Kain6th
Smash Ace
Would love to learn more about his custom moves!
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His custom down-b options are just slightly different versions of his Brawl down-b. The first one is slower with more power (actually looks like it will have applications) and the second one is quick as hell but so weak I really can't see much of a use for it.*crosses fingers* for standard shine custom
Any luck?I'm missing the third laser and firebird 2.
Unlocking them is hella tedious.
Bother me about this tonight after work, Ryker. I'll look then.
Hmm...interesting. The Exploding Blaster sounds similar to Wolf's blaster.Some descriptions of his customs taken from a JP Wiki:
Exploding Blaster: Blaster shots explode after traveling a certain distance and have high hitstun, but are slower.
Quick Blaster: Blaster shots become rapid fire, but don't stagger targets anymore and are weaker.
Vision Through: Increased distance and grants invincibility frames, but no longer causes damage.
Falco Charge: Has high power, but the distance is lowered.
Quick Fire Bird: No charge time, but the distance is lower.
Long Fire Bird: Longer charge, but higher power and distance,
Accel Reflector: Speeds up reflected projectiles, but only reflects as it travels forward.
Burning Shoot: Has high power, but can only negate projectiles.
That's unfortunate. It would've been really nice if the customs did in fact change his throws to match the customs, rather than just an aesthetic change.Just did some tests. It seems like Falco blaster variation changing his throws is only an aesthetic change. Checked the damage all throws did with with each blaster (including when the blaster hit), it was the same. Additionally, I went to final D and checked what percentage B-Throw killed CPU Mario from his starting position (with me on the other side closer to the ledge on the right, aiming for the closest blast line). I got 175% consistently with every blaster variation, which I think is a decent test of knockback. If not, correct me, I'm new to the testing thing.
Would've been cool if blaster variations did change his throws though.
I got you, bro.Can someone who have unlocked all Falco custom moves post here a list of them saying what they do/change? ^^
Yeah, I think pretty much everyone is in agreement that Void Reflector is a no-brainer. Just that good. I'd also say that default Falco Phantasm is pretty much the only one worth bothering with.I'm sure most of you have figured this out by now, but down throw into Reflector Void (custom down-b) is a free 14% at low-mid percents. On lighter characters it work up to around 30%~ and on heavier up to around 55%~. Lots of easy damage if you can manage a couple of throws.
In that case, I propose a discussion on Falco's custom neutral B moves.Hmm, I think this would be a good thread to discuss the customs individually while @Amazing Ampharos's thread could be more for the sets themselves. Just a thought.
My best guess is that you use the cluster to deny certain approaches. But honestly, I really don't know...I never really had any success with the exploding blaster when I used it. Not sure if it was because I wasn't in the right mindset for it or what, but I just couldn't make it work. Any ideas on how it can be used?
I've been sticking with default Blaster because the hitstun is pretty nice to have and I've done some accidental laser locks for free damage when distant opponents miss their techs.