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- May 3, 2009
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Human Anatomy: Wii Fit Trainer Hitbox Data
In this thread, you will find nearly everything you need to know about our favourite Trainer's hitboxes. Frame data, knockback, invincibility - it's all here!
Jab 1 Front|3%|22 KB|Weight-based set knockback
Jab 1 Back|2%|41 KB
Jab 2|2%|22 KB|Weight-based set knockback
Jab 3|3%|0 KB, 32 KB|Middle foot hitbubble buries
FTilt Front|9%|47 KB|Horizontal knockback
FTilt Back|9%|47 KB|Vertical knockback
DTilt|12%|34 KB
UTilt|8%|35 KB
Dash Attack|6%|59 KB
FSmash Uncharged|16%
FSmash Charged|22%
DSmash Uncharged|11%
DSmash Charged|14%
USmash Uncharged Bottom|16%
USmash Uncharged Middle|15%/8%
USmash Unchaged Top|19%/12%
USmash Charged Bottom|21%
USmash Charge Middle|?%/12%
USmash Charged Top|26%/21%
Pummel|3%|0 KB
FThrow|10%|45 KB
BThrow|3%+6%|0 KB+55 KB
UThrow|11%|61 KB
DThrow|7%|58 KB
NAir 1|5%
NAir 2|9%
FAir Front|10%/6%
FAir Back|10%/6%||Sweetspot spikes
BAir|14%/11%/6%
UAir|10%
DAir|13%/8%||Sweetspot spikes
Sun Salutation Uncharged|5%|28 KB/12 KB| Second knockback value is for the pushing hitbubble
Sun Salutation Charged|18%|39 KB/12 KB|Heals 1% upon being launched. Second knockback value is for the pushing hitbubble
Header Ball|8%/9%/8%||Deals 8% near time of generation, 9% during arc, and 8% after the bounce
Header Headbutt|15%||Spikes
Super Hoop|5%|19 KB
Deep Breathing|x1.2||Heals 2% when used successfully
Enriched Sun Salutation Uncharged|3%
Enriched Sun Salutation Charged|20%
Weighted Header Ball|11%/12%/13%||Deals 11% near time of generation, 12% middle arc, and 13% end arc
Weighted Header Headbutt|15%||Spikes
Huge Header Ball|5%/4%/3%
Huge Header Headbutt|15%/10%
Hoop Hurricane|2%x7, 4%|45 KB, ? KB|Mashing B increases the vertical flight distance and the number of weak hits delivered. Maximum number of weak hits is 7. If move is executed without mashing B, will deliver 6 weak hits with no strong finishing hit. If B is pressed 3 times, will deliver 5 weak hits and the strong finishing hit. If B is pressed 4 times, will deliver 6 weak hits and the strong finishing hit. Pressing B 5 or more times will deliver 7 weak hits and the strong finishing hit. B must be pressed quickly
Jumbo Hoop|6%|55 KB|No finisher. Mashing B increases the vertical flight distance. Maximum number of hits seems to be 6, but more might be able to connect with proper spacing and characters with faster falling speeds
Volatile Breathing|15%/8%|73 KB/43 KB|Does not heal or add a damage multiplier
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