Manic Rykker
Smash Lord
Introduction
When most fans think of the metroid, they always think of the standard Metroid: The life-draining flying parasites. In fact, it was often what came to mind for me as well. When looking for possible Metroid reps, most of us go for the obvious. Samus' foes, like Ridley, or the Space pirates, or even to the hunters of of the Prime series. While this is all well and good, and all of those options have their own right to be in this ballot, and have VERY good reasons to be... this is an opportunity to get WHO/WHATEVER we want in Smash as a fighter, when you really think about it... When you look at the standard Metroid, it meets most criteria as a fighter:
1. It is prominent in it's series. In fact they REPRESENT it, with the series being named after them.
2. They are recognizable. Aside from Ridley, or the pirates, they are the most recurring creatures in the series.
Of course, that is where it's advantages fall short, and it faces a problem...: They aren't suited as an actual fighter.. Due to their nature, they have very little movepool possibilities, despite their recognition and importance in the series.
Under normal circumstances, this is where things would end. However, something dawned on me.. something that many have often overlooked about these creatures...
The Metroid isn't fully grown. It is the larval stage. What is really considered to be their final stage, is a much more deadly creature:
The Omega Metroid. Yes, this is a campaign thread not for the infants we all normally think of, but for their older more formidable stage!
Why?
When you take out the likes of Ridley, and the Space Pirates, Metroids are one of the most prominent and recognized creatures in the series. I mean the franchise IS named after them after all. They are also of a decent size.. Which I'll get into in a moment. With the help of the Smash Fighter Ballot, the chances of bringing this concept to life are even more likely.
Another good reason for their inclusion is the variety it would bring to the Metroid line-up. Lately it feels like the series has gotten the shortest straw when compared to the other franchises in the series.. only packing two reps, both of whom, while indeed having different play styles, are technically the same person/character... (I mean they WERE formally tied together through the transformation mechanic after all, if I may remind everyone..)
While Omegas are at least usually twice the size of a human, since the metroid are a species (unlike Ridley whom is often a single entity, though it has been shown he has his own cycles... I won't go into that though.), and sizes aren't consistent in Smash, this doesn't matter. An Omega Metroid roughly a size in between it's standard size and the Zeta stage would work perfectly.. In fact they would fit fairly well along other heavy weights like Bowser, or King Dedede.
Moveset
The Omega Metroid is a formidable opponent in battle. Though slow on the ground, they have an unexpectedly good air game, due to their levitation capabilities..
In the spoilers below I will go over my own possible moveset for the creature.
When most fans think of the metroid, they always think of the standard Metroid: The life-draining flying parasites. In fact, it was often what came to mind for me as well. When looking for possible Metroid reps, most of us go for the obvious. Samus' foes, like Ridley, or the Space pirates, or even to the hunters of of the Prime series. While this is all well and good, and all of those options have their own right to be in this ballot, and have VERY good reasons to be... this is an opportunity to get WHO/WHATEVER we want in Smash as a fighter, when you really think about it... When you look at the standard Metroid, it meets most criteria as a fighter:
1. It is prominent in it's series. In fact they REPRESENT it, with the series being named after them.
2. They are recognizable. Aside from Ridley, or the pirates, they are the most recurring creatures in the series.
Of course, that is where it's advantages fall short, and it faces a problem...: They aren't suited as an actual fighter.. Due to their nature, they have very little movepool possibilities, despite their recognition and importance in the series.
Under normal circumstances, this is where things would end. However, something dawned on me.. something that many have often overlooked about these creatures...
The Metroid isn't fully grown. It is the larval stage. What is really considered to be their final stage, is a much more deadly creature:
The Omega Metroid. Yes, this is a campaign thread not for the infants we all normally think of, but for their older more formidable stage!
Why?
When you take out the likes of Ridley, and the Space Pirates, Metroids are one of the most prominent and recognized creatures in the series. I mean the franchise IS named after them after all. They are also of a decent size.. Which I'll get into in a moment. With the help of the Smash Fighter Ballot, the chances of bringing this concept to life are even more likely.
Another good reason for their inclusion is the variety it would bring to the Metroid line-up. Lately it feels like the series has gotten the shortest straw when compared to the other franchises in the series.. only packing two reps, both of whom, while indeed having different play styles, are technically the same person/character... (I mean they WERE formally tied together through the transformation mechanic after all, if I may remind everyone..)
![](http://www.metroid-database.com/files/samolo/metroid_cycle_all.jpg)
While Omegas are at least usually twice the size of a human, since the metroid are a species (unlike Ridley whom is often a single entity, though it has been shown he has his own cycles... I won't go into that though.), and sizes aren't consistent in Smash, this doesn't matter. An Omega Metroid roughly a size in between it's standard size and the Zeta stage would work perfectly.. In fact they would fit fairly well along other heavy weights like Bowser, or King Dedede.
Moveset
The Omega Metroid is a formidable opponent in battle. Though slow on the ground, they have an unexpectedly good air game, due to their levitation capabilities..
In the spoilers below I will go over my own possible moveset for the creature.
Ω Metroid Possible Moveset:
* - Smash unique move (There is only one of these in this moveset, and it's only a possible move. I'll get into this later)
Overview
The Omega metroid is a slow moving, but powerful heavy weight, with a surprising ability: Though slow on the ground, due to it's levitation capabilities, it has a surprisingly decent recovery and air game, alarmingly unlike most large characters of it's size.. this can throw many opponents off gaurd who go in expecting an opponent easy to knock off the stage. The Omega Metroid is a fighter that should NOT be underestimated. It has less powerful, but faster attacks in the air, and slow starting powerful attacks on the ground. Players will need to focus on keeping the metroid grounded to deal up enough damage to knock it out.
SIZE
It's size can be roughly described as either about the size of bowser, or just a bit larger.
(Note: If the size doesn't look "quite" like what I described in this... blame the vector image XD. I couldn't really find any renders of the Omega Metroid that could do as well in a side by side comparison unfortunately.)
STANDARD MOVEMENT
It's walk and dash are slow, just what you would expect from a heavyweight. HOWEVER, it's jumps are more effective than you would first expect.
First Jump: Leaps into the air with it's powerful hind legs.
Second Jump: levitates upwards slightly (sorta similar to the second jump of mewtwo or ness, just slightly shorter)
Jump note: Similar to Princess peach's hover, the Omega Metroid will ALSO be able to hover in mid air for a short time by holding the jump button (as a homage to it's debut in Metroid 2)
Walk: The Metroid's walk is about the speed of most other heavy weight characters.
Dash: It's dash is also about the speed of Bowser's
GROUND GAME
The metroid's ground game consists of somewhat slow attacks that can be hard to land. These attacks should be planned out, as though they are slow, if they connect, like most other heavy weights, they can hit like a train.
A: swipes with one of it's claws
AAA: Swipes with it's claws, and follows up with a bite
Rapid A: A series of swipes
Dash A: The Omega Metroid rams into the opponent
Up tilt: It bites upward with it's sharp teeth. Another attack with considerable range, though it's not as strong as the down tilt.
Side tilt: The metroid whips around and swings it's tail into the opponent. Though short in range, and a bit slow, the attack packs a considerable punch due to the weight of the creature's tail.
Down tilt: The metroid bites forward. due to it's long teeth, the attack has a good reach.
Up smash: The metroid rams it's head into opponents above it
Side Smash: Does a powerful slash attack with it's claws
Down Smash: The metroid swings around it's tail. It's a bit slow to start, but can attack in either direction.
AIR GAME
Due to it's levitation abilities, the creature has an alarmingly effective air game. It can attack at a faster rate in the air than on the ground, though it's air attacks do lack a bit of the knockback and power it's ground moves have (save for one, which I'll get into in a moment). Due to this, it's air game can be useful for racking up damage on the opponent.
Neutral air: The metroid kicks upward with it's hind legs. (The attack has a circular effect, thus it can connect from a lot of different angles. It is at it's strongest if it connects directly above the player)
Up air: The metroid bites upward. an attack with good range.
Down air: The metroid slams one of it's hind legs downwards. The attack can meteor over 50% damage.
Forward air: Slashes twice with it's arms. The attack has a decent reach
Back air: The metroid attempts to attack with it's tail. This attack has bad range due to it's short
tail.. but if it does connect, MAN does it hurt! Opponents will need to be cautious of this attack, as it does a bit more knockback and damage than the other air moves at the metroid's disposal.
GRABS
Players should be especially cautious of it's grabs. it's grab has a good reach, and it's attacks can vary in
damage.
Grab: Grabs with it's jaws
Grab attack: Bites the opponent. Can attack more than once, dealing small amounts of damage.
Up throw: Flings them up above them and spits acid at them.
Down throw: The metroid slams them into the ground, and stomps them with heavy force.
Forward throw: flings them forward in a circular movement.
Back throw: It flings them behind the player, and the metroid (somewhat comically)
roundhouse kicks them with one of it's hindlegs
SPECIALS
B: The metroid fires acid at the opponent. The attack can be charged
Up B: Using it's levitation, it levitates upward. It has a short distance, but moves at a vertical angle at a decent speed. It can also use this to ram into opponents as well as for recovery.
Side B: I had two ideas for this one.
*A. Taking a hint from it's younger cousins, the Omega metroid
attempts to grab an opponent with it's jaws. If the attack connects, the player
can drain 2% to 4% of health from the opponent. This attack's effectiveness varies depending on
how much damage the Omega Metroid has accumulated. The higher the damage, the more the metroid can heal.
Downside: The attack has a bit of a slow start up, thus it can't be spammed. The user will have to
time the attack well to get full use out of it. (The highest the attack can drain from the opponent is 40%)
B. The metroid charges up and braces itself, and charges forward into a powerful ram attack. It has slow start up, but can
have high KO potential when the opponent has a lot of damage accumulated.
Down B: Can summon one of three metroid types to aid it in battle:
1. A standard slow flying metroid, half the size of the assist. It will attempt to
fly over to an opponent and sap away some of their health. Unlike the assist,
these metroids are easier to take out. This is the most common creature summoned
2. Alpha Metroid. Fly faster than the metroid, but try to ram into opponents rather than drain energy.
A little less common than the larval metroid
3. Gamma Metroid. A ground based summon. Less frequent than the other two. This metroid has a speed inbetween it's
two younger cousins, but will attack not only by trying to ram into the opponent, but it can also shoot lightning bolts!
FINAL SMASH
Final Smash: The Omega Metroid enters a cocoon, and quickly pupates into the dreaded Queen! In this form, the metroid is immune to knockback similar to Giga Bowser, and has a lot of tricks up it's sleeves. For starters, when the smash activates, the queen begins producing metroids (a bit smaller in size than the assist), upwards to 5, that will go out and cause havoc on the small fighters. The queen also has a deadly Fire burst attack that can pack a punch when it hits. When the Final smash is over, the metroid reverts back to an Omega, and any metroids still active disappear.
Final smash Downside: The queen is significantly slower than the Omega Metroid's standard form due to it's massive size, and this can end up getting heavy
damage if it doesn't defend itself..
![](http://i.imgur.com/BzJW2VJ.png)
* - Smash unique move (There is only one of these in this moveset, and it's only a possible move. I'll get into this later)
Overview
The Omega metroid is a slow moving, but powerful heavy weight, with a surprising ability: Though slow on the ground, due to it's levitation capabilities, it has a surprisingly decent recovery and air game, alarmingly unlike most large characters of it's size.. this can throw many opponents off gaurd who go in expecting an opponent easy to knock off the stage. The Omega Metroid is a fighter that should NOT be underestimated. It has less powerful, but faster attacks in the air, and slow starting powerful attacks on the ground. Players will need to focus on keeping the metroid grounded to deal up enough damage to knock it out.
SIZE
It's size can be roughly described as either about the size of bowser, or just a bit larger.
![](http://i.imgur.com/yj8lheP.png)
![](http://i.imgur.com/hqhEWI5.png)
(Note: If the size doesn't look "quite" like what I described in this... blame the vector image XD. I couldn't really find any renders of the Omega Metroid that could do as well in a side by side comparison unfortunately.)
STANDARD MOVEMENT
It's walk and dash are slow, just what you would expect from a heavyweight. HOWEVER, it's jumps are more effective than you would first expect.
First Jump: Leaps into the air with it's powerful hind legs.
Second Jump: levitates upwards slightly (sorta similar to the second jump of mewtwo or ness, just slightly shorter)
Jump note: Similar to Princess peach's hover, the Omega Metroid will ALSO be able to hover in mid air for a short time by holding the jump button (as a homage to it's debut in Metroid 2)
Walk: The Metroid's walk is about the speed of most other heavy weight characters.
Dash: It's dash is also about the speed of Bowser's
GROUND GAME
The metroid's ground game consists of somewhat slow attacks that can be hard to land. These attacks should be planned out, as though they are slow, if they connect, like most other heavy weights, they can hit like a train.
A: swipes with one of it's claws
AAA: Swipes with it's claws, and follows up with a bite
Rapid A: A series of swipes
Dash A: The Omega Metroid rams into the opponent
Up tilt: It bites upward with it's sharp teeth. Another attack with considerable range, though it's not as strong as the down tilt.
Side tilt: The metroid whips around and swings it's tail into the opponent. Though short in range, and a bit slow, the attack packs a considerable punch due to the weight of the creature's tail.
Down tilt: The metroid bites forward. due to it's long teeth, the attack has a good reach.
Up smash: The metroid rams it's head into opponents above it
Side Smash: Does a powerful slash attack with it's claws
Down Smash: The metroid swings around it's tail. It's a bit slow to start, but can attack in either direction.
AIR GAME
Due to it's levitation abilities, the creature has an alarmingly effective air game. It can attack at a faster rate in the air than on the ground, though it's air attacks do lack a bit of the knockback and power it's ground moves have (save for one, which I'll get into in a moment). Due to this, it's air game can be useful for racking up damage on the opponent.
Neutral air: The metroid kicks upward with it's hind legs. (The attack has a circular effect, thus it can connect from a lot of different angles. It is at it's strongest if it connects directly above the player)
Up air: The metroid bites upward. an attack with good range.
Down air: The metroid slams one of it's hind legs downwards. The attack can meteor over 50% damage.
Forward air: Slashes twice with it's arms. The attack has a decent reach
Back air: The metroid attempts to attack with it's tail. This attack has bad range due to it's short
tail.. but if it does connect, MAN does it hurt! Opponents will need to be cautious of this attack, as it does a bit more knockback and damage than the other air moves at the metroid's disposal.
GRABS
Players should be especially cautious of it's grabs. it's grab has a good reach, and it's attacks can vary in
damage.
Grab: Grabs with it's jaws
Grab attack: Bites the opponent. Can attack more than once, dealing small amounts of damage.
Up throw: Flings them up above them and spits acid at them.
Down throw: The metroid slams them into the ground, and stomps them with heavy force.
Forward throw: flings them forward in a circular movement.
Back throw: It flings them behind the player, and the metroid (somewhat comically)
roundhouse kicks them with one of it's hindlegs
SPECIALS
B: The metroid fires acid at the opponent. The attack can be charged
Up B: Using it's levitation, it levitates upward. It has a short distance, but moves at a vertical angle at a decent speed. It can also use this to ram into opponents as well as for recovery.
Side B: I had two ideas for this one.
*A. Taking a hint from it's younger cousins, the Omega metroid
attempts to grab an opponent with it's jaws. If the attack connects, the player
can drain 2% to 4% of health from the opponent. This attack's effectiveness varies depending on
how much damage the Omega Metroid has accumulated. The higher the damage, the more the metroid can heal.
Downside: The attack has a bit of a slow start up, thus it can't be spammed. The user will have to
time the attack well to get full use out of it. (The highest the attack can drain from the opponent is 40%)
B. The metroid charges up and braces itself, and charges forward into a powerful ram attack. It has slow start up, but can
have high KO potential when the opponent has a lot of damage accumulated.
Down B: Can summon one of three metroid types to aid it in battle:
1. A standard slow flying metroid, half the size of the assist. It will attempt to
fly over to an opponent and sap away some of their health. Unlike the assist,
these metroids are easier to take out. This is the most common creature summoned
2. Alpha Metroid. Fly faster than the metroid, but try to ram into opponents rather than drain energy.
A little less common than the larval metroid
3. Gamma Metroid. A ground based summon. Less frequent than the other two. This metroid has a speed inbetween it's
two younger cousins, but will attack not only by trying to ram into the opponent, but it can also shoot lightning bolts!
FINAL SMASH
Final Smash: The Omega Metroid enters a cocoon, and quickly pupates into the dreaded Queen! In this form, the metroid is immune to knockback similar to Giga Bowser, and has a lot of tricks up it's sleeves. For starters, when the smash activates, the queen begins producing metroids (a bit smaller in size than the assist), upwards to 5, that will go out and cause havoc on the small fighters. The queen also has a deadly Fire burst attack that can pack a punch when it hits. When the Final smash is over, the metroid reverts back to an Omega, and any metroids still active disappear.
Final smash Downside: The queen is significantly slower than the Omega Metroid's standard form due to it's massive size, and this can end up getting heavy
damage if it doesn't defend itself..
Palutena's Guidance
Pit: WOAH! What is THAT thing!? It's huge!
Palutena: That is an Omega Metroid Pit.
Pit: Wait that's a metroid?.. Umm.. are we thinking of the same creature here Lady Palutena?..
Palutena: Of course.
Pit: I thought Metroids were those flying things that like to try to eat my face..
Viridi: Come on Pit. Haven't you ever wondered "why" they do that?
Pit: Well come to think of it.. I guess so.
Viridi: Metroid's feed on energy at an early age so they can grow into their older forms.
Pit: So sorta like a caterpiller to a butterfly?
Viridi: Yes, just not as pretty.
Palutena: Look pit, the Omega Metroid is a deadly opponent. Be very cautious when you engage it..
It may not look like it, but it is surprisingly agile in the air. It's slow attacks on the ground
can hit like a truck too if you're careless.
Pit: I can't believe I'm saying this.. but I liked them better as a flying leech..
Palutena: That is an Omega Metroid Pit.
Pit: Wait that's a metroid?.. Umm.. are we thinking of the same creature here Lady Palutena?..
Palutena: Of course.
Pit: I thought Metroids were those flying things that like to try to eat my face..
Viridi: Come on Pit. Haven't you ever wondered "why" they do that?
Pit: Well come to think of it.. I guess so.
Viridi: Metroid's feed on energy at an early age so they can grow into their older forms.
Pit: So sorta like a caterpiller to a butterfly?
Viridi: Yes, just not as pretty.
Palutena: Look pit, the Omega Metroid is a deadly opponent. Be very cautious when you engage it..
It may not look like it, but it is surprisingly agile in the air. It's slow attacks on the ground
can hit like a truck too if you're careless.
Pit: I can't believe I'm saying this.. but I liked them better as a flying leech..
Supporter list
<Currently not applicable>
Conclusion
With that, things are done. I will gladly accept suggestions for more movesets, as well as other possible additions to the OP as well!
<Currently not applicable>
Conclusion
With that, things are done. I will gladly accept suggestions for more movesets, as well as other possible additions to the OP as well!
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