Smash 4 3DS/4 Wii U introduces equipment, custom moves and (only used in Smash run) items. There has already been a lot of talk about custom moves, and all have been revealed/ translated already. Thank you to all the users who have posted in depth analysis of custom move sets. Custom moves are tournament viable, but I'm not sure if equipment is, due to the extremely random nature of it. This is my feeling after playing playing Single Player modes for over 32 hours. Let me explain:
What is Equipment:
Each character can equip up to 3 pieces of equipment. Equipment that increases Attack (But lowers Defense), equipment that increases Defense (but lowers Speed) and finally equipment that increases Speed (but lowers Attack). In Smash Run, certain pieces of equipment can effect the amount of items you can hold. However, in regular Classic Mode/ Versus there is no drawback on equipping three powerful equipment.
Some equipment are character specific. For example, Olimar can equip Pikmin related equipment but Mario cannot. Bowser and Bowser Jr. can equip items that have spiky shells, etc.
There is also a tier of equipment. For example, there are "familiar boots" which are almost always less effective than "stylish boots".
Effects:
Each item can have their own effect. More research needs to be done if some are equipment tiered specific. Some of the effects include, auto-healing, increasing/decreasing speed and jump, holding an item (which doesn't appear on Omega/Master Core Battles but appears in the Credits Roll), increasing Smash start up time, etc. Currently, I have 81 different effects. I believe there are still more.
Drop System:
Each time you collect a custom pieces, you have a chance to receive a piece of equipment, custom move, hat or costume. You collect these custom pieces through local multiplayer matches, and almost all the single player modes (The Multi-Man Melee being an exception). For Classic Mode, the amount you receive is dependent on the "slot" you pick at the start of each match. On higher difficulties, the amount received is increased. As of right now, I cannot see a difference between the quality of items received on the difficulties, but more testing is to be done (More on this below). In Smash Run, you can collect the custom pieces through chests and by random enemy drops. You can get up to 10 per "run" (Pun intended). Each run lasts about 6-7 minutes, so that means Smash Run is currently the most efficient way to collect drops, as long as RNG (Random Number Generator) is on your side. Typically in Trophy Rush you can get up to 3, depending on skill and again RNG.
Stats:
As far as I can tell, the equipment stats are almost completely random. There are some noticeable difference in tiers, but within the tier it seems that the numbers are decided among drop. After 600+ pieces of equipment, I have yet to find a piece of equipment that has the same exact stats as the other.
Here's a list of "Stylish boots" I have found: All + are towards speed, and the the - is towards Attack.The number after the equal sign is the difference between the two. Please note that items with effects, will sometimes have a negative impact on stats.
Here is some miscellaneous information about the equipment above:
The program probably has a set requirement for each type of equipment differences, and then decides to go X amount above or below.
No End for Equipment?
In the Challenge Window, there is no challenge for completing all the equipment. This makes me believe that there is no definite list of equipment to collect. It seems that I can continue to farm equipment until my eyes bleed and fall out.
Why They Might Not Be Tournament Viable:
Since you can continually collect equipment, and is totally dependent on RNG, players who farm equipment in Single Player may have an unfair advantage to those who don't. Looking at the list of "Stylish boots", some have the same increase but different decreases.
What do you guys think? Let me know if you want particular information about equipment/ have idea for experiments.
English List of Equipment Types, etc.
English description of equipment effects. 93 total if I'm not mistaken.
Item Icon Types:
And finally, naming types types:
There's also no challenge complete text for equipment, so it's confirmed that there is no limit to the amount of equipment you can have.
What is Equipment:
Each character can equip up to 3 pieces of equipment. Equipment that increases Attack (But lowers Defense), equipment that increases Defense (but lowers Speed) and finally equipment that increases Speed (but lowers Attack). In Smash Run, certain pieces of equipment can effect the amount of items you can hold. However, in regular Classic Mode/ Versus there is no drawback on equipping three powerful equipment.
Some equipment are character specific. For example, Olimar can equip Pikmin related equipment but Mario cannot. Bowser and Bowser Jr. can equip items that have spiky shells, etc.
There is also a tier of equipment. For example, there are "familiar boots" which are almost always less effective than "stylish boots".
Effects:
Each item can have their own effect. More research needs to be done if some are equipment tiered specific. Some of the effects include, auto-healing, increasing/decreasing speed and jump, holding an item (which doesn't appear on Omega/Master Core Battles but appears in the Credits Roll), increasing Smash start up time, etc. Currently, I have 81 different effects. I believe there are still more.
Drop System:
Each time you collect a custom pieces, you have a chance to receive a piece of equipment, custom move, hat or costume. You collect these custom pieces through local multiplayer matches, and almost all the single player modes (The Multi-Man Melee being an exception). For Classic Mode, the amount you receive is dependent on the "slot" you pick at the start of each match. On higher difficulties, the amount received is increased. As of right now, I cannot see a difference between the quality of items received on the difficulties, but more testing is to be done (More on this below). In Smash Run, you can collect the custom pieces through chests and by random enemy drops. You can get up to 10 per "run" (Pun intended). Each run lasts about 6-7 minutes, so that means Smash Run is currently the most efficient way to collect drops, as long as RNG (Random Number Generator) is on your side. Typically in Trophy Rush you can get up to 3, depending on skill and again RNG.
Stats:
As far as I can tell, the equipment stats are almost completely random. There are some noticeable difference in tiers, but within the tier it seems that the numbers are decided among drop. After 600+ pieces of equipment, I have yet to find a piece of equipment that has the same exact stats as the other.
Here's a list of "Stylish boots" I have found: All + are towards speed, and the the - is towards Attack.The number after the equal sign is the difference between the two. Please note that items with effects, will sometimes have a negative impact on stats.
+26 -23 = + 3
+31 -16 = +15
+35 -17 = +18
+36 -21 = +15
+36 -24 =+12
+38 -19= +19
+39 -26 =+13
+40 -26=+14
+42 -21 =+21
+42 -25 =+17
+42 -27 =+15
+42 -28=+14
+44 -23 =+21
+45 -29=+16
+46 -28 =+18
+46 -29=+17
+47 -31=+16
+48 -26 =+22
+48 -27=+21
+50 -32=+18
+50 -33=+17
+51 -28=+23
+51 -35=+16
+52 -34=+18
+54 -29=+25
+54 -36=+18
+55 -30=+25
+31 -16 = +15
+35 -17 = +18
+36 -21 = +15
+36 -24 =+12
+38 -19= +19
+39 -26 =+13
+40 -26=+14
+42 -21 =+21
+42 -25 =+17
+42 -27 =+15
+42 -28=+14
+44 -23 =+21
+45 -29=+16
+46 -28 =+18
+46 -29=+17
+47 -31=+16
+48 -26 =+22
+48 -27=+21
+50 -32=+18
+50 -33=+17
+51 -28=+23
+51 -35=+16
+52 -34=+18
+54 -29=+25
+54 -36=+18
+55 -30=+25
Here is some miscellaneous information about the equipment above:
Difference between +/- in ascending order:
3,12,13,14,14,15,15,15,16,16,16,17,17,17,18,18,18,18,18,19,21,21,21,22,23,25,25
Mean Difference: 17.2963
Median Difference: 17
Mode Difference : 18
3,12,13,14,14,15,15,15,16,16,16,17,17,17,18,18,18,18,18,19,21,21,21,22,23,25,25
Mean Difference: 17.2963
Median Difference: 17
Mode Difference : 18
The program probably has a set requirement for each type of equipment differences, and then decides to go X amount above or below.
No End for Equipment?
In the Challenge Window, there is no challenge for completing all the equipment. This makes me believe that there is no definite list of equipment to collect. It seems that I can continue to farm equipment until my eyes bleed and fall out.
Why They Might Not Be Tournament Viable:
Since you can continually collect equipment, and is totally dependent on RNG, players who farm equipment in Single Player may have an unfair advantage to those who don't. Looking at the list of "Stylish boots", some have the same increase but different decreases.
What do you guys think? Let me know if you want particular information about equipment/ have idea for experiments.
English List of Equipment Types, etc.
English description of equipment effects. 93 total if I'm not mistaken.
- Increased run speed 1.3x running speed.
- Decreased run speed 0.8x running speed.
- Increased lateral air movement 1.25x lateral air movement speed.
- Decreased lateral air movement 0.8x lateral air movement speed.
- Improved jump 1.2x jump height.
- Weakened jump 0.8x jump height.
- Skating traction 1.5x movement speed on land, but watch that you don't slip!
- Improved ground jumps 1.3x jump height from the ground.
- Weakened ground jumps 0.7x jump height from the ground.
- Improved double jump 1.3x midair jump height.
- Weakened double jump 0.7x midair jump height.
- Floaty jumps 0.6x speed when falling.
- Heavy jumps 1.4x speed when falling.
- Increased walk speed 1.3x walking speed.
- Decreased walk speed 0.8x walking speed.
- Increased edge-grab duration Hang on to the edges of stages for twice as long.
- Decreased edge-grab duration Hang on to the edges of stages for half as long.
- Easier edge grabs Increased range for grabbing stage edges.
- Harder edge grabs Decreased range for grabbing stage edges.
- Improved braking ability Stop on a dime even when dashing.
- Easy perfect shield More easily nullify attacks when blocking at the last second.
- No perfect shield Only get a normal shield no matter how good your timing is.
- Improved shield regeneration Recharge your shield more quickly.
- Weakened shield regeneration Recharge your shield more slowly.
- Improved air defense 0.75x damage received when in midair.
- Weakened air defense 1.2x damage received when in midair.
- Improved dodge ability Gives a little extra time to dodge an enemy attack.
- Weakened dodge ability Gives a bit less time to dodge an enemy attack.
- Reduced landing impact Start moving again more quickly after landing.
- Increased landing impact After landing, take more time to start moving again.
- Quick smash attacks Charge smash attacks faster when holding the attack button.
- Hyper smash attacks Charge smash attacks for longer to get 1.3x power.
- Improved air attacks 1.15x attack power while airborne.
- Weakened air attacks 0.75x attack power while airborne.
- Improved meteor effect 1.5x power when using moves that launch opponents downward.
- Improved attack in a crisis 1.7x attack power for 20 seconds when damage reaches 100%.
- Improved defense in a crisis Take 0.33x damage for 20 seconds when damage reaches 100%.
- Improved speed in a crisis 1.55x speed for 20 seconds when damage reaches 100%.
- Powered up in a crisis Slowly increase attack, defense, and speed for 20 seconds when damage reaches 100%.
- Invincibility in a crisis Gain 7 seconds of invincibility when your damage reaches 100%.
- Improved attack at 0 damage 1.5x attack power while damage is at 0%.
- Improved speed at 0 damage 1.32x speed while damage is at 0%.
- Improved attack/speed at 0% Attack and speed gradually increase while damage is at 0%.
- Improved trade-off attack 1.15x attack power from the start of the match...as well as 30% damage.
- Improved trade-off defense Start the match with 30% damage, but take only 0.8x damage from attacks.
- Improved trade-off speed 1.3x speed from the start of the match...as well as 30% damage.
- Improved trade-off ability Start with 60% damage but slowly gain attack, defense, and speed.
- Improved launch ability 1.3x attack power when launching enemies upward.
- Damage-stealing capability When directly striking an opponent, may recover health relative to damage inflicted.
- No-flinch charged smashes You cannot be launched by standard attacks when charging a smash attack.
- Critical-hit capability Attacks get a 20% chance of dealing extra damage.
- Prone damage dealer 1.4x damage when hitting a prone opponent.
- First-strike advantage If you land the first strike of the battle, you will be invincible for 10 seconds.
- Countdown bonus Greatly improved launch power for the last five seconds of a battle.
- Crash run Do damage to an opponent if you crash into them while dashing.
- Explosive perfect shield Shield against an attack with perfect timing to create an explosion.
- Health-restoring shield Recover health when shielding relative to the power of received attacks.
- Improved escapability Escape more easily from being grabbed, stunned, etc.
- Mirror shield When shielding, reflect some damage back at your attackers.
- Stronger item throws 1.5x attack power to thrown items.
- Weakened item throws 0.7x attack power to thrown items.
- Battering item boost 1.5x attack power to battering items.
- Throwing item boost Item-throwing range increased.
- Projectile item boost 1.5x attack power and ammo for items that fire projectiles.
- Quicker bat swing Faster smash attacks when using the Home-Run Bat.
- Star Rod equipped Start battles with a Star Rod. Wave it to fire star-shaped projectiles.
- Lip's Stick equipped Start battles with a Lip's Stick. Hit an opponent to plant a damaging flower.
- Super Scope equipped Start battles with a Super Scope. Attack with charge shots or rapid fire!
- Ray Gun equipped Start battles with a Ray Gun. Blast your foes with lasers!
- Fire Flower equipped Start battles with a Fire Flower. Roast your enemies!
- Beam Sword equipped Start battles with a Beam Sword. The stronger the attack, the longer the reach.
- Home-Run Bat equipped Start battles with a Home-Run Bat. Use smash attacks and aim for the stands!
- Bob-omb equipped Start battles with a Bob-omb. Just don't hold on to it for too long...
- Mr. Saturn equipped Start matches with Mr. Saturn. He does huge damage to fighters' shields.
- Increased healing from food 1.5x damage healed when eating food.
- Decreased healing from food 0.7x damage healed when eating food.
- Heal while crouching Slowly heal damage while crouching.
- Improved attack after eating 1.4x attack power for 15 seconds after eating food.
- Improved speed after eating 1.38x speed for 15 seconds after eating food.
- Improved defense after eating 0.5x damage received for 15 seconds after eating food.
- Power up after eating Attack, defense, and speed rise gradually for 15 seconds after eating food.
- KOs heal damage Recover damage when you KO an enemy.
- Invincibility after eating Become invincible for 5 seconds after eating food.
- Auto-heal capability Heal damage gradually over time.
- Smash Ball gravitation Automatically draw Smash Balls to you.
- Respawn Final Smash After a KO, return to battle ready to use your Final Smash.
- Smash Ball retention When glowing with your Final Smash, resist losing it when attacked.
- Powered up Final Smash Attack, defense, and speed rise gradually while you have the Final Smash glow.
- Healing Final Smash Heal damage gradually while you have the Final Smash glow.
- Chance of double Final Smash After using a Final Smash, you have a 20% chance of being able to use it again.
- Chance of lucky Sudden Death Get a 50% chance of going into Sudden Death with only 100% damage.
- Extended respawn invincibility Invincibility will last three times as long after being KO'd.
- No respawn invincibility Get no invincibility after being KO'd.
Item Icon Types:
- Remove
- Brawn Badge
- Gloves
- Banana
- Sword
- Arm Cannon
- Egg
- Lollipop
- Blaster
- X Attack
- Bat
- Toad
- Fake Nails
- Magic Stone
- Needles
- Hammer
- Torch
- Zapper
- Sacred Treasures
- Drill
- Beam Whip
- Pikmin
- Staff
- Protein
- Boxing Gloves
- Lloid
- Tome
- Protection Badge
- Overalls
- Tie
- Shield
- Suit
- Saddle
- Hat
- Jacket
- X Defense
- Cape
- Dress
- Shell
- Coat
- Raiment
- Watch Battery
- Mask
- Space Suit
- Block
- Ring
- Clothes
- Collar
- Helmet
- Agility Badge
- Shoes
- Boots
- X Speed
- Booster
- Pumps
- Shin Guards
- Sandals
- Dash Mushroom
- Rocketbarrel Pack
- Microchip
- Feather
- Turbo Boost
- Rare
- Super
- Max-Power
- High-Power
- Power
- Exquisite
- High-Quality
- Ordinary
- Legendary
- Silver
- Steel
- Prototype
- Deluxe
- Standard
- Extra-Large
- Large
- Medium
- Decadent
- Delicious
- Yummy
- Sixfold
- Threefold
- Legendary
- Top-Notch
- Decent
- Fearless
- Brave
- Dedicated
- Gold
- Bronze
- Mysterious
- Mystical
- Enchanted
- Iron
- 100-ton
- 1-ton
- 100 lb.
- Blazing
- Burning
- Smoldering
- Godly
- Angelic
- Heroic
- Hyper
- Light
- Holy
- Purifying
- Three-Star
- Two-Star
- One-Star
- Heavyweight
- Middleweight
- Lightweight
- Mega
- Good Ol'
- Mini
- Sage's
- Expert's
- Apprentice's
- Vintage
- Trendy
- Designer
- Expensive
- Discount
- Hero's
- Pretty Sweet
- Average Joe's
- Master's
- Veteran's
- Rookie's
- King's
- Knight's
- Squire’s
- Diamond
- Turtle
- Ultra-Performance
- High-Performance
- Vengeful
- Heroic
- Enigmatic
- Expensive
- Stylish
- Well-Worn
- Ultra-Lightweight
- Lightweight
- Speedy
- Swift
- Nimble
- Turbo
- Double
- Light-Speed
- Mach-Speed
- High-Speed
- Shimmering
- Shiny
- First-Class
- Deluxe
- Sprinter
- Stroller
- Glider
- Antiglide
- Leaper
- Antileap
- Speed Skater
- Hi-Jump
- Lo-Jump
- Double-Jump Boost
- Double-Jump Drag
- Thistle Jump
- Anchor Jump
- Speed Walker
- Meanderer
- Lingering Edge
- Hasty Edge
- Gluey Edge
- Tough Edge
- Hard Braker
- Perfect-Shield Helper
- Imperfect Shield
- Shield Regenerator
- Shield Degenerator
- Air Defender
- Air Piñata
- Nimble Dodger
- Dodgy Dodger
- Smooth Lander
- Crash Lander
- Quick Smasher
- Hyper Smasher
- Air Attacker
- Air Pushover
- Meteor Master
- Desperate Attacker
- Desperate Defender
- Desperate Speedster
- Desperate Specialist
- Desperate Immortal
- Unharmed Attacker
- Unharmed Speedster
- Unharmed Speed Demon
- Trade-off Attacker
- Trade-off Defender
- Trade-off Speedster
- All-around Trade-off
- Moon Launcher
- Vampire
- No-Flinch Smasher
- Critical Hitter
- Insult to Injury
- First Striker
- Countdown
- Speed Crasher
- Shield Exploder
- Shield Healer
- Shield Reflector
- Escape Artist
- Item Hurler
- Item Lobber
- Item Hitter
- Item Pitcher
- Item Shooter
- Quick Batter
- Star Rod
- Lip's Stick
- Super Scope
- Ray Gun
- Fire Flower
- Beam Sword
- Home-Run Bat
- Bob-omb
- Mr. Saturn
- Food Lover
- Picky Eater
- Crouch Healer
- Caloric Attacker
- Caloric Speedster
- Caloric Defender
- Caloric Powerhouse
- KO Healer
- Caloric Immortal
- Auto-Healer
- Smash Ball Attractor
- Pity Final Smasher
- Smash Ball Clinger
- Super Final Smasher
- Final Smash Healer
- Double Final Smasher
- Sudden Death Gambler
- Safe Respawner
- Risky Respawner
There's also no challenge complete text for equipment, so it's confirmed that there is no limit to the amount of equipment you can have.
Last edited: