Wulfy07
Smash Apprentice
- Joined
- Oct 21, 2009
- Messages
- 115
Proposing a new thread to keep track of Falco changes between patches.
V 1.0.2
None?
V 1.0.3
-Dair can trip low health, grounded targets on spike. (not sure if new) (Recreated at 26%) Done with Yoshi, might be all spikes.
-Dair meteor timing increased? (needs evaluation) Dair meteor hitbox increased looks more promising.
-Upthrow laser hits on throws past 178% (and kills) Not sure if new, but generally opponents influence a bit and I miss.
-Possible increase to hitstun?
Probably no character specific changes.
V 1.0.4
V 1.0.5
Nothing found.
V 1.0.6[7]
V 1.0.9
No change.
V 1.1.0
No change.
V 1.1.1
No change.
V 1.1.2
No change.
V 1.1.3
No change.
V 1.1.4
V 1.0.2
None?
V 1.0.3
-Dair can trip low health, grounded targets on spike. (not sure if new) (Recreated at 26%) Done with Yoshi, might be all spikes.
-
-
-Possible increase to hitstun?
Probably no character specific changes.
V 1.0.4
- FAIR LANDING HITBOX
- Damage Increased: 2% ⇒ 5%
- Hitbox Change: Hitbox positions have been tweaked
- LASER
- PEW PEW : While grounded Falco shoots lasers faster
- VOID REFLECTOR
- Bugfix : Now properly reflects Villager's Timber
V 1.0.5
Nothing found.
V 1.0.6[7]
- UPSmash now properly connects opponents with both hits. Need testing for short characters. [BugFix]
- Neutral Air
- Total damage 12% → 11% (second hit damage 3% → 2%)
- Hits now auto link
- Final hit now forces front facing knockback
- Forward Air
- Aerial Damage 8% → 9%
- Landing Damage 5% → 3%
- Start up reduced 12 → 10 frames
- Landing lag reduced 32 → 25 frames
- Ending lag reduced 58 → 50 frames
- Up Air
- Damage 11% → 10%
- Sour spot removed
- Start up decreased 10 → 7 frames
- Down Air Sweet spot trajectory no longer meteors grounded opponents but sends upwards
- Phantasm (Side-B) Start up increased 18 → 19 frames
- Up Smash Second hit start and duration changed from 14-19 → 13-20 frames
- Air Movement
- Air Acceleration 0.07 → 0.09
- Air Speed 0.893 → 0.93
V 1.0.9
No change.
V 1.1.0
No change.
V 1.1.1
No change.
V 1.1.2
No change.
V 1.1.3
No change.
V 1.1.4
Code:
Falco
-----
Up Smash
first hit
startup 8 -> 7
leg invincibility frames 7-12; 6 active I-frames (invincibility frames)
hitboxes 0
base knockback 60 -> 70
knockback growth 25 -> 18
position (1.5, 0, 0) -> (2, 0, 0)
hitboxes 1
base knockback 60 -> 70
knockback growth 25 -> 18
hitbox 2
base knockback 80 -> 70
knockback growth 30 -> 18
position (5, 0, 0) -> (7.7, 0, 0)
hitbox 2 (other)
position (5, 0, 0) -> (7, 0, 0)
second hit
leg invincibility frames 13-20; 8 active I-frames (invincibility frames)
hitbox 0
base knockback 30 -> 31
knockback growth 98 -> 104
position (5, 0, 0) -> (7, 0, 0)
hitbox 1
base knockback 30 -> 31
knockback growth 98 -> 104
position (1.5, 0, 0) -> (2, 0, 0)
hitbox 2
base knockback 30 -> 31
knockback growth 98 -> 104
Down Smash
all hitboxes
knockback growth 76 -> 78
Down Throw
ability to stage spike Captain Falcon, Ganondorf, Samus, and others at the ledge removed
existed since Melee, but is potentially a bug and other characters with this such as Sheik may also be affected
Trip Actions
"hard trip" and "soft trip"
stand up, front roll, back roll I-frames 6 -> 5
matches all other characters now
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