ConnMan
Smash Cadet
Living Studios Presents:
STREAMED AND HOSTED BY:
TWITCH.TV/LIVINGSTUDIOS
LOCATED AT: THE END GAMES
143 Zan Road
Charlottesville, VA 22901
Schedule:STREAMED AND HOSTED BY:
TWITCH.TV/LIVINGSTUDIOS
LOCATED AT: THE END GAMES
143 Zan Road
Charlottesville, VA 22901
5:00pm - Setup / Registration / Friendlies (Registration for each event closes ~10 min prior to the event)
6:00pm- Smash for wii u Singles begins
7:00pm- Project M Singles begins
8:00pm - Melee Singles begins
Tournament Format:
6 or fewer entrants: Round Robin
7+: Double Elimination Bracket
*Pool and round robin matches are all best of 3
*Bracket matches, with the exception of Loser's Finals, Winner's Finals, and Grand Finals, are best of 3
*Loser's Finals, Winner's Finals, and Grand Finals are all Best of 5 matches.
Fees:
$5 Venue Fee
$5 Smash for wii u
$5 Project M Singles
$5 Melee Singles
Prize:
30+ Entrants
1st place - 50% of entry fee pot
2nd place - 25%
3rd place - 15%
4th place - 10%
8-29 Entrants
1st place - 60%
2nd place - 30%
3rd place - 10%
2-7 Entrants
1st place - 80%
2nd place - 20%
Food Locations:
Across from the venue is a Burger King, which is the most convenient food location from here. Additionally, on the main road (Emmet Street) from which you turn into the venue plaza there is a Cookout within driving distance. Barracks shopping center is also along this road, but further, and contains many food options including McDonalds, Panera Bread, Chipotle, and more!
**IMPORTANT**
NO CRT's needed! We DO NEED TV's for Smash for wii u!
Please bring setups! Everyone helps!
-----------------------------------------------------------------------------------------------------------------------------------------------NO CRT's needed! We DO NEED TV's for Smash for wii u!
Please bring setups! Everyone helps!
Melee and Project M Ruleset (Matching VGBC's ruleset)
Rules: These rules apply to all events, specific events below. If you have any questions about the rules, please ask up front rather than waiting till after a match to ask. It could be too late!
General Gameplay:
- 4 stock
- 8 minute timer
- Items are set to "off" and "none"
- If the timer runs out, the victor is determined first by stock and then by percentage. If there is a tie, see the tiebreaker section to follow.
- Controller ports will be decided by players. If there is a conflict, we prefer using the G&W Hammer method to determine who gets to choose.
- You may switch controller ports on your counterpick only.
- BYOC (Bring your own controller). I recommend having a spare, just in case. If you don't have one, I might have a few for sale.
- Any controller malfunction mid match is on you. If you need to reset, your opponent will have to agree to a reset as doing so will require you to pause the match. (if pause is on).
- Stalling is banned. You know what this is, ask if you're unsure.
- If you freeze the game on an action initiated by your character, you lose the game. You are expected to know the boundaries of your character. (This rarely, if ever, happens.)
- Pause is recommended to be turned on for quick resets, but players can request it be turned off for the duration of their match.
- If a player pauses the match mid game (accidentally or intentionally), it is a stock loss to the player who pressed it (unless for valid interruption at T.O's discretion).
- A match ending in simultaneous death does not go to the initiator. If the result is sudden death from this, use the normal tiebreaking rules (to follow) to determine the winner. Otherwise use who the game declared the winner.
- Coaching mid-match is banned. Don't do it.
- You cannot re-select a stage you have won on as a counterpick (Melee Only)
- Any and all infinites (basically, where someone can control the opponent without them being able to do anything about it) must end at 300%, otherwise it becomes stalling. All infinites are entirely legal otherwise.
- ALL sets are best 2 of 3 games, INCLUDING the finals.
- In the event of a game running to time, the winner is determined first by stocks, then % if the stocks are tied.
- LGL Rule: ALL games have a ledge grab limit of 50. This only comes into play if a match goes to time. If the match goes to time, and one of the players have exceeded the LGL, than the other player automatically wins regardless of the original outcome. If neither player or both players have, then normal tie breaking procedures take precedence.
Set Procedure:
1. Character selection
2. Stage strike 1-2-1
3. Play Game 1
4. Winning player announces ban stage for the set (Melee Only)
5. Loser of previous match announces next match's stage
6. Winner of previous match chooses characters
7. Loser of previous match chooses characters
8. Play next game
9. Rinse and repeat 4-8 if set goes to a third game.
Tie Breaking:
Note: Tiebreaking is only initiated if the game started a sudden death round upon completion. Otherwise, who the game declared winner is the winner of the match.
1. Winner is determined by highest stock count then lowest percent.
2. Verify neither player violated the LGL rule (if the match went to time)
3. 1 stock, 3 minute match is played as a tiebreaker match. The winner of this match wins the game. If there is a tie in this match, proceed to step 4. The LGL is modified for this match to 20.
4. A second 1 stock, no time limit match is played. If a simultaneous death is initiated (such as swallocide) in this match, the initiator loses the match. There is no tie for this match, it is play until you win.
Conduct Rules:
- No intrusive Cosmetic hacks permitted (no altering characters to look like master chief, no reversing the ice climbers colors, etc.)
- Drugs/Alcohol are banned from this event. Don't let me see any, smell any, etc. We'll send you home packing.
- Intentionally disrupting someone mid-match intentionally or accidentally is not acceptable. Please do your best to make sure you are not disrupting a match. This can result in a penalty at T.O.'s discretion.
- Don't lose anything you're bringing to the event please, we are not liable for lost/stolen etc.
- TTL Rule: You must register for the event in person, on-time. Once the registration deadline is closed, no further entries will be permitted. Do not try to call me in advance to hold the bracket.
- Collusion of any kind (asking, intentionally throwing matches yourself, "agreeing to split", etc.) is subject to instant disqualification from all events, forfeiture of all prizes, banning of said players from stream matches and a potential 1 event suspension at the T.O's discretion.
Stage Rules:
- Melee Starter Stages:
Yoshi's Story
Fountain of Dreams
Battlefield
Final Destination
Dream Land 64
- Melee Counterpick Stages (1 stage ban):
Pokemon Stadium
- PM Starter Stages
Smashville
Battlefield
Pokemon Stadium 2
Dream Land 64
Green Hill Zone
- PM Counterpick Stages (2 bans):
Final Destination
Yoshi's Island
Warioware
Yoshi's Story
Lylat Cruise
Fountain of Dreams
Distant Planet
-Smash for wii u ruleset (matching Xanadu's ruleset)
No Customs
General Gameplay:
- 2 Stock
- 6 min stock timer
- Items are set to "off" and "none"
- If the timer runs out, the victor is determined first by stock and then by percentage. If there is a tie, see the tiebreaker section to follow.
- Controller ports will be decided by players. If there is a conflict, we prefer using the G&W Hammer method to determine who gets to choose.
- You may switch controller ports on your counterpick only.
- BYOC (Bring your own controller). I recommend having a spare, just in case. If you don't have one, I might have a few for sale.
- Any controller malfunction mid match is on you. If you need to reset, your opponent will have to agree to a reset as doing so will require you to pause the match. (if pause is on).
- Stalling is banned. You know what this is, ask if you're unsure.
- If you freeze the game on an action initiated by your character, you lose the game. You are expected to know the boundaries of your character. (This rarely, if ever, happens.)
- Pause is recommended to be turned on for quick resets, but players can request it be turned off for the duration of their match.
- If a player pauses the match mid game (accidentally or intentionally), it is a stock loss to the player who pressed it (unless for valid interruption at T.O's discretion).
- For a match ending in sudden death, please refer to the tie break section of the rules below.
- Coaching mid-match is banned. Don't do it.
- You cannot re-select a stage you have won on as a counterpick.
- Any and all infinites (basically, where someone can control the opponent without them being able to do anything about it) must end at 300%, otherwise it becomes stalling. All infinites are entirely legal otherwise.
- ALL sets are best 2 of 3 games, INCLUDING the finals.
- 1 stage ban
- Custom moves/equipment are banned
- Wii U Gamepads are not a legal controller for use.
- Default Mii with 1-1-1-1 are legal for tournament play. You must use either Guest A or Guest B.
Set Procedure:
1. Character selection
2. Stage strike 1-2-1
3. Play Game 1
4. Winning player announces ban stage (2 bans for PM) for the set
5. Loser of previous match announces next match's stage
6. Winner of previous match chooses characters
7. Loser of previous match chooses characters
8. Play next game
9. Rinse and repeat 4-8 if set goes to a third game.
Tie Breaking:
Note: Tiebreaking is only initiated if the game started a sudden death round upon completion. Otherwise, the game declared winner is the winner of the match.
1. Winner is determined by highest stock count then lowest percent. If the % were tied or the match ended in a simultaneous death, proceed to step 2.
2. 1 stock, 3 minute match is played as a tiebreaker match. The winner of this match wins the round. If there is a tie in this match, proceed to step 3.
3. A second 1 stock, no time limit match is played. If a simultaneous death is initiated (such as swallocide) in this match, the initiator loses the match. There is no tie for this match, it is play until you win.
Conduct Rules:
- No intrusive Cosmetic hacks permitted (no altering characters to look like master chief, no reversing the ice climbers colors, etc.)
- Drugs/Alcohol are banned from Xanadu. Don't let me see any, smell any, etc. We'll send you home packing.
- Intentionally disrupting someone mid-match intentionally or accidentally is not acceptable. Please do your best to make sure you are not disrupting a match. This can result in a penalty at T.O.'s discretion.
- Don't lose anything you're bringing to the event please, we are not liable for lost/stolen etc.
- TTL Rule: You must register for the event in person, on-time. Once the registration deadline is closed, no further entries will be permitted. Do not try to call me in advance to hold the bracket.
- Collusion of any kind (asking, intentionally throwing matches yourself, "agreeing to split", etc.) is subject to instant disqualification from all events, forfeiture of all prizes, banning of said players from stream matches and a potential 1 event suspension at the T.O's discretion.
Stage rules:
- Smash for Wii U Starter Stages
Smashville
Battlefield
Palutena's Temple (Omega)
Town and City
Lylat Cruise
- Smash for Wii U Counterpick Stages (1 stage ban)
Halberd
Delfino Plaza
Duck Hunt
Castle Siege
Omega Stage *
* Note: Legal Omega Stages: Battlefield, Final Destination, Pyrosphere, Mushroom Kingdom U, Wii Fit Studio, Palutena's Temple, Smashville
* Note: banning Omega Stage bans all of them
* Note: If Smashville or Battlefield are banned on counterpick, their omega form is also banned.
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