Bones0
Smash Legend
There has been a general push towards more bo5 sets recently, but it's been met by resistance either from TOs who are concerned with time constraints or players/streamers who don't like wasting time and energy sitting through a predictable 3-0. Trying to draw an arbitrary line in the tournament to start doing bo5s is difficult because it depends on how many good/bad players entered, how many setups there are, what other events are going on, etc. So instead of deciding if bo5 should be all tournament, 2nd round of pools, bracket only, or top 8, I came up with the simple idea of having flexible set lengths, or flex set for short (and no, that doesn't mean buff Smashers or Falcon mains will have an advantage).
flex set: If a set goes to 1-1, it is extended to a best of 5.
Simply put, flex sets are only best of 3 unless both players win 1 of the first 2 games. If the set goes to 2-0, then the set is over. If one player wins game 1 and his opponent wins game 2, the set is tied at 1-1 and gets extended to a bo5. It works sort of similar to a "win by 2" rule in tennis and other sports, but to prevent it from going on forever the set is capped at 5 games.
I should mention that I think at some point in the tournament, probably at top 8 or semis like most tournaments, all sets should become bo5 regardless of how the set starts out. I don't think, for example, that a GF set should ever be a bo3 even if one of the players loses on their first cp. Flex sets are designed to extend bo3s, not to shorten bo5s.
Since players will be banning stages for the bo3 part of the set, if it gets extended to a bo5 (which normally do not have bans), you simply use Bones's Stupid Rule: You cannot ban the same stage twice. In my ruleset (see sig), bans are temporary and do not last the entire set. This means if your worst stage is FD and you win game 1, you can ban that for game 2, but if the set gets extended, you will have to ban a different stage for your opponent's next counterpick. This keeps stages from being replayed while still giving each player an equal amount of potency in their counterpicks.
Benefits:
- Reduces variance by giving equally matched opponents more games.
- Mismatched opponents are not playing longer than is necessary.
- Saves more time than making all sets bo5.
- If applied to the entire tournament (as I think it should be), it gives even the lowest level players a chance to have a bo5 set if they are able to take a game.
- Is simple to understand and implement (sets are bo5 unless you win the first 2 games).
Let me know what you guys think.
flex set: If a set goes to 1-1, it is extended to a best of 5.
Simply put, flex sets are only best of 3 unless both players win 1 of the first 2 games. If the set goes to 2-0, then the set is over. If one player wins game 1 and his opponent wins game 2, the set is tied at 1-1 and gets extended to a bo5. It works sort of similar to a "win by 2" rule in tennis and other sports, but to prevent it from going on forever the set is capped at 5 games.
I should mention that I think at some point in the tournament, probably at top 8 or semis like most tournaments, all sets should become bo5 regardless of how the set starts out. I don't think, for example, that a GF set should ever be a bo3 even if one of the players loses on their first cp. Flex sets are designed to extend bo3s, not to shorten bo5s.
Since players will be banning stages for the bo3 part of the set, if it gets extended to a bo5 (which normally do not have bans), you simply use Bones's Stupid Rule: You cannot ban the same stage twice. In my ruleset (see sig), bans are temporary and do not last the entire set. This means if your worst stage is FD and you win game 1, you can ban that for game 2, but if the set gets extended, you will have to ban a different stage for your opponent's next counterpick. This keeps stages from being replayed while still giving each player an equal amount of potency in their counterpicks.
Benefits:
- Reduces variance by giving equally matched opponents more games.
- Mismatched opponents are not playing longer than is necessary.
- Saves more time than making all sets bo5.
- If applied to the entire tournament (as I think it should be), it gives even the lowest level players a chance to have a bo5 set if they are able to take a game.
- Is simple to understand and implement (sets are bo5 unless you win the first 2 games).
Let me know what you guys think.
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