ZTD | TECHnology
Developing New TECHnology
Original Source: Back Air from Down Throw
So recently, I've been toying around with this, and I felt like this was guaranteed on more than just . No one had bothered to look into this further so I figure I might as well. I mean Back Air KILLS people. Another guaranteed kill setup would be amazing in theory.So I did some testing of my own and I felt like I was able to land this on several characters consistently. So with Aerodrome's extensive testing, we were able to confirm that this indeed works on more than just Snake. Below is a table that illustrates this discovery:
HOW DO I PERFORM THIS AGAIN?
WHAT'S NEXT?
Back Air may also be guaranteed from Down Throw on other characters using platform and edge mechanics. More to come on that at a later date.
So recently, I've been toying around with this, and I felt like this was guaranteed on more than just . No one had bothered to look into this further so I figure I might as well. I mean Back Air KILLS people. Another guaranteed kill setup would be amazing in theory.So I did some testing of my own and I felt like I was able to land this on several characters consistently. So with Aerodrome's extensive testing, we were able to confirm that this indeed works on more than just Snake. Below is a table that illustrates this discovery:
So basically this works on large framed characters, minus Dedede. But still pretty useful in these MUs. This means we **** a little harder now since we previously didn't have anything guaranteed on him aside from D-Tilt.Character | Back air hits | -
| -
| -
| Yes | Yes | -
| -
| -
| -
| ?
| ?
| Yes | -
| -
| -
| -
| Yes | ?
| ?
| -
| ?
| ?
| ?
| -
| -
| ?
| ?
| -
| Yes | -
| ?
| -
| -
| -
| -
| ?
| Yes | -
- means no
Yes means HYES!
? means the character is too light and the frame advantage is 0 anyway.
HOW DO I PERFORM THIS AGAIN?
It's not overly difficult to perform with practice. I set my R to jump to make this and Up Smash from Down Throw MUCH easier. Jump Canceled mechanics aren't difficult to implement into your game. So give this a shot again. We've been neglecting this for a while and its not even that difficult to perform.You get 3 frames of leeway to work with. We need to use everything we can. Down Throw is too good.GIMR said:Frame 1: run forward
frame 6: pivot
frame 7: jump and press your control stick towards snake
Frame 8-11: press a to buffer bair.
WHAT'S NEXT?
Back Air may also be guaranteed from Down Throw on other characters using platform and edge mechanics. More to come on that at a later date.
Credit goes to Aerodrome for helping me test this.
Credit goes to God-Is-My-Rock for originally discovering this gem.