Balgorxz
Smash Journeyman
This thread is too post all about this advances technique, grounded and the aerial version of it.
I'll add all the stuff I know about this tech and most of the aplications I've found so far.
Credits to lavani, Ffamran
Tech Information:
Falco can perform a perfect landing by landing right after the end of falco's somersault which is the animation that comes right after fast fire bird, this can be done by doing an angled input during fast fire bird on the ground, the direction is really strict and its not easy to do.
I suggest to try the angle that's between the ftilt upwards and the standard ftilt, that's the only way I know this move can be used on the ground.
The perfect landing will end in falco landing with no lagg and carrying the momentum from the fast fire bird making falco to get attacks instantly with increased range right after landing.
The aerial version of FFB perfect landing slide can be consistently done by double jumping (first jump must be a small short hop) falco right after the animation of the second jump gets triggered you will hear the second jump SFX that when you input fast firebird to the side, this will end with falco performing a falco somersault and landing perfectly ready to attack or grab.
FFB Perfect Landing Slide (Air Version)
-Perfect Landing Slide into Usmash/Dsmash
-Perfect Landing Slide cancel (moves that cancel momentum)
-Perfect Landing Slide cancel with Jump cancel USmash
-Perfect Landing Slide into grab
FFB Perfect Landing Slide (Ground Version)
-Perfect Landing Slide to smash attacks that carry momentum
[WORK IN PROGRESS]
I'll add all the stuff I know about this tech and most of the aplications I've found so far.
Credits to lavani, Ffamran
Tech Information:
Falco can perform a perfect landing by landing right after the end of falco's somersault which is the animation that comes right after fast fire bird, this can be done by doing an angled input during fast fire bird on the ground, the direction is really strict and its not easy to do.
I suggest to try the angle that's between the ftilt upwards and the standard ftilt, that's the only way I know this move can be used on the ground.
The perfect landing will end in falco landing with no lagg and carrying the momentum from the fast fire bird making falco to get attacks instantly with increased range right after landing.
The aerial version of FFB perfect landing slide can be consistently done by double jumping (first jump must be a small short hop) falco right after the animation of the second jump gets triggered you will hear the second jump SFX that when you input fast firebird to the side, this will end with falco performing a falco somersault and landing perfectly ready to attack or grab.
FFB Perfect Landing Slide (Air Version)
-Perfect Landing Slide into Usmash/Dsmash
-Perfect Landing Slide into grab
FFB Perfect Landing Slide (Ground Version)
-Perfect Landing Slide to smash attacks that carry momentum
[WORK IN PROGRESS]
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