Rajam
Smash Champion
Soo, for all the FE fans around here, I'm thinking of doing some sort of competition with FE9, aka PoR. I've never done such a thing before and hence idk how it'd turn out, but I'm thinking on the next:
"ANOTHER ONE BITES THE DUST"
General concept: Each chapter, a unit must die
- Ruleset (version 1.0):
So yeah, expanding further on the main concept, one of the "exploits" it has is the temptation to solo with Ike. So, I need(ed) a way to prevent this. I think this "victory condition" accomplish this issue (and gives a "victory condition" as well).
Another "exploits" are restarting chapters and BExp abuse. I'd like to add a penalty to these. Basically, I thought of adding a "+10" to Ike's kill count for each chapter restart, whether it is for playing the map again from the beginning, or for BExp abuse (so, it's technically allowed to BExp abuse, but each time a restart is made to get better lvl ups, a "+10" penalty is made).
ALL these rules are preliminary and ALL are subject to changes based on suggestions. Particularly, the "+10" penalty for restarting chapters is pretty arbitrary and if someone can suggest something not-arbitrary, is more than welcome (maybe even not implementing a penalty at all). Also, I'd like to add some "prizes" for accomplishing hard stuff, for example, a "-100" prize if the Black Knight is killed; etc.
The things I'm not willing to change are the game (FE9, PoR), and the main concept (each chapter, a unit is chosen by the rest of the players to die), unless someone more experienced tells me such idea is impossible to put at work. Absolutely everything else is open to discussion (ruleset, victory conditions, and all sort of small details).
For now, the main thing I want to do is gather interest; if enough players want to join, I can make a separate thread here in DGames (we can discuss changes in that thread as well).
Playerlist:
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"ANOTHER ONE BITES THE DUST"
General concept: Each chapter, a unit must die
- Ruleset (version 1.0):
- Game: Fire Emblem Path of Radiance, Hard Mode
- Each chapter, a unit is chosen by the rest of the players. That unit must die during that chapter.
- For example, let's say players A, B, C & D are in the competition.
- Player A is going to play chapter 3. On principle, Ike, Titania, Gatrie and Shinon are the units that can play that chapter.
- Before player A actually starts to play that chapter, players B, C & D discuss during a set time (48 hours) and pick a unit between those: Titania.
- Player A is forced to get Titania killed during that chapter. Player A can choose when, during that chapter, Titania will die. The only restriction is that player A can't finish that chapter with Titania alive.
- When it's player B's turn to play chapter 3, players A, C & D may choose a different character to die (doesn't have to be Titania too)
- Units whose death would cause a game over on a certain chapter can't be chosen to die in that certain chapter (obviously, Ike can't be chosen, ever).
- Units can't be chosen to die in their very 1st chapter playing (so, Boyd, Titania, Oscar can't be chosen to die in chapter 1, Rhys can't be chosen in chapter 2, Gatrie & Shinon can't be chosen in chapter 3, etc.)
- Units that are required to be alive in order to recruit other units, can't be chosen until past those chapters (so, Marcia can't be chosen until past chapter 14 in which she can recruit Makalov; both Lethe and Mordecai can't be chosen until past chapter 15, in which at least one of them needs to be alive in order to recruit Stefan, etc.)
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.... ok, so who wins anyways?
The player with the lowest kills made by Ike.
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.... ok, so who wins anyways?
The player with the lowest kills made by Ike.
---
So yeah, expanding further on the main concept, one of the "exploits" it has is the temptation to solo with Ike. So, I need(ed) a way to prevent this. I think this "victory condition" accomplish this issue (and gives a "victory condition" as well).
Another "exploits" are restarting chapters and BExp abuse. I'd like to add a penalty to these. Basically, I thought of adding a "+10" to Ike's kill count for each chapter restart, whether it is for playing the map again from the beginning, or for BExp abuse (so, it's technically allowed to BExp abuse, but each time a restart is made to get better lvl ups, a "+10" penalty is made).
---
ALL these rules are preliminary and ALL are subject to changes based on suggestions. Particularly, the "+10" penalty for restarting chapters is pretty arbitrary and if someone can suggest something not-arbitrary, is more than welcome (maybe even not implementing a penalty at all). Also, I'd like to add some "prizes" for accomplishing hard stuff, for example, a "-100" prize if the Black Knight is killed; etc.
The things I'm not willing to change are the game (FE9, PoR), and the main concept (each chapter, a unit is chosen by the rest of the players to die), unless someone more experienced tells me such idea is impossible to put at work. Absolutely everything else is open to discussion (ruleset, victory conditions, and all sort of small details).
---
For now, the main thing I want to do is gather interest; if enough players want to join, I can make a separate thread here in DGames (we can discuss changes in that thread as well).
So, anyone interested in joining?
Playerlist:
- Rajam
- #HBC | Ryker
- Raziek
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