fox's damage data..Apparently someone 'noticed' that blaster damage is down from 2.0 to 1.5%, but I did some testing, thats not true.
They were talking about the throw lasers in particular, which is most likely true considering the source, but in my quick testing I noticed something.
Turns out blaster damage is dependant on distance traveled, the closer you are when you shoot the laser, the more damage they take, was this already known?
Pretty much still the same character. Fox shoots 4 lasers total in his down throw, each doing 1.5 damage (% values on enemies after each hit were 1,3,4,6) then they got pushed away taking one damage. I played the game in 1/4 Hold Speed.at least it's not anything huge. Is everything else still the same?
Would that be of use?No one notice his jab doesn't send people upwards anymore (at any distance?)
o.o''
With the vertical KB jab 2 had before, you could jab jab upsmash and do other neat things (one of the more gimmicky being jab jab footstool)Would that be of use?
I'm kind of annoyed about the nerfs, Fox doesn't need any of those.
I remember jab>jab>usmash, but I haven't used it anymore as I thought the knockback increased ended that. I guess this was the nail in the coffin for this combo. Why Sakurai? Sheik, on the other hand, is untouched.With the vertical KB jab 2 had before, you could jab jab upsmash and do other neat things (one of the more gimmicky being jab jab footstool)
Are you sure they changed his jabs so there's no more vertical knockback? I tested it out earlier today and didn't notice any changes to the sweetspot/sourspot properties of jab 2. I'm in class now so I can't actively test it right now.No one notice his jab doesn't send people upwards anymore (at any distance?)
o.o''
Fox's jab is exactly the same, the second jab still pops up if you hit with the tip of it.Are you sure they changed his jabs so there's no more vertical knockback? I tested it out earlier today and didn't notice any changes to the sweetspot/sourspot properties of jab 2. I'm in class now so I can't actively test it right now.
I literally played 1.1.0 this morning before updating and D-throw did 9%. The D-throw > Fair > Uair in 1.1.0 did 32% total, and the same combo now does 30% in 1.1.1It's always done 7% total and Fox only shoots three lasers, as far as 1.1.0 Fox goes. Does he shoot 4 now, or still three?
Either way, the damage is 1.5%, so the damage will likely be close to 7% in the end.
I'm no so sure this is a nerf either: if damage has been truly decreased, you should be able to combo more characters off d-throw and at more %s.
hmm, then there's some info on http://kuroganehammer.com/Smash4/fox that is iffyI literally played 1.1.0 this morning before updating and D-throw did 9%. The D-throw > Fair > Uair in 1.1.0 did 32% total, and the same combo now does 30% in 1.1.1
I believe he always shot 4 lasers but they did 2% each in 1.1.0
I guess so? I'm not complaining, since I hear that the game had some mechanic changes where there's more shield hitstun now. I feel this change benefits Fox greatly since we barely go for grabs and kick people and whatnot. I think it's kooSo somewhere between 1.0.4 and now they gave d-throw an extra laser but the lasers still did 2%, and this patch they just changed the damage back to 1.0.4 levels by reducing the damage of each laser by 25%
Was the throw stale at all?Checked larry's games from last patch, d-throw did 8%, which means that it did slightly more than 7% due to fresh bonus + some decimal weirdness.
I don't think it ever did 9%?
Okay, this is really weird. I'm seeing during his set vs Tearbear at SSS (fairly sure it's patch 1.1.0) that D-throw did 7% total, shooting 3 lasers. Tearbear was at 7% when he was throw, and he went to 9 > 11 > 13 > 14%.Nope, he hadn't used any other throws either that stock if the staling for throw laser is shared between them or something weird idk.
I'll see if anything in the past 2-3 days with Fox shows up where his D-throw did 9%. Because this morning, I clearly remember seeing that it did 9%, and I had my morning coffee so I wasn't seeing things either.If you can find video evidence of it ever doing 9% then I'll assume it's not just you remembering wrong
I have my 3DS that ran out of space right before the DJC patch and as far as I've checked, it does 7%. :/I'll see if anything in the past 2-3 days with Fox shows up where his D-throw did 9%. Because this morning, I clearly remember seeing that it did 9%, and I had my morning coffee so I wasn't seeing things either.
Welp, tested 1.1.0 on the 3DS right before updating and I got 9%. Maybe my 3DS was special or something, and Sakurai blessed it so D-throw did 9%.I have my 3DS that ran out of space right before the DJC patch and as far as I've checked, it does 7%. :/
Also, yeah. Shieldstun increased. Discuss.
It's nice for us, but I believe the new mechanic went way to overboard. Shield pressure is TOO GOOD right now not just for us, but for all characters. I really hope they at least tone it down to a middle ground where it's between 1.1.0 and 1.1.1So the new Shield Stun stuff is interesting, how big is that for us? I imagine its nice because of D-air!
It's nice for us, but I believe the new mechanic went way to overboard. Shield pressure is TOO GOOD right now not just for us, but for all characters. I really hope they at least tone it down to a middle ground where it's between 1.1.0 and 1.1.1 I've seen Roy players just spam D-tilt and break an opponents Shield because they couldn't drop it, Lucario's Aura Sphere charge even touching your shield = shieldbreak = death, and more. Edit: Can someone test if Fox D-airs on an opponents shield, if the opponent is capable of dropping shield?
It's nice for us, but I believe the new mechanic went way to overboard. Shield pressure is TOO GOOD right now not just for us, but for all characters. I really hope they at least tone it down to a middle ground where it's between 1.1.0 and 1.1.1 I've seen Roy players just spam D-tilt and break an opponents Shield because they couldn't drop it, Lucario's Aura Sphere charge even touching your shield = shieldbreak = death, and more. Edit: Can someone test if Fox D-airs on an opponents shield, if the opponent is capable of dropping shield?
I don't how that accidentally got posted sorry. On mobile. Anyways just tested pre patch down throw and it used to he do 9% and 7%. But its character dependent. Only tried on few characters but It did 9% to Yoshi and Bowser and 7% to Falco, Falcon and Shulk. So it might be a character bug that they fixedIt's nice for us, but I believe the new mechanic went way to overboard. Shield pressure is TOO GOOD right now not just for us, but for all characters. I really hope they at least tone it down to a middle ground where it's between 1.1.0 and 1.1.1 I've seen Roy players just spam D-tilt and break an opponents Shield because they couldn't drop it, Lucario's Aura Sphere charge even touching your shield = shieldbreak = death, and more. Edit: Can someone test if Fox D-airs on an opponents shield, if the opponent is capable of dropping shield?